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+/*
+ Copyright (C) 2006,2007 John Anderson
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*/
+#ifndef ardour_mackie_control_protocol_h
+#define ardour_mackie_control_protocol_h
+
+#include <vector>
+
+#include <sys/time.h>
+#include <pthread.h>
+
+#include <glibmm/thread.h>
+
+#include <ardour/types.h>
+#include <ardour/session.h>
+#include <midi++/types.h>
+
+#include <control_protocol/control_protocol.h>
+#include "midi_byte_array.h"
+#include "controls.h"
+#include "route_signal.h"
+#include "mackie_button_handler.h"
+#include "mackie_port.h"
+
+namespace MIDI {
+ class Port;
+ class Parser;
+}
+
+namespace Mackie {
+ class Surface;
+}
+
+/**
+ This handles the plugin duties, and the midi encoding and decoding,
+ and the signal callbacks, mostly from ARDOUR::Route.
+
+ The model of the control surface is handled by classes in controls.h
+
+ What happens is that each strip on the control surface has
+ a corresponding route in ControlProtocol::route_table. When
+ an incoming midi message is signaled, the correct route
+ is looked up, and the relevant changes made to it.
+
+ For each route currently in route_table, there's a RouteSignal object
+ which encapsulates the signals that indicate that there are changes
+ to be sent to the surface. The signals are handled by this class.
+
+ Calls to signal handlers pass a Route object which is used to look
+ up the relevant Strip in Surface. Then the state is retrieved from
+ the Route and encoded as the correct midi message.
+*/
+class MackieControlProtocol
+: public ARDOUR::ControlProtocol
+, public Mackie::MackieButtonHandler
+{
+ public:
+ MackieControlProtocol( ARDOUR::Session & );
+ virtual ~MackieControlProtocol();
+
+ int set_active (bool yn);
+
+ XMLNode& get_state ();
+ int set_state (const XMLNode&);
+
+ static bool probe();
+
+ Mackie::Surface & surface();
+
+ // control events
+ void handle_control_event( Mackie::SurfacePort & port, Mackie::Control & control, const Mackie::ControlState & state );
+
+ // strip/route related stuff
+ public:
+ /// Signal handler for Route::solo
+ void notify_solo_changed( Mackie::RouteSignal * );
+ /// Signal handler for Route::mute
+ void notify_mute_changed( Mackie::RouteSignal * );
+ /// Signal handler for Route::record_enable_changed
+ void notify_record_enable_changed( Mackie::RouteSignal * );
+ /// Signal handler for Route::gain_changed ( from IO )
+ void notify_gain_changed( Mackie::RouteSignal * );
+ /// Signal handler for Route::name_change
+ void notify_name_changed( void *, Mackie::RouteSignal * );
+ /// Signal handler from Panner::Change
+ void notify_panner_changed( Mackie::RouteSignal * );
+ /// Signal handler for new routes added
+ void notify_route_added( ARDOUR::Session::RouteList & );
+
+ void notify_remote_id_changed();
+
+ /// rebuild the current bank. Called on route added/removed and
+ /// remote id changed.
+ void refresh_current_bank();
+
+ // global buttons (ie button not part of strips)
+ public:
+ // button-related signals
+ void notify_record_state_changed();
+ void notify_transport_state_changed();
+ // mainly to pick up punch-in and punch-out
+ void notify_parameter_changed( const char * );
+ void notify_solo_active_changed( bool );
+
+ // this is called to generate the midi to send in response to
+ // a button press.
+ void update_led( Mackie::Button & button, Mackie::LedState );
+
+ // calls update_led, but looks up the button by name
+ void update_global_button( const std::string & name, Mackie::LedState );
+
+ // transport button handler methods from MackieButtonHandler
+ virtual Mackie::LedState rewind_press( Mackie::Button & );
+ virtual Mackie::LedState rewind_release( Mackie::Button & );
+
+ virtual Mackie::LedState ffwd_press( Mackie::Button & );
+ virtual Mackie::LedState ffwd_release( Mackie::Button & );
+
+ virtual Mackie::LedState stop_press( Mackie::Button & );
+ virtual Mackie::LedState stop_release( Mackie::Button & );
+
+ virtual Mackie::LedState play_press( Mackie::Button & );
+ virtual Mackie::LedState play_release( Mackie::Button & );
+
+ virtual Mackie::LedState record_press( Mackie::Button & );
+ virtual Mackie::LedState record_release( Mackie::Button & );
+
+ virtual Mackie::LedState loop_press( Mackie::Button & );
+ virtual Mackie::LedState loop_release( Mackie::Button & );
+
+ virtual Mackie::LedState punch_in_press( Mackie::Button & );
+ virtual Mackie::LedState punch_in_release( Mackie::Button & );
+
+ virtual Mackie::LedState punch_out_press( Mackie::Button & );
+ virtual Mackie::LedState punch_out_release( Mackie::Button & );
+
+ virtual Mackie::LedState home_press( Mackie::Button & );
+ virtual Mackie::LedState home_release( Mackie::Button & );
+
+ virtual Mackie::LedState end_press( Mackie::Button & );
+ virtual Mackie::LedState end_release( Mackie::Button & );
+
+ // bank switching button handler methods from MackieButtonHandler
+ virtual Mackie::LedState left_press( Mackie::Button & );
+ virtual Mackie::LedState left_release( Mackie::Button & );
+
+ virtual Mackie::LedState right_press( Mackie::Button & );
+ virtual Mackie::LedState right_release( Mackie::Button & );
+
+ virtual Mackie::LedState channel_left_press( Mackie::Button & );
+ virtual Mackie::LedState channel_left_release( Mackie::Button & );
+
+ virtual Mackie::LedState channel_right_press( Mackie::Button & );
+ virtual Mackie::LedState channel_right_release( Mackie::Button & );
+
+ virtual Mackie::LedState clicking_press( Mackie::Button & );
+ virtual Mackie::LedState clicking_release( Mackie::Button & );
+
+ virtual Mackie::LedState global_solo_press( Mackie::Button & );
+ virtual Mackie::LedState global_solo_release( Mackie::Button & );
+
+ protected:
+ // create instances of MackiePort, depending on what's found in ardour.rc
+ void create_ports();
+
+ // shut down the surface
+ void close();
+
+ // create the Surface object, with the correct number
+ // of strips for the currently connected ports and
+ // hook up the control event notification
+ void initialize_surface();
+
+ // This sets up the notifications and sets the
+ // controls to the correct values
+ void update_surface();
+
+ // connects global (not strip) signals from the Session to here
+ // so the surface can be notified of changes from the other UIs.
+ void connect_session_signals();
+
+ // set all controls to their zero position
+ void zero_all();
+
+ /**
+ Fetch the set of routes to be considered for control by the
+ surface. Excluding master, hidden and control routes, and inactive routes
+ */
+ typedef std::vector<boost::shared_ptr<ARDOUR::Route> > Sorted;
+ Sorted get_sorted_routes();
+
+ // bank switching
+ void switch_banks( int initial );
+ void prev_track();
+ void next_track();
+
+ // delete all RouteSignal objects connecting Routes to Strips
+ void clear_route_signals();
+
+ /// This is the main MCU port, ie not an extender port
+ const Mackie::MackiePort & mcu_port() const;
+ Mackie::MackiePort & mcu_port();
+
+ typedef std::vector<Mackie::RouteSignal*> RouteSignals;
+ RouteSignals route_signals;
+
+ // return which of the ports a particular route_table
+ // index belongs to
+ Mackie::MackiePort & port_for_id( uint32_t index );
+
+ /**
+ Handle a button press for the control and return whether
+ the corresponding light should be on or off.
+ */
+ bool handle_strip_button( Mackie::Control &, Mackie::ButtonState, boost::shared_ptr<ARDOUR::Route> );
+
+ /// thread started. Calls monitor_work.
+ static void* _monitor_work (void* arg);
+
+ /// Polling midi port(s) for incoming messages
+ void* monitor_work ();
+
+ /// rebuild the set of ports for this surface
+ void update_ports();
+
+ /// Returns true if there is pending data, false otherwise
+ bool poll_ports();
+
+ /// Trigger the MIDI::Parser
+ void read_ports();
+
+ void add_port( MIDI::Port &, int number );
+
+ /// read automation data from the currently active routes and send to surface
+ void poll_automation();
+
+ // called from poll_automation to figure out which automations need to be sent
+ void update_automation( Mackie::RouteSignal & );
+
+ /**
+ notification that the port is about to start it's init sequence.
+ We must make sure that before this exits, the port is being polled
+ for new data.
+ */
+ void handle_port_init( Mackie::SurfacePort * );
+
+ /// notification from a MackiePort that it's now active
+ void handle_port_active( Mackie::SurfacePort * );
+
+ /// notification from a MackiePort that it's now inactive
+ void handle_port_inactive( Mackie::SurfacePort * );
+
+ boost::shared_ptr<ARDOUR::Route> master_route();
+ Mackie::Strip & master_strip();
+
+ private:
+ boost::shared_ptr<Mackie::RouteSignal> master_route_signal;
+
+ static const char * default_port_name;
+
+ /// The Midi port(s) connected to the units
+ typedef vector<Mackie::MackiePort*> MackiePorts;
+ MackiePorts _ports;
+
+ // the thread that polls the ports for incoming midi data
+ pthread_t thread;
+
+ /// The initial remote_id of the currently switched in bank.
+ uint32_t _current_initial_bank;
+
+ /// protects the port list, and polling structures
+ Glib::Mutex update_mutex;
+
+ /// Protects set_active, and allows waiting on the poll thread
+ Glib::Cond update_cond;
+
+ // because sigc::trackable doesn't seem to be working
+ std::vector<sigc::connection> _connections;
+ std::back_insert_iterator<std::vector<sigc::connection> > connections_back;
+
+ /// The representation of the physical controls on the surface.
+ Mackie::Surface * _surface;
+
+ /// If a port is opened or closed, this will be
+ /// true until the port configuration is updated;
+ bool _ports_changed;
+
+ bool _polling;
+ struct pollfd * pfd;
+ int nfds;
+};
+
+#endif // ardour_mackie_control_protocol_h