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-rw-r--r--libs/qm-dsp/dsp/rhythm/BeatSpectrum.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/libs/qm-dsp/dsp/rhythm/BeatSpectrum.cpp b/libs/qm-dsp/dsp/rhythm/BeatSpectrum.cpp
new file mode 100644
index 0000000000..3242dff6de
--- /dev/null
+++ b/libs/qm-dsp/dsp/rhythm/BeatSpectrum.cpp
@@ -0,0 +1,60 @@
+/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
+
+/*
+ QM DSP Library
+
+ Centre for Digital Music, Queen Mary, University of London.
+ This file copyright 2008 Kurt Jacobson and QMUL.
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License as
+ published by the Free Software Foundation; either version 2 of the
+ License, or (at your option) any later version. See the file
+ COPYING included with this distribution for more information.
+*/
+
+#include "BeatSpectrum.h"
+
+#include "maths/CosineDistance.h"
+
+using std::vector;
+
+vector<double> BeatSpectrum::process(const vector<vector<double> > &m)
+{
+ int origin = 0;
+ int sz = m.size()/2;
+
+ int i, j, k;
+
+ vector<double> v(sz);
+ for (i = 0; i < sz; ++i) v[i] = 0.0;
+
+ CosineDistance cd;
+
+ for (i = origin; i < origin + sz; ++i) {
+
+ k = 0;
+
+ for (j = i + 1; j < i + sz + 1; ++j) {
+
+ v[k++] += cd.distance(m[i], m[j]);
+ }
+ }
+
+ // normalize
+
+ double max = 0.0;
+
+ for (i = 0; i < sz; ++i) {
+ if (v[i] > max) max = v[i];
+ }
+
+ if (max > 0.0) {
+ for (i = 0; i < sz; ++i) {
+ v[i] /= max;
+ }
+ }
+
+ return v;
+}
+