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diff --git a/libs/gtkmm2ext/colorspace.cc b/libs/gtkmm2ext/colorspace.cc new file mode 100644 index 0000000000..b614616800 --- /dev/null +++ b/libs/gtkmm2ext/colorspace.cc @@ -0,0 +1,944 @@ +/** + * @file colorspace.c + * @author Pascal Getreuer 2005-2010 <getreuer@gmail.com> + * + * == Summary == + * This file implements routines for color transformations between the spaces + * sRGB, Y'UV, Y'CbCr, Y'PbPr, Y'DbDr, Y'IQ, HSV, HSL, HSI, CIEXYZ, CIELAB, + * CIELUV, CIELCH, and CIECAT02 LMS. + * + * == Usage == + * First call GetColorTransform, specifying the source and destination color + * spaces as "dest<-src" or "src->dest". Then call ApplyColorTransform to + * perform the transform: +@code + double S[3] = {173, 0.8, 0.5}; + double D[3]; + colortransform Trans; + + if(!(GetColorTransform(&Trans, "HSI -> Lab"))) + { + printf("Invalid syntax or unknown color space\n"); + return; + } + + ApplyColorTransform(Trans, &D[0], &D[1], &D[2], S[0], S[1], S[2]); +@endcode + * "num" is a typedef defined at the beginning of colorspace.h that may be set + * to either double or float, depending on the application. + * + * Specific transformation routines can also be called directly. The following + * converts an sRGB color to CIELAB and then back to sRGB: +@code + double R = 0.85, G = 0.32, B = 0.5; + double L, a, b; + Rgb2Lab(&L, &a, &b, R, G, B); + Lab2Rgb(&R, &G, &B, L, a, b); +@endcode + * Generally, the calling syntax is +@code + Foo2Bar(&B0, &B1, &B2, F0, F1, F2); +@endcode + * where (F0,F1,F2) are the coordinates of a color in space "Foo" and + * (B0,B1,B2) are the transformed coordinates in space "Bar." For any + * transformation routine, its inverse has the sytax +@code + Bar2Foo(&F0, &F1, &F2, B0, B1, B2); +@endcode + * + * The conversion routines are consistently named with the first letter of a + * color space capitalized with following letters in lower case and omitting + * prime symbols. For example, "Rgb2Ydbdr" converts sRGB to Y'DbDr. For + * any transformation routine Foo2Bar, its inverse is Bar2Foo. + * + * All transformations assume a two degree observer angle and a D65 illuminant. + * The white point can be changed by modifying the WHITEPOINT_X, WHITEPOINT_Y, + * WHITEPOINT_Z definitions at the beginning of colorspace.h. + * + * == List of transformation routines == + * - Rgb2Yuv(double *Y, double *U, double *V, double R, double G, double B) + * - Rgb2Ycbcr(double *Y, double *Cb, double *Cr, double R, double G, double B) + * - Rgb2Jpegycbcr(double *Y, double *Cb, double *Cr, double R, double G, double B) + * - Rgb2Ypbpr(double *Y, double *Pb, double *Pr, double R, double G, double B) + * - Rgb2Ydbdr(double *Y, double *Db, double *Dr, double R, double G, double B) + * - Rgb2Yiq(double *Y, double *I, double *Q, double R, double G, double B) + * - Rgb2Hsv(double *H, double *S, double *V, double R, double G, double B) + * - Rgb2Hsl(double *H, double *S, double *L, double R, double G, double B) + * - Rgb2Hsi(double *H, double *S, double *I, double R, double G, double B) + * - Rgb2Xyz(double *X, double *Y, double *Z, double R, double G, double B) + * - Xyz2Lab(double *L, double *a, double *b, double X, double Y, double Z) + * - Xyz2Luv(double *L, double *u, double *v, double X, double Y, double Z) + * - Xyz2Lch(double *L, double *C, double *h, double X, double Y, double Z) + * - Xyz2Cat02lms(double *L, double *M, double *S, double X, double Y, double Z) + * - Rgb2Lab(double *L, double *a, double *b, double R, double G, double B) + * - Rgb2Luv(double *L, double *u, double *v, double R, double G, double B) + * - Rgb2Lch(double *L, double *C, double *h, double R, double G, double B) + * - Rgb2Cat02lms(double *L, double *M, double *S, double R, double G, double B) + * (Similarly for the inverse transformations.) + * + * It is possible to transform between two arbitrary color spaces by first + * transforming from the source space to sRGB and then transforming from + * sRGB to the desired destination space. For transformations between CIE + * color spaces, it is convenient to use XYZ as the intermediate space. This + * is the strategy used by GetColorTransform and ApplyColorTransform. + * + * == References == + * The definitions of these spaces and the many of the transformation formulas + * can be found in + * + * Poynton, "Frequently Asked Questions About Gamma" + * http://www.poynton.com/notes/colour_and_gamma/GammaFAQ.html + * + * Poynton, "Frequently Asked Questions About Color" + * http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html + * + * and Wikipedia articles + * http://en.wikipedia.org/wiki/SRGB + * http://en.wikipedia.org/wiki/YUV + * http://en.wikipedia.org/wiki/YCbCr + * http://en.wikipedia.org/wiki/YPbPr + * http://en.wikipedia.org/wiki/YDbDr + * http://en.wikipedia.org/wiki/YIQ + * http://en.wikipedia.org/wiki/HSL_and_HSV + * http://en.wikipedia.org/wiki/CIE_1931_color_space + * http://en.wikipedia.org/wiki/Lab_color_space + * http://en.wikipedia.org/wiki/CIELUV_color_space + * http://en.wikipedia.org/wiki/LMS_color_space + * + * == License (BSD) == + * Copyright (c) 2005-2010, Pascal Getreuer + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * - Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * - Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ +#include <math.h> +#include <stdio.h> +#include <string.h> +#include <ctype.h> + +#include "gtkmm2ext/colorspace.h" + +namespace Gtkmm2ext { + +/** @brief Min of A and B */ +#define MIN(A,B) (((A) <= (B)) ? (A) : (B)) + +/** @brief Max of A and B */ +#define MAX(A,B) (((A) >= (B)) ? (A) : (B)) + +/** @brief Min of A, B, and C */ +#define MIN3(A,B,C) (((A) <= (B)) ? MIN(A,C) : MIN(B,C)) + +/** @brief Max of A, B, and C */ +#define MAX3(A,B,C) (((A) >= (B)) ? MAX(A,C) : MAX(B,C)) + +#ifndef M_PI +/** @brief The constant pi */ +#define M_PI 3.14159265358979323846264338327950288 +#endif + +/** + * @brief sRGB gamma correction, transforms R to R' + * http://en.wikipedia.org/wiki/SRGB + */ +#define GAMMACORRECTION(t) \ + (((t) <= 0.0031306684425005883) ? \ + (12.92*(t)) : (1.055*pow((t), 0.416666666666666667) - 0.055)) + +/** + * @brief Inverse sRGB gamma correction, transforms R' to R + */ +#define INVGAMMACORRECTION(t) \ + (((t) <= 0.0404482362771076) ? \ + ((t)/12.92) : pow(((t) + 0.055)/1.055, 2.4)) + +/** + * @brief CIE L*a*b* f function (used to convert XYZ to L*a*b*) + * http://en.wikipedia.org/wiki/Lab_color_space + */ +#define LABF(t) \ + ((t >= 8.85645167903563082e-3) ? \ + pow(t,0.333333333333333) : (841.0/108.0)*(t) + (4.0/29.0)) + +/** + * @brief CIE L*a*b* inverse f function + * http://en.wikipedia.org/wiki/Lab_color_space + */ +#define LABINVF(t) \ + ((t >= 0.206896551724137931) ? \ + ((t)*(t)*(t)) : (108.0/841.0)*((t) - (4.0/29.0))) + +/** @brief u'v' coordinates of the white point for CIE Lu*v* */ +#define WHITEPOINT_U ((4*WHITEPOINT_X) \ + /(WHITEPOINT_X + 15*WHITEPOINT_Y + 3*WHITEPOINT_Z)) +#define WHITEPOINT_V ((9*WHITEPOINT_Y) \ + /(WHITEPOINT_X + 15*WHITEPOINT_Y + 3*WHITEPOINT_Z)) + +/** @brief Enumeration of the supported color spaces */ +#define UNKNOWN_SPACE 0 +#define RGB_SPACE 1 +#define YUV_SPACE 2 +#define YCBCR_SPACE 3 +#define JPEGYCBCR_SPACE 4 +#define YPBPR_SPACE 5 +#define YDBDR_SPACE 6 +#define YIQ_SPACE 7 +#define HSV_SPACE 8 +#define HSL_SPACE 9 +#define HSI_SPACE 10 +#define XYZ_SPACE 11 +#define LAB_SPACE 12 +#define LUV_SPACE 13 +#define LCH_SPACE 14 +#define CAT02LMS_SPACE 15 + +#define NUM_TRANSFORM_PAIRS 18 + + + +/* + * == Linear color transformations == + * + * The following routines implement transformations between sRGB and + * the linearly-related color spaces Y'UV, Y'PbPr, Y'DbDr, and Y'IQ. + */ + + +/** + * @brief Convert sRGB to NTSC/PAL Y'UV Luma + Chroma + * + * @param Y, U, V pointers to hold the result + * @param R, G, B the input sRGB values + * + * Wikipedia: http://en.wikipedia.org/wiki/YUV + */ +void Rgb2Yuv(double *Y, double *U, double *V, double R, double G, double B) +{ + *Y = (double)( 0.299*R + 0.587*G + 0.114*B); + *U = (double)(-0.147*R - 0.289*G + 0.436*B); + *V = (double)( 0.615*R - 0.515*G - 0.100*B); +} + + +/** + * @brief Convert NTSC/PAL Y'UV to sRGB + * + * @param R, G, B pointers to hold the result + * @param Y, U, V the input YUV values + */ +void Yuv2Rgb(double *R, double *G, double *B, double Y, double U, double V) +{ + *R = (double)(Y - 3.945707070708279e-05*U + 1.1398279671717170825*V); + *G = (double)(Y - 0.3946101641414141437*U - 0.5805003156565656797*V); + *B = (double)(Y + 2.0319996843434342537*U - 4.813762626262513e-04*V); +} + + +/** @brief sRGB to Y'CbCr Luma + Chroma */ +void Rgb2Ycbcr(double *Y, double *Cb, double *Cr, double R, double G, double B) +{ + *Y = (double)( 65.481*R + 128.553*G + 24.966*B + 16); + *Cb = (double)(-37.797*R - 74.203*G + 112.0 *B + 128); + *Cr = (double)(112.0 *R - 93.786*G - 18.214*B + 128); +} + + +/** @brief Y'CbCr to sRGB */ +void Ycbcr2Rgb(double *R, double *G, double *B, double Y, double Cr, double Cb) +{ + Y -= 16; + Cb -= 128; + Cr -= 128; + *R = (double)(0.00456621004566210107*Y + 1.1808799897946415e-09*Cr + 0.00625892896994393634*Cb); + *G = (double)(0.00456621004566210107*Y - 0.00153632368604490212*Cr - 0.00318811094965570701*Cb); + *B = (double)(0.00456621004566210107*Y + 0.00791071623355474145*Cr + 1.1977497040190077e-08*Cb); +} + + +/** @brief sRGB to JPEG-Y'CbCr Luma + Chroma */ +void Rgb2Jpegycbcr(double *Y, double *Cb, double *Cr, double R, double G, double B) +{ + Rgb2Ypbpr(Y, Cb, Cr, R, G, B); + *Cb += (double)0.5; + *Cr += (double)0.5; +} + +/** @brief JPEG-Y'CbCr to sRGB */ +void Jpegycbcr2Rgb(double *R, double *G, double *B, double Y, double Cb, double Cr) +{ + Cb -= (double)0.5; + Cr -= (double)0.5; + Ypbpr2Rgb(R, G, B, Y, Cb, Cr); +} + + +/** @brief sRGB to Y'PbPr Luma (ITU-R BT.601) + Chroma */ +void Rgb2Ypbpr(double *Y, double *Pb, double *Pr, double R, double G, double B) +{ + *Y = (double)( 0.299 *R + 0.587 *G + 0.114 *B); + *Pb = (double)(-0.1687367*R - 0.331264*G + 0.5 *B); + *Pr = (double)( 0.5 *R - 0.418688*G - 0.081312*B); +} + + +/** @brief Y'PbPr to sRGB */ +void Ypbpr2Rgb(double *R, double *G, double *B, double Y, double Pb, double Pr) +{ + *R = (double)(0.99999999999914679361*Y - 1.2188941887145875e-06*Pb + 1.4019995886561440468*Pr); + *G = (double)(0.99999975910502514331*Y - 0.34413567816504303521*Pb - 0.71413649331646789076*Pr); + *B = (double)(1.00000124040004623180*Y + 1.77200006607230409200*Pb + 2.1453384174593273e-06*Pr); +} + + +/** @brief sRGB to SECAM Y'DbDr Luma + Chroma */ +void Rgb2Ydbdr(double *Y, double *Db, double *Dr, double R, double G, double B) +{ + *Y = (double)( 0.299*R + 0.587*G + 0.114*B); + *Db = (double)(-0.450*R - 0.883*G + 1.333*B); + *Dr = (double)(-1.333*R + 1.116*G + 0.217*B); +} + + +/** @brief SECAM Y'DbDr to sRGB */ +void Ydbdr2Rgb(double *R, double *G, double *B, double Y, double Db, double Dr) +{ + *R = (double)(Y + 9.2303716147657e-05*Db - 0.52591263066186533*Dr); + *G = (double)(Y - 0.12913289889050927*Db + 0.26789932820759876*Dr); + *B = (double)(Y + 0.66467905997895482*Db - 7.9202543533108e-05*Dr); +} + + +/** @brief sRGB to NTSC YIQ */ +void Rgb2Yiq(double *Y, double *I, double *Q, double R, double G, double B) +{ + *Y = (double)(0.299 *R + 0.587 *G + 0.114 *B); + *I = (double)(0.595716*R - 0.274453*G - 0.321263*B); + *Q = (double)(0.211456*R - 0.522591*G + 0.311135*B); +} + + +/** @brief Convert NTSC YIQ to sRGB */ +void Yiq2Rgb(double *R, double *G, double *B, double Y, double I, double Q) +{ + *R = (double)(Y + 0.9562957197589482261*I + 0.6210244164652610754*Q); + *G = (double)(Y - 0.2721220993185104464*I - 0.6473805968256950427*Q); + *B = (double)(Y - 1.1069890167364901945*I + 1.7046149983646481374*Q); +} + + + +/* + * == Hue Saturation Value/Lightness/Intensity color transformations == + * + * The following routines implement transformations between sRGB and + * color spaces HSV, HSL, and HSI. + */ + + +/** + * @brief Convert an sRGB color to Hue-Saturation-Value (HSV) + * + * @param H, S, V pointers to hold the result + * @param R, G, B the input sRGB values scaled in [0,1] + * + * This routine transforms from sRGB to the hexcone HSV color space. The + * sRGB values are assumed to be between 0 and 1. The output values are + * H = hexagonal hue angle (0 <= H < 360), + * S = C/V (0 <= S <= 1), + * V = max(R',G',B') (0 <= V <= 1), + * where C = max(R',G',B') - min(R',G',B'). The inverse color transformation + * is given by Hsv2Rgb. + * + * Wikipedia: http://en.wikipedia.org/wiki/HSL_and_HSV + */ +void Rgb2Hsv(double *H, double *S, double *V, double R, double G, double B) +{ + double Max = MAX3(R, G, B); + double Min = MIN3(R, G, B); + double C = Max - Min; + + + *V = Max; + + if(C > 0) + { + if(Max == R) + { + *H = (G - B) / C; + + if(G < B) + *H += 6; + } + else if(Max == G) + *H = 2 + (B - R) / C; + else + *H = 4 + (R - G) / C; + + *H *= 60; + *S = C / Max; + } + else + *H = *S = 0; +} + + +/** + * @brief Convert a Hue-Saturation-Value (HSV) color to sRGB + * + * @param R, G, B pointers to hold the result + * @param H, S, V the input HSV values + * + * The input values are assumed to be scaled as + * 0 <= H < 360, + * 0 <= S <= 1, + * 0 <= V <= 1. + * The output sRGB values are scaled between 0 and 1. This is the inverse + * transformation of Rgb2Hsv. + * + * Wikipedia: http://en.wikipedia.org/wiki/HSL_and_HSV + */ +void Hsv2Rgb(double *R, double *G, double *B, double H, double S, double V) +{ + double C = S * V; + double Min = V - C; + double X; + + + H -= 360*floor(H/360); + H /= 60; + X = C*(1 - fabs(H - 2*floor(H/2) - 1)); + + switch((int)H) + { + case 0: + *R = Min + C; + *G = Min + X; + *B = Min; + break; + case 1: + *R = Min + X; + *G = Min + C; + *B = Min; + break; + case 2: + *R = Min; + *G = Min + C; + *B = Min + X; + break; + case 3: + *R = Min; + *G = Min + X; + *B = Min + C; + break; + case 4: + *R = Min + X; + *G = Min; + *B = Min + C; + break; + case 5: + *R = Min + C; + *G = Min; + *B = Min + X; + break; + default: + *R = *G = *B = 0; + } +} + + +/** + * @brief Convert an sRGB color to Hue-Saturation-Lightness (HSL) + * + * @param H, S, L pointers to hold the result + * @param R, G, B the input sRGB values scaled in [0,1] + * + * This routine transforms from sRGB to the double hexcone HSL color space + * The sRGB values are assumed to be between 0 and 1. The outputs are + * H = hexagonal hue angle (0 <= H < 360), + * S = { C/(2L) if L <= 1/2 (0 <= S <= 1), + * { C/(2 - 2L) if L > 1/2 + * L = (max(R',G',B') + min(R',G',B'))/2 (0 <= L <= 1), + * where C = max(R',G',B') - min(R',G',B'). The inverse color transformation + * is given by Hsl2Rgb. + * + * Wikipedia: http://en.wikipedia.org/wiki/HSL_and_HSV + */ +void Rgb2Hsl(double *H, double *S, double *L, double R, double G, double B) +{ + double Max = MAX3(R, G, B); + double Min = MIN3(R, G, B); + double C = Max - Min; + + + *L = (Max + Min)/2; + + if(C > 0) + { + if(Max == R) + { + *H = (G - B) / C; + + if(G < B) + *H += 6; + } + else if(Max == G) + *H = 2 + (B - R) / C; + else + *H = 4 + (R - G) / C; + + *H *= 60; + *S = (*L <= 0.5) ? (C/(2*(*L))) : (C/(2 - 2*(*L))); + } + else + *H = *S = 0; +} + + +/** + * @brief Convert a Hue-Saturation-Lightness (HSL) color to sRGB + * + * @param R, G, B pointers to hold the result + * @param H, S, L the input HSL values + * + * The input values are assumed to be scaled as + * 0 <= H < 360, + * 0 <= S <= 1, + * 0 <= L <= 1. + * The output sRGB values are scaled between 0 and 1. This is the inverse + * transformation of Rgb2Hsl. + * + * Wikipedia: http://en.wikipedia.org/wiki/HSL_and_HSV + */ +void Hsl2Rgb(double *R, double *G, double *B, double H, double S, double L) +{ + double C = (L <= 0.5) ? (2*L*S) : ((2 - 2*L)*S); + double Min = L - 0.5*C; + double X; + + + H -= 360*floor(H/360); + H /= 60; + X = C*(1 - fabs(H - 2*floor(H/2) - 1)); + + switch((int)H) + { + case 0: + *R = Min + C; + *G = Min + X; + *B = Min; + break; + case 1: + *R = Min + X; + *G = Min + C; + *B = Min; + break; + case 2: + *R = Min; + *G = Min + C; + *B = Min + X; + break; + case 3: + *R = Min; + *G = Min + X; + *B = Min + C; + break; + case 4: + *R = Min + X; + *G = Min; + *B = Min + C; + break; + case 5: + *R = Min + C; + *G = Min; + *B = Min + X; + break; + default: + *R = *G = *B = 0; + } +} + + +/** + * @brief Convert an sRGB color to Hue-Saturation-Intensity (HSI) + * + * @param H, S, I pointers to hold the result + * @param R, G, B the input sRGB values scaled in [0,1] + * + * This routine transforms from sRGB to the cylindrical HSI color space. The + * sRGB values are assumed to be between 0 and 1. The output values are + * H = polar hue angle (0 <= H < 360), + * S = 1 - min(R',G',B')/I (0 <= S <= 1), + * I = (R'+G'+B')/3 (0 <= I <= 1). + * The inverse color transformation is given by Hsi2Rgb. + * + * Wikipedia: http://en.wikipedia.org/wiki/HSL_and_HSV + */ +void Rgb2Hsi(double *H, double *S, double *I, double R, double G, double B) +{ + double alpha = 0.5*(2*R - G - B); + double beta = 0.866025403784439*(G - B); + + + *I = (R + G + B)/3; + + if(*I > 0) + { + *S = 1 - MIN3(R,G,B) / *I; + *H = atan2(beta, alpha)*(180/M_PI); + + if(*H < 0) + *H += 360; + } + else + *H = *S = 0; +} + + +/** + * @brief Convert a Hue-Saturation-Intesity (HSI) color to sRGB + * + * @param R, G, B pointers to hold the result + * @param H, S, I the input HSI values + * + * The input values are assumed to be scaled as + * 0 <= H < 360, + * 0 <= S <= 1, + * 0 <= I <= 1. + * The output sRGB values are scaled between 0 and 1. This is the inverse + * transformation of Rgb2Hsi. + * + * Wikipedia: http://en.wikipedia.org/wiki/HSL_and_HSV + */ +void Hsi2Rgb(double *R, double *G, double *B, double H, double S, double I) +{ + H -= 360*floor(H/360); + + if(H < 120) + { + *B = I*(1 - S); + *R = I*(1 + S*cos(H*(M_PI/180))/cos((60 - H)*(M_PI/180))); + *G = 3*I - *R - *B; + } + else if(H < 240) + { + H -= 120; + *R = I*(1 - S); + *G = I*(1 + S*cos(H*(M_PI/180))/cos((60 - H)*(M_PI/180))); + *B = 3*I - *R - *G; + } + else + { + H -= 240; + *G = I*(1 - S); + *B = I*(1 + S*cos(H*(M_PI/180))/cos((60 - H)*(M_PI/180))); + *R = 3*I - *G - *B; + } +} + + +/* + * == CIE color transformations == + * + * The following routines implement transformations between sRGB and + * the CIE color spaces XYZ, L*a*b, L*u*v*, and L*C*H*. These + * transforms assume a 2 degree observer angle and a D65 illuminant. + */ + + +/** + * @brief Transform sRGB to CIE XYZ with the D65 white point + * + * @param X, Y, Z pointers to hold the result + * @param R, G, B the input sRGB values + * + * Poynton, "Frequently Asked Questions About Color," page 10 + * Wikipedia: http://en.wikipedia.org/wiki/SRGB + * Wikipedia: http://en.wikipedia.org/wiki/CIE_1931_color_space + */ +void Rgb2Xyz(double *X, double *Y, double *Z, double R, double G, double B) +{ + R = INVGAMMACORRECTION(R); + G = INVGAMMACORRECTION(G); + B = INVGAMMACORRECTION(B); + *X = (double)(0.4123955889674142161*R + 0.3575834307637148171*G + 0.1804926473817015735*B); + *Y = (double)(0.2125862307855955516*R + 0.7151703037034108499*G + 0.07220049864333622685*B); + *Z = (double)(0.01929721549174694484*R + 0.1191838645808485318*G + 0.9504971251315797660*B); +} + + +/** + * @brief Transform CIE XYZ to sRGB with the D65 white point + * + * @param R, G, B pointers to hold the result + * @param X, Y, Z the input XYZ values + * + * Official sRGB specification (IEC 61966-2-1:1999) + * Poynton, "Frequently Asked Questions About Color," page 10 + * Wikipedia: http://en.wikipedia.org/wiki/SRGB + * Wikipedia: http://en.wikipedia.org/wiki/CIE_1931_color_space + */ +void Xyz2Rgb(double *R, double *G, double *B, double X, double Y, double Z) +{ + double R1, B1, G1, Min; + + + R1 = (double)( 3.2406*X - 1.5372*Y - 0.4986*Z); + G1 = (double)(-0.9689*X + 1.8758*Y + 0.0415*Z); + B1 = (double)( 0.0557*X - 0.2040*Y + 1.0570*Z); + + Min = MIN3(R1, G1, B1); + + /* Force nonnegative values so that gamma correction is well-defined. */ + if(Min < 0) + { + R1 -= Min; + G1 -= Min; + B1 -= Min; + } + + /* Transform from RGB to R'G'B' */ + *R = GAMMACORRECTION(R1); + *G = GAMMACORRECTION(G1); + *B = GAMMACORRECTION(B1); +} + + +/** + * Convert CIE XYZ to CIE L*a*b* (CIELAB) with the D65 white point + * + * @param L, a, b pointers to hold the result + * @param X, Y, Z the input XYZ values + * + * Wikipedia: http://en.wikipedia.org/wiki/Lab_color_space + */ +void Xyz2Lab(double *L, double *a, double *b, double X, double Y, double Z) +{ + X /= WHITEPOINT_X; + Y /= WHITEPOINT_Y; + Z /= WHITEPOINT_Z; + X = LABF(X); + Y = LABF(Y); + Z = LABF(Z); + *L = 116*Y - 16; + *a = 500*(X - Y); + *b = 200*(Y - Z); +} + + +/** + * Convert CIE L*a*b* (CIELAB) to CIE XYZ with the D65 white point + * + * @param X, Y, Z pointers to hold the result + * @param L, a, b the input L*a*b* values + * + * Wikipedia: http://en.wikipedia.org/wiki/Lab_color_space + */ +void Lab2Xyz(double *X, double *Y, double *Z, double L, double a, double b) +{ + L = (L + 16)/116; + a = L + a/500; + b = L - b/200; + *X = WHITEPOINT_X*LABINVF(a); + *Y = WHITEPOINT_Y*LABINVF(L); + *Z = WHITEPOINT_Z*LABINVF(b); +} + + +/** + * Convert CIE XYZ to CIE L*u*v* (CIELUV) with the D65 white point + * + * @param L, u, v pointers to hold the result + * @param X, Y, Z the input XYZ values + * + * Wikipedia: http://en.wikipedia.org/wiki/CIELUV_color_space + */ +void Xyz2Luv(double *L, double *u, double *v, double X, double Y, double Z) +{ + double u1, v1, Denom; + + + if((Denom = X + 15*Y + 3*Z) > 0) + { + u1 = (4*X) / Denom; + v1 = (9*Y) / Denom; + } + else + u1 = v1 = 0; + + Y /= WHITEPOINT_Y; + Y = LABF(Y); + *L = 116*Y - 16; + *u = 13*(*L)*(u1 - WHITEPOINT_U); + *v = 13*(*L)*(v1 - WHITEPOINT_V); +} + + +/** + * Convert CIE L*u*v* (CIELUV) to CIE XYZ with the D65 white point + * + * @param X, Y, Z pointers to hold the result + * @param L, u, v the input L*u*v* values + * + * Wikipedia: http://en.wikipedia.org/wiki/CIELUV_color_space + */ +void Luv2Xyz(double *X, double *Y, double *Z, double L, double u, double v) +{ + *Y = (L + 16)/116; + *Y = WHITEPOINT_Y*LABINVF(*Y); + + if(L != 0) + { + u /= L; + v /= L; + } + + u = u/13 + WHITEPOINT_U; + v = v/13 + WHITEPOINT_V; + *X = (*Y) * ((9*u)/(4*v)); + *Z = (*Y) * ((3 - 0.75*u)/v - 5); +} + + +/** + * Convert CIE XYZ to CIE L*C*H* with the D65 white point + * + * @param L, C, H pointers to hold the result + * @param X, Y, Z the input XYZ values + * + * CIE L*C*H* is related to CIE L*a*b* by + * a* = C* cos(H* pi/180), + * b* = C* sin(H* pi/180). + */ +void Xyz2Lch(double *L, double *C, double *H, double X, double Y, double Z) +{ + double a, b; + + + Xyz2Lab(L, &a, &b, X, Y, Z); + *C = sqrt(a*a + b*b); + *H = atan2(b, a)*180.0/M_PI; + + if(*H < 0) + *H += 360; +} + +/** + * Convert CIE L*C*H* to CIE XYZ with the D65 white point + * + * @param X, Y, Z pointers to hold the result + * @param L, C, H the input L*C*H* values + */ +void Lch2Xyz(double *X, double *Y, double *Z, double L, double C, double H) +{ + double a = C * cos(H*(M_PI/180.0)); + double b = C * sin(H*(M_PI/180.0)); + + + Lab2Xyz(X, Y, Z, L, a, b); +} + + +/** @brief XYZ to CAT02 LMS */ +void Xyz2Cat02lms(double *L, double *M, double *S, double X, double Y, double Z) +{ + *L = (double)( 0.7328*X + 0.4296*Y - 0.1624*Z); + *M = (double)(-0.7036*X + 1.6975*Y + 0.0061*Z); + *S = (double)( 0.0030*X + 0.0136*Y + 0.9834*Z); +} + + +/** @brief CAT02 LMS to XYZ */ +void Cat02lms2Xyz(double *X, double *Y, double *Z, double L, double M, double S) +{ + *X = (double)( 1.096123820835514*L - 0.278869000218287*M + 0.182745179382773*S); + *Y = (double)( 0.454369041975359*L + 0.473533154307412*M + 0.072097803717229*S); + *Z = (double)(-0.009627608738429*L - 0.005698031216113*M + 1.015325639954543*S); +} + + +/* + * == Glue functions for multi-stage transforms == + */ + +void Rgb2Lab(double *L, double *a, double *b, double R, double G, double B) +{ + double X, Y, Z; + Rgb2Xyz(&X, &Y, &Z, R, G, B); + Xyz2Lab(L, a, b, X, Y, Z); +} + + +void Lab2Rgb(double *R, double *G, double *B, double L, double a, double b) +{ + double X, Y, Z; + Lab2Xyz(&X, &Y, &Z, L, a, b); + Xyz2Rgb(R, G, B, X, Y, Z); +} + + +void Rgb2Luv(double *L, double *u, double *v, double R, double G, double B) +{ + double X, Y, Z; + Rgb2Xyz(&X, &Y, &Z, R, G, B); + Xyz2Luv(L, u, v, X, Y, Z); +} + + +void Luv2Rgb(double *R, double *G, double *B, double L, double u, double v) +{ + double X, Y, Z; + Luv2Xyz(&X, &Y, &Z, L, u, v); + Xyz2Rgb(R, G, B, X, Y, Z); +} + +void Rgb2Lch(double *L, double *C, double *H, double R, double G, double B) +{ + double X, Y, Z; + Rgb2Xyz(&X, &Y, &Z, R, G, B); + Xyz2Lch(L, C, H, X, Y, Z); +} + + +void Lch2Rgb(double *R, double *G, double *B, double L, double C, double H) +{ + double X, Y, Z; + Lch2Xyz(&X, &Y, &Z, L, C, H); + Xyz2Rgb(R, G, B, X, Y, Z); +} + + +void Rgb2Cat02lms(double *L, double *M, double *S, double R, double G, double B) +{ + double X, Y, Z; + Rgb2Xyz(&X, &Y, &Z, R, G, B); + Xyz2Cat02lms(L, M, S, X, Y, Z); +} + + +void Cat02lms2Rgb(double *R, double *G, double *B, double L, double M, double S) +{ + double X, Y, Z; + Cat02lms2Xyz(&X, &Y, &Z, L, M, S); + Xyz2Rgb(R, G, B, X, Y, Z); +} + +} /* namespace */ |