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-rw-r--r--libs/fluidsynth/src/fluid_voice.c1626
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diff --git a/libs/fluidsynth/src/fluid_voice.c b/libs/fluidsynth/src/fluid_voice.c
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+++ b/libs/fluidsynth/src/fluid_voice.c
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+/* FluidSynth - A Software Synthesizer
+ *
+ * Copyright (C) 2003 Peter Hanappe and others.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public License
+ * as published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301, USA
+ */
+
+#include "fluidsynth_priv.h"
+#include "fluid_voice.h"
+#include "fluid_mod.h"
+#include "fluid_chan.h"
+#include "fluid_conv.h"
+#include "fluid_synth.h"
+#include "fluid_sys.h"
+#include "fluid_sfont.h"
+#include "fluid_rvoice_event.h"
+
+/* used for filter turn off optimization - if filter cutoff is above the
+ specified value and filter q is below the other value, turn filter off */
+#define FLUID_MAX_AUDIBLE_FILTER_FC 19000.0f
+#define FLUID_MIN_AUDIBLE_FILTER_Q 1.2f
+
+/* min vol envelope release (to stop clicks) in SoundFont timecents */
+#define FLUID_MIN_VOLENVRELEASE -7200.0f /* ~16ms */
+
+static int fluid_voice_calculate_runtime_synthesis_parameters(fluid_voice_t* voice);
+static int calculate_hold_decay_buffers(fluid_voice_t* voice, int gen_base,
+ int gen_key2base, int is_decay);
+static fluid_real_t
+fluid_voice_get_lower_boundary_for_attenuation(fluid_voice_t* voice);
+
+#define UPDATE_RVOICE0(proc) \
+ do { \
+ if (voice->can_access_rvoice) proc(voice->rvoice); \
+ else fluid_rvoice_eventhandler_push(voice->channel->synth->eventhandler, \
+ proc, voice->rvoice, 0, 0.0f); \
+ } while (0)
+
+#define UPDATE_RVOICE_PTR(proc, obj) \
+ do { \
+ if (voice->can_access_rvoice) proc(voice->rvoice, obj); \
+ else fluid_rvoice_eventhandler_push_ptr(voice->channel->synth->eventhandler, \
+ proc, voice->rvoice, obj); \
+ } while (0)
+
+
+#define UPDATE_RVOICE_GENERIC_R1(proc, obj, rarg) \
+ do { \
+ if (voice->can_access_rvoice) proc(obj, rarg); \
+ else fluid_rvoice_eventhandler_push(voice->channel->synth->eventhandler, \
+ proc, obj, 0, rarg); \
+ } while (0)
+
+#define UPDATE_RVOICE_GENERIC_I1(proc, obj, iarg) \
+ do { \
+ if (voice->can_access_rvoice) proc(obj, iarg); \
+ else fluid_rvoice_eventhandler_push(voice->channel->synth->eventhandler, \
+ proc, obj, iarg, 0.0f); \
+ } while (0)
+
+#define UPDATE_RVOICE_GENERIC_IR(proc, obj, iarg, rarg) \
+ do { \
+ if (voice->can_access_rvoice) proc(obj, iarg, rarg); \
+ else fluid_rvoice_eventhandler_push(voice->channel->synth->eventhandler, \
+ proc, obj, iarg, rarg); \
+ } while (0)
+
+#define UPDATE_RVOICE_GENERIC_ALL(proc, obj, iarg, r1, r2, r3, r4, r5) \
+ do { \
+ if (voice->can_access_rvoice) proc(obj, iarg, r1, r2, r3, r4, r5); \
+ else fluid_rvoice_eventhandler_push5(voice->channel->synth->eventhandler, \
+ proc, obj, iarg, r1, r2, r3, r4, r5); \
+ } while (0)
+
+
+#define UPDATE_RVOICE_VOLENV(section, arg1, arg2, arg3, arg4, arg5) \
+ do { \
+ fluid_adsr_env_set_data(&voice->volenv, section, arg1, arg2, arg3, arg4, arg5) \
+ UPDATE_RVOICE_GENERIC_ALL(fluid_adsr_env_set_data, &voice->rvoice->envlfo.volenv, section, arg1, arg2, arg3, arg4, arg5) \
+ } while(0)
+
+#define UPDATE_RVOICE_MODENV(section, arg1, arg2, arg3, arg4, arg5) \
+ UPDATE_RVOICE_GENERIC_ALL(fluid_adsr_env_set_data, &voice->rvoice->envlfo.modenv, section, arg1, arg2, arg3, arg4, arg5)
+
+#define UPDATE_RVOICE_R1(proc, arg1) UPDATE_RVOICE_GENERIC_R1(proc, voice->rvoice, arg1)
+#define UPDATE_RVOICE_I1(proc, arg1) UPDATE_RVOICE_GENERIC_I1(proc, voice->rvoice, arg1)
+#define UPDATE_RVOICE_FILTER1(proc, arg1) UPDATE_RVOICE_GENERIC_R1(proc, &voice->rvoice->resonant_filter, arg1)
+
+#define UPDATE_RVOICE2(proc, iarg, rarg) UPDATE_RVOICE_GENERIC_IR(proc, voice->rvoice, iarg, rarg)
+#define UPDATE_RVOICE_BUFFERS2(proc, iarg, rarg) UPDATE_RVOICE_GENERIC_IR(proc, &voice->rvoice->buffers, iarg, rarg)
+#define UPDATE_RVOICE_ENVLFO_R1(proc, envp, rarg) UPDATE_RVOICE_GENERIC_R1(proc, &voice->rvoice->envlfo.envp, rarg)
+#define UPDATE_RVOICE_ENVLFO_I1(proc, envp, iarg) UPDATE_RVOICE_GENERIC_I1(proc, &voice->rvoice->envlfo.envp, iarg)
+
+static inline void
+fluid_voice_update_volenv(fluid_voice_t* voice,
+ fluid_adsr_env_section_t section,
+ unsigned int count,
+ fluid_real_t coeff,
+ fluid_real_t increment,
+ fluid_real_t min,
+ fluid_real_t max)
+{
+ fluid_adsr_env_set_data(&voice->volenv, section, count, coeff, increment,
+ min, max);
+ UPDATE_RVOICE_GENERIC_ALL(fluid_adsr_env_set_data,
+ &voice->rvoice->envlfo.volenv, section, count,
+ coeff, increment, min, max);
+}
+
+static inline void
+fluid_voice_update_modenv(fluid_voice_t* voice,
+ fluid_adsr_env_section_t section,
+ unsigned int count,
+ fluid_real_t coeff,
+ fluid_real_t increment,
+ fluid_real_t min,
+ fluid_real_t max)
+{
+ UPDATE_RVOICE_GENERIC_ALL(fluid_adsr_env_set_data,
+ &voice->rvoice->envlfo.modenv, section, count,
+ coeff, increment, min, max);
+}
+
+static inline void fluid_sample_null_ptr(fluid_sample_t** sample)
+{
+ if (*sample != NULL) {
+ fluid_sample_decr_ref(*sample);
+ *sample = NULL;
+ }
+}
+
+/*
+ * Swaps the current rvoice with the current overflow_rvoice
+ */
+static void fluid_voice_swap_rvoice(fluid_voice_t* voice)
+{
+ fluid_rvoice_t* rtemp = voice->rvoice;
+ int ctemp = voice->can_access_rvoice;
+ voice->rvoice = voice->overflow_rvoice;
+ voice->can_access_rvoice = voice->can_access_overflow_rvoice;
+ voice->overflow_rvoice = rtemp;
+ voice->can_access_overflow_rvoice = ctemp;
+}
+
+static void fluid_voice_initialize_rvoice(fluid_voice_t* voice)
+{
+ FLUID_MEMSET(voice->rvoice, 0, sizeof(fluid_rvoice_t));
+
+ /* The 'sustain' and 'finished' segments of the volume / modulation
+ * envelope are constant. They are never affected by any modulator
+ * or generator. Therefore it is enough to initialize them once
+ * during the lifetime of the synth.
+ */
+ fluid_voice_update_volenv(voice, FLUID_VOICE_ENVSUSTAIN,
+ 0xffffffff, 1.0f, 0.0f, -1.0f, 2.0f);
+ fluid_voice_update_volenv(voice, FLUID_VOICE_ENVFINISHED,
+ 0xffffffff, 0.0f, 0.0f, -1.0f, 1.0f);
+ fluid_voice_update_modenv(voice, FLUID_VOICE_ENVSUSTAIN,
+ 0xffffffff, 1.0f, 0.0f, -1.0f, 2.0f);
+ fluid_voice_update_modenv(voice, FLUID_VOICE_ENVFINISHED,
+ 0xffffffff, 0.0f, 0.0f, -1.0f, 1.0f);
+}
+
+/*
+ * new_fluid_voice
+ */
+fluid_voice_t*
+new_fluid_voice(fluid_real_t output_rate)
+{
+ fluid_voice_t* voice;
+ voice = FLUID_NEW(fluid_voice_t);
+ if (voice == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+ voice->rvoice = FLUID_NEW(fluid_rvoice_t);
+ voice->overflow_rvoice = FLUID_NEW(fluid_rvoice_t);
+ if (voice->rvoice == NULL || voice->overflow_rvoice == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ FLUID_FREE(voice->rvoice);
+ FLUID_FREE(voice);
+ return NULL;
+ }
+
+ voice->status = FLUID_VOICE_CLEAN;
+ voice->chan = NO_CHANNEL;
+ voice->key = 0;
+ voice->vel = 0;
+ voice->channel = NULL;
+ voice->sample = NULL;
+
+ /* Initialize both the rvoice and overflow_rvoice */
+ voice->can_access_rvoice = 1;
+ voice->can_access_overflow_rvoice = 1;
+ fluid_voice_initialize_rvoice(voice);
+ fluid_voice_swap_rvoice(voice);
+ fluid_voice_initialize_rvoice(voice);
+
+ fluid_voice_set_output_rate(voice, output_rate);
+
+ return voice;
+}
+
+/*
+ * delete_fluid_voice
+ */
+int
+delete_fluid_voice(fluid_voice_t* voice)
+{
+ if (voice == NULL) {
+ return FLUID_OK;
+ }
+ if (!voice->can_access_rvoice || !voice->can_access_overflow_rvoice) {
+ /* stop rvoice before deleting voice! */
+ return FLUID_FAILED;
+ }
+ FLUID_FREE(voice->overflow_rvoice);
+ FLUID_FREE(voice->rvoice);
+ FLUID_FREE(voice);
+ return FLUID_OK;
+}
+
+/* fluid_voice_init
+ *
+ * Initialize the synthesis process
+ */
+int
+fluid_voice_init(fluid_voice_t* voice, fluid_sample_t* sample,
+ fluid_channel_t* channel, int key, int vel, unsigned int id,
+ unsigned int start_time, fluid_real_t gain)
+{
+ /* Note: The voice parameters will be initialized later, when the
+ * generators have been retrieved from the sound font. Here, only
+ * the 'working memory' of the voice (position in envelopes, history
+ * of IIR filters, position in sample etc) is initialized. */
+ int i;
+
+ if (!voice->can_access_rvoice) {
+ if (voice->can_access_overflow_rvoice)
+ fluid_voice_swap_rvoice(voice);
+ else {
+ FLUID_LOG(FLUID_ERR, "Internal error: Cannot access an rvoice in fluid_voice_init!");
+ return FLUID_FAILED;
+ }
+ }
+ /* We are now guaranteed to have access to the rvoice */
+
+ if (voice->sample)
+ fluid_voice_off(voice);
+
+ voice->id = id;
+ voice->chan = fluid_channel_get_num(channel);
+ voice->key = (unsigned char) key;
+ voice->vel = (unsigned char) vel;
+ voice->channel = channel;
+ voice->mod_count = 0;
+ voice->start_time = start_time;
+ voice->debug = 0;
+ voice->has_noteoff = 0;
+ UPDATE_RVOICE0(fluid_rvoice_reset);
+
+ /* Increment the reference count of the sample to prevent the
+ unloading of the soundfont while this voice is playing,
+ once for us and once for the rvoice. */
+ fluid_sample_incr_ref(sample);
+ UPDATE_RVOICE_PTR(fluid_rvoice_set_sample, sample);
+ fluid_sample_incr_ref(sample);
+ voice->sample = sample;
+
+ i = fluid_channel_get_interp_method(channel);
+ UPDATE_RVOICE_I1(fluid_rvoice_set_interp_method, i);
+
+ /* Set all the generators to their default value, according to SF
+ * 2.01 section 8.1.3 (page 48). The value of NRPN messages are
+ * copied from the channel to the voice's generators. The sound font
+ * loader overwrites them. The generator values are later converted
+ * into voice parameters in
+ * fluid_voice_calculate_runtime_synthesis_parameters. */
+ fluid_gen_init(&voice->gen[0], channel);
+ UPDATE_RVOICE_I1(fluid_rvoice_set_samplemode, _SAMPLEMODE(voice));
+
+ voice->synth_gain = gain;
+ /* avoid division by zero later*/
+ if (voice->synth_gain < 0.0000001){
+ voice->synth_gain = 0.0000001;
+ }
+ UPDATE_RVOICE_R1(fluid_rvoice_set_synth_gain, voice->synth_gain);
+
+ /* Set up buffer mapping, should be done more flexible in the future. */
+ i = channel->synth->audio_groups;
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_mapping, 2, i*2 + SYNTH_REVERB_CHANNEL);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_mapping, 3, i*2 + SYNTH_CHORUS_CHANNEL);
+ i = 2 * (voice->chan % i);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_mapping, 0, i);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_mapping, 1, i+1);
+
+ return FLUID_OK;
+}
+
+
+/**
+ * Update sample rate.
+ * NOTE: If the voice is active, it will be turned off.
+ */
+int
+fluid_voice_set_output_rate(fluid_voice_t* voice, fluid_real_t value)
+{
+ if (_PLAYING(voice))
+ fluid_voice_off(voice);
+
+ voice->output_rate = value;
+ UPDATE_RVOICE_R1(fluid_rvoice_set_output_rate, value);
+ /* Update the other rvoice as well */
+ fluid_voice_swap_rvoice(voice);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_output_rate, value);
+ fluid_voice_swap_rvoice(voice);
+
+ return FLUID_FAILED;
+}
+
+
+/**
+ * Set the value of a generator.
+ * @param voice Voice instance
+ * @param i Generator ID (#fluid_gen_type)
+ * @param val Generator value
+ */
+void
+fluid_voice_gen_set(fluid_voice_t* voice, int i, float val)
+{
+ voice->gen[i].val = val;
+ voice->gen[i].flags = GEN_SET;
+ if (i == GEN_SAMPLEMODE)
+ UPDATE_RVOICE_I1(fluid_rvoice_set_samplemode, (int) val);
+}
+
+/**
+ * Offset the value of a generator.
+ * @param voice Voice instance
+ * @param i Generator ID (#fluid_gen_type)
+ * @param val Value to add to the existing value
+ */
+void
+fluid_voice_gen_incr(fluid_voice_t* voice, int i, float val)
+{
+ voice->gen[i].val += val;
+ voice->gen[i].flags = GEN_SET;
+}
+
+/**
+ * Get the value of a generator.
+ * @param voice Voice instance
+ * @param gen Generator ID (#fluid_gen_type)
+ * @return Current generator value
+ */
+float
+fluid_voice_gen_get(fluid_voice_t* voice, int gen)
+{
+ return voice->gen[gen].val;
+}
+
+fluid_real_t fluid_voice_gen_value(fluid_voice_t* voice, int num)
+{
+ /* This is an extension to the SoundFont standard. More
+ * documentation is available at the fluid_synth_set_gen2()
+ * function. */
+ if (voice->gen[num].flags == GEN_ABS_NRPN) {
+ return (fluid_real_t) voice->gen[num].nrpn;
+ } else {
+ return (fluid_real_t) (voice->gen[num].val + voice->gen[num].mod + voice->gen[num].nrpn);
+ }
+}
+
+
+/**
+ * Synthesize a voice to a buffer.
+ *
+ * @param voice Voice to synthesize
+ * @param dsp_buf Audio buffer to synthesize to (#FLUID_BUFSIZE in length)
+ * @return Count of samples written to dsp_buf (can be 0)
+ *
+ * Panning, reverb and chorus are processed separately. The dsp interpolation
+ * routine is in (fluid_dsp_float.c).
+ */
+int
+fluid_voice_write (fluid_voice_t* voice, fluid_real_t *dsp_buf)
+{
+ int result;
+ if (!voice->can_access_rvoice)
+ return 0;
+
+ result = fluid_rvoice_write(voice->rvoice, dsp_buf);
+
+ if (result == -1)
+ return 0;
+
+ if ((result < FLUID_BUFSIZE) && _PLAYING(voice)) /* Voice finished by itself */
+ fluid_voice_off(voice);
+
+ return result;
+}
+
+
+/**
+ * Mix voice data to left/right (panning), reverb and chorus buffers.
+ * @param count Number of samples
+ * @param dsp_buf Source buffer
+ * @param voice Voice to mix
+ * @param left_buf Left audio buffer
+ * @param right_buf Right audio buffer
+ * @param reverb_buf Reverb buffer
+ * @param chorus_buf Chorus buffer
+ *
+ */
+void
+fluid_voice_mix (fluid_voice_t *voice, int count, fluid_real_t* dsp_buf,
+ fluid_real_t* left_buf, fluid_real_t* right_buf,
+ fluid_real_t* reverb_buf, fluid_real_t* chorus_buf)
+{
+ fluid_rvoice_buffers_t buffers;
+ fluid_real_t* dest_buf[4] = {left_buf, right_buf, reverb_buf, chorus_buf};
+
+ fluid_rvoice_buffers_set_amp(&buffers, 0, voice->amp_left);
+ fluid_rvoice_buffers_set_amp(&buffers, 1, voice->amp_right);
+ fluid_rvoice_buffers_set_amp(&buffers, 2, voice->amp_reverb);
+ fluid_rvoice_buffers_set_amp(&buffers, 3, voice->amp_chorus);
+
+ fluid_rvoice_buffers_mix(&buffers, dsp_buf, count, dest_buf, 4);
+
+ fluid_check_fpe ("voice_mix");
+}
+
+
+
+/*
+ * fluid_voice_start
+ */
+void fluid_voice_start(fluid_voice_t* voice)
+{
+ /* The maximum volume of the loop is calculated and cached once for each
+ * sample with its nominal loop settings. This happens, when the sample is used
+ * for the first time.*/
+
+ fluid_voice_calculate_runtime_synthesis_parameters(voice);
+
+ voice->ref = fluid_profile_ref();
+
+ voice->status = FLUID_VOICE_ON;
+
+ /* Increment voice count */
+ voice->channel->synth->active_voice_count++;
+}
+
+void
+fluid_voice_calculate_gen_pitch(fluid_voice_t* voice)
+{
+ fluid_tuning_t* tuning;
+ fluid_real_t x;
+
+ /* The GEN_PITCH is a hack to fit the pitch bend controller into the
+ * modulator paradigm. Now the nominal pitch of the key is set.
+ * Note about SCALETUNE: SF2.01 8.1.3 says, that this generator is a
+ * non-realtime parameter. So we don't allow modulation (as opposed
+ * to _GEN(voice, GEN_SCALETUNE) When the scale tuning is varied,
+ * one key remains fixed. Here C3 (MIDI number 60) is used.
+ */
+ if (fluid_channel_has_tuning(voice->channel)) {
+ tuning = fluid_channel_get_tuning (voice->channel);
+ x = fluid_tuning_get_pitch (tuning, (int)(voice->root_pitch / 100.0f));
+ voice->gen[GEN_PITCH].val = voice->gen[GEN_SCALETUNE].val / 100.0f *
+ (fluid_tuning_get_pitch (tuning, voice->key) - x) + x;
+ } else {
+ voice->gen[GEN_PITCH].val = voice->gen[GEN_SCALETUNE].val
+ * (voice->key - voice->root_pitch / 100.0f) + voice->root_pitch;
+ }
+
+}
+
+/*
+ * fluid_voice_calculate_runtime_synthesis_parameters
+ *
+ * in this function we calculate the values of all the parameters. the
+ * parameters are converted to their most useful unit for the DSP
+ * algorithm, for example, number of samples instead of
+ * timecents. Some parameters keep their "perceptual" unit and
+ * conversion will be done in the DSP function. This is the case, for
+ * example, for the pitch since it is modulated by the controllers in
+ * cents. */
+static int
+fluid_voice_calculate_runtime_synthesis_parameters(fluid_voice_t* voice)
+{
+ int i;
+
+ int list_of_generators_to_initialize[35] = {
+ GEN_STARTADDROFS, /* SF2.01 page 48 #0 */
+ GEN_ENDADDROFS, /* #1 */
+ GEN_STARTLOOPADDROFS, /* #2 */
+ GEN_ENDLOOPADDROFS, /* #3 */
+ /* GEN_STARTADDRCOARSEOFS see comment below [1] #4 */
+ GEN_MODLFOTOPITCH, /* #5 */
+ GEN_VIBLFOTOPITCH, /* #6 */
+ GEN_MODENVTOPITCH, /* #7 */
+ GEN_FILTERFC, /* #8 */
+ GEN_FILTERQ, /* #9 */
+ GEN_MODLFOTOFILTERFC, /* #10 */
+ GEN_MODENVTOFILTERFC, /* #11 */
+ /* GEN_ENDADDRCOARSEOFS [1] #12 */
+ GEN_MODLFOTOVOL, /* #13 */
+ /* not defined #14 */
+ GEN_CHORUSSEND, /* #15 */
+ GEN_REVERBSEND, /* #16 */
+ GEN_PAN, /* #17 */
+ /* not defined #18 */
+ /* not defined #19 */
+ /* not defined #20 */
+ GEN_MODLFODELAY, /* #21 */
+ GEN_MODLFOFREQ, /* #22 */
+ GEN_VIBLFODELAY, /* #23 */
+ GEN_VIBLFOFREQ, /* #24 */
+ GEN_MODENVDELAY, /* #25 */
+ GEN_MODENVATTACK, /* #26 */
+ GEN_MODENVHOLD, /* #27 */
+ GEN_MODENVDECAY, /* #28 */
+ /* GEN_MODENVSUSTAIN [1] #29 */
+ GEN_MODENVRELEASE, /* #30 */
+ /* GEN_KEYTOMODENVHOLD [1] #31 */
+ /* GEN_KEYTOMODENVDECAY [1] #32 */
+ GEN_VOLENVDELAY, /* #33 */
+ GEN_VOLENVATTACK, /* #34 */
+ GEN_VOLENVHOLD, /* #35 */
+ GEN_VOLENVDECAY, /* #36 */
+ /* GEN_VOLENVSUSTAIN [1] #37 */
+ GEN_VOLENVRELEASE, /* #38 */
+ /* GEN_KEYTOVOLENVHOLD [1] #39 */
+ /* GEN_KEYTOVOLENVDECAY [1] #40 */
+ /* GEN_STARTLOOPADDRCOARSEOFS [1] #45 */
+ GEN_KEYNUM, /* #46 */
+ GEN_VELOCITY, /* #47 */
+ GEN_ATTENUATION, /* #48 */
+ /* GEN_ENDLOOPADDRCOARSEOFS [1] #50 */
+ /* GEN_COARSETUNE [1] #51 */
+ /* GEN_FINETUNE [1] #52 */
+ GEN_OVERRIDEROOTKEY, /* #58 */
+ GEN_PITCH, /* --- */
+ -1}; /* end-of-list marker */
+
+ /* When the voice is made ready for the synthesis process, a lot of
+ * voice-internal parameters have to be calculated.
+ *
+ * At this point, the sound font has already set the -nominal- value
+ * for all generators (excluding GEN_PITCH). Most generators can be
+ * modulated - they include a nominal value and an offset (which
+ * changes with velocity, note number, channel parameters like
+ * aftertouch, mod wheel...) Now this offset will be calculated as
+ * follows:
+ *
+ * - Process each modulator once.
+ * - Calculate its output value.
+ * - Find the target generator.
+ * - Add the output value to the modulation value of the generator.
+ *
+ * Note: The generators have been initialized with
+ * fluid_gen_set_default_values.
+ */
+
+ for (i = 0; i < voice->mod_count; i++) {
+ fluid_mod_t* mod = &voice->mod[i];
+ fluid_real_t modval = fluid_mod_get_value(mod, voice->channel, voice);
+ int dest_gen_index = mod->dest;
+ fluid_gen_t* dest_gen = &voice->gen[dest_gen_index];
+ dest_gen->mod += modval;
+ /* fluid_dump_modulator(mod); */
+ }
+
+ /* Now the generators are initialized, nominal and modulation value.
+ * The voice parameters (which depend on generators) are calculated
+ * with fluid_voice_update_param. Processing the list of generator
+ * changes will calculate each voice parameter once.
+ *
+ * Note [1]: Some voice parameters depend on several generators. For
+ * example, the pitch depends on GEN_COARSETUNE, GEN_FINETUNE and
+ * GEN_PITCH. voice->pitch. Unnecessary recalculation is avoided
+ * by removing all but one generator from the list of voice
+ * parameters. Same with GEN_XXX and GEN_XXXCOARSE: the
+ * initialisation list contains only GEN_XXX.
+ */
+
+ /* Calculate the voice parameter(s) dependent on each generator. */
+ for (i = 0; list_of_generators_to_initialize[i] != -1; i++) {
+ fluid_voice_update_param(voice, list_of_generators_to_initialize[i]);
+ }
+
+ /* Make an estimate on how loud this voice can get at any time (attenuation). */
+ UPDATE_RVOICE_R1(fluid_rvoice_set_min_attenuation_cB,
+ fluid_voice_get_lower_boundary_for_attenuation(voice));
+ return FLUID_OK;
+}
+
+/*
+ * calculate_hold_decay_buffers
+ */
+static int
+calculate_hold_decay_buffers(fluid_voice_t* voice, int gen_base,
+ int gen_key2base, int is_decay)
+{
+ /* Purpose:
+ *
+ * Returns the number of DSP loops, that correspond to the hold
+ * (is_decay=0) or decay (is_decay=1) time.
+ * gen_base=GEN_VOLENVHOLD, GEN_VOLENVDECAY, GEN_MODENVHOLD,
+ * GEN_MODENVDECAY gen_key2base=GEN_KEYTOVOLENVHOLD,
+ * GEN_KEYTOVOLENVDECAY, GEN_KEYTOMODENVHOLD, GEN_KEYTOMODENVDECAY
+ */
+
+ fluid_real_t timecents;
+ fluid_real_t seconds;
+ int buffers;
+
+ /* SF2.01 section 8.4.3 # 31, 32, 39, 40
+ * GEN_KEYTOxxxENVxxx uses key 60 as 'origin'.
+ * The unit of the generator is timecents per key number.
+ * If KEYTOxxxENVxxx is 100, a key one octave over key 60 (72)
+ * will cause (60-72)*100=-1200 timecents of time variation.
+ * The time is cut in half.
+ */
+ timecents = (_GEN(voice, gen_base) + _GEN(voice, gen_key2base) * (60.0 - voice->key));
+
+ /* Range checking */
+ if (is_decay){
+ /* SF 2.01 section 8.1.3 # 28, 36 */
+ if (timecents > 8000.0) {
+ timecents = 8000.0;
+ }
+ } else {
+ /* SF 2.01 section 8.1.3 # 27, 35 */
+ if (timecents > 5000) {
+ timecents = 5000.0;
+ }
+ /* SF 2.01 section 8.1.2 # 27, 35:
+ * The most negative number indicates no hold time
+ */
+ if (timecents <= -32768.) {
+ return 0;
+ }
+ }
+ /* SF 2.01 section 8.1.3 # 27, 28, 35, 36 */
+ if (timecents < -12000.0) {
+ timecents = -12000.0;
+ }
+
+ seconds = fluid_tc2sec(timecents);
+ /* Each DSP loop processes FLUID_BUFSIZE samples. */
+
+ /* round to next full number of buffers */
+ buffers = (int)(((fluid_real_t)voice->output_rate * seconds)
+ / (fluid_real_t)FLUID_BUFSIZE
+ +0.5);
+
+ return buffers;
+}
+
+/*
+ * The value of a generator (gen) has changed. (The different
+ * generators are listed in fluidsynth.h, or in SF2.01 page 48-49)
+ * Now the dependent 'voice' parameters are calculated.
+ *
+ * fluid_voice_update_param can be called during the setup of the
+ * voice (to calculate the initial value for a voice parameter), or
+ * during its operation (a generator has been changed due to
+ * real-time parameter modifications like pitch-bend).
+ *
+ * Note: The generator holds three values: The base value .val, an
+ * offset caused by modulators .mod, and an offset caused by the
+ * NRPN system. _GEN(voice, generator_enumerator) returns the sum
+ * of all three.
+ */
+/**
+ * Update all the synthesis parameters, which depend on generator \a gen.
+ * @param voice Voice instance
+ * @param gen Generator id (#fluid_gen_type)
+ *
+ * This is only necessary after changing a generator of an already operating voice.
+ * Most applications will not need this function.
+ */
+void
+fluid_voice_update_param(fluid_voice_t* voice, int gen)
+{
+ double q_dB;
+ fluid_real_t x;
+ fluid_real_t y;
+ unsigned int count, z;
+ // Alternate attenuation scale used by EMU10K1 cards when setting the attenuation at the preset or instrument level within the SoundFont bank.
+ static const float ALT_ATTENUATION_SCALE = 0.4;
+
+ switch (gen) {
+
+ case GEN_PAN:
+ /* range checking is done in the fluid_pan function */
+ voice->pan = _GEN(voice, GEN_PAN);
+ voice->amp_left = fluid_pan(voice->pan, 1) * voice->synth_gain / 32768.0f;
+ voice->amp_right = fluid_pan(voice->pan, 0) * voice->synth_gain / 32768.0f;
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 0, voice->amp_left);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 1, voice->amp_right);
+ break;
+
+ case GEN_ATTENUATION:
+ voice->attenuation = ((fluid_real_t)(voice)->gen[GEN_ATTENUATION].val*ALT_ATTENUATION_SCALE) +
+ (fluid_real_t)(voice)->gen[GEN_ATTENUATION].mod + (fluid_real_t)(voice)->gen[GEN_ATTENUATION].nrpn;
+
+ /* Range: SF2.01 section 8.1.3 # 48
+ * Motivation for range checking:
+ * OHPiano.SF2 sets initial attenuation to a whooping -96 dB */
+ fluid_clip(voice->attenuation, 0.0, 1440.0);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_attenuation, voice->attenuation);
+ break;
+
+ /* The pitch is calculated from three different generators.
+ * Read comment in fluidsynth.h about GEN_PITCH.
+ */
+ case GEN_PITCH:
+ case GEN_COARSETUNE:
+ case GEN_FINETUNE:
+ /* The testing for allowed range is done in 'fluid_ct2hz' */
+ voice->pitch = (_GEN(voice, GEN_PITCH)
+ + 100.0f * _GEN(voice, GEN_COARSETUNE)
+ + _GEN(voice, GEN_FINETUNE));
+ UPDATE_RVOICE_R1(fluid_rvoice_set_pitch, voice->pitch);
+ break;
+
+ case GEN_REVERBSEND:
+ /* The generator unit is 'tenths of a percent'. */
+ voice->reverb_send = _GEN(voice, GEN_REVERBSEND) / 1000.0f;
+ fluid_clip(voice->reverb_send, 0.0, 1.0);
+ voice->amp_reverb = voice->reverb_send * voice->synth_gain / 32768.0f;
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 2, voice->amp_reverb);
+ break;
+
+ case GEN_CHORUSSEND:
+ /* The generator unit is 'tenths of a percent'. */
+ voice->chorus_send = _GEN(voice, GEN_CHORUSSEND) / 1000.0f;
+ fluid_clip(voice->chorus_send, 0.0, 1.0);
+ voice->amp_chorus = voice->chorus_send * voice->synth_gain / 32768.0f;
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 3, voice->amp_chorus);
+ break;
+
+ case GEN_OVERRIDEROOTKEY:
+ /* This is a non-realtime parameter. Therefore the .mod part of the generator
+ * can be neglected.
+ * NOTE: origpitch sets MIDI root note while pitchadj is a fine tuning amount
+ * which offsets the original rate. This means that the fine tuning is
+ * inverted with respect to the root note (so subtract it, not add).
+ */
+ if (voice->sample != NULL) {
+ if (voice->gen[GEN_OVERRIDEROOTKEY].val > -1) //FIXME: use flag instead of -1
+ voice->root_pitch = voice->gen[GEN_OVERRIDEROOTKEY].val * 100.0f
+ - voice->sample->pitchadj;
+ else
+ voice->root_pitch = voice->sample->origpitch * 100.0f - voice->sample->pitchadj;
+ x = (fluid_ct2hz(voice->root_pitch) * ((fluid_real_t) voice->output_rate / voice->sample->samplerate));
+ } else {
+ if (voice->gen[GEN_OVERRIDEROOTKEY].val > -1) //FIXME: use flag instead of -1
+ voice->root_pitch = voice->gen[GEN_OVERRIDEROOTKEY].val * 100.0f;
+ else
+ voice->root_pitch = 0;
+ x = fluid_ct2hz(voice->root_pitch);
+ }
+ /* voice->pitch depends on voice->root_pitch, so calculate voice->pitch now */
+ fluid_voice_calculate_gen_pitch(voice);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_root_pitch_hz, x);
+
+ break;
+
+ case GEN_FILTERFC:
+ /* The resonance frequency is converted from absolute cents to
+ * midicents .val and .mod are both used, this permits real-time
+ * modulation. The allowed range is tested in the 'fluid_ct2hz'
+ * function [PH,20021214]
+ */
+ x = _GEN(voice, GEN_FILTERFC);
+ UPDATE_RVOICE_FILTER1(fluid_iir_filter_set_fres, x);
+ break;
+
+ case GEN_FILTERQ:
+ /* The generator contains 'centibels' (1/10 dB) => divide by 10 to
+ * obtain dB */
+ q_dB = _GEN(voice, GEN_FILTERQ) / 10.0f;
+
+ /* Range: SF2.01 section 8.1.3 # 8 (convert from cB to dB => /10) */
+ fluid_clip(q_dB, 0.0f, 96.0f);
+
+ /* Short version: Modify the Q definition in a way, that a Q of 0
+ * dB leads to no resonance hump in the freq. response.
+ *
+ * Long version: From SF2.01, page 39, item 9 (initialFilterQ):
+ * "The gain at the cutoff frequency may be less than zero when
+ * zero is specified". Assume q_dB=0 / q_lin=1: If we would leave
+ * q as it is, then this results in a 3 dB hump slightly below
+ * fc. At fc, the gain is exactly the DC gain (0 dB). What is
+ * (probably) meant here is that the filter does not show a
+ * resonance hump for q_dB=0. In this case, the corresponding
+ * q_lin is 1/sqrt(2)=0.707. The filter should have 3 dB of
+ * attenuation at fc now. In this case Q_dB is the height of the
+ * resonance peak not over the DC gain, but over the frequency
+ * response of a non-resonant filter. This idea is implemented as
+ * follows: */
+ q_dB -= 3.01f;
+ UPDATE_RVOICE_FILTER1(fluid_iir_filter_set_q_dB, q_dB);
+
+ break;
+
+ case GEN_MODLFOTOPITCH:
+ x = _GEN(voice, GEN_MODLFOTOPITCH);
+ fluid_clip(x, -12000.0, 12000.0);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_modlfo_to_pitch, x);
+ break;
+
+ case GEN_MODLFOTOVOL:
+ x = _GEN(voice, GEN_MODLFOTOVOL);
+ fluid_clip(x, -960.0, 960.0);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_modlfo_to_vol, x);
+ break;
+
+ case GEN_MODLFOTOFILTERFC:
+ x = _GEN(voice, GEN_MODLFOTOFILTERFC);
+ fluid_clip(x, -12000, 12000);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_modlfo_to_fc, x);
+ break;
+
+ case GEN_MODLFODELAY:
+ x = _GEN(voice, GEN_MODLFODELAY);
+ fluid_clip(x, -12000.0f, 5000.0f);
+ z = (unsigned int) (voice->output_rate * fluid_tc2sec_delay(x));
+ UPDATE_RVOICE_ENVLFO_I1(fluid_lfo_set_delay, modlfo, z);
+ break;
+
+ case GEN_MODLFOFREQ:
+ /* - the frequency is converted into a delta value, per buffer of FLUID_BUFSIZE samples
+ * - the delay into a sample delay
+ */
+ x = _GEN(voice, GEN_MODLFOFREQ);
+ fluid_clip(x, -16000.0f, 4500.0f);
+ x = (4.0f * FLUID_BUFSIZE * fluid_act2hz(x) / voice->output_rate);
+ UPDATE_RVOICE_ENVLFO_R1(fluid_lfo_set_incr, modlfo, x);
+ break;
+
+ case GEN_VIBLFOFREQ:
+ /* vib lfo
+ *
+ * - the frequency is converted into a delta value, per buffer of FLUID_BUFSIZE samples
+ * - the delay into a sample delay
+ */
+ x = _GEN(voice, GEN_VIBLFOFREQ);
+ fluid_clip(x, -16000.0f, 4500.0f);
+ x = 4.0f * FLUID_BUFSIZE * fluid_act2hz(x) / voice->output_rate;
+ UPDATE_RVOICE_ENVLFO_R1(fluid_lfo_set_incr, viblfo, x);
+ break;
+
+ case GEN_VIBLFODELAY:
+ x = _GEN(voice,GEN_VIBLFODELAY);
+ fluid_clip(x, -12000.0f, 5000.0f);
+ z = (unsigned int) (voice->output_rate * fluid_tc2sec_delay(x));
+ UPDATE_RVOICE_ENVLFO_I1(fluid_lfo_set_delay, viblfo, z);
+ break;
+
+ case GEN_VIBLFOTOPITCH:
+ x = _GEN(voice, GEN_VIBLFOTOPITCH);
+ fluid_clip(x, -12000.0, 12000.0);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_viblfo_to_pitch, x);
+ break;
+
+ case GEN_KEYNUM:
+ /* GEN_KEYNUM: SF2.01 page 46, item 46
+ *
+ * If this generator is active, it forces the key number to its
+ * value. Non-realtime controller.
+ *
+ * There is a flag, which should indicate, whether a generator is
+ * enabled or not. But here we rely on the default value of -1.
+ * */
+ x = _GEN(voice, GEN_KEYNUM);
+ if (x >= 0){
+ voice->key = x;
+ }
+ break;
+
+ case GEN_VELOCITY:
+ /* GEN_VELOCITY: SF2.01 page 46, item 47
+ *
+ * If this generator is active, it forces the velocity to its
+ * value. Non-realtime controller.
+ *
+ * There is a flag, which should indicate, whether a generator is
+ * enabled or not. But here we rely on the default value of -1. */
+ x = _GEN(voice, GEN_VELOCITY);
+ if (x > 0) {
+ voice->vel = x;
+ }
+ break;
+
+ case GEN_MODENVTOPITCH:
+ x = _GEN(voice, GEN_MODENVTOPITCH);
+ fluid_clip(x, -12000.0, 12000.0);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_modenv_to_pitch, x);
+ break;
+
+ case GEN_MODENVTOFILTERFC:
+ x = _GEN(voice,GEN_MODENVTOFILTERFC);
+
+ /* Range: SF2.01 section 8.1.3 # 1
+ * Motivation for range checking:
+ * Filter is reported to make funny noises now and then
+ */
+ fluid_clip(x, -12000.0, 12000.0);
+ UPDATE_RVOICE_R1(fluid_rvoice_set_modenv_to_fc, x);
+ break;
+
+
+ /* sample start and ends points
+ *
+ * Range checking is initiated via the
+ * voice->check_sample_sanity flag,
+ * because it is impossible to check here:
+ * During the voice setup, all modulators are processed, while
+ * the voice is inactive. Therefore, illegal settings may
+ * occur during the setup (for example: First move the loop
+ * end point ahead of the loop start point => invalid, then
+ * move the loop start point forward => valid again.
+ */
+ case GEN_STARTADDROFS: /* SF2.01 section 8.1.3 # 0 */
+ case GEN_STARTADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 4 */
+ if (voice->sample != NULL) {
+ z = (voice->sample->start
+ + (int) _GEN(voice, GEN_STARTADDROFS)
+ + 32768 * (int) _GEN(voice, GEN_STARTADDRCOARSEOFS));
+ UPDATE_RVOICE_I1(fluid_rvoice_set_start, z);
+ }
+ break;
+ case GEN_ENDADDROFS: /* SF2.01 section 8.1.3 # 1 */
+ case GEN_ENDADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 12 */
+ if (voice->sample != NULL) {
+ z = (voice->sample->end
+ + (int) _GEN(voice, GEN_ENDADDROFS)
+ + 32768 * (int) _GEN(voice, GEN_ENDADDRCOARSEOFS));
+ UPDATE_RVOICE_I1(fluid_rvoice_set_end, z);
+ }
+ break;
+ case GEN_STARTLOOPADDROFS: /* SF2.01 section 8.1.3 # 2 */
+ case GEN_STARTLOOPADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 45 */
+ if (voice->sample != NULL) {
+ z = (voice->sample->loopstart
+ + (int) _GEN(voice, GEN_STARTLOOPADDROFS)
+ + 32768 * (int) _GEN(voice, GEN_STARTLOOPADDRCOARSEOFS));
+ UPDATE_RVOICE_I1(fluid_rvoice_set_loopstart, z);
+ }
+ break;
+
+ case GEN_ENDLOOPADDROFS: /* SF2.01 section 8.1.3 # 3 */
+ case GEN_ENDLOOPADDRCOARSEOFS: /* SF2.01 section 8.1.3 # 50 */
+ if (voice->sample != NULL) {
+ z = (voice->sample->loopend
+ + (int) _GEN(voice, GEN_ENDLOOPADDROFS)
+ + 32768 * (int) _GEN(voice, GEN_ENDLOOPADDRCOARSEOFS));
+ UPDATE_RVOICE_I1(fluid_rvoice_set_loopend, z);
+ }
+ break;
+
+ /* Conversion functions differ in range limit */
+#define NUM_BUFFERS_DELAY(_v) (unsigned int) (voice->output_rate * fluid_tc2sec_delay(_v) / FLUID_BUFSIZE)
+#define NUM_BUFFERS_ATTACK(_v) (unsigned int) (voice->output_rate * fluid_tc2sec_attack(_v) / FLUID_BUFSIZE)
+#define NUM_BUFFERS_RELEASE(_v) (unsigned int) (voice->output_rate * fluid_tc2sec_release(_v) / FLUID_BUFSIZE)
+
+ /* volume envelope
+ *
+ * - delay and hold times are converted to absolute number of samples
+ * - sustain is converted to its absolute value
+ * - attack, decay and release are converted to their increment per sample
+ */
+ case GEN_VOLENVDELAY: /* SF2.01 section 8.1.3 # 33 */
+ x = _GEN(voice, GEN_VOLENVDELAY);
+ fluid_clip(x, -12000.0f, 5000.0f);
+ count = NUM_BUFFERS_DELAY(x);
+ fluid_voice_update_volenv(voice, FLUID_VOICE_ENVDELAY,
+ count, 0.0f, 0.0f, -1.0f, 1.0f);
+ break;
+
+ case GEN_VOLENVATTACK: /* SF2.01 section 8.1.3 # 34 */
+ x = _GEN(voice, GEN_VOLENVATTACK);
+ fluid_clip(x, -12000.0f, 8000.0f);
+ count = 1 + NUM_BUFFERS_ATTACK(x);
+ fluid_voice_update_volenv(voice, FLUID_VOICE_ENVATTACK,
+ count, 1.0f, count ? 1.0f / count : 0.0f, -1.0f, 1.0f);
+ break;
+
+ case GEN_VOLENVHOLD: /* SF2.01 section 8.1.3 # 35 */
+ case GEN_KEYTOVOLENVHOLD: /* SF2.01 section 8.1.3 # 39 */
+ count = calculate_hold_decay_buffers(voice, GEN_VOLENVHOLD, GEN_KEYTOVOLENVHOLD, 0); /* 0 means: hold */
+ fluid_voice_update_volenv(voice, FLUID_VOICE_ENVHOLD,
+ count, 1.0f, 0.0f, -1.0f, 2.0f);
+ break;
+
+ case GEN_VOLENVDECAY: /* SF2.01 section 8.1.3 # 36 */
+ case GEN_VOLENVSUSTAIN: /* SF2.01 section 8.1.3 # 37 */
+ case GEN_KEYTOVOLENVDECAY: /* SF2.01 section 8.1.3 # 40 */
+ y = 1.0f - 0.001f * _GEN(voice, GEN_VOLENVSUSTAIN);
+ fluid_clip(y, 0.0f, 1.0f);
+ count = calculate_hold_decay_buffers(voice, GEN_VOLENVDECAY, GEN_KEYTOVOLENVDECAY, 1); /* 1 for decay */
+ fluid_voice_update_volenv(voice, FLUID_VOICE_ENVDECAY,
+ count, 1.0f, count ? -1.0f / count : 0.0f, y, 2.0f);
+ break;
+
+ case GEN_VOLENVRELEASE: /* SF2.01 section 8.1.3 # 38 */
+ x = _GEN(voice, GEN_VOLENVRELEASE);
+ fluid_clip(x, FLUID_MIN_VOLENVRELEASE, 8000.0f);
+ count = 1 + NUM_BUFFERS_RELEASE(x);
+ fluid_voice_update_volenv(voice, FLUID_VOICE_ENVRELEASE,
+ count, 1.0f, count ? -1.0f / count : 0.0f, 0.0f, 1.0f);
+ break;
+
+ /* Modulation envelope */
+ case GEN_MODENVDELAY: /* SF2.01 section 8.1.3 # 25 */
+ x = _GEN(voice, GEN_MODENVDELAY);
+ fluid_clip(x, -12000.0f, 5000.0f);
+ fluid_voice_update_modenv(voice, FLUID_VOICE_ENVDELAY,
+ NUM_BUFFERS_DELAY(x), 0.0f, 0.0f, -1.0f, 1.0f);
+ break;
+
+ case GEN_MODENVATTACK: /* SF2.01 section 8.1.3 # 26 */
+ x = _GEN(voice, GEN_MODENVATTACK);
+ fluid_clip(x, -12000.0f, 8000.0f);
+ count = 1 + NUM_BUFFERS_ATTACK(x);
+ fluid_voice_update_modenv(voice, FLUID_VOICE_ENVATTACK,
+ count, 1.0f, count ? 1.0f / count : 0.0f, -1.0f, 1.0f);
+ break;
+
+ case GEN_MODENVHOLD: /* SF2.01 section 8.1.3 # 27 */
+ case GEN_KEYTOMODENVHOLD: /* SF2.01 section 8.1.3 # 31 */
+ count = calculate_hold_decay_buffers(voice, GEN_MODENVHOLD, GEN_KEYTOMODENVHOLD, 0); /* 1 means: hold */
+ fluid_voice_update_modenv(voice, FLUID_VOICE_ENVHOLD,
+ count, 1.0f, 0.0f, -1.0f, 2.0f);
+ break;
+
+ case GEN_MODENVDECAY: /* SF 2.01 section 8.1.3 # 28 */
+ case GEN_MODENVSUSTAIN: /* SF 2.01 section 8.1.3 # 29 */
+ case GEN_KEYTOMODENVDECAY: /* SF 2.01 section 8.1.3 # 32 */
+ count = calculate_hold_decay_buffers(voice, GEN_MODENVDECAY, GEN_KEYTOMODENVDECAY, 1); /* 1 for decay */
+ y = 1.0f - 0.001f * _GEN(voice, GEN_MODENVSUSTAIN);
+ fluid_clip(y, 0.0f, 1.0f);
+ fluid_voice_update_modenv(voice, FLUID_VOICE_ENVDECAY,
+ count, 1.0f, count ? -1.0f / count : 0.0f, y, 2.0f);
+ break;
+
+ case GEN_MODENVRELEASE: /* SF 2.01 section 8.1.3 # 30 */
+ x = _GEN(voice, GEN_MODENVRELEASE);
+ fluid_clip(x, -12000.0f, 8000.0f);
+ count = 1 + NUM_BUFFERS_RELEASE(x);
+ fluid_voice_update_modenv(voice, FLUID_VOICE_ENVRELEASE,
+ count, 1.0f, count ? -1.0f / count : 0.0f, 0.0f, 2.0f);
+
+ break;
+
+ } /* switch gen */
+}
+
+/**
+ * Recalculate voice parameters for a given control.
+ * @param voice the synthesis voice
+ * @param cc flag to distinguish between a continous control and a channel control (pitch bend, ...)
+ * @param ctrl the control number
+ *
+ * In this implementation, I want to make sure that all controllers
+ * are event based: the parameter values of the DSP algorithm should
+ * only be updates when a controller event arrived and not at every
+ * iteration of the audio cycle (which would probably be feasible if
+ * the synth was made in silicon).
+ *
+ * The update is done in three steps:
+ *
+ * - first, we look for all the modulators that have the changed
+ * controller as a source. This will yield a list of generators that
+ * will be changed because of the controller event.
+ *
+ * - For every changed generator, calculate its new value. This is the
+ * sum of its original value plus the values of al the attached
+ * modulators.
+ *
+ * - For every changed generator, convert its value to the correct
+ * unit of the corresponding DSP parameter
+ */
+int fluid_voice_modulate(fluid_voice_t* voice, int cc, int ctrl)
+{
+ int i, k;
+ fluid_mod_t* mod;
+ int gen;
+ fluid_real_t modval;
+
+/* printf("Chan=%d, CC=%d, Src=%d, Val=%d\n", voice->channel->channum, cc, ctrl, val); */
+
+ for (i = 0; i < voice->mod_count; i++) {
+
+ mod = &voice->mod[i];
+
+ /* step 1: find all the modulators that have the changed controller
+ * as input source. */
+ if (fluid_mod_has_source(mod, cc, ctrl)) {
+
+ gen = fluid_mod_get_dest(mod);
+ modval = 0.0;
+
+ /* step 2: for every changed modulator, calculate the modulation
+ * value of its associated generator */
+ for (k = 0; k < voice->mod_count; k++) {
+ if (fluid_mod_has_dest(&voice->mod[k], gen)) {
+ modval += fluid_mod_get_value(&voice->mod[k], voice->channel, voice);
+ }
+ }
+
+ fluid_gen_set_mod(&voice->gen[gen], modval);
+
+ /* step 3: now that we have the new value of the generator,
+ * recalculate the parameter values that are derived from the
+ * generator */
+ fluid_voice_update_param(voice, gen);
+ }
+ }
+ return FLUID_OK;
+}
+
+/**
+ * Update all the modulators. This function is called after a
+ * ALL_CTRL_OFF MIDI message has been received (CC 121).
+ *
+ */
+int fluid_voice_modulate_all(fluid_voice_t* voice)
+{
+ fluid_mod_t* mod;
+ int i, k, gen;
+ fluid_real_t modval;
+
+ /* Loop through all the modulators.
+
+ FIXME: we should loop through the set of generators instead of
+ the set of modulators. We risk to call 'fluid_voice_update_param'
+ several times for the same generator if several modulators have
+ that generator as destination. It's not an error, just a wast of
+ energy (think polution, global warming, unhappy musicians,
+ ...) */
+
+ for (i = 0; i < voice->mod_count; i++) {
+
+ mod = &voice->mod[i];
+ gen = fluid_mod_get_dest(mod);
+ modval = 0.0;
+
+ /* Accumulate the modulation values of all the modulators with
+ * destination generator 'gen' */
+ for (k = 0; k < voice->mod_count; k++) {
+ if (fluid_mod_has_dest(&voice->mod[k], gen)) {
+ modval += fluid_mod_get_value(&voice->mod[k], voice->channel, voice);
+ }
+ }
+
+ fluid_gen_set_mod(&voice->gen[gen], modval);
+
+ /* Update the parameter values that are depend on the generator
+ * 'gen' */
+ fluid_voice_update_param(voice, gen);
+ }
+
+ return FLUID_OK;
+}
+
+/*
+ Force the voice into release stage. Useful anywhere a voice
+ needs to be damped even if pedals (sustain sostenuto) are depressed.
+ See fluid_synth_damp_voices_by_sustain_LOCAL(),
+ fluid_synth_damp_voices_by_sostenuto_LOCAL,
+ fluid_voice_noteoff().
+*/
+void
+fluid_voice_release(fluid_voice_t* voice)
+{
+ unsigned int at_tick = fluid_channel_get_min_note_length_ticks (voice->channel);
+ UPDATE_RVOICE_I1(fluid_rvoice_noteoff, at_tick);
+ voice->has_noteoff = 1; // voice is marked as noteoff occured
+}
+
+/*
+ * fluid_voice_noteoff
+ */
+int
+fluid_voice_noteoff(fluid_voice_t* voice)
+{
+ fluid_channel_t* channel;
+
+ fluid_profile(FLUID_PROF_VOICE_NOTE, voice->ref);
+
+ channel = voice->channel;
+
+ /* Sustain a note under Sostenuto pedal */
+ if (fluid_channel_sostenuto(channel) &&
+ channel->sostenuto_orderid > voice->id)
+ { // Sostenuto depressed after note
+ voice->status = FLUID_VOICE_HELD_BY_SOSTENUTO;
+ }
+ /* Or sustain a note under Sustain pedal */
+ else if (fluid_channel_sustained(channel)) {
+ voice->status = FLUID_VOICE_SUSTAINED;
+ }
+ /* Or force the voice to release stage */
+ else
+ fluid_voice_release(voice);
+
+ return FLUID_OK;
+}
+
+/*
+ * fluid_voice_kill_excl
+ *
+ * Percussion sounds can be mutually exclusive: for example, a 'closed
+ * hihat' sound will terminate an 'open hihat' sound ringing at the
+ * same time. This behaviour is modeled using 'exclusive classes',
+ * turning on a voice with an exclusive class other than 0 will kill
+ * all other voices having that exclusive class within the same preset
+ * or channel. fluid_voice_kill_excl gets called, when 'voice' is to
+ * be killed for that reason.
+ */
+
+int
+fluid_voice_kill_excl(fluid_voice_t* voice){
+
+ unsigned int at_tick;
+
+ if (!_PLAYING(voice)) {
+ return FLUID_OK;
+ }
+
+ /* Turn off the exclusive class information for this voice,
+ so that it doesn't get killed twice
+ */
+ fluid_voice_gen_set(voice, GEN_EXCLUSIVECLASS, 0);
+
+ /* Speed up the volume envelope */
+ /* The value was found through listening tests with hi-hat samples. */
+ fluid_voice_gen_set(voice, GEN_VOLENVRELEASE, -200);
+ fluid_voice_update_param(voice, GEN_VOLENVRELEASE);
+
+ /* Speed up the modulation envelope */
+ fluid_voice_gen_set(voice, GEN_MODENVRELEASE, -200);
+ fluid_voice_update_param(voice, GEN_MODENVRELEASE);
+
+ at_tick = fluid_channel_get_min_note_length_ticks (voice->channel);
+ UPDATE_RVOICE_I1(fluid_rvoice_noteoff, at_tick);
+
+
+ return FLUID_OK;
+}
+
+/*
+ * Called by fluid_synth when the overflow rvoice can be reclaimed.
+ */
+void fluid_voice_overflow_rvoice_finished(fluid_voice_t* voice)
+{
+ voice->can_access_overflow_rvoice = 1;
+ fluid_sample_null_ptr(&voice->overflow_rvoice->dsp.sample);
+}
+
+
+/*
+ * fluid_voice_off
+ *
+ * Purpose:
+ * Turns off a voice, meaning that it is not processed
+ * anymore by the DSP loop.
+ */
+int
+fluid_voice_off(fluid_voice_t* voice)
+{
+ fluid_profile(FLUID_PROF_VOICE_RELEASE, voice->ref);
+
+ voice->chan = NO_CHANNEL;
+ UPDATE_RVOICE0(fluid_rvoice_voiceoff);
+
+ if (voice->can_access_rvoice)
+ fluid_sample_null_ptr(&voice->rvoice->dsp.sample);
+
+ voice->status = FLUID_VOICE_OFF;
+ voice->has_noteoff = 1;
+
+ /* Decrement the reference count of the sample. */
+ fluid_sample_null_ptr(&voice->sample);
+
+ /* Decrement voice count */
+ voice->channel->synth->active_voice_count--;
+
+ return FLUID_OK;
+}
+
+/**
+ * Adds a modulator to the voice.
+ * @param voice Voice instance
+ * @param mod Modulator info (copied)
+ * @param mode Determines how to handle an existing identical modulator
+ * #FLUID_VOICE_ADD to add (offset) the modulator amounts,
+ * #FLUID_VOICE_OVERWRITE to replace the modulator,
+ * #FLUID_VOICE_DEFAULT when adding a default modulator - no duplicate should
+ * exist so don't check.
+ */
+void
+fluid_voice_add_mod(fluid_voice_t* voice, fluid_mod_t* mod, int mode)
+{
+ int i;
+
+ /*
+ * Some soundfonts come with a huge number of non-standard
+ * controllers, because they have been designed for one particular
+ * sound card. Discard them, maybe print a warning.
+ */
+
+ if (((mod->flags1 & FLUID_MOD_CC) == 0)
+ && ((mod->src1 != 0) /* SF2.01 section 8.2.1: Constant value */
+ && (mod->src1 != 2) /* Note-on velocity */
+ && (mod->src1 != 3) /* Note-on key number */
+ && (mod->src1 != 10) /* Poly pressure */
+ && (mod->src1 != 13) /* Channel pressure */
+ && (mod->src1 != 14) /* Pitch wheel */
+ && (mod->src1 != 16))) { /* Pitch wheel sensitivity */
+ FLUID_LOG(FLUID_WARN, "Ignoring invalid controller, using non-CC source %i.", mod->src1);
+ return;
+ }
+
+ if (mode == FLUID_VOICE_ADD) {
+
+ /* if identical modulator exists, add them */
+ for (i = 0; i < voice->mod_count; i++) {
+ if (fluid_mod_test_identity(&voice->mod[i], mod)) {
+ // printf("Adding modulator...\n");
+ voice->mod[i].amount += mod->amount;
+ return;
+ }
+ }
+
+ } else if (mode == FLUID_VOICE_OVERWRITE) {
+
+ /* if identical modulator exists, replace it (only the amount has to be changed) */
+ for (i = 0; i < voice->mod_count; i++) {
+ if (fluid_mod_test_identity(&voice->mod[i], mod)) {
+ // printf("Replacing modulator...amount is %f\n",mod->amount);
+ voice->mod[i].amount = mod->amount;
+ return;
+ }
+ }
+ }
+
+ /* Add a new modulator (No existing modulator to add / overwrite).
+ Also, default modulators (FLUID_VOICE_DEFAULT) are added without
+ checking, if the same modulator already exists. */
+ if (voice->mod_count < FLUID_NUM_MOD) {
+ fluid_mod_clone(&voice->mod[voice->mod_count++], mod);
+ }
+}
+
+/**
+ * Get the unique ID of the noteon-event.
+ * @param voice Voice instance
+ * @return Note on unique ID
+ *
+ * A SoundFont loader may store the voice processes it has created for
+ * real-time control during the operation of a voice (for example: parameter
+ * changes in SoundFont editor). The synth uses a pool of voices, which are
+ * 'recycled' and never deallocated.
+ *
+ * Before modifying an existing voice, check
+ * - that its state is still 'playing'
+ * - that the ID is still the same
+ *
+ * Otherwise the voice has finished playing.
+ */
+unsigned int fluid_voice_get_id(fluid_voice_t* voice)
+{
+ return voice->id;
+}
+
+/**
+ * Check if a voice is still playing.
+ * @param voice Voice instance
+ * @return TRUE if playing, FALSE otherwise
+ */
+int fluid_voice_is_playing(fluid_voice_t* voice)
+{
+ return _PLAYING(voice);
+}
+
+/*
+ * fluid_voice_get_lower_boundary_for_attenuation
+ *
+ * Purpose:
+ *
+ * A lower boundary for the attenuation (as in 'the minimum
+ * attenuation of this voice, with volume pedals, modulators
+ * etc. resulting in minimum attenuation, cannot fall below x cB) is
+ * calculated. This has to be called during fluid_voice_init, after
+ * all modulators have been run on the voice once. Also,
+ * voice->attenuation has to be initialized.
+ */
+static fluid_real_t
+fluid_voice_get_lower_boundary_for_attenuation(fluid_voice_t* voice)
+{
+ int i;
+ fluid_mod_t* mod;
+ fluid_real_t possible_att_reduction_cB=0;
+ fluid_real_t lower_bound;
+
+ for (i = 0; i < voice->mod_count; i++) {
+ mod = &voice->mod[i];
+
+ /* Modulator has attenuation as target and can change over time? */
+ if ((mod->dest == GEN_ATTENUATION)
+ && ((mod->flags1 & FLUID_MOD_CC) || (mod->flags2 & FLUID_MOD_CC))) {
+
+ fluid_real_t current_val = fluid_mod_get_value(mod, voice->channel, voice);
+ fluid_real_t v = fabs(mod->amount);
+
+ if ((mod->src1 == FLUID_MOD_PITCHWHEEL)
+ || (mod->flags1 & FLUID_MOD_BIPOLAR)
+ || (mod->flags2 & FLUID_MOD_BIPOLAR)
+ || (mod->amount < 0)) {
+ /* Can this modulator produce a negative contribution? */
+ v *= -1.0;
+ } else {
+ /* No negative value possible. But still, the minimum contribution is 0. */
+ v = 0;
+ }
+
+ /* For example:
+ * - current_val=100
+ * - min_val=-4000
+ * - possible_att_reduction_cB += 4100
+ */
+ if (current_val > v){
+ possible_att_reduction_cB += (current_val - v);
+ }
+ }
+ }
+
+ lower_bound = voice->attenuation-possible_att_reduction_cB;
+
+ /* SF2.01 specs do not allow negative attenuation */
+ if (lower_bound < 0) {
+ lower_bound = 0;
+ }
+ return lower_bound;
+}
+
+
+
+
+int fluid_voice_set_param(fluid_voice_t* voice, int gen, fluid_real_t nrpn_value, int abs)
+{
+ voice->gen[gen].nrpn = nrpn_value;
+ voice->gen[gen].flags = (abs)? GEN_ABS_NRPN : GEN_SET;
+ fluid_voice_update_param(voice, gen);
+ return FLUID_OK;
+}
+
+int fluid_voice_set_gain(fluid_voice_t* voice, fluid_real_t gain)
+{
+ /* avoid division by zero*/
+ if (gain < 0.0000001){
+ gain = 0.0000001;
+ }
+
+ voice->synth_gain = gain;
+ voice->amp_left = fluid_pan(voice->pan, 1) * gain / 32768.0f;
+ voice->amp_right = fluid_pan(voice->pan, 0) * gain / 32768.0f;
+ voice->amp_reverb = voice->reverb_send * gain / 32768.0f;
+ voice->amp_chorus = voice->chorus_send * gain / 32768.0f;
+
+ UPDATE_RVOICE_R1(fluid_rvoice_set_synth_gain, gain);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 0, voice->amp_left);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 1, voice->amp_right);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 2, voice->amp_reverb);
+ UPDATE_RVOICE_BUFFERS2(fluid_rvoice_buffers_set_amp, 3, voice->amp_chorus);
+
+ return FLUID_OK;
+}
+
+/* - Scan the loop
+ * - determine the peak level
+ * - Calculate, what factor will make the loop inaudible
+ * - Store in sample
+ */
+/**
+ * Calculate the peak volume of a sample for voice off optimization.
+ * @param s Sample to optimize
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise
+ *
+ * If the peak volume during the loop is known, then the voice can
+ * be released earlier during the release phase. Otherwise, the
+ * voice will operate (inaudibly), until the envelope is at the
+ * nominal turnoff point. So it's a good idea to call
+ * fluid_voice_optimize_sample() on each sample once.
+ */
+int
+fluid_voice_optimize_sample(fluid_sample_t* s)
+{
+ signed short peak_max = 0;
+ signed short peak_min = 0;
+ signed short peak;
+ fluid_real_t normalized_amplitude_during_loop;
+ double result;
+ int i;
+
+ /* ignore ROM and other(?) invalid samples */
+ if (!s->valid) return (FLUID_OK);
+
+ if (!s->amplitude_that_reaches_noise_floor_is_valid){ /* Only once */
+ /* Scan the loop */
+ for (i = (int)s->loopstart; i < (int) s->loopend; i ++){
+ signed short val = s->data[i];
+ if (val > peak_max) {
+ peak_max = val;
+ } else if (val < peak_min) {
+ peak_min = val;
+ }
+ }
+
+ /* Determine the peak level */
+ if (peak_max >- peak_min){
+ peak = peak_max;
+ } else {
+ peak =- peak_min;
+ };
+ if (peak == 0){
+ /* Avoid division by zero */
+ peak = 1;
+ };
+
+ /* Calculate what factor will make the loop inaudible
+ * For example: Take a peak of 3277 (10 % of 32768). The
+ * normalized amplitude is 0.1 (10 % of 32768). An amplitude
+ * factor of 0.0001 (as opposed to the default 0.00001) will
+ * drop this sample to the noise floor.
+ */
+
+ /* 16 bits => 96+4=100 dB dynamic range => 0.00001 */
+ normalized_amplitude_during_loop = ((fluid_real_t)peak)/32768.;
+ result = FLUID_NOISE_FLOOR / normalized_amplitude_during_loop;
+
+ /* Store in sample */
+ s->amplitude_that_reaches_noise_floor = (double)result;
+ s->amplitude_that_reaches_noise_floor_is_valid = 1;
+#if 0
+ printf("Sample peak detection: factor %f\n", (double)result);
+#endif
+ };
+ return FLUID_OK;
+}
+
+fluid_real_t
+fluid_voice_get_overflow_prio(fluid_voice_t* voice,
+ fluid_overflow_prio_t* score,
+ unsigned int cur_time)
+{
+ fluid_real_t this_voice_prio = 0;
+
+ /* Are we already overflowing? */
+ if (!voice->can_access_overflow_rvoice) {
+ return OVERFLOW_PRIO_CANNOT_KILL;
+ }
+
+ /* Is this voice on the drum channel?
+ * Then it is very important.
+ * Also skip the released and sustained scores.
+ */
+ if (voice->channel->channel_type == CHANNEL_TYPE_DRUM){
+ this_voice_prio += score->percussion;
+ }
+ else if (voice->has_noteoff) {
+ /* Noteoff has */
+ this_voice_prio += score->released;
+ } else if (_SUSTAINED(voice) || _HELD_BY_SOSTENUTO(voice)) {
+ /* This voice is still active, since the sustain pedal is held down.
+ * Consider it less important than non-sustained channels.
+ * This decision is somehow subjective. But usually the sustain pedal
+ * is used to play 'more-voices-than-fingers', so it shouldn't hurt
+ * if we kill one voice.
+ */
+ this_voice_prio += score->sustained;
+ }
+
+ /* We are not enthusiastic about releasing voices, which have just been started.
+ * Otherwise hitting a chord may result in killing notes belonging to that very same
+ * chord. So give newer voices a higher score. */
+ if (score->age) {
+ cur_time -= voice->start_time;
+ if (cur_time < 1)
+ cur_time = 1; // Avoid div by zero
+ this_voice_prio += (score->age * voice->output_rate) / cur_time;
+ }
+
+ /* take a rough estimate of loudness into account. Louder voices are more important. */
+ if (score->volume) {
+ fluid_real_t a = voice->attenuation;
+ if (voice->has_noteoff) {
+ // FIXME: Should take into account where on the envelope we are...?
+ }
+ if (a < 0.1)
+ a = 0.1; // Avoid div by zero
+ this_voice_prio += score->volume / a;
+ }
+
+ return this_voice_prio;
+}