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-rw-r--r--libs/fluidsynth/src/fluid_synth.c5053
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diff --git a/libs/fluidsynth/src/fluid_synth.c b/libs/fluidsynth/src/fluid_synth.c
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+++ b/libs/fluidsynth/src/fluid_synth.c
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+/* FluidSynth - A Software Synthesizer
+ *
+ * Copyright (C) 2003 Peter Hanappe and others.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public License
+ * as published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301, USA
+ */
+
+#include <math.h>
+
+#include "fluid_synth.h"
+#include "fluid_sys.h"
+#include "fluid_chan.h"
+#include "fluid_tuning.h"
+#include "fluid_settings.h"
+#include "fluid_sfont.h"
+#include "fluid_hash.h"
+#include "fluid_defsfont.h"
+
+#ifdef TRAP_ON_FPE
+#define _GNU_SOURCE
+#include <fenv.h>
+
+/* seems to not be declared in fenv.h */
+extern int feenableexcept (int excepts);
+#endif
+
+static void fluid_synth_init(void);
+
+static int fluid_synth_noteon_LOCAL(fluid_synth_t* synth, int chan, int key,
+ int vel);
+static int fluid_synth_noteoff_LOCAL(fluid_synth_t* synth, int chan, int key);
+static int fluid_synth_cc_LOCAL(fluid_synth_t* synth, int channum, int num);
+static int fluid_synth_update_device_id (fluid_synth_t *synth, char *name,
+ int value);
+static int fluid_synth_update_overflow (fluid_synth_t *synth, char *name,
+ fluid_real_t value);
+static int fluid_synth_sysex_midi_tuning (fluid_synth_t *synth, const char *data,
+ int len, char *response,
+ int *response_len, int avail_response,
+ int *handled, int dryrun);
+static int fluid_synth_all_notes_off_LOCAL(fluid_synth_t* synth, int chan);
+static int fluid_synth_all_sounds_off_LOCAL(fluid_synth_t* synth, int chan);
+static int fluid_synth_system_reset_LOCAL(fluid_synth_t* synth);
+static int fluid_synth_modulate_voices_LOCAL(fluid_synth_t* synth, int chan,
+ int is_cc, int ctrl);
+static int fluid_synth_modulate_voices_all_LOCAL(fluid_synth_t* synth, int chan);
+static int fluid_synth_update_channel_pressure_LOCAL(fluid_synth_t* synth, int channum);
+static int fluid_synth_update_pitch_bend_LOCAL(fluid_synth_t* synth, int chan);
+static int fluid_synth_update_pitch_wheel_sens_LOCAL(fluid_synth_t* synth, int chan);
+static int fluid_synth_set_preset (fluid_synth_t *synth, int chan,
+ fluid_preset_t *preset);
+static fluid_preset_t*
+fluid_synth_get_preset(fluid_synth_t* synth, unsigned int sfontnum,
+ unsigned int banknum, unsigned int prognum);
+static fluid_preset_t*
+fluid_synth_get_preset_by_sfont_name(fluid_synth_t* synth, const char *sfontname,
+ unsigned int banknum, unsigned int prognum);
+
+static void fluid_synth_update_presets(fluid_synth_t* synth);
+static int fluid_synth_update_sample_rate(fluid_synth_t* synth,
+ char* name, double value);
+static int fluid_synth_update_gain(fluid_synth_t* synth,
+ char* name, double value);
+static void fluid_synth_update_gain_LOCAL(fluid_synth_t* synth);
+static int fluid_synth_update_polyphony(fluid_synth_t* synth,
+ char* name, int value);
+static int fluid_synth_update_polyphony_LOCAL(fluid_synth_t* synth, int new_polyphony);
+static void init_dither(void);
+static inline int roundi (float x);
+static int fluid_synth_render_blocks(fluid_synth_t* synth, int blockcount);
+//static void fluid_synth_core_thread_func (void* data);
+//static FLUID_INLINE void fluid_synth_process_event_queue_LOCAL
+// (fluid_synth_t *synth, fluid_event_queue_t *queue);
+static fluid_voice_t* fluid_synth_free_voice_by_kill_LOCAL(fluid_synth_t* synth);
+static void fluid_synth_kill_by_exclusive_class_LOCAL(fluid_synth_t* synth,
+ fluid_voice_t* new_voice);
+static fluid_sfont_info_t *new_fluid_sfont_info (fluid_synth_t *synth,
+ fluid_sfont_t *sfont);
+static int fluid_synth_sfunload_callback(void* data, unsigned int msec);
+static void fluid_synth_release_voice_on_same_note_LOCAL(fluid_synth_t* synth,
+ int chan, int key);
+static fluid_tuning_t* fluid_synth_get_tuning(fluid_synth_t* synth,
+ int bank, int prog);
+static int fluid_synth_replace_tuning_LOCK (fluid_synth_t* synth,
+ fluid_tuning_t *tuning,
+ int bank, int prog, int apply);
+static void fluid_synth_replace_tuning_LOCAL (fluid_synth_t *synth,
+ fluid_tuning_t *old_tuning,
+ fluid_tuning_t *new_tuning,
+ int apply, int unref_new);
+static void fluid_synth_update_voice_tuning_LOCAL (fluid_synth_t *synth,
+ fluid_channel_t *channel);
+static int fluid_synth_set_tuning_LOCAL (fluid_synth_t *synth, int chan,
+ fluid_tuning_t *tuning, int apply);
+static void fluid_synth_set_gen_LOCAL (fluid_synth_t* synth, int chan,
+ int param, float value, int absolute);
+static void fluid_synth_stop_LOCAL (fluid_synth_t *synth, unsigned int id);
+
+
+
+/***************************************************************
+ *
+ * GLOBAL
+ */
+
+/* has the synth module been initialized? */
+static int fluid_synth_initialized = 0;
+static void fluid_synth_init(void);
+static void init_dither(void);
+
+/* default modulators
+ * SF2.01 page 52 ff:
+ *
+ * There is a set of predefined default modulators. They have to be
+ * explicitly overridden by the sound font in order to turn them off.
+ */
+
+fluid_mod_t default_vel2att_mod; /* SF2.01 section 8.4.1 */
+fluid_mod_t default_vel2filter_mod; /* SF2.01 section 8.4.2 */
+fluid_mod_t default_at2viblfo_mod; /* SF2.01 section 8.4.3 */
+fluid_mod_t default_mod2viblfo_mod; /* SF2.01 section 8.4.4 */
+fluid_mod_t default_att_mod; /* SF2.01 section 8.4.5 */
+fluid_mod_t default_pan_mod; /* SF2.01 section 8.4.6 */
+fluid_mod_t default_expr_mod; /* SF2.01 section 8.4.7 */
+fluid_mod_t default_reverb_mod; /* SF2.01 section 8.4.8 */
+fluid_mod_t default_chorus_mod; /* SF2.01 section 8.4.9 */
+fluid_mod_t default_pitch_bend_mod; /* SF2.01 section 8.4.10 */
+
+/* reverb presets */
+static fluid_revmodel_presets_t revmodel_preset[] = {
+ /* name */ /* roomsize */ /* damp */ /* width */ /* level */
+ { "Test 1", 0.2f, 0.0f, 0.5f, 0.9f },
+ { "Test 2", 0.4f, 0.2f, 0.5f, 0.8f },
+ { "Test 3", 0.6f, 0.4f, 0.5f, 0.7f },
+ { "Test 4", 0.8f, 0.7f, 0.5f, 0.6f },
+ { "Test 5", 0.8f, 1.0f, 0.5f, 0.5f },
+ { NULL, 0.0f, 0.0f, 0.0f, 0.0f }
+};
+
+
+/***************************************************************
+ *
+ * INITIALIZATION & UTILITIES
+ */
+
+static void fluid_synth_register_overflow(fluid_settings_t* settings,
+ fluid_num_update_t update_func,
+ void* update_data)
+{
+ fluid_settings_register_num(settings, "synth.overflow.percussion",
+ 4000, -10000, 10000, 0, update_func, update_data);
+ fluid_settings_register_num(settings, "synth.overflow.sustained",
+ -1000, -10000, 10000, 0, update_func, update_data);
+ fluid_settings_register_num(settings, "synth.overflow.released",
+ -2000, -10000, 10000, 0, update_func, update_data);
+ fluid_settings_register_num(settings, "synth.overflow.age",
+ 1000, -10000, 10000, 0, update_func, update_data);
+ fluid_settings_register_num(settings, "synth.overflow.volume",
+ 500, -10000, 10000, 0, update_func, update_data);
+}
+
+void fluid_synth_settings(fluid_settings_t* settings)
+{
+ fluid_settings_register_int(settings, "synth.verbose", 0, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.dump", 0, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.reverb.active", 1, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.chorus.active", 1, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.ladspa.active", 0, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.lock-memory", 1, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+ fluid_settings_register_str(settings, "midi.portname", "", 0, NULL, NULL);
+
+ fluid_settings_register_str(settings, "synth.default-soundfont",
+ DEFAULT_SOUNDFONT, 0, NULL, NULL);
+
+ fluid_settings_register_int(settings, "synth.polyphony",
+ 256, 1, 65535, 0, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.midi-channels",
+ 16, 16, 256, 0, NULL, NULL);
+ fluid_settings_register_num(settings, "synth.gain",
+ 0.2f, 0.0f, 10.0f,
+ 0, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.audio-channels",
+ 1, 1, 128, 0, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.audio-groups",
+ 1, 1, 128, 0, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.effects-channels",
+ 2, 2, 2, 0, NULL, NULL);
+ fluid_settings_register_num(settings, "synth.sample-rate",
+ 44100.0f, 8000.0f, 96000.0f,
+ 0, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.device-id",
+ 0, 0, 126, 0, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.cpu-cores", 1, 1, 256, 0, NULL, NULL);
+
+ fluid_settings_register_int(settings, "synth.min-note-length", 10, 0, 65535, 0, NULL, NULL);
+
+ fluid_settings_register_int(settings, "synth.threadsafe-api", 1, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+ fluid_settings_register_int(settings, "synth.parallel-render", 1, 0, 1,
+ FLUID_HINT_TOGGLED, NULL, NULL);
+
+ fluid_synth_register_overflow(settings, NULL, NULL);
+
+ fluid_settings_register_str(settings, "synth.midi-bank-select", "gs", 0, NULL, NULL);
+ fluid_settings_add_option(settings, "synth.midi-bank-select", "gm");
+ fluid_settings_add_option(settings, "synth.midi-bank-select", "gs");
+ fluid_settings_add_option(settings, "synth.midi-bank-select", "xg");
+ fluid_settings_add_option(settings, "synth.midi-bank-select", "mma");
+
+}
+
+/**
+ * Get FluidSynth runtime version.
+ * @param major Location to store major number
+ * @param minor Location to store minor number
+ * @param micro Location to store micro number
+ */
+void fluid_version(int *major, int *minor, int *micro)
+{
+ *major = FLUIDSYNTH_VERSION_MAJOR;
+ *minor = FLUIDSYNTH_VERSION_MINOR;
+ *micro = FLUIDSYNTH_VERSION_MICRO;
+}
+
+/**
+ * Get FluidSynth runtime version as a string.
+ * @return FluidSynth version string, which is internal and should not be
+ * modified or freed.
+ */
+char *
+fluid_version_str (void)
+{
+ return FLUIDSYNTH_VERSION;
+}
+
+#define FLUID_API_ENTRY_CHAN(fail_value) \
+ fluid_return_val_if_fail (synth != NULL, fail_value); \
+ fluid_return_val_if_fail (chan >= 0, fail_value); \
+ fluid_synth_api_enter(synth); \
+ if (chan >= synth->midi_channels) { \
+ fluid_synth_api_exit(synth); \
+ return fail_value; \
+ } \
+
+#define FLUID_API_RETURN(return_value) \
+ do { fluid_synth_api_exit(synth); \
+ return return_value; } while (0)
+
+/*
+ * void fluid_synth_init
+ *
+ * Does all the initialization for this module.
+ */
+static void
+fluid_synth_init(void)
+{
+ fluid_synth_initialized++;
+
+#ifdef TRAP_ON_FPE
+ /* Turn on floating point exception traps */
+ feenableexcept (FE_DIVBYZERO | FE_UNDERFLOW | FE_OVERFLOW | FE_INVALID);
+#endif
+
+ fluid_conversion_config();
+
+ fluid_rvoice_dsp_config();
+
+ fluid_sys_config();
+
+ init_dither();
+
+
+ /* SF2.01 page 53 section 8.4.1: MIDI Note-On Velocity to Initial Attenuation */
+ fluid_mod_set_source1(&default_vel2att_mod, /* The modulator we are programming here */
+ FLUID_MOD_VELOCITY, /* Source. VELOCITY corresponds to 'index=2'. */
+ FLUID_MOD_GC /* Not a MIDI continuous controller */
+ | FLUID_MOD_CONCAVE /* Curve shape. Corresponds to 'type=1' */
+ | FLUID_MOD_UNIPOLAR /* Polarity. Corresponds to 'P=0' */
+ | FLUID_MOD_NEGATIVE /* Direction. Corresponds to 'D=1' */
+ );
+ fluid_mod_set_source2(&default_vel2att_mod, 0, 0); /* No 2nd source */
+ fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
+ fluid_mod_set_amount(&default_vel2att_mod, 960.0); /* Modulation amount: 960 */
+
+
+
+ /* SF2.01 page 53 section 8.4.2: MIDI Note-On Velocity to Filter Cutoff
+ * Have to make a design decision here. The specs don't make any sense this way or another.
+ * One sound font, 'Kingston Piano', which has been praised for its quality, tries to
+ * override this modulator with an amount of 0 and positive polarity (instead of what
+ * the specs say, D=1) for the secondary source.
+ * So if we change the polarity to 'positive', one of the best free sound fonts works...
+ */
+ fluid_mod_set_source1(&default_vel2filter_mod, FLUID_MOD_VELOCITY, /* Index=2 */
+ FLUID_MOD_GC /* CC=0 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_NEGATIVE /* D=1 */
+ );
+ fluid_mod_set_source2(&default_vel2filter_mod, FLUID_MOD_VELOCITY, /* Index=2 */
+ FLUID_MOD_GC /* CC=0 */
+ | FLUID_MOD_SWITCH /* type=3 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ // do not remove | FLUID_MOD_NEGATIVE /* D=1 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff */
+ fluid_mod_set_amount(&default_vel2filter_mod, -2400);
+
+
+
+ /* SF2.01 page 53 section 8.4.3: MIDI Channel pressure to Vibrato LFO pitch depth */
+ fluid_mod_set_source1(&default_at2viblfo_mod, FLUID_MOD_CHANNELPRESSURE, /* Index=13 */
+ FLUID_MOD_GC /* CC=0 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_source2(&default_at2viblfo_mod, 0,0); /* no second source */
+ fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch */
+ fluid_mod_set_amount(&default_at2viblfo_mod, 50);
+
+
+
+ /* SF2.01 page 53 section 8.4.4: Mod wheel (Controller 1) to Vibrato LFO pitch depth */
+ fluid_mod_set_source1(&default_mod2viblfo_mod, 1, /* Index=1 */
+ FLUID_MOD_CC /* CC=1 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_source2(&default_mod2viblfo_mod, 0,0); /* no second source */
+ fluid_mod_set_dest(&default_mod2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch */
+ fluid_mod_set_amount(&default_mod2viblfo_mod, 50);
+
+
+
+ /* SF2.01 page 55 section 8.4.5: MIDI continuous controller 7 to initial attenuation*/
+ fluid_mod_set_source1(&default_att_mod, 7, /* index=7 */
+ FLUID_MOD_CC /* CC=1 */
+ | FLUID_MOD_CONCAVE /* type=1 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_NEGATIVE /* D=1 */
+ );
+ fluid_mod_set_source2(&default_att_mod, 0, 0); /* No second source */
+ fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
+ fluid_mod_set_amount(&default_att_mod, 960.0); /* Amount: 960 */
+
+
+
+ /* SF2.01 page 55 section 8.4.6 MIDI continuous controller 10 to Pan Position */
+ fluid_mod_set_source1(&default_pan_mod, 10, /* index=10 */
+ FLUID_MOD_CC /* CC=1 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_BIPOLAR /* P=1 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_source2(&default_pan_mod, 0, 0); /* No second source */
+ fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */
+ /* Amount: 500. The SF specs $8.4.6, p. 55 syas: "Amount = 1000
+ tenths of a percent". The center value (64) corresponds to 50%,
+ so it follows that amount = 50% x 1000/% = 500. */
+ fluid_mod_set_amount(&default_pan_mod, 500.0);
+
+
+ /* SF2.01 page 55 section 8.4.7: MIDI continuous controller 11 to initial attenuation*/
+ fluid_mod_set_source1(&default_expr_mod, 11, /* index=11 */
+ FLUID_MOD_CC /* CC=1 */
+ | FLUID_MOD_CONCAVE /* type=1 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_NEGATIVE /* D=1 */
+ );
+ fluid_mod_set_source2(&default_expr_mod, 0, 0); /* No second source */
+ fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
+ fluid_mod_set_amount(&default_expr_mod, 960.0); /* Amount: 960 */
+
+
+
+ /* SF2.01 page 55 section 8.4.8: MIDI continuous controller 91 to Reverb send */
+ fluid_mod_set_source1(&default_reverb_mod, 91, /* index=91 */
+ FLUID_MOD_CC /* CC=1 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_source2(&default_reverb_mod, 0, 0); /* No second source */
+ fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */
+ fluid_mod_set_amount(&default_reverb_mod, 200); /* Amount: 200 ('tenths of a percent') */
+
+
+
+ /* SF2.01 page 55 section 8.4.9: MIDI continuous controller 93 to Chorus send */
+ fluid_mod_set_source1(&default_chorus_mod, 93, /* index=93 */
+ FLUID_MOD_CC /* CC=1 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_source2(&default_chorus_mod, 0, 0); /* No second source */
+ fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */
+ fluid_mod_set_amount(&default_chorus_mod, 200); /* Amount: 200 ('tenths of a percent') */
+
+
+
+ /* SF2.01 page 57 section 8.4.10 MIDI Pitch Wheel to Initial Pitch ... */
+ fluid_mod_set_source1(&default_pitch_bend_mod, FLUID_MOD_PITCHWHEEL, /* Index=14 */
+ FLUID_MOD_GC /* CC =0 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_BIPOLAR /* P=1 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_source2(&default_pitch_bend_mod, FLUID_MOD_PITCHWHEELSENS, /* Index = 16 */
+ FLUID_MOD_GC /* CC=0 */
+ | FLUID_MOD_LINEAR /* type=0 */
+ | FLUID_MOD_UNIPOLAR /* P=0 */
+ | FLUID_MOD_POSITIVE /* D=0 */
+ );
+ fluid_mod_set_dest(&default_pitch_bend_mod, GEN_PITCH); /* Destination: Initial pitch */
+ fluid_mod_set_amount(&default_pitch_bend_mod, 12700.0); /* Amount: 12700 cents */
+}
+
+static FLUID_INLINE unsigned int fluid_synth_get_ticks(fluid_synth_t* synth)
+{
+ if (synth->eventhandler->is_threadsafe)
+ return fluid_atomic_int_get(&synth->ticks_since_start);
+ else
+ return synth->ticks_since_start;
+}
+
+static FLUID_INLINE void fluid_synth_add_ticks(fluid_synth_t* synth, int val)
+{
+ if (synth->eventhandler->is_threadsafe)
+ fluid_atomic_int_add((int*) &synth->ticks_since_start, val);
+ else
+ synth->ticks_since_start += val;
+}
+
+
+/***************************************************************
+ * FLUID SAMPLE TIMERS
+ * Timers that use written audio data as timing reference
+ */
+struct _fluid_sample_timer_t
+{
+ fluid_sample_timer_t* next; /* Single linked list of timers */
+ unsigned long starttick;
+ fluid_timer_callback_t callback;
+ void* data;
+ int isfinished;
+};
+
+/*
+ * fluid_sample_timer_process - called when synth->ticks is updated
+ */
+static void fluid_sample_timer_process(fluid_synth_t* synth)
+{
+ fluid_sample_timer_t* st;
+ long msec;
+ int cont;
+ unsigned int ticks = fluid_synth_get_ticks(synth);
+
+ for (st=synth->sample_timers; st; st=st->next) {
+ if (st->isfinished) {
+ continue;
+ }
+
+ msec = (long) (1000.0*((double) (ticks - st->starttick))/synth->sample_rate);
+ cont = (*st->callback)(st->data, msec);
+ if (cont == 0) {
+ st->isfinished = 1;
+ }
+ }
+}
+
+fluid_sample_timer_t* new_fluid_sample_timer(fluid_synth_t* synth, fluid_timer_callback_t callback, void* data)
+{
+ fluid_sample_timer_t* result = FLUID_NEW(fluid_sample_timer_t);
+ if (result == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+ result->starttick = fluid_synth_get_ticks(synth);
+ result->isfinished = 0;
+ result->data = data;
+ result->callback = callback;
+ result->next = synth->sample_timers;
+ synth->sample_timers = result;
+ return result;
+}
+
+int delete_fluid_sample_timer(fluid_synth_t* synth, fluid_sample_timer_t* timer)
+{
+ fluid_sample_timer_t** ptr = &synth->sample_timers;
+ while (*ptr) {
+ if (*ptr == timer) {
+ *ptr = timer->next;
+ FLUID_FREE(timer);
+ return FLUID_OK;
+ }
+ ptr = &((*ptr)->next);
+ }
+ FLUID_LOG(FLUID_ERR,"delete_fluid_sample_timer failed, no timer found");
+ return FLUID_FAILED;
+}
+
+
+/***************************************************************
+ *
+ * FLUID SYNTH
+ */
+
+static FLUID_INLINE void
+fluid_synth_update_mixer(fluid_synth_t* synth, void* method, int intparam,
+ fluid_real_t realparam)
+{
+ fluid_return_if_fail(synth != NULL || synth->eventhandler != NULL);
+ fluid_return_if_fail(synth->eventhandler->mixer != NULL);
+ fluid_rvoice_eventhandler_push(synth->eventhandler, method,
+ synth->eventhandler->mixer,
+ intparam, realparam);
+}
+
+
+/**
+ * Create new FluidSynth instance.
+ * @param settings Configuration parameters to use (used directly).
+ * @return New FluidSynth instance or NULL on error
+ *
+ * NOTE: The settings parameter is used directly and should not be modified
+ * or freed independently.
+ */
+fluid_synth_t*
+new_fluid_synth(fluid_settings_t *settings)
+{
+ fluid_synth_t* synth;
+ fluid_sfloader_t* loader;
+ double gain;
+ int i, nbuf;
+
+ /* initialize all the conversion tables and other stuff */
+ if (fluid_synth_initialized == 0) {
+ fluid_synth_init();
+ }
+
+ /* allocate a new synthesizer object */
+ synth = FLUID_NEW(fluid_synth_t);
+ if (synth == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+ FLUID_MEMSET(synth, 0, sizeof(fluid_synth_t));
+
+ fluid_rec_mutex_init(synth->mutex);
+ fluid_settings_getint(settings, "synth.threadsafe-api", &synth->use_mutex);
+ synth->public_api_count = 0;
+
+ synth->settings = settings;
+
+ fluid_settings_getint(settings, "synth.reverb.active", &synth->with_reverb);
+ fluid_settings_getint(settings, "synth.chorus.active", &synth->with_chorus);
+ fluid_settings_getint(settings, "synth.verbose", &synth->verbose);
+ fluid_settings_getint(settings, "synth.dump", &synth->dump);
+
+ fluid_settings_getint(settings, "synth.polyphony", &synth->polyphony);
+ fluid_settings_getnum(settings, "synth.sample-rate", &synth->sample_rate);
+ fluid_settings_getint(settings, "synth.midi-channels", &synth->midi_channels);
+ fluid_settings_getint(settings, "synth.audio-channels", &synth->audio_channels);
+ fluid_settings_getint(settings, "synth.audio-groups", &synth->audio_groups);
+ fluid_settings_getint(settings, "synth.effects-channels", &synth->effects_channels);
+ fluid_settings_getnum(settings, "synth.gain", &gain);
+ synth->gain = gain;
+ fluid_settings_getint(settings, "synth.device-id", &synth->device_id);
+ fluid_settings_getint(settings, "synth.cpu-cores", &synth->cores);
+
+ /* register the callbacks */
+ fluid_settings_register_num(settings, "synth.sample-rate",
+ 44100.0f, 8000.0f, 96000.0f, 0,
+ (fluid_num_update_t) fluid_synth_update_sample_rate, synth);
+ fluid_settings_register_num(settings, "synth.gain",
+ 0.2f, 0.0f, 10.0f, 0,
+ (fluid_num_update_t) fluid_synth_update_gain, synth);
+ fluid_settings_register_int(settings, "synth.polyphony",
+ synth->polyphony, 1, 65535, 0,
+ (fluid_int_update_t) fluid_synth_update_polyphony,
+ synth);
+ fluid_settings_register_int(settings, "synth.device-id",
+ synth->device_id, 126, 0, 0,
+ (fluid_int_update_t) fluid_synth_update_device_id, synth);
+
+ fluid_synth_register_overflow(settings,
+ (fluid_num_update_t) fluid_synth_update_overflow, synth);
+
+ /* do some basic sanity checking on the settings */
+
+ if (synth->midi_channels % 16 != 0) {
+ int n = synth->midi_channels / 16;
+ synth->midi_channels = (n + 1) * 16;
+ fluid_settings_setint(settings, "synth.midi-channels", synth->midi_channels);
+ FLUID_LOG(FLUID_WARN, "Requested number of MIDI channels is not a multiple of 16. "
+ "I'll increase the number of channels to the next multiple.");
+ }
+
+ if (synth->audio_channels < 1) {
+ FLUID_LOG(FLUID_WARN, "Requested number of audio channels is smaller than 1. "
+ "Changing this setting to 1.");
+ synth->audio_channels = 1;
+ } else if (synth->audio_channels > 128) {
+ FLUID_LOG(FLUID_WARN, "Requested number of audio channels is too big (%d). "
+ "Limiting this setting to 128.", synth->audio_channels);
+ synth->audio_channels = 128;
+ }
+
+ if (synth->audio_groups < 1) {
+ FLUID_LOG(FLUID_WARN, "Requested number of audio groups is smaller than 1. "
+ "Changing this setting to 1.");
+ synth->audio_groups = 1;
+ } else if (synth->audio_groups > 128) {
+ FLUID_LOG(FLUID_WARN, "Requested number of audio groups is too big (%d). "
+ "Limiting this setting to 128.", synth->audio_groups);
+ synth->audio_groups = 128;
+ }
+
+ if (synth->effects_channels < 2) {
+ FLUID_LOG(FLUID_WARN, "Invalid number of effects channels (%d)."
+ "Setting effects channels to 2.", synth->effects_channels);
+ synth->effects_channels = 2;
+ }
+
+
+ /* The number of buffers is determined by the higher number of nr
+ * groups / nr audio channels. If LADSPA is unused, they should be
+ * the same. */
+ nbuf = synth->audio_channels;
+ if (synth->audio_groups > nbuf) {
+ nbuf = synth->audio_groups;
+ }
+
+ /* as soon as the synth is created it starts playing. */
+ synth->state = FLUID_SYNTH_PLAYING;
+ synth->sfont_info = NULL;
+ synth->sfont_hash = new_fluid_hashtable (NULL, NULL);
+ synth->noteid = 0;
+ synth->ticks_since_start = 0;
+ synth->tuning = NULL;
+ fluid_private_init(synth->tuning_iter);
+
+ /* Allocate event queue for rvoice mixer */
+ fluid_settings_getint(settings, "synth.parallel-render", &i);
+ /* In an overflow situation, a new voice takes about 50 spaces in the queue! */
+ synth->eventhandler = new_fluid_rvoice_eventhandler(i, synth->polyphony*64,
+ synth->polyphony, nbuf, synth->effects_channels, synth->sample_rate);
+
+ if (synth->eventhandler == NULL)
+ goto error_recovery;
+
+#ifdef LADSPA
+ /* Create and initialize the Fx unit.*/
+ synth->LADSPA_FxUnit = new_fluid_LADSPA_FxUnit(synth);
+ fluid_rvoice_mixer_set_ladspa(synth->eventhandler->mixer, synth->LADSPA_FxUnit);
+#endif
+
+ /* allocate and add the default sfont loader */
+ loader = new_fluid_defsfloader(settings);
+
+ if (loader == NULL) {
+ FLUID_LOG(FLUID_WARN, "Failed to create the default SoundFont loader");
+ } else {
+ fluid_synth_add_sfloader(synth, loader);
+ }
+
+ /* allocate all channel objects */
+ synth->channel = FLUID_ARRAY(fluid_channel_t*, synth->midi_channels);
+ if (synth->channel == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ goto error_recovery;
+ }
+ for (i = 0; i < synth->midi_channels; i++) {
+ synth->channel[i] = new_fluid_channel(synth, i);
+ if (synth->channel[i] == NULL) {
+ goto error_recovery;
+ }
+ }
+
+ /* allocate all synthesis processes */
+ synth->nvoice = synth->polyphony;
+ synth->voice = FLUID_ARRAY(fluid_voice_t*, synth->nvoice);
+ if (synth->voice == NULL) {
+ goto error_recovery;
+ }
+ for (i = 0; i < synth->nvoice; i++) {
+ synth->voice[i] = new_fluid_voice(synth->sample_rate);
+ if (synth->voice[i] == NULL) {
+ goto error_recovery;
+ }
+ }
+
+ fluid_synth_set_sample_rate(synth, synth->sample_rate);
+
+ fluid_synth_update_overflow(synth, "", 0.0f);
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_polyphony,
+ synth->polyphony, 0.0f);
+ fluid_synth_set_reverb_on(synth, synth->with_reverb);
+ fluid_synth_set_chorus_on(synth, synth->with_chorus);
+
+ synth->cur = FLUID_BUFSIZE;
+ synth->curmax = 0;
+ synth->dither_index = 0;
+
+ synth->reverb_roomsize = FLUID_REVERB_DEFAULT_ROOMSIZE;
+ synth->reverb_damping = FLUID_REVERB_DEFAULT_DAMP;
+ synth->reverb_width = FLUID_REVERB_DEFAULT_WIDTH;
+ synth->reverb_level = FLUID_REVERB_DEFAULT_LEVEL;
+
+ fluid_rvoice_eventhandler_push5(synth->eventhandler,
+ fluid_rvoice_mixer_set_reverb_params,
+ synth->eventhandler->mixer,
+ FLUID_REVMODEL_SET_ALL, synth->reverb_roomsize,
+ synth->reverb_damping, synth->reverb_width,
+ synth->reverb_level, 0.0f);
+
+ /* Initialize multi-core variables if multiple cores enabled */
+ if (synth->cores > 1)
+ {
+ int prio_level = 0;
+ fluid_settings_getint (synth->settings, "audio.realtime-prio", &prio_level);
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_threads,
+ synth->cores-1, prio_level);
+ }
+
+ synth->bank_select = FLUID_BANK_STYLE_GS;
+ if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "gm") == 1)
+ synth->bank_select = FLUID_BANK_STYLE_GM;
+ else if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "gs") == 1)
+ synth->bank_select = FLUID_BANK_STYLE_GS;
+ else if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "xg") == 1)
+ synth->bank_select = FLUID_BANK_STYLE_XG;
+ else if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "mma") == 1)
+ synth->bank_select = FLUID_BANK_STYLE_MMA;
+
+ fluid_synth_process_event_queue(synth);
+
+ /* FIXME */
+ synth->start = fluid_curtime();
+
+ return synth;
+
+ error_recovery:
+ delete_fluid_synth(synth);
+ return NULL;
+}
+
+
+/**
+ * Delete a FluidSynth instance.
+ * @param synth FluidSynth instance to delete
+ * @return FLUID_OK
+ *
+ * NOTE: Other users of a synthesizer instance, such as audio and MIDI drivers,
+ * should be deleted prior to freeing the FluidSynth instance.
+ */
+int
+delete_fluid_synth(fluid_synth_t* synth)
+{
+ int i, k;
+ fluid_list_t *list;
+ fluid_sfont_info_t* sfont_info;
+// fluid_event_queue_t* queue;
+ fluid_sfloader_t* loader;
+
+ if (synth == NULL) {
+ return FLUID_OK;
+ }
+
+ fluid_profiling_print();
+
+ /* turn off all voices, needed to unload SoundFont data */
+ if (synth->voice != NULL) {
+ for (i = 0; i < synth->nvoice; i++) {
+ fluid_voice_t* voice = synth->voice[i];
+ if (!voice)
+ continue;
+ fluid_voice_unlock_rvoice(voice);
+ fluid_voice_overflow_rvoice_finished(voice);
+ if (fluid_voice_is_playing(voice))
+ fluid_voice_off(voice);
+ }
+ }
+
+ /* also unset all presets for clean SoundFont unload */
+ if (synth->channel != NULL)
+ for (i = 0; i < synth->midi_channels; i++)
+ if (synth->channel[i] != NULL)
+ fluid_channel_set_preset(synth->channel[i], NULL);
+
+ if (synth->eventhandler)
+ delete_fluid_rvoice_eventhandler(synth->eventhandler);
+
+ /* delete all the SoundFonts */
+ for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
+ sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
+ delete_fluid_sfont (sfont_info->sfont);
+ FLUID_FREE (sfont_info);
+ }
+
+ delete_fluid_list(synth->sfont_info);
+
+
+ /* Delete the SoundFont info hash */
+ if (synth->sfont_hash) delete_fluid_hashtable (synth->sfont_hash);
+
+
+ /* delete all the SoundFont loaders */
+
+ for (list = synth->loaders; list; list = fluid_list_next(list)) {
+ loader = (fluid_sfloader_t*) fluid_list_get(list);
+ fluid_sfloader_delete(loader);
+ }
+
+ delete_fluid_list(synth->loaders);
+
+
+ if (synth->channel != NULL) {
+ for (i = 0; i < synth->midi_channels; i++) {
+ if (synth->channel[i] != NULL) {
+ delete_fluid_channel(synth->channel[i]);
+ }
+ }
+ FLUID_FREE(synth->channel);
+ }
+
+ if (synth->voice != NULL) {
+ for (i = 0; i < synth->nvoice; i++) {
+ if (synth->voice[i] != NULL) {
+ delete_fluid_voice(synth->voice[i]);
+ }
+ }
+ FLUID_FREE(synth->voice);
+ }
+
+
+ /* free the tunings, if any */
+ if (synth->tuning != NULL) {
+ for (i = 0; i < 128; i++) {
+ if (synth->tuning[i] != NULL) {
+ for (k = 0; k < 128; k++) {
+ if (synth->tuning[i][k] != NULL) {
+ delete_fluid_tuning(synth->tuning[i][k]);
+ }
+ }
+ FLUID_FREE(synth->tuning[i]);
+ }
+ }
+ FLUID_FREE(synth->tuning);
+ }
+
+ fluid_private_free (synth->tuning_iter);
+
+#ifdef LADSPA
+ /* Release the LADSPA Fx unit */
+ fluid_LADSPA_shutdown(synth->LADSPA_FxUnit);
+ FLUID_FREE(synth->LADSPA_FxUnit);
+#endif
+
+ fluid_rec_mutex_destroy(synth->mutex);
+
+ FLUID_FREE(synth);
+
+ return FLUID_OK;
+}
+
+/**
+ * Get a textual representation of the last error
+ * @param synth FluidSynth instance
+ * @return Pointer to string of last error message. Valid until the same
+ * calling thread calls another FluidSynth function which fails. String is
+ * internal and should not be modified or freed.
+ */
+/* FIXME - The error messages are not thread-safe, yet. They are still stored
+ * in a global message buffer (see fluid_sys.c). */
+char*
+fluid_synth_error(fluid_synth_t* synth)
+{
+ return fluid_error();
+}
+
+/**
+ * Send a note-on event to a FluidSynth object.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param key MIDI note number (0-127)
+ * @param vel MIDI velocity (0-127, 0=noteoff)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_noteon(fluid_synth_t* synth, int chan, int key, int vel)
+{
+ int result;
+ fluid_return_val_if_fail (key >= 0 && key <= 127, FLUID_FAILED);
+ fluid_return_val_if_fail (vel >= 0 && vel <= 127, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ result = fluid_synth_noteon_LOCAL (synth, chan, key, vel);
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of fluid_synth_noteon */
+static int
+fluid_synth_noteon_LOCAL(fluid_synth_t* synth, int chan, int key, int vel)
+{
+ fluid_channel_t* channel;
+
+ /* notes with velocity zero go to noteoff */
+ if (vel == 0) return fluid_synth_noteoff_LOCAL(synth, chan, key);
+
+ channel = synth->channel[chan];
+
+ /* make sure this channel has a preset */
+ if (channel->preset == NULL) {
+ if (synth->verbose) {
+ FLUID_LOG(FLUID_INFO, "noteon\t%d\t%d\t%d\t%05d\t%.3f\t%.3f\t%.3f\t%d\t%s",
+ chan, key, vel, 0,
+ fluid_synth_get_ticks(synth) / 44100.0f,
+ (fluid_curtime() - synth->start) / 1000.0f,
+ 0.0f, 0, "channel has no preset");
+ }
+ return FLUID_FAILED;
+ }
+
+ /* If there is another voice process on the same channel and key,
+ advance it to the release phase. */
+ fluid_synth_release_voice_on_same_note_LOCAL(synth, chan, key);
+
+
+ return fluid_preset_noteon(channel->preset, synth, chan, key, vel);
+}
+
+/**
+ * Send a note-off event to a FluidSynth object.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param key MIDI note number (0-127)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise (may just mean that no
+ * voices matched the note off event)
+ */
+int
+fluid_synth_noteoff(fluid_synth_t* synth, int chan, int key)
+{
+ int result;
+ fluid_return_val_if_fail (key >= 0 && key <= 127, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ result = fluid_synth_noteoff_LOCAL (synth, chan, key);
+
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of fluid_synth_noteoff */
+static int
+fluid_synth_noteoff_LOCAL(fluid_synth_t* synth, int chan, int key)
+{
+ fluid_voice_t* voice;
+ int status = FLUID_FAILED;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+ if (_ON(voice) && (voice->chan == chan) && (voice->key == key)) {
+ if (synth->verbose) {
+ int used_voices = 0;
+ int k;
+ for (k = 0; k < synth->polyphony; k++) {
+ if (!_AVAILABLE(synth->voice[k])) {
+ used_voices++;
+ }
+ }
+ FLUID_LOG(FLUID_INFO, "noteoff\t%d\t%d\t%d\t%05d\t%.3f\t%d",
+ voice->chan, voice->key, 0, voice->id,
+ (fluid_curtime() - synth->start) / 1000.0f,
+ used_voices);
+ } /* if verbose */
+
+ fluid_voice_noteoff(voice);
+ status = FLUID_OK;
+ } /* if voice on */
+ } /* for all voices */
+ return status;
+}
+
+/* Damp voices on a channel (turn notes off), if they're sustained by
+ sustain pedal */
+static int
+fluid_synth_damp_voices_by_sustain_LOCAL(fluid_synth_t* synth, int chan)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if ((voice->chan == chan) && _SUSTAINED(voice))
+ fluid_voice_release(voice);
+ }
+
+ return FLUID_OK;
+}
+
+/* Damp voices on a channel (turn notes off), if they're sustained by
+ sostenuto pedal */
+static int
+fluid_synth_damp_voices_by_sostenuto_LOCAL(fluid_synth_t* synth, int chan)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if ((voice->chan == chan) && _HELD_BY_SOSTENUTO(voice))
+ fluid_voice_release(voice);
+ }
+
+ return FLUID_OK;
+}
+
+
+/**
+ * Send a MIDI controller event on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param num MIDI controller number (0-127)
+ * @param val MIDI controller value (0-127)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_cc(fluid_synth_t* synth, int chan, int num, int val)
+{
+ int result;
+ fluid_return_val_if_fail (num >= 0 && num <= 127, FLUID_FAILED);
+ fluid_return_val_if_fail (val >= 0 && val <= 127, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ if (synth->verbose)
+ FLUID_LOG(FLUID_INFO, "cc\t%d\t%d\t%d", chan, num, val);
+
+ fluid_channel_set_cc (synth->channel[chan], num, val);
+ result = fluid_synth_cc_LOCAL (synth, chan, num);
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of MIDI CC set function. */
+static int
+fluid_synth_cc_LOCAL (fluid_synth_t* synth, int channum, int num)
+{
+ fluid_channel_t* chan = synth->channel[channum];
+ int nrpn_select;
+ int value;
+
+ value = fluid_channel_get_cc (chan, num);
+
+ switch (num) {
+ case SUSTAIN_SWITCH:
+ /* Release voices if Sustain switch is released */
+ if (value < 64) /* Sustain is released */
+ fluid_synth_damp_voices_by_sustain_LOCAL (synth, channum);
+ break;
+
+ case SOSTENUTO_SWITCH:
+ /* Release voices if Sostetuno switch is released */
+ if (value < 64) /* Sostenuto is released */
+ fluid_synth_damp_voices_by_sostenuto_LOCAL(synth, channum);
+ else /* Sostenuto is depressed */
+ /* Update sostenuto order id when pedaling on Sostenuto */
+ chan->sostenuto_orderid = synth->noteid; /* future voice id value */
+ break;
+
+ case BANK_SELECT_MSB:
+ fluid_channel_set_bank_msb (chan, value & 0x7F);
+ break;
+ case BANK_SELECT_LSB:
+ fluid_channel_set_bank_lsb (chan, value & 0x7F);
+ break;
+ case ALL_NOTES_OFF:
+ fluid_synth_all_notes_off_LOCAL (synth, channum);
+ break;
+ case ALL_SOUND_OFF:
+ fluid_synth_all_sounds_off_LOCAL (synth, channum);
+ break;
+ case ALL_CTRL_OFF:
+ fluid_channel_init_ctrl (chan, 1);
+ fluid_synth_modulate_voices_all_LOCAL (synth, channum);
+ break;
+ case DATA_ENTRY_MSB:
+ {
+ int data = (value << 7) + fluid_channel_get_cc (chan, DATA_ENTRY_LSB);
+
+ if (chan->nrpn_active) /* NRPN is active? */
+ { /* SontFont 2.01 NRPN Message (Sect. 9.6, p. 74) */
+ if ((fluid_channel_get_cc (chan, NRPN_MSB) == 120)
+ && (fluid_channel_get_cc (chan, NRPN_LSB) < 100))
+ {
+ nrpn_select = chan->nrpn_select;
+
+ if (nrpn_select < GEN_LAST)
+ {
+ float val = fluid_gen_scale_nrpn (nrpn_select, data);
+ fluid_synth_set_gen_LOCAL (synth, channum, nrpn_select, val, FALSE);
+ }
+
+ chan->nrpn_select = 0; /* Reset to 0 */
+ }
+ }
+ else if (fluid_channel_get_cc (chan, RPN_MSB) == 0) /* RPN is active: MSB = 0? */
+ {
+ switch (fluid_channel_get_cc (chan, RPN_LSB))
+ {
+ case RPN_PITCH_BEND_RANGE: /* Set bend range in semitones */
+ fluid_channel_set_pitch_wheel_sensitivity (synth->channel[channum], value);
+ fluid_synth_update_pitch_wheel_sens_LOCAL (synth, channum); /* Update bend range */
+ /* FIXME - Handle LSB? (Fine bend range in cents) */
+ break;
+ case RPN_CHANNEL_FINE_TUNE: /* Fine tune is 14 bit over 1 semitone (+/- 50 cents, 8192 = center) */
+ fluid_synth_set_gen_LOCAL (synth, channum, GEN_FINETUNE,
+ (data - 8192) / 8192.0 * 50.0, FALSE);
+ break;
+ case RPN_CHANNEL_COARSE_TUNE: /* Coarse tune is 7 bit and in semitones (64 is center) */
+ fluid_synth_set_gen_LOCAL (synth, channum, GEN_COARSETUNE,
+ value - 64, FALSE);
+ break;
+ case RPN_TUNING_PROGRAM_CHANGE:
+ fluid_channel_set_tuning_prog (chan, value);
+ fluid_synth_activate_tuning (synth, channum,
+ fluid_channel_get_tuning_bank (chan),
+ value, TRUE);
+ break;
+ case RPN_TUNING_BANK_SELECT:
+ fluid_channel_set_tuning_bank (chan, value);
+ break;
+ case RPN_MODULATION_DEPTH_RANGE:
+ break;
+ }
+ }
+ break;
+ }
+ case NRPN_MSB:
+ fluid_channel_set_cc (chan, NRPN_LSB, 0);
+ chan->nrpn_select = 0;
+ chan->nrpn_active = 1;
+ break;
+ case NRPN_LSB:
+ /* SontFont 2.01 NRPN Message (Sect. 9.6, p. 74) */
+ if (fluid_channel_get_cc (chan, NRPN_MSB) == 120) {
+ if (value == 100) {
+ chan->nrpn_select += 100;
+ } else if (value == 101) {
+ chan->nrpn_select += 1000;
+ } else if (value == 102) {
+ chan->nrpn_select += 10000;
+ } else if (value < 100) {
+ chan->nrpn_select += value;
+ }
+ }
+
+ chan->nrpn_active = 1;
+ break;
+ case RPN_MSB:
+ case RPN_LSB:
+ chan->nrpn_active = 0;
+ break;
+ default:
+ return fluid_synth_modulate_voices_LOCAL (synth, channum, 1, num);
+ }
+
+ return FLUID_OK;
+}
+
+/**
+ * Get current MIDI controller value on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param num MIDI controller number (0-127)
+ * @param pval Location to store MIDI controller value (0-127)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_get_cc(fluid_synth_t* synth, int chan, int num, int* pval)
+{
+ fluid_return_val_if_fail (num >= 0 && num < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (pval != NULL, FLUID_FAILED);
+
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ *pval = fluid_channel_get_cc (synth->channel[chan], num);
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/*
+ * Handler for synth.device-id setting.
+ */
+static int
+fluid_synth_update_device_id (fluid_synth_t *synth, char *name, int value)
+{
+ fluid_synth_api_enter(synth);
+ synth->device_id = value;
+ fluid_synth_api_exit(synth);
+ return 0;
+}
+
+/**
+ * Process a MIDI SYSEX (system exclusive) message.
+ * @param synth FluidSynth instance
+ * @param data Buffer containing SYSEX data (not including 0xF0 and 0xF7)
+ * @param len Length of data in buffer
+ * @param response Buffer to store response to or NULL to ignore
+ * @param response_len IN/OUT parameter, in: size of response buffer, out:
+ * amount of data written to response buffer (if FLUID_FAILED is returned and
+ * this value is non-zero, it indicates the response buffer is too small)
+ * @param handled Optional location to store boolean value if message was
+ * recognized and handled or not (set to TRUE if it was handled)
+ * @param dryrun TRUE to just do a dry run but not actually execute the SYSEX
+ * command (useful for checking if a SYSEX message would be handled)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.0
+ */
+/* SYSEX format (0xF0 and 0xF7 not passed to this function):
+ * Non-realtime: 0xF0 0x7E <DeviceId> [BODY] 0xF7
+ * Realtime: 0xF0 0x7F <DeviceId> [BODY] 0xF7
+ * Tuning messages: 0xF0 0x7E/0x7F <DeviceId> 0x08 <sub ID2> [BODY] <ChkSum> 0xF7
+ */
+int
+fluid_synth_sysex(fluid_synth_t *synth, const char *data, int len,
+ char *response, int *response_len, int *handled, int dryrun)
+{
+ int avail_response = 0;
+
+ if (handled) *handled = FALSE;
+
+ if (response_len)
+ {
+ avail_response = *response_len;
+ *response_len = 0;
+ }
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (data != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (len > 0, FLUID_FAILED);
+ fluid_return_val_if_fail (!response || response_len, FLUID_FAILED);
+
+ if (len < 4) return FLUID_OK;
+
+ /* MIDI tuning SYSEX message? */
+ if ((data[0] == MIDI_SYSEX_UNIV_NON_REALTIME || data[0] == MIDI_SYSEX_UNIV_REALTIME)
+ && (data[1] == synth->device_id || data[1] == MIDI_SYSEX_DEVICE_ID_ALL)
+ && data[2] == MIDI_SYSEX_MIDI_TUNING_ID)
+ {
+ int result;
+ fluid_synth_api_enter(synth);
+ result = fluid_synth_sysex_midi_tuning (synth, data, len, response,
+ response_len, avail_response,
+ handled, dryrun);
+
+ FLUID_API_RETURN(result);
+ }
+ return FLUID_OK;
+}
+
+/* Handler for MIDI tuning SYSEX messages */
+static int
+fluid_synth_sysex_midi_tuning (fluid_synth_t *synth, const char *data, int len,
+ char *response, int *response_len, int avail_response,
+ int *handled, int dryrun)
+{
+ int realtime, msgid;
+ int bank = 0, prog, channels;
+ double tunedata[128];
+ int keys[128];
+ char name[17];
+ int note, frac, frac2;
+ uint8 chksum;
+ int i, count, index;
+ const char *dataptr;
+ char *resptr;;
+
+ realtime = data[0] == MIDI_SYSEX_UNIV_REALTIME;
+ msgid = data[3];
+
+ switch (msgid)
+ {
+ case MIDI_SYSEX_TUNING_BULK_DUMP_REQ:
+ case MIDI_SYSEX_TUNING_BULK_DUMP_REQ_BANK:
+ if (data[3] == MIDI_SYSEX_TUNING_BULK_DUMP_REQ)
+ {
+ if (len != 5 || data[4] & 0x80 || !response)
+ return FLUID_OK;
+
+ *response_len = 406;
+ prog = data[4];
+ }
+ else
+ {
+ if (len != 6 || data[4] & 0x80 || data[5] & 0x80 || !response)
+ return FLUID_OK;
+
+ *response_len = 407;
+ bank = data[4];
+ prog = data[5];
+ }
+
+ if (dryrun)
+ {
+ if (handled) *handled = TRUE;
+ return FLUID_OK;
+ }
+
+ if (avail_response < *response_len) return FLUID_FAILED;
+
+ /* Get tuning data, return if tuning not found */
+ if (fluid_synth_tuning_dump (synth, bank, prog, name, 17, tunedata) == FLUID_FAILED)
+ {
+ *response_len = 0;
+ return FLUID_OK;
+ }
+
+ resptr = response;
+
+ *resptr++ = MIDI_SYSEX_UNIV_NON_REALTIME;
+ *resptr++ = synth->device_id;
+ *resptr++ = MIDI_SYSEX_MIDI_TUNING_ID;
+ *resptr++ = MIDI_SYSEX_TUNING_BULK_DUMP;
+
+ if (msgid == MIDI_SYSEX_TUNING_BULK_DUMP_REQ_BANK)
+ *resptr++ = bank;
+
+ *resptr++ = prog;
+ FLUID_STRNCPY (resptr, name, 16);
+ resptr += 16;
+
+ for (i = 0; i < 128; i++)
+ {
+ note = tunedata[i] / 100.0;
+ fluid_clip (note, 0, 127);
+
+ frac = ((tunedata[i] - note * 100.0) * 16384.0 + 50.0) / 100.0;
+ fluid_clip (frac, 0, 16383);
+
+ *resptr++ = note;
+ *resptr++ = frac >> 7;
+ *resptr++ = frac & 0x7F;
+ }
+
+ if (msgid == MIDI_SYSEX_TUNING_BULK_DUMP_REQ)
+ { /* NOTE: Checksum is not as straight forward as the bank based messages */
+ chksum = MIDI_SYSEX_UNIV_NON_REALTIME ^ MIDI_SYSEX_MIDI_TUNING_ID
+ ^ MIDI_SYSEX_TUNING_BULK_DUMP ^ prog;
+
+ for (i = 21; i < 128 * 3 + 21; i++)
+ chksum ^= response[i];
+ }
+ else
+ {
+ for (i = 1, chksum = 0; i < 406; i++)
+ chksum ^= response[i];
+ }
+
+ *resptr++ = chksum & 0x7F;
+
+ if (handled) *handled = TRUE;
+ break;
+ case MIDI_SYSEX_TUNING_NOTE_TUNE:
+ case MIDI_SYSEX_TUNING_NOTE_TUNE_BANK:
+ dataptr = data + 4;
+
+ if (msgid == MIDI_SYSEX_TUNING_NOTE_TUNE)
+ {
+ if (len < 10 || data[4] & 0x80 || data[5] & 0x80 || len != data[5] * 4 + 6)
+ return FLUID_OK;
+ }
+ else
+ {
+ if (len < 11 || data[4] & 0x80 || data[5] & 0x80 || data[6] & 0x80
+ || len != data[5] * 4 + 7)
+ return FLUID_OK;
+
+ bank = *dataptr++;
+ }
+
+ if (dryrun)
+ {
+ if (handled) *handled = TRUE;
+ return FLUID_OK;
+ }
+
+ prog = *dataptr++;
+ count = *dataptr++;
+
+ for (i = 0, index = 0; i < count; i++)
+ {
+ note = *dataptr++;
+ if (note & 0x80) return FLUID_OK;
+ keys[index] = note;
+
+ note = *dataptr++;
+ frac = *dataptr++;
+ frac2 = *dataptr++;
+
+ if (note & 0x80 || frac & 0x80 || frac2 & 0x80)
+ return FLUID_OK;
+
+ frac = frac << 7 | frac2;
+
+ /* No change pitch value? Doesn't really make sense to send that, but.. */
+ if (note == 0x7F && frac == 16383) continue;
+
+ tunedata[index] = note * 100.0 + (frac * 100.0 / 16384.0);
+ index++;
+ }
+
+ if (index > 0)
+ {
+ if (fluid_synth_tune_notes (synth, bank, prog, index, keys, tunedata,
+ realtime) == FLUID_FAILED)
+ return FLUID_FAILED;
+ }
+
+ if (handled) *handled = TRUE;
+ break;
+ case MIDI_SYSEX_TUNING_OCTAVE_TUNE_1BYTE:
+ case MIDI_SYSEX_TUNING_OCTAVE_TUNE_2BYTE:
+ if ((msgid == MIDI_SYSEX_TUNING_OCTAVE_TUNE_1BYTE && len != 19)
+ || (msgid == MIDI_SYSEX_TUNING_OCTAVE_TUNE_2BYTE && len != 31))
+ return FLUID_OK;
+
+ if (data[4] & 0x80 || data[5] & 0x80 || data[6] & 0x80)
+ return FLUID_OK;
+
+ if (dryrun)
+ {
+ if (handled) *handled = TRUE;
+ return FLUID_OK;
+ }
+
+ channels = (data[4] & 0x03) << 14 | data[5] << 7 | data[6];
+
+ if (msgid == MIDI_SYSEX_TUNING_OCTAVE_TUNE_1BYTE)
+ {
+ for (i = 0; i < 12; i++)
+ {
+ frac = data[i + 7];
+ if (frac & 0x80) return FLUID_OK;
+ tunedata[i] = (int)frac - 64;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 12; i++)
+ {
+ frac = data[i * 2 + 7];
+ frac2 = data[i * 2 + 8];
+ if (frac & 0x80 || frac2 & 0x80) return FLUID_OK;
+ tunedata[i] = (((int)frac << 7 | (int)frac2) - 8192) * (200.0 / 16384.0);
+ }
+ }
+
+ if (fluid_synth_activate_octave_tuning (synth, 0, 0, "SYSEX",
+ tunedata, realtime) == FLUID_FAILED)
+ return FLUID_FAILED;
+
+ if (channels)
+ {
+ for (i = 0; i < 16; i++)
+ {
+ if (channels & (1 << i))
+ fluid_synth_activate_tuning (synth, i, 0, 0, realtime);
+ }
+ }
+
+ if (handled) *handled = TRUE;
+ break;
+ }
+
+ return FLUID_OK;
+}
+
+/**
+ * Turn off all notes on a MIDI channel (put them into release phase).
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1), (chan=-1 selects all channels)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.4
+ */
+int
+fluid_synth_all_notes_off(fluid_synth_t* synth, int chan)
+{
+ int result;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (chan >= -1, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+ if (chan >= synth->midi_channels)
+ result = FLUID_FAILED;
+ else
+ result = fluid_synth_all_notes_off_LOCAL (synth, chan);
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of all notes off, (chan=-1 selects all channels) */
+static int
+fluid_synth_all_notes_off_LOCAL(fluid_synth_t* synth, int chan)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if (_PLAYING(voice) && ((-1 == chan) || (chan == voice->chan)))
+ fluid_voice_noteoff(voice);
+ }
+ return FLUID_OK;
+}
+
+/**
+ * Immediately stop all notes on a MIDI channel (skips release phase).
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1), (chan=-1 selects all channels)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.4
+ */
+int
+fluid_synth_all_sounds_off(fluid_synth_t* synth, int chan)
+{
+ int result;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (chan >= -1, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+ if (chan >= synth->midi_channels)
+ result = FLUID_FAILED;
+ else
+ result = fluid_synth_all_sounds_off_LOCAL (synth, chan);
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of all sounds off, (chan=-1 selects all channels) */
+static int
+fluid_synth_all_sounds_off_LOCAL(fluid_synth_t* synth, int chan)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if (_PLAYING(voice) && ((-1 == chan) || (chan == voice->chan)))
+ fluid_voice_off(voice);
+ }
+ return FLUID_OK;
+}
+
+/**
+ * Reset reverb engine
+ * @param synth FluidSynth instance
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_reset_reverb(fluid_synth_t* synth)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_reverb, 0, 0.0f);
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Reset chorus engine
+ * @param synth FluidSynth instance
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_reset_chorus(fluid_synth_t* synth)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_chorus, 0, 0.0f);
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+
+/**
+ * Send MIDI system reset command (big red 'panic' button), turns off notes and
+ * resets controllers.
+ * @param synth FluidSynth instance
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_system_reset(fluid_synth_t* synth)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+ result = fluid_synth_system_reset_LOCAL (synth);
+ FLUID_API_RETURN(result);
+}
+
+/* Local variant of the system reset command */
+static int
+fluid_synth_system_reset_LOCAL(fluid_synth_t* synth)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if (_PLAYING(voice))
+ fluid_voice_off(voice);
+ }
+
+ for (i = 0; i < synth->midi_channels; i++)
+ fluid_channel_reset(synth->channel[i]);
+
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_fx, 0, 0.0f);
+
+ return FLUID_OK;
+}
+
+/**
+ * Update voices on a MIDI channel after a MIDI control change.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param is_cc Boolean value indicating if ctrl is a CC controller or not
+ * @param ctrl MIDI controller value
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+static int
+fluid_synth_modulate_voices_LOCAL(fluid_synth_t* synth, int chan, int is_cc, int ctrl)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if (voice->chan == chan)
+ fluid_voice_modulate(voice, is_cc, ctrl);
+ }
+ return FLUID_OK;
+}
+
+/**
+ * Update voices on a MIDI channel after all MIDI controllers have been changed.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+static int
+fluid_synth_modulate_voices_all_LOCAL(fluid_synth_t* synth, int chan)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if (voice->chan == chan)
+ fluid_voice_modulate_all(voice);
+ }
+ return FLUID_OK;
+}
+
+/**
+ * Set the MIDI channel pressure controller value.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param val MIDI channel pressure value (0-127)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_channel_pressure(fluid_synth_t* synth, int chan, int val)
+{
+ int result;
+ fluid_return_val_if_fail (val >= 0 && val <= 127, FLUID_FAILED);
+
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ if (synth->verbose)
+ FLUID_LOG(FLUID_INFO, "channelpressure\t%d\t%d", chan, val);
+
+ fluid_channel_set_channel_pressure (synth->channel[chan], val);
+
+ result = fluid_synth_update_channel_pressure_LOCAL (synth, chan);
+ FLUID_API_RETURN(result);
+}
+
+/* Updates channel pressure from within synthesis thread */
+static int
+fluid_synth_update_channel_pressure_LOCAL(fluid_synth_t* synth, int chan)
+{
+ return fluid_synth_modulate_voices_LOCAL (synth, chan, 0, FLUID_MOD_CHANNELPRESSURE);
+}
+
+/**
+ * Set the MIDI pitch bend controller value on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param val MIDI pitch bend value (0-16383 with 8192 being center)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_pitch_bend(fluid_synth_t* synth, int chan, int val)
+{
+ int result;
+ fluid_return_val_if_fail (val >= 0 && val <= 16383, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ if (synth->verbose)
+ FLUID_LOG(FLUID_INFO, "pitchb\t%d\t%d", chan, val);
+
+ fluid_channel_set_pitch_bend (synth->channel[chan], val);
+
+ result = fluid_synth_update_pitch_bend_LOCAL (synth, chan);
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of pitch bend */
+static int
+fluid_synth_update_pitch_bend_LOCAL(fluid_synth_t* synth, int chan)
+{
+ return fluid_synth_modulate_voices_LOCAL (synth, chan, 0, FLUID_MOD_PITCHWHEEL);
+}
+
+/**
+ * Get the MIDI pitch bend controller value on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param ppitch_bend Location to store MIDI pitch bend value (0-16383 with
+ * 8192 being center)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_get_pitch_bend(fluid_synth_t* synth, int chan, int* ppitch_bend)
+{
+ fluid_return_val_if_fail (ppitch_bend != NULL, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ *ppitch_bend = fluid_channel_get_pitch_bend (synth->channel[chan]);
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Set MIDI pitch wheel sensitivity on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param val Pitch wheel sensitivity value in semitones
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_pitch_wheel_sens(fluid_synth_t* synth, int chan, int val)
+{
+ int result;
+ fluid_return_val_if_fail (val >= 0 && val <= 72, FLUID_FAILED); /* 6 octaves!? Better than no limit.. */
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ if (synth->verbose)
+ FLUID_LOG(FLUID_INFO, "pitchsens\t%d\t%d", chan, val);
+
+ fluid_channel_set_pitch_wheel_sensitivity (synth->channel[chan], val);
+
+ result = fluid_synth_update_pitch_wheel_sens_LOCAL (synth, chan);
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of set pitch wheel sensitivity */
+static int
+fluid_synth_update_pitch_wheel_sens_LOCAL(fluid_synth_t* synth, int chan)
+{
+ return fluid_synth_modulate_voices_LOCAL (synth, chan, 0, FLUID_MOD_PITCHWHEELSENS);
+}
+
+/**
+ * Get MIDI pitch wheel sensitivity on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param pval Location to store pitch wheel sensitivity value in semitones
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since Sometime AFTER v1.0 API freeze.
+ */
+int
+fluid_synth_get_pitch_wheel_sens(fluid_synth_t* synth, int chan, int* pval)
+{
+ fluid_return_val_if_fail (pval != NULL, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ *pval = fluid_channel_get_pitch_wheel_sensitivity (synth->channel[chan]);
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Assign a preset to a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param preset Preset to assign to channel or NULL to clear (ownership is taken over)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+static int
+fluid_synth_set_preset (fluid_synth_t *synth, int chan, fluid_preset_t *preset)
+{
+ fluid_channel_t *channel;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (chan >= 0 && chan < synth->midi_channels, FLUID_FAILED);
+
+ channel = synth->channel[chan];
+
+ return fluid_channel_set_preset (channel, preset);
+}
+
+/* Get a preset by SoundFont, bank and program numbers.
+ * Returns preset pointer or NULL.
+ *
+ * NOTE: The returned preset has been allocated, caller owns it and should
+ * free it when finished using it.
+ */
+static fluid_preset_t*
+fluid_synth_get_preset(fluid_synth_t* synth, unsigned int sfontnum,
+ unsigned int banknum, unsigned int prognum)
+{
+ fluid_preset_t *preset = NULL;
+ fluid_sfont_info_t *sfont_info;
+ fluid_list_t *list;
+
+ /* 128 indicates an "unset" operation" */
+ if (prognum == FLUID_UNSET_PROGRAM) return NULL;
+
+ for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
+ sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
+
+ if (fluid_sfont_get_id (sfont_info->sfont) == sfontnum)
+ {
+ preset = fluid_sfont_get_preset (sfont_info->sfont,
+ banknum - sfont_info->bankofs, prognum);
+ if (preset) sfont_info->refcount++; /* Add reference to SoundFont */
+ break;
+ }
+ }
+
+ return preset;
+}
+
+/* Get a preset by SoundFont name, bank and program.
+ * Returns preset pointer or NULL.
+ *
+ * NOTE: The returned preset has been allocated, caller owns it and should
+ * free it when finished using it.
+ */
+static fluid_preset_t*
+fluid_synth_get_preset_by_sfont_name(fluid_synth_t* synth, const char *sfontname,
+ unsigned int banknum, unsigned int prognum)
+{
+ fluid_preset_t *preset = NULL;
+ fluid_sfont_info_t *sfont_info;
+ fluid_list_t *list;
+
+ for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
+ sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
+
+ if (FLUID_STRCMP (fluid_sfont_get_name (sfont_info->sfont), sfontname) == 0)
+ {
+ preset = fluid_sfont_get_preset (sfont_info->sfont,
+ banknum - sfont_info->bankofs, prognum);
+ if (preset) sfont_info->refcount++; /* Add reference to SoundFont */
+ break;
+ }
+ }
+
+ return preset;
+}
+
+/* Find a preset by bank and program numbers.
+ * Returns preset pointer or NULL.
+ *
+ * NOTE: The returned preset has been allocated, caller owns it and should
+ * free it when finished using it. */
+fluid_preset_t*
+fluid_synth_find_preset(fluid_synth_t* synth, unsigned int banknum,
+ unsigned int prognum)
+{
+ fluid_preset_t *preset = NULL;
+ fluid_sfont_info_t *sfont_info;
+ fluid_list_t *list;
+
+ for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
+ sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
+
+ preset = fluid_sfont_get_preset (sfont_info->sfont,
+ banknum - sfont_info->bankofs, prognum);
+ if (preset)
+ {
+ sfont_info->refcount++; /* Add reference to SoundFont */
+ break;
+ }
+ }
+
+ return preset;
+}
+
+/**
+ * Send a program change event on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param prognum MIDI program number (0-127)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+/* FIXME - Currently not real-time safe, due to preset allocation and mutex lock,
+ * and may be called from within synthesis context. */
+
+/* As of 1.1.1 prognum can be set to 128 to unset the preset. Not documented
+ * since fluid_synth_unset_program() should be used instead. */
+int
+fluid_synth_program_change(fluid_synth_t* synth, int chan, int prognum)
+{
+ fluid_preset_t* preset = NULL;
+ fluid_channel_t* channel;
+ int subst_bank, subst_prog, banknum = 0, result;
+
+ fluid_return_val_if_fail (prognum >= 0 && prognum <= 128, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ channel = synth->channel[chan];
+ if (channel->channel_type == CHANNEL_TYPE_DRUM)
+ banknum = DRUM_INST_BANK;
+ else
+ fluid_channel_get_sfont_bank_prog(channel, NULL, &banknum, NULL);
+
+ if (synth->verbose)
+ FLUID_LOG(FLUID_INFO, "prog\t%d\t%d\t%d", chan, banknum, prognum);
+
+ /* I think this is a hack for MIDI files that do bank changes in GM mode.
+ * Proper way to handle this would probably be to ignore bank changes when in
+ * GM mode. - JG
+ * This is now possible by setting synth.midi-bank-select=gm, but let the hack
+ * stay for the time being. - DH
+ */
+ if (prognum != FLUID_UNSET_PROGRAM)
+ {
+ subst_bank = banknum;
+ subst_prog = prognum;
+
+ preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
+
+ /* Fallback to another preset if not found */
+ if (!preset) {
+ /* Percussion: Fallback to preset 0 in percussion bank */
+ if (subst_bank == DRUM_INST_BANK) {
+ subst_prog = 0;
+ preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
+ }
+ /* Melodic instrument */
+ else {
+ /* Fallback first to bank 0:prognum */
+ subst_bank = 0;
+ preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
+
+ /* Fallback to first preset in bank 0 (usually piano...) */
+ if (!preset)
+ {
+ subst_prog = 0;
+ preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
+ }
+ }
+
+ if (preset)
+ FLUID_LOG(FLUID_WARN, "Instrument not found on channel %d [bank=%d prog=%d], substituted [bank=%d prog=%d]",
+ chan, banknum, prognum, subst_bank, subst_prog);
+ else
+ FLUID_LOG(FLUID_WARN, "No preset found on channel %d [bank=%d prog=%d]",
+ chan, banknum, prognum);
+ }
+ }
+
+ /* Assign the SoundFont ID and program number to the channel */
+ fluid_channel_set_sfont_bank_prog (channel, preset ? fluid_sfont_get_id (preset->sfont) : 0,
+ -1, prognum);
+ result = fluid_synth_set_preset (synth, chan, preset);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Set instrument bank number on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param bank MIDI bank number
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_bank_select(fluid_synth_t* synth, int chan, unsigned int bank)
+{
+ fluid_return_val_if_fail (bank <= 16383, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ fluid_channel_set_sfont_bank_prog (synth->channel[chan], -1, bank, -1);
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Set SoundFont ID on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param sfont_id ID of a loaded SoundFont
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_sfont_select(fluid_synth_t* synth, int chan, unsigned int sfont_id)
+{
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ fluid_channel_set_sfont_bank_prog(synth->channel[chan], sfont_id, -1, -1);
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Set the preset of a MIDI channel to an unassigned state.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise
+ * @since 1.1.1
+ *
+ * Note: Channel retains its SoundFont ID and bank numbers, while the program
+ * number is set to an "unset" state. MIDI program changes may re-assign a
+ * preset if one matches.
+ */
+int
+fluid_synth_unset_program (fluid_synth_t *synth, int chan)
+{
+ int result;
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ result = fluid_synth_program_change (synth, chan, FLUID_UNSET_PROGRAM);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get current SoundFont ID, bank number and program number for a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param sfont_id Location to store SoundFont ID
+ * @param bank_num Location to store MIDI bank number
+ * @param preset_num Location to store MIDI program number
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_get_program(fluid_synth_t* synth, int chan, unsigned int* sfont_id,
+ unsigned int* bank_num, unsigned int* preset_num)
+{
+ fluid_channel_t* channel;
+
+ fluid_return_val_if_fail (sfont_id != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (bank_num != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (preset_num != NULL, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ channel = synth->channel[chan];
+ fluid_channel_get_sfont_bank_prog(channel, (int *)sfont_id, (int *)bank_num,
+ (int *)preset_num);
+
+ /* 128 indicates that the preset is unset. Set to 0 to be backwards compatible. */
+ if (*preset_num == FLUID_UNSET_PROGRAM) *preset_num = 0;
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Select an instrument on a MIDI channel by SoundFont ID, bank and program numbers.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param sfont_id ID of a loaded SoundFont
+ * @param bank_num MIDI bank number
+ * @param preset_num MIDI program number
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_program_select(fluid_synth_t* synth, int chan, unsigned int sfont_id,
+ unsigned int bank_num, unsigned int preset_num)
+{
+ fluid_preset_t* preset = NULL;
+ fluid_channel_t* channel;
+ int result;
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ channel = synth->channel[chan];
+
+ /* ++ Allocate preset */
+ preset = fluid_synth_get_preset (synth, sfont_id, bank_num, preset_num);
+
+ if (preset == NULL) {
+ FLUID_LOG(FLUID_ERR,
+ "There is no preset with bank number %d and preset number %d in SoundFont %d",
+ bank_num, preset_num, sfont_id);
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ /* Assign the new SoundFont ID, bank and program number to the channel */
+ fluid_channel_set_sfont_bank_prog (channel, sfont_id, bank_num, preset_num);
+ result = fluid_synth_set_preset (synth, chan, preset);
+
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Select an instrument on a MIDI channel by SoundFont name, bank and program numbers.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param sfont_name Name of a loaded SoundFont
+ * @param bank_num MIDI bank number
+ * @param preset_num MIDI program number
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.0
+ */
+int
+fluid_synth_program_select_by_sfont_name (fluid_synth_t* synth, int chan,
+ const char *sfont_name, unsigned int bank_num,
+ unsigned int preset_num)
+{
+ fluid_preset_t* preset = NULL;
+ fluid_channel_t* channel;
+ int result;
+ fluid_return_val_if_fail (sfont_name != NULL, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ channel = synth->channel[chan];
+
+ /* ++ Allocate preset */
+ preset = fluid_synth_get_preset_by_sfont_name (synth, sfont_name, bank_num,
+ preset_num);
+ if (preset == NULL) {
+ FLUID_LOG(FLUID_ERR,
+ "There is no preset with bank number %d and preset number %d in SoundFont %s",
+ bank_num, preset_num, sfont_name);
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ /* Assign the new SoundFont ID, bank and program number to the channel */
+ fluid_channel_set_sfont_bank_prog (channel, fluid_sfont_get_id (preset->sfont),
+ bank_num, preset_num);
+ result = fluid_synth_set_preset (synth, chan, preset);
+ FLUID_API_RETURN(result);
+}
+
+/*
+ * This function assures that every MIDI channel has a valid preset
+ * (NULL is okay). This function is called after a SoundFont is
+ * unloaded or reloaded.
+ */
+static void
+fluid_synth_update_presets(fluid_synth_t* synth)
+{
+ fluid_channel_t *channel;
+ fluid_preset_t *preset;
+ int sfont, bank, prog;
+ int chan;
+
+ for (chan = 0; chan < synth->midi_channels; chan++) {
+ channel = synth->channel[chan];
+ fluid_channel_get_sfont_bank_prog (channel, &sfont, &bank, &prog);
+ preset = fluid_synth_get_preset (synth, sfont, bank, prog);
+ fluid_synth_set_preset (synth, chan, preset);
+ }
+}
+
+/* Handler for synth.gain setting. */
+static int
+fluid_synth_update_sample_rate(fluid_synth_t* synth, char* name, double value)
+{
+ fluid_synth_set_sample_rate(synth, (float) value);
+ return 0;
+}
+
+/**
+ * Set sample rate of the synth.
+ * NOTE: This function is currently experimental and should only be
+ * used when no voices or notes are active, and before any rendering calls.
+ * @param synth FluidSynth instance
+ * @param sample_rate New sample rate (Hz)
+ * @since 1.1.2
+ */
+void
+fluid_synth_set_sample_rate(fluid_synth_t* synth, float sample_rate)
+{
+ int i;
+ fluid_return_if_fail (synth != NULL);
+ fluid_synth_api_enter(synth);
+ fluid_clip (sample_rate, 8000.0f, 96000.0f);
+ synth->sample_rate = sample_rate;
+
+ fluid_settings_getint(synth->settings, "synth.min-note-length", &i);
+ synth->min_note_length_ticks = (unsigned int) (i*synth->sample_rate/1000.0f);
+
+ for (i=0; i < synth->polyphony; i++)
+ fluid_voice_set_output_rate(synth->voice[i], sample_rate);
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_samplerate,
+ 0, sample_rate);
+ fluid_synth_api_exit(synth);
+}
+
+
+/* Handler for synth.gain setting. */
+static int
+fluid_synth_update_gain(fluid_synth_t* synth, char* name, double value)
+{
+ fluid_synth_set_gain(synth, (float) value);
+ return 0;
+}
+
+/**
+ * Set synth output gain value.
+ * @param synth FluidSynth instance
+ * @param gain Gain value (function clamps value to the range 0.0 to 10.0)
+ */
+void
+fluid_synth_set_gain(fluid_synth_t* synth, float gain)
+{
+ fluid_return_if_fail (synth != NULL);
+ fluid_synth_api_enter(synth);
+
+ fluid_clip (gain, 0.0f, 10.0f);
+
+ synth->gain = gain;
+ fluid_synth_update_gain_LOCAL (synth);
+ fluid_synth_api_exit(synth);
+}
+
+/* Called by synthesis thread to update the gain in all voices */
+static void
+fluid_synth_update_gain_LOCAL(fluid_synth_t* synth)
+{
+ fluid_voice_t *voice;
+ float gain;
+ int i;
+
+ gain = synth->gain;
+
+ for (i = 0; i < synth->polyphony; i++)
+ {
+ voice = synth->voice[i];
+ if (_PLAYING (voice)) fluid_voice_set_gain (voice, gain);
+ }
+}
+
+/**
+ * Get synth output gain value.
+ * @param synth FluidSynth instance
+ * @return Synth gain value (0.0 to 10.0)
+ */
+float
+fluid_synth_get_gain(fluid_synth_t* synth)
+{
+ float result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = synth->gain;
+ FLUID_API_RETURN(result);
+}
+
+/*
+ * Handler for synth.polyphony setting.
+ */
+static int
+fluid_synth_update_polyphony(fluid_synth_t* synth, char* name, int value)
+{
+ fluid_synth_set_polyphony(synth, value);
+ return 0;
+}
+
+/**
+ * Set synthesizer polyphony (max number of voices).
+ * @param synth FluidSynth instance
+ * @param polyphony Polyphony to assign
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.0.6
+ */
+int
+fluid_synth_set_polyphony(fluid_synth_t* synth, int polyphony)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (polyphony >= 1 && polyphony <= 65535, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_synth_update_polyphony_LOCAL(synth, polyphony);
+
+ FLUID_API_RETURN(result);
+}
+
+/* Called by synthesis thread to update the polyphony value */
+static int
+fluid_synth_update_polyphony_LOCAL(fluid_synth_t* synth, int new_polyphony)
+{
+ fluid_voice_t *voice;
+ int i;
+
+ if (new_polyphony > synth->nvoice) {
+ /* Create more voices */
+ fluid_voice_t** new_voices = FLUID_REALLOC(synth->voice,
+ sizeof(fluid_voice_t*) * new_polyphony);
+ if (new_voices == NULL)
+ return FLUID_FAILED;
+ synth->voice = new_voices;
+ for (i = synth->nvoice; i < new_polyphony; i++) {
+ synth->voice[i] = new_fluid_voice(synth->sample_rate);
+ if (synth->voice[i] == NULL)
+ return FLUID_FAILED;
+ }
+ synth->nvoice = new_polyphony;
+ }
+
+ synth->polyphony = new_polyphony;
+ /* turn off any voices above the new limit */
+ for (i = synth->polyphony; i < synth->nvoice; i++)
+ {
+ voice = synth->voice[i];
+ if (_PLAYING (voice)) fluid_voice_off (voice);
+ }
+
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_polyphony,
+ synth->polyphony, 0.0f);
+
+ return FLUID_OK;
+}
+
+/**
+ * Get current synthesizer polyphony (max number of voices).
+ * @param synth FluidSynth instance
+ * @return Synth polyphony value.
+ * @since 1.0.6
+ */
+int
+fluid_synth_get_polyphony(fluid_synth_t* synth)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ result = synth->polyphony;
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get current number of active voices.
+ * @param synth FluidSynth instance
+ * @return Number of currently active voices.
+ * @since 1.1.0
+ *
+ * Note: To generate accurate continuous statistics of the voice count, caller
+ * should ensure this function is called synchronously with the audio synthesis
+ * process. This can be done in the new_fluid_audio_driver2() audio callback
+ * function for example.
+ */
+int
+fluid_synth_get_active_voice_count(fluid_synth_t* synth)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ result = synth->active_voice_count;
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get the internal synthesis buffer size value.
+ * @param synth FluidSynth instance
+ * @return Internal buffer size in audio frames.
+ *
+ * Audio is synthesized this number of frames at a time. Defaults to 64 frames.
+ */
+int
+fluid_synth_get_internal_bufsize(fluid_synth_t* synth)
+{
+ return FLUID_BUFSIZE;
+}
+
+/**
+ * Resend a bank select and a program change for every channel.
+ * @param synth FluidSynth instance
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * This function is called mainly after a SoundFont has been loaded,
+ * unloaded or reloaded.
+ */
+int
+fluid_synth_program_reset(fluid_synth_t* synth)
+{
+ int i, prog;
+ fluid_synth_api_enter(synth);
+ /* try to set the correct presets */
+ for (i = 0; i < synth->midi_channels; i++){
+ fluid_channel_get_sfont_bank_prog (synth->channel[i], NULL, NULL, &prog);
+ fluid_synth_program_change(synth, i, prog);
+ }
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Synthesize a block of floating point audio to audio buffers.
+ * @param synth FluidSynth instance
+ * @param len Count of audio frames to synthesize
+ * @param left Array of floats to store left channel of audio (len in size)
+ * @param right Array of floats to store right channel of audio (len in size)
+ * @param fx_left Not currently used
+ * @param fx_right Not currently used
+ * @return FLUID_OK on success, FLUID_FAIL otherwise
+ *
+ * NOTE: Should only be called from synthesis thread.
+ */
+int
+fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
+ float** left, float** right,
+ float** fx_left, float** fx_right)
+{
+ fluid_real_t** left_in;
+ fluid_real_t** right_in;
+ double time = fluid_utime();
+ int i, num, available, count;
+#ifdef WITH_FLOAT
+ int bytes;
+#endif
+ float cpu_load;
+
+ if (!synth->eventhandler->is_threadsafe)
+ fluid_synth_api_enter(synth);
+
+ /* First, take what's still available in the buffer */
+ count = 0;
+ num = synth->cur;
+ if (synth->cur < FLUID_BUFSIZE) {
+ available = FLUID_BUFSIZE - synth->cur;
+ fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
+
+ num = (available > len)? len : available;
+#ifdef WITH_FLOAT
+ bytes = num * sizeof(float);
+#endif
+
+ for (i = 0; i < synth->audio_channels; i++) {
+#ifdef WITH_FLOAT
+ FLUID_MEMCPY(left[i], left_in[i] + synth->cur, bytes);
+ FLUID_MEMCPY(right[i], right_in[i] + synth->cur, bytes);
+#else //WITH_FLOAT
+ int j;
+ for (j = 0; j < num; j++) {
+ left[i][j] = (float) left_in[i][j + synth->cur];
+ right[i][j] = (float) right_in[i][j + synth->cur];
+ }
+#endif //WITH_FLOAT
+ }
+ count += num;
+ num += synth->cur; /* if we're now done, num becomes the new synth->cur below */
+ }
+
+ /* Then, run one_block() and copy till we have 'len' samples */
+ while (count < len) {
+ fluid_rvoice_mixer_set_mix_fx(synth->eventhandler->mixer, 0);
+ fluid_synth_render_blocks(synth, 1); // TODO:
+ fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
+
+ num = (FLUID_BUFSIZE > len - count)? len - count : FLUID_BUFSIZE;
+#ifdef WITH_FLOAT
+ bytes = num * sizeof(float);
+#endif
+
+ for (i = 0; i < synth->audio_channels; i++) {
+#ifdef WITH_FLOAT
+ FLUID_MEMCPY(left[i] + count, left_in[i], bytes);
+ FLUID_MEMCPY(right[i] + count, right_in[i], bytes);
+#else //WITH_FLOAT
+ int j;
+ for (j = 0; j < num; j++) {
+ left[i][j + count] = (float) left_in[i][j];
+ right[i][j + count] = (float) right_in[i][j];
+ }
+#endif //WITH_FLOAT
+ }
+
+ count += num;
+ }
+
+ synth->cur = num;
+
+ time = fluid_utime() - time;
+ cpu_load = 0.5 * (synth->cpu_load + time * synth->sample_rate / len / 10000.0);
+ fluid_atomic_float_set (&synth->cpu_load, cpu_load);
+
+ if (!synth->eventhandler->is_threadsafe)
+ fluid_synth_api_exit(synth);
+
+ return FLUID_OK;
+}
+
+/**
+ * Synthesize floating point audio to audio buffers.
+ * @param synth FluidSynth instance
+ * @param len Count of audio frames to synthesize
+ * @param nin Ignored
+ * @param in Ignored
+ * @param nout Count of arrays in 'out'
+ * @param out Array of arrays to store audio to
+ * @return FLUID_OK on success, FLUID_FAIL otherwise
+ *
+ * This function implements the default interface defined in fluidsynth/audio.h.
+ * NOTE: Should only be called from synthesis thread.
+ */
+/*
+ * FIXME: Currently if nout != 2 memory allocation will occur!
+ */
+int
+fluid_synth_process(fluid_synth_t* synth, int len, int nin, float** in,
+ int nout, float** out)
+{
+ if (nout==2) {
+ return fluid_synth_write_float(synth, len, out[0], 0, 1, out[1], 0, 1);
+ }
+ else {
+ float **left, **right;
+ int i;
+ left = FLUID_ARRAY(float*, nout/2);
+ right = FLUID_ARRAY(float*, nout/2);
+ for(i=0; i<nout/2; i++) {
+ left[i] = out[2*i];
+ right[i] = out[2*i+1];
+ }
+ fluid_synth_nwrite_float(synth, len, left, right, NULL, NULL);
+ FLUID_FREE(left);
+ FLUID_FREE(right);
+ return FLUID_OK;
+ }
+}
+
+/**
+ * Synthesize a block of floating point audio samples to audio buffers.
+ * @param synth FluidSynth instance
+ * @param len Count of audio frames to synthesize
+ * @param lout Array of floats to store left channel of audio
+ * @param loff Offset index in 'lout' for first sample
+ * @param lincr Increment between samples stored to 'lout'
+ * @param rout Array of floats to store right channel of audio
+ * @param roff Offset index in 'rout' for first sample
+ * @param rincr Increment between samples stored to 'rout'
+ * @return FLUID_OK on success, FLUID_FAIL otherwise
+ *
+ * Useful for storing interleaved stereo (lout = rout, loff = 0, roff = 1,
+ * lincr = 2, rincr = 2).
+ *
+ * NOTE: Should only be called from synthesis thread.
+ */
+int
+fluid_synth_write_float(fluid_synth_t* synth, int len,
+ void* lout, int loff, int lincr,
+ void* rout, int roff, int rincr)
+{
+ int i, j, k, l;
+ float* left_out = (float*) lout;
+ float* right_out = (float*) rout;
+ fluid_real_t** left_in;
+ fluid_real_t** right_in;
+ double time = fluid_utime();
+ float cpu_load;
+
+ fluid_profile_ref_var (prof_ref);
+ if (!synth->eventhandler->is_threadsafe)
+ fluid_synth_api_enter(synth);
+
+ fluid_rvoice_mixer_set_mix_fx(synth->eventhandler->mixer, 1);
+ l = synth->cur;
+ fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
+
+ for (i = 0, j = loff, k = roff; i < len; i++, l++, j += lincr, k += rincr) {
+ /* fill up the buffers as needed */
+ if (l >= synth->curmax) {
+ int blocksleft = (len-i+FLUID_BUFSIZE-1) / FLUID_BUFSIZE;
+ synth->curmax = FLUID_BUFSIZE * fluid_synth_render_blocks(synth, blocksleft);
+ fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
+
+ l = 0;
+ }
+
+ left_out[j] = (float) left_in[0][l];
+ right_out[k] = (float) right_in[0][l];
+ }
+
+ synth->cur = l;
+
+ time = fluid_utime() - time;
+ cpu_load = 0.5 * (synth->cpu_load + time * synth->sample_rate / len / 10000.0);
+ fluid_atomic_float_set (&synth->cpu_load, cpu_load);
+
+ if (!synth->eventhandler->is_threadsafe)
+ fluid_synth_api_exit(synth);
+ fluid_profile(FLUID_PROF_WRITE, prof_ref);
+
+ return FLUID_OK;
+}
+
+#define DITHER_SIZE 48000
+#define DITHER_CHANNELS 2
+
+static float rand_table[DITHER_CHANNELS][DITHER_SIZE];
+
+/* Init dither table */
+static void
+init_dither(void)
+{
+ float d, dp;
+ int c, i;
+
+ for (c = 0; c < DITHER_CHANNELS; c++) {
+ dp = 0;
+ for (i = 0; i < DITHER_SIZE-1; i++) {
+ d = rand() / (float)RAND_MAX - 0.5f;
+ rand_table[c][i] = d - dp;
+ dp = d;
+ }
+ rand_table[c][DITHER_SIZE-1] = 0 - dp;
+ }
+}
+
+/* A portable replacement for roundf(), seems it may actually be faster too! */
+static inline int
+roundi (float x)
+{
+ if (x >= 0.0f)
+ return (int)(x+0.5f);
+ else
+ return (int)(x-0.5f);
+}
+
+/**
+ * Synthesize a block of 16 bit audio samples to audio buffers.
+ * @param synth FluidSynth instance
+ * @param len Count of audio frames to synthesize
+ * @param lout Array of 16 bit words to store left channel of audio
+ * @param loff Offset index in 'lout' for first sample
+ * @param lincr Increment between samples stored to 'lout'
+ * @param rout Array of 16 bit words to store right channel of audio
+ * @param roff Offset index in 'rout' for first sample
+ * @param rincr Increment between samples stored to 'rout'
+ * @return FLUID_OK on success, FLUID_FAIL otherwise
+ *
+ * Useful for storing interleaved stereo (lout = rout, loff = 0, roff = 1,
+ * lincr = 2, rincr = 2).
+ *
+ * NOTE: Should only be called from synthesis thread.
+ * NOTE: Dithering is performed when converting from internal floating point to
+ * 16 bit audio.
+ */
+int
+fluid_synth_write_s16(fluid_synth_t* synth, int len,
+ void* lout, int loff, int lincr,
+ void* rout, int roff, int rincr)
+{
+ int i, j, k, cur;
+ signed short* left_out = (signed short*) lout;
+ signed short* right_out = (signed short*) rout;
+ fluid_real_t** left_in;
+ fluid_real_t** right_in;
+ fluid_real_t left_sample;
+ fluid_real_t right_sample;
+ double time = fluid_utime();
+ int di;
+ //double prof_ref_on_block;
+ float cpu_load;
+ fluid_profile_ref_var (prof_ref);
+
+ if (!synth->eventhandler->is_threadsafe)
+ fluid_synth_api_enter(synth);
+
+ fluid_rvoice_mixer_set_mix_fx(synth->eventhandler->mixer, 1);
+ fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
+
+ cur = synth->cur;
+ di = synth->dither_index;
+
+ for (i = 0, j = loff, k = roff; i < len; i++, cur++, j += lincr, k += rincr) {
+
+ /* fill up the buffers as needed */
+ if (cur >= synth->curmax) {
+ int blocksleft = (len-i+FLUID_BUFSIZE-1) / FLUID_BUFSIZE;
+ //prof_ref_on_block = fluid_profile_ref();
+ synth->curmax = FLUID_BUFSIZE * fluid_synth_render_blocks(synth, blocksleft);
+ fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
+ cur = 0;
+
+ //fluid_profile(FLUID_PROF_ONE_BLOCK, prof_ref_on_block);
+ }
+
+ left_sample = roundi (left_in[0][cur] * 32766.0f + rand_table[0][di]);
+ right_sample = roundi (right_in[0][cur] * 32766.0f + rand_table[1][di]);
+
+ di++;
+ if (di >= DITHER_SIZE) di = 0;
+
+ /* digital clipping */
+ if (left_sample > 32767.0f) left_sample = 32767.0f;
+ if (left_sample < -32768.0f) left_sample = -32768.0f;
+ if (right_sample > 32767.0f) right_sample = 32767.0f;
+ if (right_sample < -32768.0f) right_sample = -32768.0f;
+
+ left_out[j] = (signed short) left_sample;
+ right_out[k] = (signed short) right_sample;
+ }
+
+ synth->cur = cur;
+ synth->dither_index = di; /* keep dither buffer continous */
+
+ fluid_profile(FLUID_PROF_WRITE, prof_ref);
+
+ time = fluid_utime() - time;
+ cpu_load = 0.5 * (synth->cpu_load + time * synth->sample_rate / len / 10000.0);
+ fluid_atomic_float_set (&synth->cpu_load, cpu_load);
+
+ if (!synth->eventhandler->is_threadsafe)
+ fluid_synth_api_exit(synth);
+
+ return 0;
+}
+
+/**
+ * Converts stereo floating point sample data to signed 16 bit data with dithering.
+ * @param dither_index Pointer to an integer which should be initialized to 0
+ * before the first call and passed unmodified to additional calls which are
+ * part of the same synthesis output.
+ * @param len Length in frames to convert
+ * @param lin Buffer of left audio samples to convert from
+ * @param rin Buffer of right audio samples to convert from
+ * @param lout Array of 16 bit words to store left channel of audio
+ * @param loff Offset index in 'lout' for first sample
+ * @param lincr Increment between samples stored to 'lout'
+ * @param rout Array of 16 bit words to store right channel of audio
+ * @param roff Offset index in 'rout' for first sample
+ * @param rincr Increment between samples stored to 'rout'
+ *
+ * NOTE: Currently private to libfluidsynth.
+ */
+void
+fluid_synth_dither_s16(int *dither_index, int len, float* lin, float* rin,
+ void* lout, int loff, int lincr,
+ void* rout, int roff, int rincr)
+{
+ int i, j, k;
+ signed short* left_out = (signed short*) lout;
+ signed short* right_out = (signed short*) rout;
+ fluid_real_t left_sample;
+ fluid_real_t right_sample;
+ int di = *dither_index;
+ fluid_profile_ref_var (prof_ref);
+
+ for (i = 0, j = loff, k = roff; i < len; i++, j += lincr, k += rincr) {
+
+ left_sample = roundi (lin[i] * 32766.0f + rand_table[0][di]);
+ right_sample = roundi (rin[i] * 32766.0f + rand_table[1][di]);
+
+ di++;
+ if (di >= DITHER_SIZE) di = 0;
+
+ /* digital clipping */
+ if (left_sample > 32767.0f) left_sample = 32767.0f;
+ if (left_sample < -32768.0f) left_sample = -32768.0f;
+ if (right_sample > 32767.0f) right_sample = 32767.0f;
+ if (right_sample < -32768.0f) right_sample = -32768.0f;
+
+ left_out[j] = (signed short) left_sample;
+ right_out[k] = (signed short) right_sample;
+ }
+
+ *dither_index = di; /* keep dither buffer continous */
+
+ fluid_profile(FLUID_PROF_WRITE, prof_ref);
+}
+
+static void
+fluid_synth_check_finished_voices(fluid_synth_t* synth)
+{
+ int j;
+ fluid_rvoice_t* fv;
+
+ while (NULL != (fv = fluid_rvoice_eventhandler_get_finished_voice(synth->eventhandler))) {
+ for (j=0; j < synth->polyphony; j++) {
+ if (synth->voice[j]->rvoice == fv) {
+ fluid_voice_unlock_rvoice(synth->voice[j]);
+ fluid_voice_off(synth->voice[j]);
+ break;
+ }
+ else if (synth->voice[j]->overflow_rvoice == fv) {
+ fluid_voice_overflow_rvoice_finished(synth->voice[j]);
+ break;
+ }
+ }
+ }
+}
+
+/**
+ * Process all waiting events in the rvoice queue.
+ * Make sure no (other) rendering is running in parallel when
+ * you call this function!
+ */
+void fluid_synth_process_event_queue(fluid_synth_t* synth)
+{
+ fluid_rvoice_eventhandler_dispatch_all(synth->eventhandler);
+}
+
+
+/**
+ * Process blocks (FLUID_BUFSIZE) of audio.
+ * Must be called from renderer thread only!
+ * @return number of blocks rendered. Might (often) return less than requested
+ */
+static int
+fluid_synth_render_blocks(fluid_synth_t* synth, int blockcount)
+{
+ int i;
+ fluid_profile_ref_var (prof_ref);
+
+ /* Assign ID of synthesis thread */
+// synth->synth_thread_id = fluid_thread_get_id ();
+
+ fluid_check_fpe("??? Just starting up ???");
+
+ fluid_rvoice_eventhandler_dispatch_all(synth->eventhandler);
+
+ for (i=0; i < blockcount; i++) {
+ fluid_sample_timer_process(synth);
+ fluid_synth_add_ticks(synth, FLUID_BUFSIZE);
+ if (fluid_rvoice_eventhandler_dispatch_count(synth->eventhandler)) {
+ // Something has happened, we can't process more
+ blockcount = i+1;
+ break;
+ }
+ }
+
+ fluid_check_fpe("fluid_sample_timer_process");
+
+ blockcount = fluid_rvoice_mixer_render(synth->eventhandler->mixer, blockcount);
+
+ /* Testcase, that provokes a denormal floating point error */
+#if 0
+ {float num=1;while (num != 0){num*=0.5;};};
+#endif
+ fluid_check_fpe("??? Remainder of synth_one_block ???");
+ fluid_profile(FLUID_PROF_ONE_BLOCK, prof_ref);
+ return blockcount;
+}
+
+
+static int fluid_synth_update_overflow (fluid_synth_t *synth, char *name,
+ fluid_real_t value)
+{
+ double d;
+ fluid_synth_api_enter(synth);
+
+ fluid_settings_getnum(synth->settings, "synth.overflow.percussion", &d);
+ synth->overflow.percussion = d;
+ fluid_settings_getnum(synth->settings, "synth.overflow.released", &d);
+ synth->overflow.released = d;
+ fluid_settings_getnum(synth->settings, "synth.overflow.sustained", &d);
+ synth->overflow.sustained = d;
+ fluid_settings_getnum(synth->settings, "synth.overflow.volume", &d);
+ synth->overflow.volume = d;
+ fluid_settings_getnum(synth->settings, "synth.overflow.age", &d);
+ synth->overflow.age = d;
+
+ FLUID_API_RETURN(0);
+}
+
+
+/* Selects a voice for killing. */
+static fluid_voice_t*
+fluid_synth_free_voice_by_kill_LOCAL(fluid_synth_t* synth)
+{
+ int i;
+ fluid_real_t best_prio = OVERFLOW_PRIO_CANNOT_KILL-1;
+ fluid_real_t this_voice_prio;
+ fluid_voice_t* voice;
+ int best_voice_index=-1;
+ unsigned int ticks = fluid_synth_get_ticks(synth);
+
+ for (i = 0; i < synth->polyphony; i++) {
+
+ voice = synth->voice[i];
+
+ /* safeguard against an available voice. */
+ if (_AVAILABLE(voice)) {
+ return voice;
+ }
+ this_voice_prio = fluid_voice_get_overflow_prio(voice, &synth->overflow,
+ ticks);
+
+ /* check if this voice has less priority than the previous candidate. */
+ if (this_voice_prio < best_prio) {
+ best_voice_index = i;
+ best_prio = this_voice_prio;
+ }
+ }
+
+ if (best_voice_index < 0) {
+ return NULL;
+ }
+
+ voice = synth->voice[best_voice_index];
+ FLUID_LOG(FLUID_DBG, "Killing voice %d, index %d, chan %d, key %d ",
+ voice->id, best_voice_index, voice->chan, voice->key);
+ fluid_voice_off(voice);
+
+ return voice;
+}
+
+
+/**
+ * Allocate a synthesis voice.
+ * @param synth FluidSynth instance
+ * @param sample Sample to assign to the voice
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param key MIDI note number for the voice (0-127)
+ * @param vel MIDI velocity for the voice (0-127)
+ * @return Allocated synthesis voice or NULL on error
+ *
+ * This function is called by a SoundFont's preset in response to a noteon event.
+ * The returned voice comes with default modulators and generators.
+ * A single noteon event may create any number of voices, when the preset is layered.
+ *
+ * NOTE: Should only be called from within synthesis thread, which includes
+ * SoundFont loader preset noteon method.
+ */
+fluid_voice_t*
+fluid_synth_alloc_voice(fluid_synth_t* synth, fluid_sample_t* sample, int chan, int key, int vel)
+{
+ int i, k;
+ fluid_voice_t* voice = NULL;
+ fluid_channel_t* channel = NULL;
+ unsigned int ticks;
+
+ fluid_return_val_if_fail (sample != NULL, NULL);
+ FLUID_API_ENTRY_CHAN(NULL);
+
+ /* check if there's an available synthesis process */
+ for (i = 0; i < synth->polyphony; i++) {
+ if (_AVAILABLE(synth->voice[i])) {
+ voice = synth->voice[i];
+ break;
+ }
+ }
+
+ /* No success yet? Then stop a running voice. */
+ if (voice == NULL) {
+ FLUID_LOG(FLUID_DBG, "Polyphony exceeded, trying to kill a voice");
+ voice = fluid_synth_free_voice_by_kill_LOCAL(synth);
+ }
+
+ if (voice == NULL) {
+ FLUID_LOG(FLUID_WARN, "Failed to allocate a synthesis process. (chan=%d,key=%d)", chan, key);
+ FLUID_API_RETURN(NULL);
+ }
+ ticks = fluid_synth_get_ticks(synth);
+
+ if (synth->verbose) {
+ k = 0;
+ for (i = 0; i < synth->polyphony; i++) {
+ if (!_AVAILABLE(synth->voice[i])) {
+ k++;
+ }
+ }
+
+ FLUID_LOG(FLUID_INFO, "noteon\t%d\t%d\t%d\t%05d\t%.3f\t%.3f\t%.3f\t%d",
+ chan, key, vel, synth->storeid,
+ (float) ticks / 44100.0f,
+ (fluid_curtime() - synth->start) / 1000.0f,
+ 0.0f,
+ k);
+ }
+
+ if (chan >= 0) {
+ channel = synth->channel[chan];
+ }
+
+ if (fluid_voice_init (voice, sample, channel, key, vel,
+ synth->storeid, ticks, synth->gain) != FLUID_OK) {
+ FLUID_LOG(FLUID_WARN, "Failed to initialize voice");
+ FLUID_API_RETURN(NULL);
+ }
+
+ /* add the default modulators to the synthesis process. */
+ fluid_voice_add_mod(voice, &default_vel2att_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.1 */
+ fluid_voice_add_mod(voice, &default_vel2filter_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.2 */
+ fluid_voice_add_mod(voice, &default_at2viblfo_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.3 */
+ fluid_voice_add_mod(voice, &default_mod2viblfo_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.4 */
+ fluid_voice_add_mod(voice, &default_att_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.5 */
+ fluid_voice_add_mod(voice, &default_pan_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.6 */
+ fluid_voice_add_mod(voice, &default_expr_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.7 */
+ fluid_voice_add_mod(voice, &default_reverb_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.8 */
+ fluid_voice_add_mod(voice, &default_chorus_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.9 */
+ fluid_voice_add_mod(voice, &default_pitch_bend_mod, FLUID_VOICE_DEFAULT); /* SF2.01 $8.4.10 */
+
+ FLUID_API_RETURN(voice);
+}
+
+/* Kill all voices on a given channel, which have the same exclusive class
+ * generator as new_voice.
+ */
+static void
+fluid_synth_kill_by_exclusive_class_LOCAL(fluid_synth_t* synth,
+ fluid_voice_t* new_voice)
+{
+ int excl_class = _GEN(new_voice,GEN_EXCLUSIVECLASS);
+ fluid_voice_t* existing_voice;
+ int i;
+
+ /* Excl. class 0: No exclusive class */
+ if (excl_class == 0) return;
+
+ /* Kill all notes on the same channel with the same exclusive class */
+ for (i = 0; i < synth->polyphony; i++) {
+ existing_voice = synth->voice[i];
+
+ /* If voice is playing, on the same channel, has same exclusive
+ * class and is not part of the same noteon event (voice group), then kill it */
+
+ if (_PLAYING(existing_voice)
+ && existing_voice->chan == new_voice->chan
+ && (int)_GEN (existing_voice, GEN_EXCLUSIVECLASS) == excl_class
+ && fluid_voice_get_id (existing_voice) != fluid_voice_get_id(new_voice))
+ fluid_voice_kill_excl(existing_voice);
+ }
+}
+
+/**
+ * Activate a voice previously allocated with fluid_synth_alloc_voice().
+ * @param synth FluidSynth instance
+ * @param voice Voice to activate
+ *
+ * This function is called by a SoundFont's preset in response to a noteon
+ * event. Exclusive classes are processed here.
+ *
+ * NOTE: Should only be called from within synthesis thread, which includes
+ * SoundFont loader preset noteon method.
+ */
+void
+fluid_synth_start_voice(fluid_synth_t* synth, fluid_voice_t* voice)
+{
+ fluid_return_if_fail (synth != NULL);
+ fluid_return_if_fail (voice != NULL);
+// fluid_return_if_fail (fluid_synth_is_synth_thread (synth));
+ fluid_synth_api_enter(synth);
+
+ /* Find the exclusive class of this voice. If set, kill all voices
+ * that match the exclusive class and are younger than the first
+ * voice process created by this noteon event. */
+ fluid_synth_kill_by_exclusive_class_LOCAL(synth, voice);
+
+ fluid_voice_start(voice); /* Start the new voice */
+ if (synth->eventhandler->is_threadsafe)
+ fluid_voice_lock_rvoice(voice);
+ fluid_rvoice_eventhandler_add_rvoice(synth->eventhandler, voice->rvoice);
+ fluid_synth_api_exit(synth);
+}
+
+/**
+ * Add a SoundFont loader interface.
+ * @param synth FluidSynth instance
+ * @param loader Loader API structure, used directly and should remain allocated
+ * as long as the synth instance is used.
+ *
+ * SoundFont loaders are used to add custom instrument loading to FluidSynth.
+ * The caller supplied functions for loading files, allocating presets,
+ * retrieving information on them and synthesizing note-on events. Using this
+ * method even non SoundFont instruments can be synthesized, although limited
+ * to the SoundFont synthesis model.
+ *
+ * NOTE: Should only be called before any SoundFont files are loaded.
+ */
+void
+fluid_synth_add_sfloader(fluid_synth_t* synth, fluid_sfloader_t* loader)
+{
+ gboolean sfont_already_loaded;
+
+ fluid_return_if_fail (synth != NULL);
+ fluid_return_if_fail (loader != NULL);
+ fluid_synth_api_enter(synth);
+ sfont_already_loaded = synth->sfont_info != NULL;
+ if (!sfont_already_loaded)
+ synth->loaders = fluid_list_prepend(synth->loaders, loader);
+ fluid_synth_api_exit(synth);
+}
+
+/**
+ * Load a SoundFont file (filename is interpreted by SoundFont loaders).
+ * The newly loaded SoundFont will be put on top of the SoundFont
+ * stack. Presets are searched starting from the SoundFont on the
+ * top of the stack, working the way down the stack until a preset is found.
+ *
+ * @param synth SoundFont instance
+ * @param filename File to load
+ * @param reset_presets TRUE to re-assign presets for all MIDI channels
+ * @return SoundFont ID on success, FLUID_FAILED on error
+ */
+int
+fluid_synth_sfload(fluid_synth_t* synth, const char* filename, int reset_presets)
+{
+ fluid_sfont_info_t *sfont_info;
+ fluid_sfont_t *sfont;
+ fluid_list_t *list;
+ fluid_sfloader_t *loader;
+ unsigned int sfont_id;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (filename != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ /* MT NOTE: Loaders list should not change. */
+
+ for (list = synth->loaders; list; list = fluid_list_next(list)) {
+ loader = (fluid_sfloader_t*) fluid_list_get(list);
+
+ sfont = fluid_sfloader_load(loader, filename);
+
+ if (sfont != NULL) {
+ sfont_info = new_fluid_sfont_info (synth, sfont);
+
+ if (!sfont_info)
+ {
+ delete_fluid_sfont (sfont);
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ sfont->id = sfont_id = ++synth->sfont_id;
+ synth->sfont_info = fluid_list_prepend(synth->sfont_info, sfont_info); /* prepend to list */
+ fluid_hashtable_insert (synth->sfont_hash, sfont, sfont_info); /* Hash sfont->sfont_info */
+
+ /* reset the presets for all channels if requested */
+ if (reset_presets) fluid_synth_program_reset(synth);
+
+ FLUID_API_RETURN((int)sfont_id);
+ }
+ }
+
+ FLUID_LOG(FLUID_ERR, "Failed to load SoundFont \"%s\"", filename);
+ FLUID_API_RETURN(FLUID_FAILED);
+}
+
+/* Create a new SoundFont info structure, free with FLUID_FREE */
+static fluid_sfont_info_t *
+new_fluid_sfont_info (fluid_synth_t *synth, fluid_sfont_t *sfont)
+{
+ fluid_sfont_info_t *sfont_info;
+
+ sfont_info = FLUID_NEW (fluid_sfont_info_t);
+
+ if (!sfont_info)
+ {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+
+ sfont_info->sfont = sfont;
+ sfont_info->synth = synth;
+ sfont_info->refcount = 1; /* Start with refcount of 1 for owning synth */
+ sfont_info->bankofs = 0;
+
+ return (sfont_info);
+}
+
+/**
+ * Unload a SoundFont.
+ * @param synth SoundFont instance
+ * @param id ID of SoundFont to unload
+ * @param reset_presets TRUE to re-assign presets for all MIDI channels
+ * @return FLUID_OK on success, FLUID_FAILED on error
+ */
+int
+fluid_synth_sfunload(fluid_synth_t* synth, unsigned int id, int reset_presets)
+{
+ fluid_sfont_info_t *sfont_info = NULL;
+ fluid_list_t *list;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ /* remove the SoundFont from the list */
+ for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
+ sfont_info = (fluid_sfont_info_t*) fluid_list_get(list);
+
+ if (fluid_sfont_get_id (sfont_info->sfont) == id)
+ {
+ synth->sfont_info = fluid_list_remove (synth->sfont_info, sfont_info);
+ break;
+ }
+ }
+
+ if (!list) {
+ FLUID_LOG(FLUID_ERR, "No SoundFont with id = %d", id);
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ /* reset the presets for all channels (SoundFont will be freed when there are no more references) */
+ if (reset_presets) fluid_synth_program_reset (synth);
+ else fluid_synth_update_presets (synth);
+
+ /* -- Remove synth->sfont_info list's reference to SoundFont */
+ fluid_synth_sfont_unref (synth, sfont_info->sfont);
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/* Unref a SoundFont and destroy if no more references */
+void
+fluid_synth_sfont_unref (fluid_synth_t *synth, fluid_sfont_t *sfont)
+{
+ fluid_sfont_info_t *sfont_info;
+ int refcount = 0;
+
+ sfont_info = fluid_hashtable_lookup (synth->sfont_hash, sfont);
+
+ if (sfont_info)
+ {
+ sfont_info->refcount--; /* -- Remove the sfont_info list's reference */
+ refcount = sfont_info->refcount;
+
+ if (refcount == 0) /* Remove SoundFont from hash if no more references */
+ fluid_hashtable_remove (synth->sfont_hash, sfont_info->sfont);
+ }
+
+ fluid_return_if_fail (sfont_info != NULL); /* Shouldn't happen, programming error if so */
+
+ if (refcount == 0) /* No more references? - Attempt delete */
+ {
+ if (delete_fluid_sfont (sfont_info->sfont) == 0) /* SoundFont loader can block SoundFont unload */
+ {
+ FLUID_FREE (sfont_info);
+ FLUID_LOG (FLUID_DBG, "Unloaded SoundFont");
+ } /* spin off a timer thread to unload the sfont later (SoundFont loader blocked unload) */
+ else new_fluid_timer (100, fluid_synth_sfunload_callback, sfont_info, TRUE, TRUE, FALSE);
+ }
+}
+
+/* Callback to continually attempt to unload a SoundFont,
+ * only if a SoundFont loader blocked the unload operation */
+static int
+fluid_synth_sfunload_callback(void* data, unsigned int msec)
+{
+ fluid_sfont_info_t *sfont_info = (fluid_sfont_info_t *)data;
+
+ if (delete_fluid_sfont (sfont_info->sfont) == 0)
+ {
+ FLUID_FREE (sfont_info);
+ FLUID_LOG (FLUID_DBG, "Unloaded SoundFont");
+ return FALSE;
+ }
+ else return TRUE;
+}
+
+/**
+ * Reload a SoundFont. The SoundFont retains its ID and index on the SoundFont stack.
+ * @param synth SoundFont instance
+ * @param id ID of SoundFont to reload
+ * @return SoundFont ID on success, FLUID_FAILED on error
+ */
+int
+fluid_synth_sfreload(fluid_synth_t* synth, unsigned int id)
+{
+ char filename[1024];
+ fluid_sfont_info_t *sfont_info, *old_sfont_info;
+ fluid_sfont_t* sfont;
+ fluid_sfloader_t* loader;
+ fluid_list_t *list;
+ int index;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ /* Search for SoundFont and get its index */
+ for (list = synth->sfont_info, index = 0; list; list = fluid_list_next (list), index++) {
+ old_sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
+ if (fluid_sfont_get_id (old_sfont_info->sfont) == id) break;
+ }
+
+ if (!list) {
+ FLUID_LOG(FLUID_ERR, "No SoundFont with id = %d", id);
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ /* keep a copy of the SoundFont's filename */
+ FLUID_STRCPY (filename, fluid_sfont_get_name (old_sfont_info->sfont));
+
+ if (fluid_synth_sfunload (synth, id, FALSE) != FLUID_OK)
+ FLUID_API_RETURN(FLUID_FAILED);
+
+ /* MT Note: SoundFont loader list will not change */
+
+ for (list = synth->loaders; list; list = fluid_list_next(list)) {
+ loader = (fluid_sfloader_t*) fluid_list_get(list);
+
+ sfont = fluid_sfloader_load(loader, filename);
+
+ if (sfont != NULL) {
+ sfont->id = id;
+
+ sfont_info = new_fluid_sfont_info (synth, sfont);
+
+ if (!sfont_info)
+ {
+ delete_fluid_sfont (sfont);
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ synth->sfont_info = fluid_list_insert_at(synth->sfont_info, index, sfont_info); /* insert the sfont at the same index */
+ fluid_hashtable_insert (synth->sfont_hash, sfont, sfont_info); /* Hash sfont->sfont_info */
+
+ /* reset the presets for all channels */
+ fluid_synth_update_presets(synth);
+ FLUID_API_RETURN(sfont->id);
+ }
+ }
+
+ FLUID_LOG(FLUID_ERR, "Failed to load SoundFont \"%s\"", filename);
+ FLUID_API_RETURN(FLUID_FAILED);
+}
+
+/**
+ * Add a SoundFont. The SoundFont will be added to the top of the SoundFont stack.
+ * @param synth FluidSynth instance
+ * @param sfont SoundFont to add
+ * @return New assigned SoundFont ID or FLUID_FAILED on error
+ */
+int
+fluid_synth_add_sfont(fluid_synth_t* synth, fluid_sfont_t* sfont)
+{
+ fluid_sfont_info_t *sfont_info;
+ unsigned int sfont_id;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (sfont != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ sfont_info = new_fluid_sfont_info (synth, sfont);
+ if (!sfont_info)
+ FLUID_API_RETURN(FLUID_FAILED);
+
+ sfont->id = sfont_id = ++synth->sfont_id;
+ synth->sfont_info = fluid_list_prepend (synth->sfont_info, sfont_info); /* prepend to list */
+ fluid_hashtable_insert (synth->sfont_hash, sfont, sfont_info); /* Hash sfont->sfont_info */
+
+ /* reset the presets for all channels */
+ fluid_synth_program_reset (synth);
+
+ FLUID_API_RETURN(sfont_id);
+}
+
+/**
+ * Remove a SoundFont from the SoundFont stack without deleting it.
+ * @param synth FluidSynth instance
+ * @param sfont SoundFont to remove
+ *
+ * SoundFont is not freed and is left as the responsibility of the caller.
+ *
+ * NOTE: The SoundFont should only be freed after there are no presets
+ * referencing it. This can only be ensured by the SoundFont loader and
+ * therefore this function should not normally be used.
+ */
+void
+fluid_synth_remove_sfont(fluid_synth_t* synth, fluid_sfont_t* sfont)
+{
+ fluid_sfont_info_t *sfont_info;
+ fluid_list_t *list;
+
+ fluid_return_if_fail (synth != NULL);
+ fluid_return_if_fail (sfont != NULL);
+ fluid_synth_api_enter(synth);
+
+ /* remove the SoundFont from the list */
+ for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
+ sfont_info = (fluid_sfont_info_t*) fluid_list_get(list);
+
+ if (sfont_info->sfont == sfont)
+ {
+ synth->sfont_info = fluid_list_remove (synth->sfont_info, sfont_info);
+
+ /* Remove from SoundFont hash regardless of refcount (SoundFont delete is up to caller) */
+ fluid_hashtable_remove (synth->sfont_hash, sfont_info->sfont);
+ break;
+ }
+ }
+
+ /* reset the presets for all channels */
+ fluid_synth_program_reset (synth);
+ fluid_synth_api_exit(synth);
+}
+
+/**
+ * Count number of loaded SoundFont files.
+ * @param synth FluidSynth instance
+ * @return Count of loaded SoundFont files.
+ */
+int
+fluid_synth_sfcount(fluid_synth_t* synth)
+{
+ int count;
+
+ fluid_return_val_if_fail (synth != NULL, 0);
+ fluid_synth_api_enter(synth);
+ count = fluid_list_size (synth->sfont_info);
+ FLUID_API_RETURN(count);
+}
+
+/**
+ * Get SoundFont by index.
+ * @param synth FluidSynth instance
+ * @param num SoundFont index on the stack (starting from 0 for top of stack).
+ * @return SoundFont instance or NULL if invalid index
+ *
+ * NOTE: Caller should be certain that SoundFont is not deleted (unloaded) for
+ * the duration of use of the returned pointer.
+ */
+fluid_sfont_t *
+fluid_synth_get_sfont(fluid_synth_t* synth, unsigned int num)
+{
+ fluid_sfont_t *sfont = NULL;
+ fluid_list_t *list;
+
+ fluid_return_val_if_fail (synth != NULL, NULL);
+ fluid_synth_api_enter(synth);
+ list = fluid_list_nth (synth->sfont_info, num);
+ if (list) sfont = ((fluid_sfont_info_t *)fluid_list_get (list))->sfont;
+ FLUID_API_RETURN(sfont);
+}
+
+/**
+ * Get SoundFont by ID.
+ * @param synth FluidSynth instance
+ * @param id SoundFont ID
+ * @return SoundFont instance or NULL if invalid ID
+ *
+ * NOTE: Caller should be certain that SoundFont is not deleted (unloaded) for
+ * the duration of use of the returned pointer.
+ */
+fluid_sfont_t *
+fluid_synth_get_sfont_by_id(fluid_synth_t* synth, unsigned int id)
+{
+ fluid_sfont_t* sfont = NULL;
+ fluid_list_t* list;
+
+ fluid_return_val_if_fail (synth != NULL, NULL);
+ fluid_synth_api_enter(synth);
+
+ for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
+ sfont = ((fluid_sfont_info_t *)fluid_list_get (list))->sfont;
+ if (fluid_sfont_get_id (sfont) == id)
+ break;
+ }
+
+ FLUID_API_RETURN(list ? sfont : NULL);
+}
+
+/**
+ * Get SoundFont by name.
+ * @param synth FluidSynth instance
+ * @param name Name of SoundFont
+ * @return SoundFont instance or NULL if invalid name
+ * @since 1.1.0
+ *
+ * NOTE: Caller should be certain that SoundFont is not deleted (unloaded) for
+ * the duration of use of the returned pointer.
+ */
+fluid_sfont_t *
+fluid_synth_get_sfont_by_name(fluid_synth_t* synth, const char *name)
+{
+ fluid_sfont_t* sfont = NULL;
+ fluid_list_t* list;
+
+ fluid_return_val_if_fail (synth != NULL, NULL);
+ fluid_return_val_if_fail (name != NULL, NULL);
+ fluid_synth_api_enter(synth);
+
+ for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
+ sfont = ((fluid_sfont_info_t *)fluid_list_get (list))->sfont;
+ if (FLUID_STRCMP(fluid_sfont_get_name(sfont), name) == 0)
+ break;
+ }
+
+ FLUID_API_RETURN(list ? sfont : NULL);
+}
+
+/**
+ * Get active preset on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @return Preset or NULL if no preset active on channel
+ * @deprecated fluid_synth_get_channel_info() should replace most use cases.
+ *
+ * NOTE: Should only be called from within synthesis thread, which includes
+ * SoundFont loader preset noteon methods. Not thread safe otherwise.
+ */
+fluid_preset_t *
+fluid_synth_get_channel_preset(fluid_synth_t* synth, int chan)
+{
+ fluid_preset_t* result;
+ fluid_channel_t *channel;
+ FLUID_API_ENTRY_CHAN(NULL);
+
+ channel = synth->channel[chan];
+ result = channel->preset;
+ fluid_synth_api_exit(synth);
+ return result;
+}
+
+/**
+ * Get information on the currently selected preset on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param info Caller supplied structure to fill with preset information
+ * @return #FLUID_OK on success, #FLUID_FAILED otherwise
+ * @since 1.1.1
+ */
+int
+fluid_synth_get_channel_info (fluid_synth_t *synth, int chan,
+ fluid_synth_channel_info_t *info)
+{
+ fluid_channel_t *channel;
+ fluid_preset_t *preset;
+ char *name;
+
+ if (info)
+ {
+ info->assigned = FALSE;
+ info->name[0] = '\0';
+ }
+
+ fluid_return_val_if_fail (info != NULL, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ channel = synth->channel[chan];
+ preset = channel->preset;
+
+ if (preset)
+ {
+ info->assigned = TRUE;
+ name = fluid_preset_get_name (preset);
+
+ if (name)
+ {
+ strncpy (info->name, name, FLUID_SYNTH_CHANNEL_INFO_NAME_SIZE);
+ info->name[FLUID_SYNTH_CHANNEL_INFO_NAME_SIZE - 1] = '\0';
+ }
+ else info->name[0] = '\0';
+
+ info->sfont_id = preset->sfont->id;
+ info->bank = fluid_preset_get_banknum (preset);
+ info->program = fluid_preset_get_num (preset);
+ }
+ else
+ {
+ info->assigned = FALSE;
+ fluid_channel_get_sfont_bank_prog (channel, &info->sfont_id, &info->bank, &info->program);
+ info->name[0] = '\0';
+ }
+
+ fluid_synth_api_exit(synth);
+ return FLUID_OK;
+}
+
+/**
+ * Get list of voices.
+ * @param synth FluidSynth instance
+ * @param buf Array to store voices to (NULL terminated if not filled completely)
+ * @param bufsize Count of indexes in buf
+ * @param id Voice ID to search for or < 0 to return list of all playing voices
+ *
+ * NOTE: Should only be called from within synthesis thread, which includes
+ * SoundFont loader preset noteon methods. Voices are only guaranteed to remain
+ * unchanged until next synthesis process iteration.
+ */
+void
+fluid_synth_get_voicelist(fluid_synth_t* synth, fluid_voice_t* buf[], int bufsize,
+ int id)
+{
+ int count = 0;
+ int i;
+
+ fluid_return_if_fail (synth != NULL);
+ fluid_return_if_fail (buf != NULL);
+ fluid_synth_api_enter(synth);
+
+ for (i = 0; i < synth->polyphony && count < bufsize; i++) {
+ fluid_voice_t* voice = synth->voice[i];
+
+ if (_PLAYING(voice) && (id < 0 || (int)voice->id == id))
+ buf[count++] = voice;
+ }
+
+ if (count < bufsize) buf[count] = NULL;
+ fluid_synth_api_exit(synth);
+}
+
+/**
+ * Enable or disable reverb effect.
+ * @param synth FluidSynth instance
+ * @param on TRUE to enable reverb, FALSE to disable
+ */
+void
+fluid_synth_set_reverb_on(fluid_synth_t* synth, int on)
+{
+ fluid_return_if_fail (synth != NULL);
+
+ fluid_atomic_int_set (&synth->with_reverb, on != 0);
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_reverb_enabled,
+ on != 0, 0.0f);
+}
+
+/**
+ * Activate a reverb preset.
+ * @param synth FluidSynth instance
+ * @param num Reverb preset number
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: Currently private to libfluidsynth.
+ */
+int
+fluid_synth_set_reverb_preset(fluid_synth_t* synth, int num)
+{
+ int i = 0;
+ while (revmodel_preset[i].name != NULL) {
+ if (i == num) {
+ fluid_synth_set_reverb (synth, revmodel_preset[i].roomsize,
+ revmodel_preset[i].damp, revmodel_preset[i].width,
+ revmodel_preset[i].level);
+ return FLUID_OK;
+ }
+ i++;
+ }
+ return FLUID_FAILED;
+}
+
+/**
+ * Set reverb parameters.
+ * @param synth FluidSynth instance
+ * @param roomsize Reverb room size value (0.0-1.2)
+ * @param damping Reverb damping value (0.0-1.0)
+ * @param width Reverb width value (0.0-100.0)
+ * @param level Reverb level value (0.0-1.0)
+ *
+ * NOTE: Not realtime safe and therefore should not be called from synthesis
+ * context at the risk of stalling audio output.
+ */
+void
+fluid_synth_set_reverb(fluid_synth_t* synth, double roomsize, double damping,
+ double width, double level)
+{
+ fluid_synth_set_reverb_full (synth, FLUID_REVMODEL_SET_ALL,
+ roomsize, damping, width, level);
+}
+
+/**
+ * Set one or more reverb parameters.
+ * @param synth FluidSynth instance
+ * @param set Flags indicating which parameters should be set (#fluid_revmodel_set_t)
+ * @param roomsize Reverb room size value (0.0-1.2)
+ * @param damping Reverb damping value (0.0-1.0)
+ * @param width Reverb width value (0.0-100.0)
+ * @param level Reverb level value (0.0-1.0)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: Not realtime safe and therefore should not be called from synthesis
+ * context at the risk of stalling audio output.
+ */
+int
+fluid_synth_set_reverb_full(fluid_synth_t* synth, int set, double roomsize,
+ double damping, double width, double level)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+
+ if (!(set & FLUID_REVMODEL_SET_ALL))
+ set = FLUID_REVMODEL_SET_ALL;
+
+ /* Synth shadow values are set here so that they will be returned if querried */
+
+ fluid_synth_api_enter(synth);
+
+ if (set & FLUID_REVMODEL_SET_ROOMSIZE)
+ fluid_atomic_float_set (&synth->reverb_roomsize, roomsize);
+
+ if (set & FLUID_REVMODEL_SET_DAMPING)
+ fluid_atomic_float_set (&synth->reverb_damping, damping);
+
+ if (set & FLUID_REVMODEL_SET_WIDTH)
+ fluid_atomic_float_set (&synth->reverb_width, width);
+
+ if (set & FLUID_REVMODEL_SET_LEVEL)
+ fluid_atomic_float_set (&synth->reverb_level, level);
+
+ fluid_rvoice_eventhandler_push5(synth->eventhandler,
+ fluid_rvoice_mixer_set_reverb_params,
+ synth->eventhandler->mixer, set,
+ roomsize, damping, width, level, 0.0f);
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Get reverb room size.
+ * @param synth FluidSynth instance
+ * @return Reverb room size (0.0-1.2)
+ */
+double
+fluid_synth_get_reverb_roomsize(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+ result = fluid_atomic_float_get (&synth->reverb_roomsize);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get reverb damping.
+ * @param synth FluidSynth instance
+ * @return Reverb damping value (0.0-1.0)
+ */
+double
+fluid_synth_get_reverb_damp(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_float_get (&synth->reverb_damping);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get reverb level.
+ * @param synth FluidSynth instance
+ * @return Reverb level value (0.0-1.0)
+ */
+double
+fluid_synth_get_reverb_level(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_float_get (&synth->reverb_level);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get reverb width.
+ * @param synth FluidSynth instance
+ * @return Reverb width value (0.0-100.0)
+ */
+double
+fluid_synth_get_reverb_width(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_float_get (&synth->reverb_width);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Enable or disable chorus effect.
+ * @param synth FluidSynth instance
+ * @param on TRUE to enable chorus, FALSE to disable
+ */
+void
+fluid_synth_set_chorus_on(fluid_synth_t* synth, int on)
+{
+ fluid_return_if_fail (synth != NULL);
+ fluid_synth_api_enter(synth);
+
+ fluid_atomic_int_set (&synth->with_chorus, on != 0);
+ fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_chorus_enabled,
+ on != 0, 0.0f);
+ fluid_synth_api_exit(synth);
+}
+
+/**
+ * Set chorus parameters.
+ * @param synth FluidSynth instance
+ * @param nr Chorus voice count (0-99, CPU time consumption proportional to
+ * this value)
+ * @param level Chorus level (0.0-10.0)
+ * @param speed Chorus speed in Hz (0.29-5.0)
+ * @param depth_ms Chorus depth (max value depends on synth sample rate,
+ * 0.0-21.0 is safe for sample rate values up to 96KHz)
+ * @param type Chorus waveform type (#fluid_chorus_mod)
+ */
+void
+fluid_synth_set_chorus(fluid_synth_t* synth, int nr, double level,
+ double speed, double depth_ms, int type)
+{
+ fluid_synth_set_chorus_full (synth, FLUID_CHORUS_SET_ALL, nr, level, speed,
+ depth_ms, type);
+}
+
+/**
+ * Set one or more chorus parameters.
+ * @param synth FluidSynth instance
+ * @param set Flags indicating which chorus parameters to set (#fluid_chorus_set_t)
+ * @param nr Chorus voice count (0-99, CPU time consumption proportional to
+ * this value)
+ * @param level Chorus level (0.0-10.0)
+ * @param speed Chorus speed in Hz (0.29-5.0)
+ * @param depth_ms Chorus depth (max value depends on synth sample rate,
+ * 0.0-21.0 is safe for sample rate values up to 96KHz)
+ * @param type Chorus waveform type (#fluid_chorus_mod)
+ */
+int
+fluid_synth_set_chorus_full(fluid_synth_t* synth, int set, int nr, double level,
+ double speed, double depth_ms, int type)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+
+ if (!(set & FLUID_CHORUS_SET_ALL))
+ set = FLUID_CHORUS_SET_ALL;
+
+ /* Synth shadow values are set here so that they will be returned if queried */
+ fluid_synth_api_enter(synth);
+
+ if (set & FLUID_CHORUS_SET_NR)
+ fluid_atomic_int_set (&synth->chorus_nr, nr);
+
+ if (set & FLUID_CHORUS_SET_LEVEL)
+ fluid_atomic_float_set (&synth->chorus_level, level);
+
+ if (set & FLUID_CHORUS_SET_SPEED)
+ fluid_atomic_float_set (&synth->chorus_speed, speed);
+
+ if (set & FLUID_CHORUS_SET_DEPTH)
+ fluid_atomic_float_set (&synth->chorus_depth, depth_ms);
+
+ if (set & FLUID_CHORUS_SET_TYPE)
+ fluid_atomic_int_set (&synth->chorus_type, type);
+
+ fluid_rvoice_eventhandler_push5(synth->eventhandler,
+ fluid_rvoice_mixer_set_chorus_params,
+ synth->eventhandler->mixer, set,
+ nr, level, speed, depth_ms, type);
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Get chorus voice number (delay line count) value.
+ * @param synth FluidSynth instance
+ * @return Chorus voice count (0-99)
+ */
+int
+fluid_synth_get_chorus_nr(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_int_get (&synth->chorus_nr);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get chorus level.
+ * @param synth FluidSynth instance
+ * @return Chorus level value (0.0-10.0)
+ */
+double
+fluid_synth_get_chorus_level(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_float_get (&synth->chorus_level);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get chorus speed in Hz.
+ * @param synth FluidSynth instance
+ * @return Chorus speed in Hz (0.29-5.0)
+ */
+double
+fluid_synth_get_chorus_speed_Hz(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_float_get (&synth->chorus_speed);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get chorus depth.
+ * @param synth FluidSynth instance
+ * @return Chorus depth
+ */
+double
+fluid_synth_get_chorus_depth_ms(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_float_get (&synth->chorus_depth);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get chorus waveform type.
+ * @param synth FluidSynth instance
+ * @return Chorus waveform type (#fluid_chorus_mod)
+ */
+int
+fluid_synth_get_chorus_type(fluid_synth_t* synth)
+{
+ double result;
+ fluid_return_val_if_fail (synth != NULL, 0.0);
+ fluid_synth_api_enter(synth);
+
+ result = fluid_atomic_int_get (&synth->chorus_type);
+ FLUID_API_RETURN(result);
+}
+
+/*
+ * If the same note is hit twice on the same channel, then the older
+ * voice process is advanced to the release stage. Using a mechanical
+ * MIDI controller, the only way this can happen is when the sustain
+ * pedal is held. In this case the behaviour implemented here is
+ * natural for many instruments. Note: One noteon event can trigger
+ * several voice processes, for example a stereo sample. Don't
+ * release those...
+ */
+static void
+fluid_synth_release_voice_on_same_note_LOCAL(fluid_synth_t* synth, int chan,
+ int key)
+{
+ int i;
+ fluid_voice_t* voice;
+
+ synth->storeid = synth->noteid++;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+ if (_PLAYING(voice)
+ && (voice->chan == chan)
+ && (voice->key == key)
+ && (fluid_voice_get_id(voice) != synth->noteid)) {
+ /* Id of voices that was sustained by sostenuto */
+ if(_HELD_BY_SOSTENUTO(voice))
+ synth->storeid = voice->id;
+ /* Force the voice into release stage (pedaling is ignored) */
+ fluid_voice_release(voice);
+ }
+ }
+}
+
+/**
+ * Set synthesis interpolation method on one or all MIDI channels.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel to set interpolation method on or -1 for all channels
+ * @param interp_method Interpolation method (#fluid_interp)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_set_interp_method(fluid_synth_t* synth, int chan, int interp_method)
+{
+ int i;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+ if (chan < -1 || chan >= synth->midi_channels)
+ FLUID_API_RETURN(FLUID_FAILED);
+
+ if (synth->channel[0] == NULL) {
+ FLUID_LOG (FLUID_ERR, "Channels don't exist (yet)!");
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ for (i = 0; i < synth->midi_channels; i++) {
+ if (chan < 0 || fluid_channel_get_num(synth->channel[i]) == chan)
+ fluid_channel_set_interp_method(synth->channel[i], interp_method);
+ }
+
+ FLUID_API_RETURN(FLUID_OK);
+};
+
+/**
+ * Get the total count of MIDI channels.
+ * @param synth FluidSynth instance
+ * @return Count of MIDI channels
+ */
+int
+fluid_synth_count_midi_channels(fluid_synth_t* synth)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, 0);
+ fluid_synth_api_enter(synth);
+
+ result = synth->midi_channels;
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get the total count of audio channels.
+ * @param synth FluidSynth instance
+ * @return Count of audio channel stereo pairs (1 = 2 channels, 2 = 4, etc)
+ */
+int
+fluid_synth_count_audio_channels(fluid_synth_t* synth)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, 0);
+ fluid_synth_api_enter(synth);
+
+ result = synth->audio_channels;
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get the total number of allocated audio channels. Usually identical to the
+ * number of audio channels. Can be employed by LADSPA effects subsystem.
+ *
+ * @param synth FluidSynth instance
+ * @return Count of audio group stereo pairs (1 = 2 channels, 2 = 4, etc)
+ */
+int
+fluid_synth_count_audio_groups(fluid_synth_t* synth)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, 0);
+ fluid_synth_api_enter(synth);
+
+ result = synth->audio_groups;
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get the total number of allocated effects channels.
+ * @param synth FluidSynth instance
+ * @return Count of allocated effects channels
+ */
+int
+fluid_synth_count_effects_channels(fluid_synth_t* synth)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, 0);
+ fluid_synth_api_enter(synth);
+
+ result = synth->effects_channels;
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Get the synth CPU load value.
+ * @param synth FluidSynth instance
+ * @return Estimated CPU load value in percent (0-100)
+ */
+double
+fluid_synth_get_cpu_load(fluid_synth_t* synth)
+{
+ fluid_return_val_if_fail (synth != NULL, 0);
+ return fluid_atomic_float_get (&synth->cpu_load);
+}
+
+/* Get tuning for a given bank:program */
+static fluid_tuning_t *
+fluid_synth_get_tuning(fluid_synth_t* synth, int bank, int prog)
+{
+
+ if ((synth->tuning == NULL) ||
+ (synth->tuning[bank] == NULL) ||
+ (synth->tuning[bank][prog] == NULL))
+ return NULL;
+
+ return synth->tuning[bank][prog];
+}
+
+/* Replace tuning on a given bank:program (need not already exist).
+ * Synth mutex should already be locked by caller. */
+static int
+fluid_synth_replace_tuning_LOCK (fluid_synth_t* synth, fluid_tuning_t *tuning,
+ int bank, int prog, int apply)
+{
+ fluid_tuning_t *old_tuning;
+// fluid_event_queue_t *queue;
+// fluid_event_queue_elem_t *event;
+
+ if (synth->tuning == NULL) {
+ synth->tuning = FLUID_ARRAY(fluid_tuning_t**, 128);
+ if (synth->tuning == NULL) {
+ FLUID_LOG(FLUID_PANIC, "Out of memory");
+ return FLUID_FAILED;
+ }
+ FLUID_MEMSET(synth->tuning, 0, 128 * sizeof(fluid_tuning_t**));
+ }
+
+ if (synth->tuning[bank] == NULL) {
+ synth->tuning[bank] = FLUID_ARRAY(fluid_tuning_t*, 128);
+ if (synth->tuning[bank] == NULL) {
+ FLUID_LOG(FLUID_PANIC, "Out of memory");
+ return FLUID_FAILED;
+ }
+ FLUID_MEMSET(synth->tuning[bank], 0, 128 * sizeof(fluid_tuning_t*));
+ }
+
+ old_tuning = synth->tuning[bank][prog];
+ synth->tuning[bank][prog] = tuning;
+
+ if (old_tuning) {
+ if (!fluid_tuning_unref (old_tuning, 1)) /* -- unref old tuning */
+ { /* Replace old tuning if present */
+ fluid_synth_replace_tuning_LOCAL (synth, old_tuning, tuning, apply, FALSE);
+ }
+ }
+
+ return FLUID_OK;
+}
+
+/* Replace a tuning with a new one in all MIDI channels. new_tuning can be
+ * NULL, in which case channels are reset to default equal tempered scale. */
+static void
+fluid_synth_replace_tuning_LOCAL (fluid_synth_t *synth, fluid_tuning_t *old_tuning,
+ fluid_tuning_t *new_tuning, int apply, int unref_new)
+{
+// fluid_event_queue_elem_t *event;
+ fluid_channel_t *channel;
+ int old_tuning_unref = 0;
+ int i;
+
+ for (i = 0; i < synth->midi_channels; i++)
+ {
+ channel = synth->channel[i];
+
+ if (fluid_channel_get_tuning (channel) == old_tuning)
+ {
+ old_tuning_unref++;
+ if (new_tuning) fluid_tuning_ref (new_tuning); /* ++ ref new tuning for channel */
+ fluid_channel_set_tuning (channel, new_tuning);
+
+ if (apply) fluid_synth_update_voice_tuning_LOCAL (synth, channel);
+ }
+ }
+
+ /* Send unref old tuning event if any unrefs */
+ if (old_tuning && old_tuning_unref)
+ fluid_tuning_unref (old_tuning, old_tuning_unref);
+ if (!unref_new || !new_tuning) return;
+
+ fluid_tuning_unref (new_tuning, 1);
+}
+
+/* Update voice tunings in realtime */
+static void
+fluid_synth_update_voice_tuning_LOCAL (fluid_synth_t *synth, fluid_channel_t *channel)
+{
+ fluid_voice_t *voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++)
+ {
+ voice = synth->voice[i];
+
+ if (_ON (voice) && (voice->channel == channel))
+ {
+ fluid_voice_calculate_gen_pitch (voice);
+ fluid_voice_update_param (voice, GEN_PITCH);
+ }
+ }
+}
+
+/**
+ * Set the tuning of the entire MIDI note scale.
+ * @param synth FluidSynth instance
+ * @param bank Tuning bank number (0-127), not related to MIDI instrument bank
+ * @param prog Tuning preset number (0-127), not related to MIDI instrument program
+ * @param name Label name for this tuning
+ * @param pitch Array of pitch values (length of 128, each value is number of
+ * cents, for example normally note 0 is 0.0, 1 is 100.0, 60 is 6000.0, etc).
+ * Pass NULL to create a well-tempered (normal) scale.
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: Tuning is not applied in realtime to existing notes of the replaced
+ * tuning (if any), use fluid_synth_activate_key_tuning() instead to specify
+ * this behavior.
+ */
+int
+fluid_synth_create_key_tuning(fluid_synth_t* synth, int bank, int prog,
+ const char* name, const double* pitch)
+{
+ return fluid_synth_activate_key_tuning (synth, bank, prog, name, pitch, FALSE);
+}
+
+/**
+ * Set the tuning of the entire MIDI note scale.
+ * @param synth FluidSynth instance
+ * @param bank Tuning bank number (0-127), not related to MIDI instrument bank
+ * @param prog Tuning preset number (0-127), not related to MIDI instrument program
+ * @param name Label name for this tuning
+ * @param pitch Array of pitch values (length of 128, each value is number of
+ * cents, for example normally note 0 is 0.0, 1 is 100.0, 60 is 6000.0, etc).
+ * Pass NULL to create a well-tempered (normal) scale.
+ * @param apply TRUE to apply new tuning in realtime to existing notes which
+ * are using the replaced tuning (if any), FALSE otherwise
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.0
+ */
+int
+fluid_synth_activate_key_tuning(fluid_synth_t* synth, int bank, int prog,
+ const char* name, const double* pitch, int apply)
+{
+ fluid_tuning_t* tuning;
+ int retval = FLUID_OK;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+
+ fluid_synth_api_enter(synth);
+
+ tuning = new_fluid_tuning (name, bank, prog);
+
+ if (tuning)
+ {
+ if (pitch) fluid_tuning_set_all (tuning, pitch);
+ retval = fluid_synth_replace_tuning_LOCK (synth, tuning, bank, prog, apply);
+ if (retval == FLUID_FAILED) fluid_tuning_unref (tuning, 1);
+ }
+ else retval = FLUID_FAILED;
+ FLUID_API_RETURN(retval);
+}
+
+/**
+ * Apply an octave tuning to every octave in the MIDI note scale.
+ * @param synth FluidSynth instance
+ * @param bank Tuning bank number (0-127), not related to MIDI instrument bank
+ * @param prog Tuning preset number (0-127), not related to MIDI instrument program
+ * @param name Label name for this tuning
+ * @param pitch Array of pitch values (length of 12 for each note of an octave
+ * starting at note C, values are number of offset cents to add to the normal
+ * tuning amount)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: Tuning is not applied in realtime to existing notes of the replaced
+ * tuning (if any), use fluid_synth_activate_octave_tuning() instead to specify
+ * this behavior.
+ */
+int
+fluid_synth_create_octave_tuning(fluid_synth_t* synth, int bank, int prog,
+ const char* name, const double* pitch)
+{
+ return fluid_synth_activate_octave_tuning (synth, bank, prog, name, pitch, FALSE);
+}
+
+/**
+ * Activate an octave tuning on every octave in the MIDI note scale.
+ * @param synth FluidSynth instance
+ * @param bank Tuning bank number (0-127), not related to MIDI instrument bank
+ * @param prog Tuning preset number (0-127), not related to MIDI instrument program
+ * @param name Label name for this tuning
+ * @param pitch Array of pitch values (length of 12 for each note of an octave
+ * starting at note C, values are number of offset cents to add to the normal
+ * tuning amount)
+ * @param apply TRUE to apply new tuning in realtime to existing notes which
+ * are using the replaced tuning (if any), FALSE otherwise
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.0
+ */
+int
+fluid_synth_activate_octave_tuning(fluid_synth_t* synth, int bank, int prog,
+ const char* name, const double* pitch, int apply)
+{
+ fluid_tuning_t* tuning;
+ int retval = FLUID_OK;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (pitch != NULL, FLUID_FAILED);
+
+ fluid_synth_api_enter(synth);
+ tuning = new_fluid_tuning (name, bank, prog);
+
+ if (tuning)
+ {
+ fluid_tuning_set_octave (tuning, pitch);
+ retval = fluid_synth_replace_tuning_LOCK (synth, tuning, bank, prog, apply);
+ if (retval == FLUID_FAILED) fluid_tuning_unref (tuning, 1);
+ }
+ else retval = FLUID_FAILED;
+
+ FLUID_API_RETURN(retval);
+}
+
+/**
+ * Set tuning values for one or more MIDI notes for an existing tuning.
+ * @param synth FluidSynth instance
+ * @param bank Tuning bank number (0-127), not related to MIDI instrument bank
+ * @param prog Tuning preset number (0-127), not related to MIDI instrument program
+ * @param len Number of MIDI notes to assign
+ * @param key Array of MIDI key numbers (length of 'len', values 0-127)
+ * @param pitch Array of pitch values (length of 'len', values are number of
+ * cents from MIDI note 0)
+ * @param apply TRUE to apply tuning change in realtime to existing notes using
+ * the specified tuning, FALSE otherwise
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: Prior to version 1.1.0 it was an error to specify a tuning that didn't
+ * already exist. Starting with 1.1.0, the default equal tempered scale will be
+ * used as a basis, if no tuning exists for the given bank and prog.
+ */
+int
+fluid_synth_tune_notes(fluid_synth_t* synth, int bank, int prog,
+ int len, const int *key, const double* pitch, int apply)
+{
+ fluid_tuning_t* old_tuning, *new_tuning;
+ int retval = FLUID_OK;
+ int i;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (len > 0, FLUID_FAILED);
+ fluid_return_val_if_fail (key != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (pitch != NULL, FLUID_FAILED);
+
+ fluid_synth_api_enter(synth);
+
+ old_tuning = fluid_synth_get_tuning (synth, bank, prog);
+
+ if (old_tuning)
+ new_tuning = fluid_tuning_duplicate (old_tuning);
+ else new_tuning = new_fluid_tuning ("Unnamed", bank, prog);
+
+ if (new_tuning)
+ {
+ for (i = 0; i < len; i++)
+ fluid_tuning_set_pitch (new_tuning, key[i], pitch[i]);
+
+ retval = fluid_synth_replace_tuning_LOCK (synth, new_tuning, bank, prog, apply);
+ if (retval == FLUID_FAILED) fluid_tuning_unref (new_tuning, 1);
+ }
+ else retval = FLUID_FAILED;
+
+ FLUID_API_RETURN(retval);
+}
+
+/**
+ * Select a tuning scale on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param bank Tuning bank number (0-127), not related to MIDI instrument bank
+ * @param prog Tuning preset number (0-127), not related to MIDI instrument program
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: This function does NOT activate tuning in realtime, use
+ * fluid_synth_activate_tuning() instead to specify whether tuning change
+ * should cause existing notes to update.
+ *
+ * NOTE: Prior to version 1.1.0 it was an error to select a tuning that didn't
+ * already exist. Starting with 1.1.0, a default equal tempered scale will be
+ * created, if no tuning exists for the given bank and prog.
+ */
+int
+fluid_synth_select_tuning(fluid_synth_t* synth, int chan, int bank, int prog)
+{
+ return fluid_synth_activate_tuning (synth, chan, bank, prog, FALSE);
+}
+
+/**
+ * Activate a tuning scale on a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param bank Tuning bank number (0-127), not related to MIDI instrument bank
+ * @param prog Tuning preset number (0-127), not related to MIDI instrument program
+ * @param apply TRUE to apply tuning change to active notes, FALSE otherwise
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.0
+ *
+ * NOTE: A default equal tempered scale will be created, if no tuning exists
+ * on the given bank and prog.
+ */
+int
+fluid_synth_activate_tuning(fluid_synth_t* synth, int chan, int bank, int prog,
+ int apply)
+{
+ //fluid_event_queue_elem_t *event;
+ //fluid_event_queue_t *queue;
+ fluid_tuning_t* tuning;
+ int retval = FLUID_OK;
+
+ //fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ //fluid_return_val_if_fail (chan >= 0 && chan < synth->midi_channels, FLUID_FAILED);
+ fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
+ fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
+
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ tuning = fluid_synth_get_tuning (synth, bank, prog);
+
+ /* If no tuning exists, create a new default tuning. We do this, so that
+ * it can be replaced later, if any changes are made. */
+ if (!tuning)
+ {
+ tuning = new_fluid_tuning ("Unnamed", bank, prog);
+ if (tuning) fluid_synth_replace_tuning_LOCK (synth, tuning, bank, prog, FALSE);
+ }
+
+ if (tuning) fluid_tuning_ref (tuning); /* ++ ref for outside of lock */
+
+ if (!tuning)
+ FLUID_API_RETURN(FLUID_FAILED);
+
+ fluid_tuning_ref (tuning); /* ++ ref new tuning for following function */
+ retval = fluid_synth_set_tuning_LOCAL (synth, chan, tuning, apply);
+
+ fluid_tuning_unref (tuning, 1); /* -- unref for outside of lock */
+
+ FLUID_API_RETURN(retval);
+}
+
+/* Local synthesis thread set tuning function (takes over tuning reference) */
+static int
+fluid_synth_set_tuning_LOCAL (fluid_synth_t *synth, int chan,
+ fluid_tuning_t *tuning, int apply)
+{
+ fluid_tuning_t *old_tuning;
+ fluid_channel_t *channel;
+
+ channel = synth->channel[chan];
+
+ old_tuning = fluid_channel_get_tuning (channel);
+ fluid_channel_set_tuning (channel, tuning); /* !! Takes over callers reference */
+
+ if (apply) fluid_synth_update_voice_tuning_LOCAL (synth, channel);
+
+ /* Send unref old tuning event */
+ if (old_tuning)
+ {
+ fluid_tuning_unref (old_tuning, 1);
+ }
+
+
+ return FLUID_OK;
+}
+
+/**
+ * Clear tuning scale on a MIDI channel (set it to the default well-tempered scale).
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: This function does NOT activate tuning change in realtime, use
+ * fluid_synth_deactivate_tuning() instead to specify whether tuning change
+ * should cause existing notes to update.
+ */
+int
+fluid_synth_reset_tuning(fluid_synth_t* synth, int chan)
+{
+ return fluid_synth_deactivate_tuning (synth, chan, FALSE);
+}
+
+/**
+ * Clear tuning scale on a MIDI channel (use default equal tempered scale).
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param apply TRUE to apply tuning change to active notes, FALSE otherwise
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.0
+ */
+int
+fluid_synth_deactivate_tuning(fluid_synth_t* synth, int chan, int apply)
+{
+ int retval = FLUID_OK;
+
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ retval = fluid_synth_set_tuning_LOCAL (synth, chan, NULL, apply);
+
+ FLUID_API_RETURN(retval);
+}
+
+/**
+ * Start tuning iteration.
+ * @param synth FluidSynth instance
+ */
+void
+fluid_synth_tuning_iteration_start(fluid_synth_t* synth)
+{
+ fluid_return_if_fail (synth != NULL);
+ fluid_synth_api_enter(synth);
+ fluid_private_set (synth->tuning_iter, FLUID_INT_TO_POINTER (0));
+ fluid_synth_api_exit(synth);
+}
+
+/**
+ * Advance to next tuning.
+ * @param synth FluidSynth instance
+ * @param bank Location to store MIDI bank number of next tuning scale
+ * @param prog Location to store MIDI program number of next tuning scale
+ * @return 1 if tuning iteration advanced, 0 if no more tunings
+ */
+int
+fluid_synth_tuning_iteration_next(fluid_synth_t* synth, int* bank, int* prog)
+{
+ void *pval;
+ int b = 0, p = 0;
+
+ fluid_return_val_if_fail (synth != NULL, 0);
+ fluid_return_val_if_fail (bank != NULL, 0);
+ fluid_return_val_if_fail (prog != NULL, 0);
+ fluid_synth_api_enter(synth);
+
+ /* Current tuning iteration stored as: bank << 8 | program */
+ pval = fluid_private_get (synth->tuning_iter);
+ p = FLUID_POINTER_TO_INT (pval);
+ b = (p >> 8) & 0xFF;
+ p &= 0xFF;
+
+ if (!synth->tuning)
+ {
+ FLUID_API_RETURN(0);
+ }
+
+ for (; b < 128; b++, p = 0)
+ {
+ if (synth->tuning[b] == NULL) continue;
+
+ for (; p < 128; p++)
+ {
+ if (synth->tuning[b][p] == NULL) continue;
+
+ *bank = b;
+ *prog = p;
+
+ if (p < 127) fluid_private_set (synth->tuning_iter,
+ FLUID_INT_TO_POINTER (b << 8 | (p + 1)));
+ else fluid_private_set (synth->tuning_iter,
+ FLUID_INT_TO_POINTER ((b + 1) << 8));
+
+ FLUID_API_RETURN(1);
+ }
+ }
+
+ FLUID_API_RETURN(0);
+}
+
+/**
+ * Get the entire note tuning for a given MIDI bank and program.
+ * @param synth FluidSynth instance
+ * @param bank MIDI bank number of tuning
+ * @param prog MIDI program number of tuning
+ * @param name Location to store tuning name or NULL to ignore
+ * @param len Maximum number of chars to store to 'name' (including NULL byte)
+ * @param pitch Array to store tuning scale to or NULL to ignore (len of 128)
+ * @return FLUID_OK if matching tuning was found, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_tuning_dump(fluid_synth_t* synth, int bank, int prog,
+ char* name, int len, double* pitch)
+{
+ fluid_tuning_t* tuning;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ tuning = fluid_synth_get_tuning (synth, bank, prog);
+
+ if (tuning)
+ {
+ if (name)
+ {
+ snprintf (name, len - 1, "%s", fluid_tuning_get_name (tuning));
+ name[len - 1] = 0; /* make sure the string is null terminated */
+ }
+
+ if (pitch)
+ FLUID_MEMCPY (pitch, fluid_tuning_get_all (tuning), 128 * sizeof (double));
+ }
+
+ FLUID_API_RETURN(tuning ? FLUID_OK : FLUID_FAILED);
+}
+
+/**
+ * Get settings assigned to a synth.
+ * @param synth FluidSynth instance
+ * @return FluidSynth settings which are assigned to the synth
+ */
+fluid_settings_t *
+fluid_synth_get_settings(fluid_synth_t* synth)
+{
+ fluid_return_val_if_fail (synth != NULL, NULL);
+
+ return synth->settings;
+}
+
+/**
+ * Convenience function to set a string setting of a synth.
+ * @param synth FluidSynth instance
+ * @param name Name of setting parameter
+ * @param str Value to assign to the setting
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_setstr(fluid_synth_t* synth, const char* name, const char* str)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+
+ return fluid_settings_setstr(synth->settings, name, str);
+}
+
+/**
+ * Convenience function to duplicate a string setting of a synth.
+ * @param synth FluidSynth instance
+ * @param name Name of setting parameter
+ * @param str Location to store a pointer to the newly allocated string value
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * The returned string is owned by the caller and should be freed with free()
+ * when finished with it.
+ */
+int
+fluid_synth_dupstr(fluid_synth_t* synth, const char* name, char** str)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (str != NULL, FLUID_FAILED);
+
+ return fluid_settings_dupstr(synth->settings, name, str);
+}
+
+/**
+ * Convenience function to set a floating point setting of a synth.
+ * @param synth FluidSynth instance
+ * @param name Name of setting parameter
+ * @param val Value to assign to the setting
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_setnum(fluid_synth_t* synth, const char* name, double val)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+
+ return fluid_settings_setnum(synth->settings, name, val);
+}
+
+/**
+ * Convenience function to get a floating point setting of a synth.
+ * @param synth FluidSynth instance
+ * @param name Name of setting parameter
+ * @param val Location to store the current value of the setting
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_getnum(fluid_synth_t* synth, const char* name, double* val)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+
+ return fluid_settings_getnum(synth->settings, name, val);
+}
+
+/**
+ * Convenience function to set an integer setting of a synth.
+ * @param synth FluidSynth instance
+ * @param name Name of setting parameter
+ * @param val Value to assign to the setting
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_setint(fluid_synth_t* synth, const char* name, int val)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+
+ return fluid_settings_setint(synth->settings, name, val);
+}
+
+/**
+ * Convenience function to get an integer setting of a synth.
+ * @param synth FluidSynth instance
+ * @param name Name of setting parameter
+ * @param val Location to store the current value of the setting
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_getint(fluid_synth_t* synth, const char* name, int* val)
+{
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
+
+ return fluid_settings_getint(synth->settings, name, val);
+}
+
+/**
+ * Set a SoundFont generator (effect) value on a MIDI channel in real-time.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param param SoundFont generator ID (#fluid_gen_type)
+ * @param value Offset generator value to assign to the MIDI channel
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * Parameter numbers and ranges are described in the SoundFont 2.01
+ * specification PDF, paragraph 8.1.3, page 48. See #fluid_gen_type.
+ */
+int
+fluid_synth_set_gen(fluid_synth_t* synth, int chan, int param, float value)
+{
+ fluid_return_val_if_fail (param >= 0 && param < GEN_LAST, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ fluid_synth_set_gen_LOCAL (synth, chan, param, value, FALSE);
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/* Synthesis thread local set gen function */
+static void
+fluid_synth_set_gen_LOCAL (fluid_synth_t* synth, int chan, int param, float value,
+ int absolute)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ fluid_channel_set_gen (synth->channel[chan], param, value, absolute);
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if (voice->chan == chan)
+ fluid_voice_set_param (voice, param, value, absolute);
+ }
+}
+
+/**
+ * Set a SoundFont generator (effect) value on a MIDI channel in real-time.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param param SoundFont generator ID (#fluid_gen_type)
+ * @param value Offset or absolute generator value to assign to the MIDI channel
+ * @param absolute 0 to assign a relative value, non-zero to assign an absolute value
+ * @param normalized 0 if value is specified in the native units of the generator,
+ * non-zero to take the value as a 0.0-1.0 range and apply it to the valid
+ * generator effect range (scaled and shifted as necessary).
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.0
+ *
+ * This function allows for setting all effect parameters in real time on a
+ * MIDI channel. Setting absolute to non-zero will cause the value to override
+ * any generator values set in the instruments played on the MIDI channel.
+ * See SoundFont 2.01 spec, paragraph 8.1.3, page 48 for details on SoundFont
+ * generator parameters and valid ranges.
+ */
+int
+fluid_synth_set_gen2(fluid_synth_t* synth, int chan, int param,
+ float value, int absolute, int normalized)
+{
+ float v;
+ fluid_return_val_if_fail (param >= 0 && param < GEN_LAST, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ v = normalized ? fluid_gen_scale(param, value) : value;
+
+ fluid_synth_set_gen_LOCAL (synth, chan, param, v, absolute);
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Get generator value assigned to a MIDI channel.
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param param SoundFont generator ID (#fluid_gen_type)
+ * @return Current generator value assigned to MIDI channel
+ */
+float
+fluid_synth_get_gen(fluid_synth_t* synth, int chan, int param)
+{
+ float result;
+ fluid_return_val_if_fail (param >= 0 && param < GEN_LAST, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ result = fluid_channel_get_gen(synth->channel[chan], param);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Assign a MIDI router to a synth.
+ * @param synth FluidSynth instance
+ * @param router MIDI router to assign to the synth
+ *
+ * NOTE: This should only be done once and prior to using the synth.
+ */
+void
+fluid_synth_set_midi_router(fluid_synth_t* synth, fluid_midi_router_t* router)
+{
+ fluid_return_if_fail (synth != NULL);
+ fluid_synth_api_enter(synth);
+
+ synth->midi_router = router;
+ fluid_synth_api_exit(synth);
+};
+
+/**
+ * Handle MIDI event from MIDI router, used as a callback function.
+ * @param data FluidSynth instance
+ * @param event MIDI event to handle
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ */
+int
+fluid_synth_handle_midi_event(void* data, fluid_midi_event_t* event)
+{
+ fluid_synth_t* synth = (fluid_synth_t*) data;
+ int type = fluid_midi_event_get_type(event);
+ int chan = fluid_midi_event_get_channel(event);
+
+ switch(type) {
+ case NOTE_ON:
+ return fluid_synth_noteon(synth, chan,
+ fluid_midi_event_get_key(event),
+ fluid_midi_event_get_velocity(event));
+
+ case NOTE_OFF:
+ return fluid_synth_noteoff(synth, chan, fluid_midi_event_get_key(event));
+
+ case CONTROL_CHANGE:
+ return fluid_synth_cc(synth, chan,
+ fluid_midi_event_get_control(event),
+ fluid_midi_event_get_value(event));
+
+ case PROGRAM_CHANGE:
+ return fluid_synth_program_change(synth, chan, fluid_midi_event_get_program(event));
+
+ case CHANNEL_PRESSURE:
+ return fluid_synth_channel_pressure(synth, chan, fluid_midi_event_get_program(event));
+
+ case PITCH_BEND:
+ return fluid_synth_pitch_bend(synth, chan, fluid_midi_event_get_pitch(event));
+
+ case MIDI_SYSTEM_RESET:
+ return fluid_synth_system_reset(synth);
+ case MIDI_SYSEX:
+ return fluid_synth_sysex (synth, event->paramptr, event->param1, NULL, NULL, NULL, FALSE);
+ }
+ return FLUID_FAILED;
+}
+
+/**
+ * Create and start voices using a preset and a MIDI note on event.
+ * @param synth FluidSynth instance
+ * @param id Voice group ID to use (can be used with fluid_synth_stop()).
+ * @param preset Preset to synthesize
+ * @param audio_chan Unused currently, set to 0
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param key MIDI note number (0-127)
+ * @param vel MIDI velocity number (1-127)
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: Should only be called from within synthesis thread, which includes
+ * SoundFont loader preset noteon method.
+ */
+int
+fluid_synth_start(fluid_synth_t* synth, unsigned int id, fluid_preset_t* preset,
+ int audio_chan, int chan, int key, int vel)
+{
+ int result;
+ fluid_return_val_if_fail (preset != NULL, FLUID_FAILED);
+ fluid_return_val_if_fail (key >= 0 && key <= 127, FLUID_FAILED);
+ fluid_return_val_if_fail (vel >= 1 && vel <= 127, FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+ synth->storeid = id;
+ result = fluid_preset_noteon (preset, synth, chan, key, vel);
+ FLUID_API_RETURN(result);
+}
+
+/**
+ * Stop notes for a given note event voice ID.
+ * @param synth FluidSynth instance
+ * @param id Voice note event ID
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ *
+ * NOTE: In FluidSynth versions prior to 1.1.0 #FLUID_FAILED would be returned
+ * if no matching voice note event ID was found. Versions after 1.1.0 only
+ * return #FLUID_FAILED if an error occurs.
+ */
+int
+fluid_synth_stop(fluid_synth_t* synth, unsigned int id)
+{
+ int result;
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+ fluid_synth_stop_LOCAL (synth, id);
+ result = FLUID_OK;
+ FLUID_API_RETURN(result);
+}
+
+/* Local synthesis thread variant of fluid_synth_stop */
+static void
+fluid_synth_stop_LOCAL (fluid_synth_t *synth, unsigned int id)
+{
+ fluid_voice_t* voice;
+ int i;
+
+ for (i = 0; i < synth->polyphony; i++) {
+ voice = synth->voice[i];
+
+ if (_ON(voice) && (fluid_voice_get_id (voice) == id))
+ fluid_voice_noteoff(voice);
+ }
+}
+
+/**
+ * Offset the bank numbers of a loaded SoundFont.
+ * @param synth FluidSynth instance
+ * @param sfont_id ID of a loaded SoundFont
+ * @param offset Bank offset value to apply to all instruments
+ */
+int
+fluid_synth_set_bank_offset(fluid_synth_t* synth, int sfont_id, int offset)
+{
+ fluid_sfont_info_t *sfont_info;
+ fluid_list_t *list;
+
+ fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
+ fluid_synth_api_enter(synth);
+
+ for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
+ sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
+
+ if (fluid_sfont_get_id (sfont_info->sfont) == (unsigned int)sfont_id)
+ {
+ sfont_info->bankofs = offset;
+ break;
+ }
+ }
+
+ if (!list)
+ {
+ FLUID_LOG (FLUID_ERR, "No SoundFont with id = %d", sfont_id);
+ FLUID_API_RETURN(FLUID_FAILED);
+ }
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+
+/**
+ * Get bank offset of a loaded SoundFont.
+ * @param synth FluidSynth instance
+ * @param sfont_id ID of a loaded SoundFont
+ * @return SoundFont bank offset value
+ */
+int
+fluid_synth_get_bank_offset(fluid_synth_t* synth, int sfont_id)
+{
+ fluid_sfont_info_t *sfont_info;
+ fluid_list_t *list;
+ int offset = 0;
+
+ fluid_return_val_if_fail (synth != NULL, 0);
+ fluid_synth_api_enter(synth);
+
+ for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
+ sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
+
+ if (fluid_sfont_get_id (sfont_info->sfont) == (unsigned int)sfont_id)
+ {
+ offset = sfont_info->bankofs;
+ break;
+ }
+ }
+
+ if (!list)
+ {
+ FLUID_LOG (FLUID_ERR, "No SoundFont with id = %d", sfont_id);
+ FLUID_API_RETURN(0);
+ }
+
+ FLUID_API_RETURN(offset);
+}
+
+void
+fluid_synth_api_enter(fluid_synth_t* synth)
+{
+ if (synth->use_mutex) {
+ fluid_rec_mutex_lock(synth->mutex);
+ }
+ if (!synth->public_api_count) {
+ fluid_synth_check_finished_voices(synth);
+ }
+ synth->public_api_count++;
+}
+
+void fluid_synth_api_exit(fluid_synth_t* synth)
+{
+ synth->public_api_count--;
+ if (!synth->public_api_count) {
+ fluid_rvoice_eventhandler_flush(synth->eventhandler);
+ }
+
+ if (synth->use_mutex) {
+ fluid_rec_mutex_unlock(synth->mutex);
+ }
+
+}
+
+
+/**
+ * Set midi channel type
+ * @param synth FluidSynth instance
+ * @param chan MIDI channel number (0 to MIDI channel count - 1)
+ * @param type CHANNEL_TYPE_MELODIC, or CHANNEL_TYPE_DRUM
+ * @return FLUID_OK on success, FLUID_FAILED otherwise
+ * @since 1.1.4
+ */
+int fluid_synth_set_channel_type(fluid_synth_t* synth, int chan, int type)
+{
+ fluid_return_val_if_fail ((type >= CHANNEL_TYPE_MELODIC) && (type <= CHANNEL_TYPE_DRUM), FLUID_FAILED);
+ FLUID_API_ENTRY_CHAN(FLUID_FAILED);
+
+ synth->channel[chan]->channel_type = type;
+
+ FLUID_API_RETURN(FLUID_OK);
+}
+