summaryrefslogtreecommitdiff
path: root/libs/fluidsynth/src/fluid_rvoice_mixer.c
diff options
context:
space:
mode:
Diffstat (limited to 'libs/fluidsynth/src/fluid_rvoice_mixer.c')
-rw-r--r--libs/fluidsynth/src/fluid_rvoice_mixer.c974
1 files changed, 974 insertions, 0 deletions
diff --git a/libs/fluidsynth/src/fluid_rvoice_mixer.c b/libs/fluidsynth/src/fluid_rvoice_mixer.c
new file mode 100644
index 0000000000..cc633f510b
--- /dev/null
+++ b/libs/fluidsynth/src/fluid_rvoice_mixer.c
@@ -0,0 +1,974 @@
+/* FluidSynth - A Software Synthesizer
+ *
+ * Copyright (C) 2003 Peter Hanappe and others.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public License
+ * as published by the Free Software Foundation; either version 2 of
+ * the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ * 02110-1301, USA
+ */
+
+#include "fluid_rvoice_mixer.h"
+#include "fluid_rvoice.h"
+#include "fluid_sys.h"
+#include "fluid_rev.h"
+#include "fluid_chorus.h"
+#include "fluidsynth_priv.h"
+//#include "fluid_ladspa.h"
+
+#define SYNTH_REVERB_CHANNEL 0
+#define SYNTH_CHORUS_CHANNEL 1
+
+#define ENABLE_MIXER_THREADS 1
+
+// If less than x voices, the thread overhead is larger than the gain,
+// so don't activate the thread(s).
+#define VOICES_PER_THREAD 8
+
+typedef struct _fluid_mixer_buffers_t fluid_mixer_buffers_t;
+
+struct _fluid_mixer_buffers_t {
+ fluid_rvoice_mixer_t* mixer; /**< Owner of object */
+#ifdef ENABLE_MIXER_THREADS
+ fluid_thread_t* thread; /**< Thread object */
+#endif
+
+ fluid_rvoice_t** finished_voices; /* List of voices who have finished */
+ int finished_voice_count;
+
+ int ready; /**< Atomic: buffers are ready for mixing */
+
+ int buf_blocks; /**< Number of blocks allocated in the buffers */
+
+ int buf_count;
+ fluid_real_t** left_buf;
+ fluid_real_t** right_buf;
+
+ int fx_buf_count;
+ fluid_real_t** fx_left_buf;
+ fluid_real_t** fx_right_buf;
+};
+
+typedef struct _fluid_mixer_fx_t fluid_mixer_fx_t;
+
+struct _fluid_mixer_fx_t {
+ fluid_revmodel_t* reverb; /**< Reverb unit */
+ fluid_chorus_t* chorus; /**< Chorus unit */
+ int with_reverb; /**< Should the synth use the built-in reverb unit? */
+ int with_chorus; /**< Should the synth use the built-in chorus unit? */
+ int mix_fx_to_out; /**< Should the effects be mixed in with the primary output? */
+};
+
+struct _fluid_rvoice_mixer_t {
+ fluid_mixer_fx_t fx;
+
+ fluid_mixer_buffers_t buffers; /**< Used by mixer only: own buffers */
+ void (*remove_voice_callback)(void*, fluid_rvoice_t*); /**< Used by mixer only: Receive this callback every time a voice is removed */
+ void* remove_voice_callback_userdata;
+
+ fluid_rvoice_t** rvoices; /**< Read-only: Voices array, sorted so that all nulls are last */
+ int polyphony; /**< Read-only: Length of voices array */
+ int active_voices; /**< Read-only: Number of non-null voices */
+ int current_blockcount; /**< Read-only: how many blocks to process this time */
+
+#ifdef LADSPA
+ fluid_LADSPA_FxUnit_t* LADSPA_FxUnit; /**< Used by mixer only: Effects unit for LADSPA support. Never created or freed */
+#endif
+
+#ifdef ENABLE_MIXER_THREADS
+// int sleeping_threads; /**< Atomic: number of threads currently asleep */
+// int active_threads; /**< Atomic: number of threads in the thread loop */
+ int threads_should_terminate; /**< Atomic: Set to TRUE when threads should terminate */
+ int current_rvoice; /**< Atomic: for the threads to know next voice to */
+ fluid_cond_t* wakeup_threads; /**< Signalled when the threads should wake up */
+ fluid_cond_mutex_t* wakeup_threads_m; /**< wakeup_threads mutex companion */
+ fluid_cond_t* thread_ready; /**< Signalled from thread, when the thread has a buffer ready for mixing */
+ fluid_cond_mutex_t* thread_ready_m; /**< thread_ready mutex companion */
+
+ int thread_count; /**< Number of extra mixer threads for multi-core rendering */
+ fluid_mixer_buffers_t* threads; /**< Array of mixer threads (thread_count in length) */
+#endif
+};
+
+static FLUID_INLINE void
+fluid_rvoice_mixer_process_fx(fluid_rvoice_mixer_t* mixer)
+{
+ int i;
+ fluid_profile_ref_var(prof_ref);
+ if (mixer->fx.with_reverb) {
+ if (mixer->fx.mix_fx_to_out) {
+ for (i=0; i < mixer->current_blockcount * FLUID_BUFSIZE; i += FLUID_BUFSIZE)
+ fluid_revmodel_processmix(mixer->fx.reverb,
+ &mixer->buffers.fx_left_buf[SYNTH_REVERB_CHANNEL][i],
+ &mixer->buffers.left_buf[0][i],
+ &mixer->buffers.right_buf[0][i]);
+ }
+ else {
+ for (i=0; i < mixer->current_blockcount * FLUID_BUFSIZE; i += FLUID_BUFSIZE)
+ fluid_revmodel_processreplace(mixer->fx.reverb,
+ &mixer->buffers.fx_left_buf[SYNTH_REVERB_CHANNEL][i],
+ &mixer->buffers.fx_left_buf[SYNTH_REVERB_CHANNEL][i],
+ &mixer->buffers.fx_right_buf[SYNTH_REVERB_CHANNEL][i]);
+ }
+ fluid_profile(FLUID_PROF_ONE_BLOCK_REVERB, prof_ref);
+ }
+
+ if (mixer->fx.with_chorus) {
+ if (mixer->fx.mix_fx_to_out) {
+ for (i=0; i < mixer->current_blockcount * FLUID_BUFSIZE; i += FLUID_BUFSIZE)
+ fluid_chorus_processmix(mixer->fx.chorus,
+ &mixer->buffers.fx_left_buf[SYNTH_CHORUS_CHANNEL][i],
+ &mixer->buffers.left_buf[0][i],
+ &mixer->buffers.right_buf[0][i]);
+ }
+ else {
+ for (i=0; i < mixer->current_blockcount * FLUID_BUFSIZE; i += FLUID_BUFSIZE)
+ fluid_chorus_processreplace(mixer->fx.chorus,
+ &mixer->buffers.fx_left_buf[SYNTH_CHORUS_CHANNEL][i],
+ &mixer->buffers.fx_left_buf[SYNTH_CHORUS_CHANNEL][i],
+ &mixer->buffers.fx_right_buf[SYNTH_CHORUS_CHANNEL][i]);
+ }
+ fluid_profile(FLUID_PROF_ONE_BLOCK_CHORUS, prof_ref);
+ }
+
+#ifdef LADSPA
+ /* Run the signal through the LADSPA Fx unit */
+ if (mixer->LADSPA_FxUnit) {
+ int j;
+ FLUID_DECLARE_VLA(fluid_real_t*, left_buf, mixer->buffers.buf_count);
+ FLUID_DECLARE_VLA(fluid_real_t*, right_buf, mixer->buffers.buf_count);
+ FLUID_DECLARE_VLA(fluid_real_t*, fx_left_buf, mixer->buffers.fx_buf_count);
+ FLUID_DECLARE_VLA(fluid_real_t*, fx_right_buf, mixer->buffers.fx_buf_count);
+ for (j=0; j < mixer->buffers.buf_count; j++) {
+ left_buf[j] = mixer->buffers.left_buf[j];
+ right_buf[j] = mixer->buffers.right_buf[j];
+ }
+ for (j=0; j < mixer->buffers.fx_buf_count; j++) {
+ fx_left_buf[j] = mixer->buffers.fx_left_buf[j];
+ fx_right_buf[j] = mixer->buffers.fx_right_buf[j];
+ }
+ for (i=0; i < mixer->current_blockcount * FLUID_BUFSIZE; i += FLUID_BUFSIZE) {
+ fluid_LADSPA_run(mixer->LADSPA_FxUnit, left_buf, right_buf, fx_left_buf,
+ fx_right_buf);
+ for (j=0; j < mixer->buffers.buf_count; j++) {
+ left_buf[j] += FLUID_BUFSIZE;
+ right_buf[j] += FLUID_BUFSIZE;
+ }
+ for (j=0; j < mixer->buffers.fx_buf_count; j++) {
+ fx_left_buf[j] += FLUID_BUFSIZE;
+ fx_right_buf[j] += FLUID_BUFSIZE;
+ }
+ }
+ fluid_check_fpe("LADSPA");
+ }
+#endif
+}
+
+/**
+ * During rendering, rvoices might be finished. Set this callback
+ * for getting a callback any time the rvoice is finished.
+ */
+void fluid_rvoice_mixer_set_finished_voices_callback(
+ fluid_rvoice_mixer_t* mixer,
+ void (*func)(void*, fluid_rvoice_t*),
+ void* userdata)
+{
+ mixer->remove_voice_callback_userdata = userdata;
+ mixer->remove_voice_callback = func;
+}
+
+
+
+/**
+ * Synthesize one voice and add to buffer.
+ * NOTE: If return value is less than blockcount*FLUID_BUFSIZE, that means
+ * voice has been finished, removed and possibly replaced with another voice.
+ * @return Number of samples written
+ */
+static int
+fluid_mix_one(fluid_rvoice_t* rvoice, fluid_real_t** bufs, unsigned int bufcount, int blockcount)
+{
+ int i, result = 0;
+
+ FLUID_DECLARE_VLA(fluid_real_t, local_buf, FLUID_BUFSIZE*blockcount);
+
+ for (i=0; i < blockcount; i++) {
+ int s = fluid_rvoice_write(rvoice, &local_buf[FLUID_BUFSIZE*i]);
+ if (s == -1) {
+ s = FLUID_BUFSIZE; /* Voice is quiet, TODO: optimize away memset/mix */
+ FLUID_MEMSET(&local_buf[FLUID_BUFSIZE*i], 0, FLUID_BUFSIZE*sizeof(fluid_real_t));
+ }
+ result += s;
+ if (s < FLUID_BUFSIZE) {
+ break;
+ }
+ }
+ fluid_rvoice_buffers_mix(&rvoice->buffers, local_buf, result, bufs, bufcount);
+
+ return result;
+}
+
+/**
+ * Glue to get fluid_rvoice_buffers_mix what it wants
+ * Note: Make sure outbufs has 2 * (buf_count + fx_buf_count) elements before calling
+ */
+static FLUID_INLINE int
+fluid_mixer_buffers_prepare(fluid_mixer_buffers_t* buffers, fluid_real_t** outbufs)
+{
+ fluid_real_t* reverb_buf, *chorus_buf;
+ int i;
+
+ /* Set up the reverb / chorus buffers only, when the effect is
+ * enabled on synth level. Nonexisting buffers are detected in the
+ * DSP loop. Not sending the reverb / chorus signal saves some time
+ * in that case. */
+ reverb_buf = buffers->mixer->fx.with_reverb ? buffers->fx_left_buf[SYNTH_REVERB_CHANNEL] : NULL;
+ chorus_buf = buffers->mixer->fx.with_chorus ? buffers->fx_left_buf[SYNTH_CHORUS_CHANNEL] : NULL;
+ outbufs[buffers->buf_count*2 + SYNTH_REVERB_CHANNEL] = reverb_buf;
+ outbufs[buffers->buf_count*2 + SYNTH_CHORUS_CHANNEL] = chorus_buf;
+
+ /* The output associated with a MIDI channel is wrapped around
+ * using the number of audio groups as modulo divider. This is
+ * typically the number of output channels on the 'sound card',
+ * as long as the LADSPA Fx unit is not used. In case of LADSPA
+ * unit, think of it as subgroups on a mixer.
+ *
+ * For example: Assume that the number of groups is set to 2.
+ * Then MIDI channel 1, 3, 5, 7 etc. go to output 1, channels 2,
+ * 4, 6, 8 etc to output 2. Or assume 3 groups: Then MIDI
+ * channels 1, 4, 7, 10 etc go to output 1; 2, 5, 8, 11 etc to
+ * output 2, 3, 6, 9, 12 etc to output 3.
+ */
+
+ for (i = 0; i < buffers->buf_count; i++) {
+ outbufs[i*2] = buffers->left_buf[i];
+ outbufs[i*2+1] = buffers->right_buf[i];
+ }
+ return buffers->buf_count*2 + 2;
+}
+
+
+static FLUID_INLINE void
+fluid_finish_rvoice(fluid_mixer_buffers_t* buffers, fluid_rvoice_t* rvoice)
+{
+ if (buffers->finished_voice_count < buffers->mixer->polyphony)
+ buffers->finished_voices[buffers->finished_voice_count++] = rvoice;
+ else
+ FLUID_LOG(FLUID_ERR, "Exceeded finished voices array, try increasing polyphony");
+}
+
+static void
+fluid_mixer_buffer_process_finished_voices(fluid_mixer_buffers_t* buffers)
+{
+ int i,j;
+ for (i=0; i < buffers->finished_voice_count; i++) {
+ fluid_rvoice_t* v = buffers->finished_voices[i];
+ int* av = &buffers->mixer->active_voices;
+ for (j=0; j < *av; j++) {
+ if (v == buffers->mixer->rvoices[j]) {
+ (*av)--;
+ /* Pack the array */
+ if (j < *av)
+ buffers->mixer->rvoices[j] = buffers->mixer->rvoices[*av];
+ }
+ }
+ if (buffers->mixer->remove_voice_callback)
+ buffers->mixer->remove_voice_callback(
+ buffers->mixer->remove_voice_callback_userdata, v);
+ }
+ buffers->finished_voice_count = 0;
+}
+
+static FLUID_INLINE void fluid_rvoice_mixer_process_finished_voices(fluid_rvoice_mixer_t* mixer)
+{
+#ifdef ENABLE_MIXER_THREADS
+ int i;
+ for (i=0; i < mixer->thread_count; i++)
+ fluid_mixer_buffer_process_finished_voices(&mixer->threads[i]);
+#endif
+ fluid_mixer_buffer_process_finished_voices(&mixer->buffers);
+}
+
+static FLUID_INLINE void
+fluid_mixer_buffers_render_one(fluid_mixer_buffers_t* buffers,
+ fluid_rvoice_t* voice, fluid_real_t** bufs,
+ unsigned int bufcount)
+{
+ int s = fluid_mix_one(voice, bufs, bufcount, buffers->mixer->current_blockcount);
+ if (s < buffers->mixer->current_blockcount * FLUID_BUFSIZE) {
+ fluid_finish_rvoice(buffers, voice);
+ }
+}
+/*
+static int fluid_mixer_buffers_replace_voice(fluid_mixer_buffers_t* buffers,
+ fluid_rvoice_t* voice)
+{
+ int i, retval=0;
+ int fvc = buffers->finished_voice_count;
+ for (i=0; i < fvc; i++)
+ if (buffers->finished_voices[i] == voice) {
+ fvc--;
+ if (i < fvc)
+ buffers->finished_voices[i] = buffers->finished_voices[fvc];
+ retval++;
+ }
+ fvc = buffers->finished_voice_count;
+ return retval;
+}
+*/
+
+int
+fluid_rvoice_mixer_add_voice(fluid_rvoice_mixer_t* mixer, fluid_rvoice_t* voice)
+{
+ int i;
+
+ if (mixer->active_voices < mixer->polyphony) {
+ mixer->rvoices[mixer->active_voices++] = voice;
+ return FLUID_OK;
+ }
+
+ /* See if any voices just finished, if so, take its place.
+ This can happen in voice overflow conditions. */
+ for (i=0; i < mixer->active_voices; i++) {
+ if (mixer->rvoices[i] == voice) {
+ FLUID_LOG(FLUID_ERR, "Internal error: Trying to replace an existing rvoice in fluid_rvoice_mixer_add_voice?!");
+ return FLUID_FAILED;
+ }
+ if (mixer->rvoices[i]->envlfo.volenv.section == FLUID_VOICE_ENVFINISHED) {
+ fluid_finish_rvoice(&mixer->buffers, mixer->rvoices[i]);
+ mixer->rvoices[i] = voice;
+ return FLUID_OK;
+ }
+ }
+
+ /* This should never happen */
+ FLUID_LOG(FLUID_ERR, "Trying to exceed polyphony in fluid_rvoice_mixer_add_voice");
+ return FLUID_FAILED;
+}
+
+static int
+fluid_mixer_buffers_update_polyphony(fluid_mixer_buffers_t* buffers, int value)
+{
+ void* newptr;
+
+ if (buffers->finished_voice_count > value)
+ return FLUID_FAILED;
+
+ newptr = FLUID_REALLOC(buffers->finished_voices, value * sizeof(fluid_rvoice_t*));
+ if (newptr == NULL && value > 0)
+ return FLUID_FAILED;
+ buffers->finished_voices = newptr;
+ return FLUID_OK;
+}
+
+/**
+ * Update polyphony - max number of voices (NOTE: not hard real-time capable)
+ * @return FLUID_OK or FLUID_FAILED
+ */
+int
+fluid_rvoice_mixer_set_polyphony(fluid_rvoice_mixer_t* handler, int value)
+{
+ void* newptr;
+ if (handler->active_voices > value)
+ return FLUID_FAILED;
+
+ newptr = FLUID_REALLOC(handler->rvoices, value * sizeof(fluid_rvoice_t*));
+ if (newptr == NULL)
+ return FLUID_FAILED;
+ handler->rvoices = newptr;
+
+ if (fluid_mixer_buffers_update_polyphony(&handler->buffers, value)
+ == FLUID_FAILED)
+ return FLUID_FAILED;
+
+#ifdef ENABLE_MIXER_THREADS
+ {
+ int i;
+ for (i=0; i < handler->thread_count; i++)
+ if (fluid_mixer_buffers_update_polyphony(&handler->threads[i], value)
+ == FLUID_FAILED)
+ return FLUID_FAILED;
+ }
+#endif
+
+ handler->polyphony = value;
+ return FLUID_OK;
+}
+
+
+static void
+fluid_render_loop_singlethread(fluid_rvoice_mixer_t* mixer)
+{
+ int i;
+ FLUID_DECLARE_VLA(fluid_real_t*, bufs,
+ mixer->buffers.buf_count * 2 + mixer->buffers.fx_buf_count * 2);
+ int bufcount = fluid_mixer_buffers_prepare(&mixer->buffers, bufs);
+ fluid_profile_ref_var(prof_ref);
+ for (i=0; i < mixer->active_voices; i++) {
+ fluid_mixer_buffers_render_one(&mixer->buffers, mixer->rvoices[i], bufs,
+ bufcount);
+ fluid_profile(FLUID_PROF_ONE_BLOCK_VOICE, prof_ref);
+ }
+}
+
+
+static FLUID_INLINE void
+fluid_mixer_buffers_zero(fluid_mixer_buffers_t* buffers)
+{
+ int i;
+ int size = buffers->mixer->current_blockcount * FLUID_BUFSIZE * sizeof(fluid_real_t);
+ /* TODO: Optimize by only zero out the buffers we actually use later on. */
+ for (i=0; i < buffers->buf_count; i++) {
+ FLUID_MEMSET(buffers->left_buf[i], 0, size);
+ FLUID_MEMSET(buffers->right_buf[i], 0, size);
+ }
+ for (i=0; i < buffers->fx_buf_count; i++) {
+ FLUID_MEMSET(buffers->fx_left_buf[i], 0, size);
+ FLUID_MEMSET(buffers->fx_right_buf[i], 0, size);
+ }
+}
+
+
+
+static int
+fluid_mixer_buffers_init(fluid_mixer_buffers_t* buffers, fluid_rvoice_mixer_t* mixer)
+{
+ int i, samplecount;
+
+ buffers->mixer = mixer;
+ buffers->buf_count = buffers->mixer->buffers.buf_count;
+ buffers->fx_buf_count = buffers->mixer->buffers.fx_buf_count;
+ buffers->buf_blocks = buffers->mixer->buffers.buf_blocks;
+ samplecount = FLUID_BUFSIZE * buffers->buf_blocks;
+
+
+ /* Left and right audio buffers */
+
+ buffers->left_buf = FLUID_ARRAY(fluid_real_t*, buffers->buf_count);
+ buffers->right_buf = FLUID_ARRAY(fluid_real_t*, buffers->buf_count);
+
+ if ((buffers->left_buf == NULL) || (buffers->right_buf == NULL)) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return 0;
+ }
+
+ FLUID_MEMSET(buffers->left_buf, 0, buffers->buf_count * sizeof(fluid_real_t*));
+ FLUID_MEMSET(buffers->right_buf, 0, buffers->buf_count * sizeof(fluid_real_t*));
+
+ for (i = 0; i < buffers->buf_count; i++) {
+
+ buffers->left_buf[i] = FLUID_ARRAY(fluid_real_t, samplecount);
+ buffers->right_buf[i] = FLUID_ARRAY(fluid_real_t, samplecount);
+
+ if ((buffers->left_buf[i] == NULL) || (buffers->right_buf[i] == NULL)) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return 0;
+ }
+ }
+
+ /* Effects audio buffers */
+
+ buffers->fx_left_buf = FLUID_ARRAY(fluid_real_t*, buffers->fx_buf_count);
+ buffers->fx_right_buf = FLUID_ARRAY(fluid_real_t*, buffers->fx_buf_count);
+
+ if ((buffers->fx_left_buf == NULL) || (buffers->fx_right_buf == NULL)) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return 0;
+ }
+
+ FLUID_MEMSET(buffers->fx_left_buf, 0, buffers->fx_buf_count * sizeof(fluid_real_t*));
+ FLUID_MEMSET(buffers->fx_right_buf, 0, buffers->fx_buf_count * sizeof(fluid_real_t*));
+
+ for (i = 0; i < buffers->fx_buf_count; i++) {
+ buffers->fx_left_buf[i] = FLUID_ARRAY(fluid_real_t, samplecount);
+ buffers->fx_right_buf[i] = FLUID_ARRAY(fluid_real_t, samplecount);
+
+ if ((buffers->fx_left_buf[i] == NULL) || (buffers->fx_right_buf[i] == NULL)) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return 0;
+ }
+ }
+
+ buffers->finished_voices = NULL;
+ if (fluid_mixer_buffers_update_polyphony(buffers, mixer->polyphony)
+ == FLUID_FAILED) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return 0;
+ }
+
+ return 1;
+}
+
+/**
+ * Note: Not hard real-time capable (calls malloc)
+ */
+void
+fluid_rvoice_mixer_set_samplerate(fluid_rvoice_mixer_t* mixer, fluid_real_t samplerate)
+{
+ int i;
+ if (mixer->fx.chorus)
+ delete_fluid_chorus(mixer->fx.chorus);
+ mixer->fx.chorus = new_fluid_chorus(samplerate);
+ if (mixer->fx.reverb)
+ fluid_revmodel_samplerate_change(mixer->fx.reverb, samplerate);
+ for (i=0; i < mixer->active_voices; i++)
+ fluid_rvoice_set_output_rate(mixer->rvoices[i], samplerate);
+}
+
+
+/**
+ * @param buf_count number of primary stereo buffers
+ * @param fx_buf_count number of stereo effect buffers
+ */
+fluid_rvoice_mixer_t*
+new_fluid_rvoice_mixer(int buf_count, int fx_buf_count, fluid_real_t sample_rate)
+{
+ fluid_rvoice_mixer_t* mixer = FLUID_NEW(fluid_rvoice_mixer_t);
+ if (mixer == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return NULL;
+ }
+ FLUID_MEMSET(mixer, 0, sizeof(fluid_rvoice_mixer_t));
+ mixer->buffers.buf_count = buf_count;
+ mixer->buffers.fx_buf_count = fx_buf_count;
+ mixer->buffers.buf_blocks = FLUID_MIXER_MAX_BUFFERS_DEFAULT;
+
+ /* allocate the reverb module */
+ mixer->fx.reverb = new_fluid_revmodel(sample_rate);
+ mixer->fx.chorus = new_fluid_chorus(sample_rate);
+ if (mixer->fx.reverb == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ delete_fluid_rvoice_mixer(mixer);
+ return NULL;
+ }
+
+ if (!fluid_mixer_buffers_init(&mixer->buffers, mixer)) {
+ delete_fluid_rvoice_mixer(mixer);
+ return NULL;
+ }
+
+#ifdef ENABLE_MIXER_THREADS
+ mixer->thread_ready = new_fluid_cond();
+ mixer->wakeup_threads = new_fluid_cond();
+ mixer->thread_ready_m = new_fluid_cond_mutex();
+ mixer->wakeup_threads_m = new_fluid_cond_mutex();
+ if (!mixer->thread_ready || !mixer->wakeup_threads ||
+ !mixer->thread_ready_m || !mixer->wakeup_threads_m) {
+ delete_fluid_rvoice_mixer(mixer);
+ return NULL;
+ }
+#endif
+
+ return mixer;
+}
+
+static void
+fluid_mixer_buffers_free(fluid_mixer_buffers_t* buffers)
+{
+ int i;
+
+ FLUID_FREE(buffers->finished_voices);
+
+ /* free all the sample buffers */
+ if (buffers->left_buf != NULL) {
+ for (i = 0; i < buffers->buf_count; i++) {
+ if (buffers->left_buf[i] != NULL) {
+ FLUID_FREE(buffers->left_buf[i]);
+ }
+ }
+ FLUID_FREE(buffers->left_buf);
+ }
+
+ if (buffers->right_buf != NULL) {
+ for (i = 0; i < buffers->buf_count; i++) {
+ if (buffers->right_buf[i] != NULL) {
+ FLUID_FREE(buffers->right_buf[i]);
+ }
+ }
+ FLUID_FREE(buffers->right_buf);
+ }
+
+ if (buffers->fx_left_buf != NULL) {
+ for (i = 0; i < buffers->fx_buf_count; i++) {
+ if (buffers->fx_left_buf[i] != NULL) {
+ FLUID_FREE(buffers->fx_left_buf[i]);
+ }
+ }
+ FLUID_FREE(buffers->fx_left_buf);
+ }
+
+ if (buffers->fx_right_buf != NULL) {
+ for (i = 0; i < buffers->fx_buf_count; i++) {
+ if (buffers->fx_right_buf[i] != NULL) {
+ FLUID_FREE(buffers->fx_right_buf[i]);
+ }
+ }
+ FLUID_FREE(buffers->fx_right_buf);
+ }
+}
+
+void delete_fluid_rvoice_mixer(fluid_rvoice_mixer_t* mixer)
+{
+ if (!mixer)
+ return;
+ fluid_rvoice_mixer_set_threads(mixer, 0, 0);
+#ifdef ENABLE_MIXER_THREADS
+ if (mixer->thread_ready)
+ delete_fluid_cond(mixer->thread_ready);
+ if (mixer->wakeup_threads)
+ delete_fluid_cond(mixer->wakeup_threads);
+ if (mixer->thread_ready_m)
+ delete_fluid_cond_mutex(mixer->thread_ready_m);
+ if (mixer->wakeup_threads_m)
+ delete_fluid_cond_mutex(mixer->wakeup_threads_m);
+#endif
+ fluid_mixer_buffers_free(&mixer->buffers);
+ if (mixer->fx.reverb)
+ delete_fluid_revmodel(mixer->fx.reverb);
+ if (mixer->fx.chorus)
+ delete_fluid_chorus(mixer->fx.chorus);
+ FLUID_FREE(mixer->rvoices);
+ FLUID_FREE(mixer);
+}
+
+
+#ifdef LADSPA
+void fluid_rvoice_mixer_set_ladspa(fluid_rvoice_mixer_t* mixer,
+ fluid_LADSPA_FxUnit_t* ladspa)
+{
+ mixer->LADSPA_FxUnit = ladspa;
+}
+#endif
+
+void fluid_rvoice_mixer_set_reverb_enabled(fluid_rvoice_mixer_t* mixer, int on)
+{
+ mixer->fx.with_reverb = on;
+}
+
+void fluid_rvoice_mixer_set_chorus_enabled(fluid_rvoice_mixer_t* mixer, int on)
+{
+ mixer->fx.with_chorus = on;
+}
+
+void fluid_rvoice_mixer_set_mix_fx(fluid_rvoice_mixer_t* mixer, int on)
+{
+ mixer->fx.mix_fx_to_out = on;
+}
+
+void fluid_rvoice_mixer_set_chorus_params(fluid_rvoice_mixer_t* mixer, int set,
+ int nr, double level, double speed,
+ double depth_ms, int type)
+{
+ fluid_chorus_set(mixer->fx.chorus, set, nr, level, speed, depth_ms, type);
+}
+void fluid_rvoice_mixer_set_reverb_params(fluid_rvoice_mixer_t* mixer, int set,
+ double roomsize, double damping,
+ double width, double level)
+{
+ fluid_revmodel_set(mixer->fx.reverb, set, roomsize, damping, width, level);
+}
+
+void fluid_rvoice_mixer_reset_fx(fluid_rvoice_mixer_t* mixer)
+{
+ fluid_revmodel_reset(mixer->fx.reverb);
+ fluid_chorus_reset(mixer->fx.chorus);
+}
+
+void fluid_rvoice_mixer_reset_reverb(fluid_rvoice_mixer_t* mixer)
+{
+ fluid_revmodel_reset(mixer->fx.reverb);
+}
+
+void fluid_rvoice_mixer_reset_chorus(fluid_rvoice_mixer_t* mixer)
+{
+ fluid_chorus_reset(mixer->fx.chorus);
+}
+
+int fluid_rvoice_mixer_get_bufs(fluid_rvoice_mixer_t* mixer,
+ fluid_real_t*** left, fluid_real_t*** right)
+{
+ *left = mixer->buffers.left_buf;
+ *right = mixer->buffers.right_buf;
+ return mixer->buffers.buf_count;
+}
+
+
+#ifdef ENABLE_MIXER_THREADS
+
+static FLUID_INLINE fluid_rvoice_t*
+fluid_mixer_get_mt_rvoice(fluid_rvoice_mixer_t* mixer)
+{
+ int i = fluid_atomic_int_exchange_and_add(&mixer->current_rvoice, 1);
+ if (i >= mixer->active_voices)
+ return NULL;
+ return mixer->rvoices[i];
+}
+
+#define THREAD_BUF_PROCESSING 0
+#define THREAD_BUF_VALID 1
+#define THREAD_BUF_NODATA 2
+#define THREAD_BUF_TERMINATE 3
+
+/* Core thread function (processes voices in parallel to primary synthesis thread) */
+static void
+fluid_mixer_thread_func (void* data)
+{
+ fluid_mixer_buffers_t* buffers = data;
+ fluid_rvoice_mixer_t* mixer = buffers->mixer;
+ int hasValidData = 0;
+ FLUID_DECLARE_VLA(fluid_real_t*, bufs, buffers->buf_count*2 + buffers->fx_buf_count*2);
+ int bufcount = 0;
+
+ while (!fluid_atomic_int_get(&mixer->threads_should_terminate)) {
+ fluid_rvoice_t* rvoice = fluid_mixer_get_mt_rvoice(mixer);
+ if (rvoice == NULL) {
+ // if no voices: signal rendered buffers, sleep
+ fluid_atomic_int_set(&buffers->ready, hasValidData ? THREAD_BUF_VALID : THREAD_BUF_NODATA);
+ fluid_cond_mutex_lock(mixer->thread_ready_m);
+ fluid_cond_signal(mixer->thread_ready);
+ fluid_cond_mutex_unlock(mixer->thread_ready_m);
+
+ fluid_cond_mutex_lock(mixer->wakeup_threads_m);
+ while (1) {
+ int j = fluid_atomic_int_get(&buffers->ready);
+ if (j == THREAD_BUF_PROCESSING || j == THREAD_BUF_TERMINATE)
+ break;
+ fluid_cond_wait(mixer->wakeup_threads, mixer->wakeup_threads_m);
+ }
+ fluid_cond_mutex_unlock(mixer->wakeup_threads_m);
+
+ hasValidData = 0;
+ }
+ else {
+ // else: if buffer is not zeroed, zero buffers
+ if (!hasValidData) {
+ fluid_mixer_buffers_zero(buffers);
+ bufcount = fluid_mixer_buffers_prepare(buffers, bufs);
+ hasValidData = 1;
+ }
+ // then render voice to buffers
+ fluid_mixer_buffers_render_one(buffers, rvoice, bufs, bufcount);
+ }
+ }
+
+}
+
+static void
+fluid_mixer_buffers_mix(fluid_mixer_buffers_t* dest, fluid_mixer_buffers_t* src)
+{
+ int i,j;
+ int scount = dest->mixer->current_blockcount * FLUID_BUFSIZE;
+ int minbuf;
+
+ minbuf = dest->buf_count;
+ if (minbuf > src->buf_count)
+ minbuf = src->buf_count;
+ for (i=0; i < minbuf; i++) {
+ for (j=0; j < scount; j++) {
+ dest->left_buf[i][j] += src->left_buf[i][j];
+ dest->right_buf[i][j] += src->right_buf[i][j];
+ }
+ }
+
+ minbuf = dest->fx_buf_count;
+ if (minbuf > src->fx_buf_count)
+ minbuf = src->fx_buf_count;
+ for (i=0; i < minbuf; i++) {
+ for (j=0; j < scount; j++) {
+ dest->fx_left_buf[i][j] += src->fx_left_buf[i][j];
+ dest->fx_right_buf[i][j] += src->fx_right_buf[i][j];
+ }
+ }
+}
+
+
+/**
+ * Go through all threads and see if someone is finished for mixing
+ */
+static FLUID_INLINE int
+fluid_mixer_mix_in(fluid_rvoice_mixer_t* mixer, int extra_threads)
+{
+ int i, result, hasmixed;
+ do {
+ hasmixed = 0;
+ result = 0;
+ for (i=0; i < extra_threads; i++) {
+ int j = fluid_atomic_int_get(&mixer->threads[i].ready);
+ switch (j) {
+ case THREAD_BUF_PROCESSING:
+ result = 1;
+ break;
+ case THREAD_BUF_VALID:
+ fluid_atomic_int_set(&mixer->threads[i].ready, THREAD_BUF_NODATA);
+ fluid_mixer_buffers_mix(&mixer->buffers, &mixer->threads[i]);
+ hasmixed = 1;
+ break;
+ }
+ }
+ } while (hasmixed);
+ return result;
+}
+
+static void
+fluid_render_loop_multithread(fluid_rvoice_mixer_t* mixer)
+{
+ int i, bufcount;
+ //int scount = mixer->current_blockcount * FLUID_BUFSIZE;
+ FLUID_DECLARE_VLA(fluid_real_t*, bufs,
+ mixer->buffers.buf_count * 2 + mixer->buffers.fx_buf_count * 2);
+ // How many threads should we start this time?
+ int extra_threads = mixer->active_voices / VOICES_PER_THREAD;
+ if (extra_threads > mixer->thread_count)
+ extra_threads = mixer->thread_count;
+ if (extra_threads == 0) {
+ // No extra threads? No thread overhead!
+ fluid_render_loop_singlethread(mixer);
+ return;
+ }
+
+ bufcount = fluid_mixer_buffers_prepare(&mixer->buffers, bufs);
+
+ // Prepare voice list
+ fluid_cond_mutex_lock(mixer->wakeup_threads_m);
+ fluid_atomic_int_set(&mixer->current_rvoice, 0);
+ for (i=0; i < extra_threads; i++)
+ fluid_atomic_int_set(&mixer->threads[i].ready, THREAD_BUF_PROCESSING);
+ // Signal threads to wake up
+ fluid_cond_broadcast(mixer->wakeup_threads);
+ fluid_cond_mutex_unlock(mixer->wakeup_threads_m);
+
+ // If thread is finished, mix it in
+ while (fluid_mixer_mix_in(mixer, extra_threads)) {
+ // Otherwise get a voice and render it
+ fluid_rvoice_t* rvoice = fluid_mixer_get_mt_rvoice(mixer);
+ if (rvoice != NULL) {
+ fluid_profile_ref_var(prof_ref);
+ fluid_mixer_buffers_render_one(&mixer->buffers, rvoice, bufs, bufcount);
+ fluid_profile(FLUID_PROF_ONE_BLOCK_VOICE, prof_ref);
+ //test++;
+ }
+ else {
+ // If no voices, wait for mixes. Make sure one is still processing to avoid deadlock
+ int is_processing = 0;
+ //waits++;
+ fluid_cond_mutex_lock(mixer->thread_ready_m);
+ for (i=0; i < extra_threads; i++)
+ if (fluid_atomic_int_get(&mixer->threads[i].ready) ==
+ THREAD_BUF_PROCESSING)
+ is_processing = 1;
+ if (is_processing)
+ fluid_cond_wait(mixer->thread_ready, mixer->thread_ready_m);
+ fluid_cond_mutex_unlock(mixer->thread_ready_m);
+ }
+ }
+ //FLUID_LOG(FLUID_DBG, "Blockcount: %d, mixed %d of %d voices myself, waits = %d",
+ // mixer->current_blockcount, test, mixer->active_voices, waits);
+}
+
+#endif
+
+/**
+ * Update amount of extra mixer threads.
+ * @param thread_count Number of extra mixer threads for multi-core rendering
+ * @param prio_level real-time prio level for the extra mixer threads
+ */
+void
+fluid_rvoice_mixer_set_threads(fluid_rvoice_mixer_t* mixer, int thread_count,
+ int prio_level)
+{
+#ifdef ENABLE_MIXER_THREADS
+ char name[16];
+ int i;
+
+ // Kill all existing threads first
+ if (mixer->thread_count) {
+ fluid_atomic_int_set(&mixer->threads_should_terminate, 1);
+ // Signal threads to wake up
+ fluid_cond_mutex_lock(mixer->wakeup_threads_m);
+ for (i=0; i < mixer->thread_count; i++)
+ fluid_atomic_int_set(&mixer->threads[i].ready, THREAD_BUF_TERMINATE);
+ fluid_cond_broadcast(mixer->wakeup_threads);
+ fluid_cond_mutex_unlock(mixer->wakeup_threads_m);
+
+ for (i=0; i < mixer->thread_count; i++) {
+ if (mixer->threads[i].thread) {
+ fluid_thread_join(mixer->threads[i].thread);
+ delete_fluid_thread(mixer->threads[i].thread);
+ }
+ fluid_mixer_buffers_free(&mixer->threads[i]);
+ }
+ FLUID_FREE(mixer->threads);
+ mixer->thread_count = 0;
+ mixer->threads = NULL;
+ }
+
+ if (thread_count == 0)
+ return;
+
+ // Now prepare the new threads
+ fluid_atomic_int_set(&mixer->threads_should_terminate, 0);
+ mixer->threads = FLUID_ARRAY(fluid_mixer_buffers_t, thread_count);
+ if (mixer->threads == NULL) {
+ FLUID_LOG(FLUID_ERR, "Out of memory");
+ return;
+ }
+ FLUID_MEMSET(mixer->threads, 0, thread_count*sizeof(fluid_mixer_buffers_t));
+ mixer->thread_count = thread_count;
+ for (i=0; i < thread_count; i++) {
+ fluid_mixer_buffers_t* b = &mixer->threads[i];
+ if (!fluid_mixer_buffers_init(b, mixer))
+ return;
+ fluid_atomic_int_set(&b->ready, THREAD_BUF_NODATA);
+ g_snprintf (name, sizeof (name), "mixer%d", i);
+ b->thread = new_fluid_thread(name, fluid_mixer_thread_func, b, prio_level, 0);
+ if (!b->thread)
+ return;
+ }
+
+#endif
+}
+
+/**
+ * Synthesize audio into buffers
+ * @param blockcount number of blocks to render, each having FLUID_BUFSIZE samples
+ * @return number of blocks rendered
+ */
+int
+fluid_rvoice_mixer_render(fluid_rvoice_mixer_t* mixer, int blockcount)
+{
+ fluid_profile_ref_var(prof_ref);
+
+ mixer->current_blockcount = blockcount > mixer->buffers.buf_blocks ?
+ mixer->buffers.buf_blocks : blockcount;
+
+ // Zero buffers
+ fluid_mixer_buffers_zero(&mixer->buffers);
+ fluid_profile(FLUID_PROF_ONE_BLOCK_CLEAR, prof_ref);
+
+#ifdef ENABLE_MIXER_THREADS
+ if (mixer->thread_count > 0)
+ fluid_render_loop_multithread(mixer);
+ else
+#endif
+ fluid_render_loop_singlethread(mixer);
+ fluid_profile(FLUID_PROF_ONE_BLOCK_VOICES, prof_ref);
+
+
+ // Process reverb & chorus
+ fluid_rvoice_mixer_process_fx(mixer);
+
+ // Call the callback and pack active voice array
+ fluid_rvoice_mixer_process_finished_voices(mixer);
+
+ return mixer->current_blockcount;
+}