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-rw-r--r--libs/fluidsynth/fluidsynth/synth.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/fluidsynth/fluidsynth/synth.h b/libs/fluidsynth/fluidsynth/synth.h
index 87826809fd..3003972542 100644
--- a/libs/fluidsynth/fluidsynth/synth.h
+++ b/libs/fluidsynth/fluidsynth/synth.h
@@ -32,13 +32,13 @@ extern "C" {
* @brief Embeddable SoundFont synthesizer
*
* You create a new synthesizer with new_fluid_synth() and you destroy
- * if with delete_fluid_synth(). Use the settings structure to specify
+ * it with delete_fluid_synth(). Use the fluid_settings_t structure to specify
* the synthesizer characteristics.
*
* You have to load a SoundFont in order to hear any sound. For that
* you use the fluid_synth_sfload() function.
*
- * You can use the audio driver functions described below to open
+ * You can use the audio driver functions to open
* the audio device and create a background audio thread.
*
* The API for sending MIDI events is probably what you expect:
@@ -244,7 +244,7 @@ const char *fluid_synth_error(fluid_synth_t *synth);
enum fluid_synth_add_mod
{
FLUID_SYNTH_OVERWRITE, /**< Overwrite any existing matching modulator */
- FLUID_SYNTH_ADD, /**< Add (sum) modulator amounts */
+ FLUID_SYNTH_ADD, /**< Sum up modulator amounts */
};
FLUIDSYNTH_API int fluid_synth_add_default_mod(fluid_synth_t *synth, const fluid_mod_t *mod, int mode);
@@ -296,7 +296,7 @@ enum fluid_iir_filter_type
};
/**
- * Specifies optional settings to use for the custom IIR filter
+ * Specifies optional settings to use for the custom IIR filter. Can be bitwise ORed.
*/
enum fluid_iir_filter_flags
{