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diff --git a/libs/canvas/item.cc b/libs/canvas/item.cc
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+/*
+ Copyright (C) 2011-2013 Paul Davis
+ Author: Carl Hetherington <cth@carlh.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*/
+
+#include "pbd/compose.h"
+#include "pbd/stacktrace.h"
+#include "pbd/convert.h"
+
+#include "ardour/utils.h"
+
+#include "canvas/group.h"
+#include "canvas/item.h"
+#include "canvas/canvas.h"
+#include "canvas/debug.h"
+
+using namespace std;
+using namespace PBD;
+using namespace ArdourCanvas;
+
+Item::Item (Canvas* canvas)
+ : _canvas (canvas)
+ , _parent (0)
+{
+ init ();
+}
+
+Item::Item (Group* parent)
+ : _canvas (parent->canvas ())
+ , _parent (parent)
+{
+ init ();
+}
+
+Item::Item (Group* parent, Duple position)
+ : _canvas (parent->canvas())
+ , _parent (parent)
+ , _position (position)
+{
+ init ();
+}
+
+void
+Item::init ()
+{
+ _visible = true;
+ _bounding_box_dirty = true;
+ _ignore_events = false;
+
+ if (_parent) {
+ _parent->add (this);
+ }
+
+ DEBUG_TRACE (DEBUG::CanvasItems, string_compose ("new canvas item %1\n", this));
+}
+
+Item::~Item ()
+{
+ if (_parent) {
+ _parent->remove (this);
+ }
+
+ if (_canvas) {
+ _canvas->item_going_away (this, _bounding_box);
+ }
+}
+
+ArdourCanvas::Rect
+Item::item_to_parent (ArdourCanvas::Rect const & r) const
+{
+ return r.translate (_position);
+}
+
+ArdourCanvas::Rect
+Item::item_to_canvas (ArdourCanvas::Rect const & r) const
+{
+ Item const * i = this;
+ Duple offset;
+
+ while (i) {
+ offset = offset.translate (i->position());
+ i = i->parent();
+ }
+
+ return r.translate (offset);
+}
+
+ArdourCanvas::Duple
+Item::item_to_canvas (ArdourCanvas::Duple const & d) const
+{
+ Item const * i = this;
+ Duple offset;
+
+ while (i) {
+ offset = offset.translate (i->position());
+ i = i->parent();
+ }
+
+ return d.translate (offset);
+}
+
+ArdourCanvas::Duple
+Item::canvas_to_item (ArdourCanvas::Duple const & d) const
+{
+ Item const * i = this;
+ Duple offset;
+
+ while (i) {
+ offset = offset.translate (-(i->position()));
+ i = i->parent();
+ }
+
+ return d.translate (offset);
+}
+
+ArdourCanvas::Rect
+Item::canvas_to_item (ArdourCanvas::Rect const & d) const
+{
+ Item const * i = this;
+ Duple offset;
+
+ while (i) {
+ offset = offset.translate (-(i->position()));
+ i = i->parent();
+ }
+
+ return d.translate (offset);
+}
+
+void
+Item::item_to_canvas (Coord& x, Coord& y) const
+{
+ Duple d = item_to_canvas (Duple (x, y));
+
+ x = d.x;
+ y = d.y;
+}
+
+void
+Item::canvas_to_item (Coord& x, Coord& y) const
+{
+ Duple d = canvas_to_item (Duple (x, y));
+
+ x = d.x;
+ y = d.y;
+}
+
+Duple
+Item::item_to_window (ArdourCanvas::Duple const & d) const
+{
+ return _canvas->canvas_to_window (item_to_canvas (d));
+}
+
+Duple
+Item::window_to_item (ArdourCanvas::Duple const & d) const
+{
+ return _canvas->window_to_canvas (canvas_to_item (d));
+}
+
+ArdourCanvas::Rect
+Item::item_to_window (ArdourCanvas::Rect const & r) const
+{
+ return _canvas->canvas_to_window (item_to_canvas (r));
+}
+
+/** Set the position of this item in the parent's coordinates */
+void
+Item::set_position (Duple p)
+{
+ boost::optional<ArdourCanvas::Rect> bbox = bounding_box ();
+ boost::optional<ArdourCanvas::Rect> pre_change_parent_bounding_box;
+
+ if (bbox) {
+ /* see the comment in Canvas::item_moved() to understand
+ * why we use the parent's bounding box here.
+ */
+ pre_change_parent_bounding_box = item_to_parent (bbox.get());
+ }
+
+ _position = p;
+
+ _canvas->item_moved (this, pre_change_parent_bounding_box);
+
+ if (_parent) {
+ _parent->child_changed ();
+ }
+}
+
+void
+Item::set_x_position (Coord x)
+{
+ set_position (Duple (x, _position.y));
+}
+
+void
+Item::set_y_position (Coord y)
+{
+ set_position (Duple (_position.x, y));
+}
+
+void
+Item::raise_to_top ()
+{
+ assert (_parent);
+ _parent->raise_child_to_top (this);
+}
+
+void
+Item::raise (int levels)
+{
+ assert (_parent);
+ _parent->raise_child (this, levels);
+}
+
+void
+Item::lower_to_bottom ()
+{
+ assert (_parent);
+ _parent->lower_child_to_bottom (this);
+}
+
+void
+Item::hide ()
+{
+ _visible = false;
+ _canvas->item_shown_or_hidden (this);
+}
+
+void
+Item::show ()
+{
+ _visible = true;
+ _canvas->item_shown_or_hidden (this);
+}
+
+Duple
+Item::item_to_parent (Duple const & d) const
+{
+ return d.translate (_position);
+}
+
+Duple
+Item::parent_to_item (Duple const & d) const
+{
+ return d.translate (- _position);
+}
+
+ArdourCanvas::Rect
+Item::parent_to_item (ArdourCanvas::Rect const & d) const
+{
+ return d.translate (- _position);
+}
+
+void
+Item::unparent ()
+{
+ _parent = 0;
+}
+
+void
+Item::reparent (Group* new_parent)
+{
+ assert (_canvas == _parent->canvas());
+
+ if (_parent) {
+ _parent->remove (this);
+ }
+
+ assert (new_parent);
+
+ _parent = new_parent;
+ _canvas = _parent->canvas ();
+ _parent->add (this);
+}
+
+bool
+Item::common_ancestor_within (uint32_t limit, const Item& other) const
+{
+ uint32_t d1 = depth();
+ uint32_t d2 = other.depth();
+ const Item* i1 = this;
+ const Item* i2 = &other;
+
+ /* move towards root until we are at the same level
+ for both items
+ */
+
+ while (d1 != d2) {
+ if (d1 > d2) {
+ i1 = i1->parent();
+ d1--;
+ limit--;
+ } else {
+ i2 = i2->parent();
+ d2--;
+ limit--;
+ }
+ if (limit == 0) {
+ return false;
+ }
+ }
+
+ /* now see if there is a common parent */
+
+ while (i1 != i2) {
+ if (i1) {
+ i1 = i1->parent();
+ }
+ if (i2) {
+ i2 = i2->parent ();
+ }
+
+ limit--;
+ if (limit == 0) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+const Item*
+Item::closest_ancestor_with (const Item& other) const
+{
+ uint32_t d1 = depth();
+ uint32_t d2 = other.depth();
+ const Item* i1 = this;
+ const Item* i2 = &other;
+
+ /* move towards root until we are at the same level
+ for both items
+ */
+
+ while (d1 != d2) {
+ if (d1 > d2) {
+ i1 = i1->parent();
+ d1--;
+ } else {
+ i2 = i2->parent();
+ d2--;
+ }
+ }
+
+ /* now see if there is a common parent */
+
+ while (i1 != i2) {
+ if (i1) {
+ i1 = i1->parent();
+ }
+ if (i2) {
+ i2 = i2->parent ();
+ }
+ }
+
+ return i1;
+}
+
+bool
+Item::is_descendant_of (const Item& candidate) const
+{
+ Item const * i = _parent;
+
+ while (i) {
+ if (i == &candidate) {
+ return true;
+ }
+ i = i->parent();
+ }
+
+ return false;
+}
+
+void
+Item::grab_focus ()
+{
+ /* XXX */
+}
+
+/** @return Bounding box in this item's coordinates */
+boost::optional<ArdourCanvas::Rect>
+Item::bounding_box () const
+{
+ if (_bounding_box_dirty) {
+ compute_bounding_box ();
+ }
+
+ assert (!_bounding_box_dirty);
+ return _bounding_box;
+}
+
+Coord
+Item::height () const
+{
+ boost::optional<ArdourCanvas::Rect> bb = bounding_box();
+
+ if (bb) {
+ return bb->height ();
+ }
+ return 0;
+}
+
+Coord
+Item::width () const
+{
+ boost::optional<ArdourCanvas::Rect> bb = bounding_box().get();
+
+ if (bb) {
+ return bb->width ();
+ }
+
+ return 0;
+}
+
+void
+Item::redraw () const
+{
+ if (_visible && _bounding_box && _canvas) {
+ _canvas->request_redraw (item_to_canvas (_bounding_box.get()));
+ }
+}
+
+void
+Item::begin_change ()
+{
+ _pre_change_bounding_box = bounding_box ();
+}
+
+void
+Item::end_change ()
+{
+ _canvas->item_changed (this, _pre_change_bounding_box);
+
+ if (_parent) {
+ _parent->child_changed ();
+ }
+}
+
+void
+Item::begin_visual_change ()
+{
+}
+
+void
+Item::end_visual_change ()
+{
+ _canvas->item_visual_property_changed (this);
+}
+
+void
+Item::move (Duple movement)
+{
+ set_position (position() + movement);
+}
+
+void
+Item::grab ()
+{
+ assert (_canvas);
+ _canvas->grab (this);
+}
+
+void
+Item::ungrab ()
+{
+ assert (_canvas);
+ _canvas->ungrab ();
+}
+
+void
+Item::set_data (string const & key, void* data)
+{
+ _data[key] = data;
+}
+
+void *
+Item::get_data (string const & key) const
+{
+ map<string, void*>::const_iterator i = _data.find (key);
+ if (i == _data.end ()) {
+ return 0;
+ }
+
+ return i->second;
+}
+
+void
+Item::set_ignore_events (bool ignore)
+{
+ _ignore_events = ignore;
+}
+
+void
+Item::dump (ostream& o) const
+{
+ boost::optional<ArdourCanvas::Rect> bb = bounding_box();
+
+ o << _canvas->indent() << whatami() << ' ' << this << " Visible ? " << _visible;
+ o << " @ " << position();
+
+#ifdef CANVAS_DEBUG
+ if (!name.empty()) {
+ o << ' ' << name;
+ }
+#endif
+
+ if (bb) {
+ o << endl << _canvas->indent() << "\tbbox: " << bb.get();
+ o << endl << _canvas->indent() << "\tCANVAS bbox: " << item_to_canvas (bb.get());
+ } else {
+ o << " bbox unset";
+ }
+
+ o << endl;
+}
+
+std::string
+Item::whatami () const
+{
+ std::string type = demangle (typeid (*this).name());
+ return type.substr (type.find_last_of (':') + 1);
+}
+
+uint32_t
+Item::depth () const
+{
+ Item* i = _parent;
+ int d = 0;
+ while (i) {
+ ++d;
+ i = i->parent();
+ }
+ return d;
+}
+
+bool
+Item::covers (Duple const & point) const
+{
+ Duple p = canvas_to_item (point);
+
+ if (_bounding_box_dirty) {
+ compute_bounding_box ();
+ }
+
+ boost::optional<Rect> r = bounding_box();
+
+ if (!r) {
+ return false;
+ }
+
+ return r.get().contains (p);
+}
+
+ostream&
+ArdourCanvas::operator<< (ostream& o, const Item& i)
+{
+ i.dump (o);
+ return o;
+}
+