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+/*
+ Copyright (C) 2013 Paul Davis
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+#ifndef __libardour_audiobackend_h__
+#define __libardour_audiobackend_h__
+
+#include <string>
+#include <vector>
+
+#include <stdint.h>
+#include <stdlib.h>
+
+#include <boost/function.hpp>
+
+#include "ardour/types.h"
+
+namespace ARDOUR {
+
+class AudioEngine;
+class PortEngine;
+class PortManager;
+
+class AudioBackend {
+ public:
+
+ AudioBackend (AudioEngine& e) : engine (e){}
+ virtual ~AudioBackend () {}
+
+ /** Return the name of this backend.
+ *
+ * Should use a well-known, unique term. Expected examples
+ * might include "JACK", "CoreAudio", "ASIO" etc.
+ */
+ virtual std::string name() const = 0;
+
+ /** Return a private, type-free pointer to any data
+ * that might be useful to a concrete implementation
+ */
+ virtual void* private_handle() const = 0;
+
+ /** Return true if the underlying mechanism/API is still available
+ * for us to utilize. return false if some or all of the AudioBackend
+ * API can no longer be effectively used.
+ */
+ virtual bool connected() const = 0;
+
+ /** Return true if the callback from the underlying mechanism/API
+ * (CoreAudio, JACK, ASIO etc.) occurs in a thread subject to realtime
+ * constraints. Return false otherwise.
+ */
+ virtual bool is_realtime () const = 0;
+
+ /* Discovering devices and parameters */
+
+ /** Return true if this backend requires the selection of a "driver"
+ * before any device can be selected. Return false otherwise.
+ *
+ * Intended mainly to differentiate between meta-APIs like JACK
+ * which can still expose different backends (such as ALSA or CoreAudio
+ * or FFADO or netjack) and those like ASIO or CoreAudio which
+ * do not.
+ */
+ virtual bool requires_driver_selection() const { return false; }
+
+ /** If the return value of requires_driver_selection() is true,
+ * then this function can return the list of known driver names.
+ *
+ * If the return value of requires_driver_selection() is false,
+ * then this function should not be called. If it is called
+ * its return value is an empty vector of strings.
+ */
+ virtual std::vector<std::string> enumerate_drivers() const { return std::vector<std::string>(); }
+
+ /** Returns zero if the backend can successfully use @param name as the
+ * driver, non-zero otherwise.
+ *
+ * Should not be used unless the backend returns true from
+ * requires_driver_selection()
+ */
+ virtual int set_driver (const std::string& /*drivername*/) { return 0; }
+
+ /** used to list device names along with whether or not they are currently
+ * available.
+ */
+ struct DeviceStatus {
+ std::string name;
+ bool available;
+
+ DeviceStatus (const std::string& s, bool avail) : name (s), available (avail) {}
+ };
+
+ /** Returns a collection of DeviceStatuses identifying devices discovered
+ * by this backend since the start of the process.
+ *
+ * Any of the names in each DeviceStatus may be used to identify a
+ * device in other calls to the backend, though any of them may become
+ * invalid at any time.
+ */
+ virtual std::vector<DeviceStatus> enumerate_devices () const = 0;
+
+ /** Returns a collection of float identifying sample rates that are
+ * potentially usable with the hardware identified by @param device.
+ * Any of these values may be supplied in other calls to this backend
+ * as the desired sample rate to use with the name device, but the
+ * requested sample rate may turn out to be unavailable, or become invalid
+ * at any time.
+ */
+ virtual std::vector<float> available_sample_rates (const std::string& device) const = 0;
+ /** Returns a collection of uint32 identifying buffer sizes that are
+ * potentially usable with the hardware identified by @param device.
+ * Any of these values may be supplied in other calls to this backend
+ * as the desired buffer size to use with the name device, but the
+ * requested buffer size may turn out to be unavailable, or become invalid
+ * at any time.
+ */
+ virtual std::vector<uint32_t> available_buffer_sizes (const std::string& device) const = 0;
+
+ /** Returns the maximum number of input channels that are potentially
+ * usable with the hardware identified by @param device. Any number from 1
+ * to the value returned may be supplied in other calls to this backend as
+ * the input channel count to use with the name device, but the requested
+ * count may turn out to be unavailable, or become invalid at any time.
+ */
+ virtual uint32_t available_input_channel_count (const std::string& device) const = 0;
+
+ /** Returns the maximum number of output channels that are potentially
+ * usable with the hardware identified by @param device. Any number from 1
+ * to the value returned may be supplied in other calls to this backend as
+ * the output channel count to use with the name device, but the requested
+ * count may turn out to be unavailable, or become invalid at any time.
+ */
+ virtual uint32_t available_output_channel_count (const std::string& device) const = 0;
+
+ /* Return true if the derived class can change the sample rate of the
+ * device in use while the device is already being used. Return false
+ * otherwise. (example: JACK cannot do this as of September 2013)
+ */
+ virtual bool can_change_sample_rate_when_running () const = 0;
+ /* Return true if the derived class can change the buffer size of the
+ * device in use while the device is already being used. Return false
+ * otherwise.
+ */
+ virtual bool can_change_buffer_size_when_running () const = 0;
+
+ /* Set the hardware parameters.
+ *
+ * If called when the current state is stopped or paused,
+ * the changes will not take effect until the state changes to running.
+ *
+ * If called while running, the state will change as fast as the
+ * implementation allows.
+ *
+ * All set_*() methods return zero on success, non-zero otherwise.
+ */
+
+ /** Set the name of the device to be used
+ */
+ virtual int set_device_name (const std::string&) = 0;
+ /** Set the sample rate to be used
+ */
+ virtual int set_sample_rate (float) = 0;
+ /** Set the buffer size to be used.
+ *
+ * The device is assumed to use a double buffering scheme, so that one
+ * buffer's worth of data can be processed by hardware while software works
+ * on the other buffer. All known suitable audio APIs support this model
+ * (though ALSA allows for alternate numbers of buffers, and CoreAudio
+ * doesn't directly expose the concept).
+ */
+ virtual int set_buffer_size (uint32_t) = 0;
+ /** Set the preferred underlying hardware sample format
+ *
+ * This does not change the sample format (32 bit float) read and
+ * written to the device via the Port API.
+ */
+ virtual int set_sample_format (SampleFormat) = 0;
+ /** Set the preferred underlying hardware data layout.
+ * If @param yn is true, then the hardware will interleave
+ * samples for successive channels; otherwise, the hardware will store
+ * samples for a single channel contiguously.
+ *
+ * Setting this does not change the fact that all data streams
+ * to and from Ports are mono (essentially, non-interleaved)
+ */
+ virtual int set_interleaved (bool yn) = 0;
+ /** Set the number of input channels that should be used
+ */
+ virtual int set_input_channels (uint32_t) = 0;
+ /** Set the number of output channels that should be used
+ */
+ virtual int set_output_channels (uint32_t) = 0;
+ /** Set the (additional) input latency that cannot be determined via
+ * the implementation's underlying code (e.g. latency from
+ * external D-A/D-A converters. Units are samples.
+ */
+ virtual int set_systemic_input_latency (uint32_t) = 0;
+ /** Set the (additional) output latency that cannot be determined via
+ * the implementation's underlying code (e.g. latency from
+ * external D-A/D-A converters. Units are samples.
+ */
+ virtual int set_systemic_output_latency (uint32_t) = 0;
+
+ /* Retrieving parameters */
+
+ virtual std::string device_name () const = 0;
+ virtual float sample_rate () const = 0;
+ virtual uint32_t buffer_size () const = 0;
+ virtual SampleFormat sample_format () const = 0;
+ virtual bool interleaved () const = 0;
+ virtual uint32_t input_channels () const = 0;
+ virtual uint32_t output_channels () const = 0;
+ virtual uint32_t systemic_input_latency () const = 0;
+ virtual uint32_t systemic_output_latency () const = 0;
+
+ /** Return the name of a control application for the
+ * selected/in-use device. If no such application exists,
+ * or if no device has been selected or is in-use,
+ * return an empty string.
+ */
+ virtual std::string control_app_name() const = 0;
+ /** Launch the control app for the currently in-use or
+ * selected device. May do nothing if the control
+ * app is undefined or cannot be launched.
+ */
+ virtual void launch_control_app () = 0;
+ /* Basic state control */
+
+ /** Start using the device named in the most recent call
+ * to set_device(), with the parameters set by various
+ * the most recent calls to set_sample_rate() etc. etc.
+ *
+ * At some undetermined time after this function is successfully called,
+ * the backend will start calling the ::process_callback() method of
+ * the AudioEngine referenced by @param engine. These calls will
+ * occur in a thread created by and/or under the control of the backend.
+ *
+ * Return zero if successful, negative values otherwise.
+ */
+ virtual int start () = 0;
+
+ /** Stop using the device currently in use.
+ *
+ * If the function is successfully called, no subsequent calls to the
+ * process_callback() of @param engine will be made after the function
+ * returns, until parameters are reset and start() are called again.
+ *
+ * The backend is considered to be un-configured after a successful
+ * return, and requires calls to set hardware parameters before it can be
+ * start()-ed again. See pause() for a way to avoid this. stop() should
+ * only be used when reconfiguration is required OR when there are no
+ * plans to use the backend in the future with a reconfiguration.
+ *
+ * Return zero if successful, 1 if the device is not in use, negative values on error
+ */
+ virtual int stop () = 0;
+
+ /** Temporarily cease using the device named in the most recent call to set_parameters().
+ *
+ * If the function is successfully called, no subsequent calls to the
+ * process_callback() of @param engine will be made after the function
+ * returns, until start() is called again.
+ *
+ * The backend will retain its existing parameter configuration after a successful
+ * return, and does NOT require any calls to set hardware parameters before it can be
+ * start()-ed again.
+ *
+ * Return zero if successful, 1 if the device is not in use, negative values on error
+ */
+ virtual int pause () = 0;
+
+ /** While remaining connected to the device, and without changing its
+ * configuration, start (or stop) calling the process_callback() of @param engine
+ * without waiting for the device. Once process_callback() has returned, it
+ * will be called again immediately, thus allowing for faster-than-realtime
+ * processing.
+ *
+ * All registered ports remain in existence and all connections remain
+ * unaltered. However, any physical ports should NOT be used by the
+ * process_callback() during freewheeling - the data behaviour is undefined.
+ *
+ * If @param start_stop is true, begin this behaviour; otherwise cease this
+ * behaviour if it currently occuring, and return to calling
+ * process_callback() of @param engine by waiting for the device.
+ *
+ * Return zero on success, non-zero otherwise.
+ */
+ virtual int freewheel (bool start_stop) = 0;
+
+ /** return the fraction of the time represented by the current buffer
+ * size that is being used for each buffer process cycle, as a value
+ * from 0.0 to 1.0
+ *
+ * E.g. if the buffer size represents 5msec and current processing
+ * takes 1msec, the returned value should be 0.2.
+ *
+ * Implementations can feel free to smooth the values returned over
+ * time (e.g. high pass filtering, or its equivalent).
+ */
+ virtual float cpu_load() const = 0;
+
+ /* Transport Control (JACK is the only audio API that currently offers
+ the concept of shared transport control)
+ */
+
+ /** Attempt to change the transport state to TransportRolling.
+ */
+ virtual void transport_start () {}
+ /** Attempt to change the transport state to TransportStopped.
+ */
+ virtual void transport_stop () {}
+ /** return the current transport state
+ */
+ virtual TransportState transport_state () const { return TransportStopped; }
+ /** Attempt to locate the transport to @param pos
+ */
+ virtual void transport_locate (framepos_t /*pos*/) {}
+ /** Return the current transport location, in samples measured
+ * from the origin (defined by the transport time master)
+ */
+ virtual framepos_t transport_frame() const { return 0; }
+
+ /** If @param yn is true, become the time master for any inter-application transport
+ * timebase, otherwise cease to be the time master for the same.
+ *
+ * Return zero on success, non-zero otherwise
+ *
+ * JACK is the only currently known audio API with the concept of a shared
+ * transport timebase.
+ */
+ virtual int set_time_master (bool /*yn*/) { return 0; }
+
+ virtual int usecs_per_cycle () const { return 1000000 * (buffer_size() / sample_rate()); }
+ virtual size_t raw_buffer_size (DataType t) = 0;
+
+ /* Process time */
+
+ /** return the time according to the sample clock in use, measured in
+ * samples since an arbitrary zero time in the past. The value should
+ * increase monotonically and linearly, without interruption from any
+ * source (including CPU frequency scaling).
+ *
+ * It is extremely likely that any implementation will use a DLL, since
+ * this function can be called from any thread, at any time, and must be
+ * able to accurately determine the correct sample time.
+ *
+ * Can be called from any thread.
+ */
+ virtual pframes_t sample_time () = 0;
+
+ /** Return the time according to the sample clock in use when the most
+ * recent buffer process cycle began. Can be called from any thread.
+ */
+ virtual pframes_t sample_time_at_cycle_start () = 0;
+
+ /** Return the time since the current buffer process cycle started,
+ * in samples, according to the sample clock in use.
+ *
+ * Can ONLY be called from within a process() callback tree (which
+ * implies that it can only be called by a process thread)
+ */
+ virtual pframes_t samples_since_cycle_start () = 0;
+
+ /** Return true if it possible to determine the offset in samples of the
+ * first video frame that starts within the current buffer process cycle,
+ * measured from the first sample of the cycle. If returning true,
+ * set @param offset to that offset.
+ *
+ * Eg. if it can be determined that the first video frame within the cycle
+ * starts 28 samples after the first sample of the cycle, then this method
+ * should return true and set @param offset to 28.
+ *
+ * May be impossible to support outside of JACK, which has specific support
+ * (in some cases, hardware support) for this feature.
+ *
+ * Can ONLY be called from within a process() callback tree (which implies
+ * that it can only be called by a process thread)
+ */
+ virtual bool get_sync_offset (pframes_t& /*offset*/) const { return false; }
+
+ /** Create a new thread suitable for running part of the buffer process
+ * cycle (i.e. Realtime scheduling, memory allocation, etc. etc are all
+ * correctly setup), with a stack size given in bytes by specified @param
+ * stacksize. The thread will begin executing @param func, and will exit
+ * when that function returns.
+ */
+ virtual int create_process_thread (boost::function<void()> func, pthread_t*, size_t stacksize) = 0;
+
+ virtual void update_latencies () = 0;
+
+ protected:
+ AudioEngine& engine;
+};
+
+struct AudioBackendInfo {
+ const char* name;
+
+ int (*instantiate) (const std::string& arg1, const std::string& arg2);
+ int (*deinstantiate) (void);
+
+ boost::shared_ptr<AudioBackend> (*backend_factory) (AudioEngine&);
+ boost::shared_ptr<PortEngine> (*portengine_factory) (PortManager&);
+
+ /** Return true if the underlying mechanism/API has been
+ * configured and does not need (re)configuration in order
+ * to be usable. Return false otherwise.
+ *
+ * Note that this may return true if (re)configuration, even though
+ * not currently required, is still possible.
+ */
+ bool (*already_configured)();
+};
+
+} // namespace
+
+#endif /* __libardour_audiobackend_h__ */
+