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-rw-r--r--libs/ardour/ardour/audio_backend.h161
1 files changed, 138 insertions, 23 deletions
diff --git a/libs/ardour/ardour/audio_backend.h b/libs/ardour/ardour/audio_backend.h
index d286fbd9c2..98f6c4d8a7 100644
--- a/libs/ardour/ardour/audio_backend.h
+++ b/libs/ardour/ardour/audio_backend.h
@@ -80,24 +80,102 @@ class AudioBackend {
*/
virtual std::vector<uint32_t> available_buffer_sizes (const std::string& device) const = 0;
- struct Parameters {
- std::string device_name;
- float sample_rate;
- uint32_t buffer_size;
- uint32_t systemic_input_latency;
- uint32_t systemic_output_latency;
- uint32_t input_channels;
- uint32_t output_channels;
+ /** Returns the maximum number of input channels that are potentially
+ * usable with the hardware identified by @param device. Any number from 1
+ * to the value returned may be supplied in other calls to this backend as
+ * the input channel count to use with the name device, but the requested
+ * count may turn out to be unavailable, or become invalid at any time.
+ */
+ virtual uint32_t available_input_channel_count (const std::string& device) const = 0;
+
+ /** Returns the maximum number of output channels that are potentially
+ * usable with the hardware identified by @param device. Any number from 1
+ * to the value returned may be supplied in other calls to this backend as
+ * the output channel count to use with the name device, but the requested
+ * count may turn out to be unavailable, or become invalid at any time.
+ */
+ virtual uint32_t available_output_channel_count (const std::string& device) const = 0;
+
+ enum SampleFormat {
+ Signed16bitInteger,
+ Signed24bitInteger,
+ Signed32bitInteger,
+ FloatingPoint
};
- virtual int set_parameters (const Parameters&) = 0;
- virtual int get_parameters (Parameters&) const = 0;
+ /* Set the hardware parameters.
+ *
+ * If called when the current state is stopped or paused,
+ * the changes will not take effect until the state changes to running.
+ *
+ * If called while running, the state will change as fast as the
+ * implementation allows.
+ *
+ * All set_*() methods return zero on success, non-zero otherwise.
+ */
+
+ /** Set the name of the device to be used
+ */
+ virtual int set_device_name (const std::string&) = 0;
+ /** Set the sample rate to be used
+ */
+ virtual int set_sample_rate (float) = 0;
+ /** Set the buffer size to be used.
+ *
+ * The device is assumed to use a double buffering scheme, so that one
+ * buffer's worth of data can be processed by hardware while software works
+ * on the other buffer. All known suitable audio APIs support this model
+ * (though ALSA allows for alternate numbers of buffers, and CoreAudio
+ * doesn't directly expose the concept).
+ */
+ virtual int set_buffer_size (uint32_t) = 0;
+ /** Set the preferred underlying hardware sample format
+ *
+ * This does not change the sample format (32 bit float) read and
+ * written to the device via the Port API.
+ */
+ virtual int set_sample_format (SampleFormat) = 0;
+ /** Set the preferred underlying hardware data layout.
+ * If @param yn is true, then the hardware will interleave
+ * samples for successive channels; otherwise, the hardware will store
+ * samples for a single channel contiguously.
+ *
+ * Setting this does not change the fact that all data streams
+ * to and from Ports are mono (essentially, non-interleaved)
+ */
+ virtual int set_interleaved (bool yn) = 0;
+ /** Set the number of input channels that should be used
+ */
+ virtual int set_input_channels (uint32_t) = 0;
+ /** Set the number of output channels that should be used
+ */
+ virtual int set_output_channels (uint32_t) = 0;
+ /** Set the (additional) input latency that cannot be determined via
+ * the implementation's underlying code (e.g. latency from
+ * external D-A/D-A converters. Units are samples.
+ */
+ virtual int set_systemic_input_latency (uint32_t) = 0;
+ /** Set the (additional) output latency that cannot be determined via
+ * the implementation's underlying code (e.g. latency from
+ * external D-A/D-A converters. Units are samples.
+ */
+ virtual int set_systemic_output_latency (uint32_t) = 0;
+
+ virtual std::string get_device_name () const = 0;
+ virtual float get_sample_rate () const = 0;
+ virtual uint32_t get_buffer_size () const = 0;
+ virtual SampleFormat get_sample_format () const = 0;
+ virtual bool get_interleaved () const = 0;
+ virtual uint32_t get_input_channels () const = 0;
+ virtual uint32_t get_output_channels () const = 0;
+ virtual uint32_t get_systemic_input_latency () const = 0;
+ virtual uint32_t get_systemic_output_latency () const = 0;
/* Basic state control */
/** Start using the device named in the most recent call
- * to set_parameters(), with the parameters also provided
- * to that call.
+ * to set_device(), with the parameters set by various
+ * the most recent calls to set_sample_rate() etc. etc.
*
* At some undetermined time after this function is successfully called,
* the backend will start calling the ::process_callback() method of
@@ -108,14 +186,14 @@ class AudioBackend {
*/
virtual int start () = 0;
- /** Stop using the device named in the most recent call to set_parameters().
+ /** Stop using the device currently in use.
*
* If the function is successfully called, no subsequent calls to the
* process_callback() of @param engine will be made after the function
- * returns, until set_parameters() and start() are called again.
+ * returns, until parameters are reset and start() are called again.
*
* The backend is considered to be un-configured after a successful
- * return, and requires a call to set_parameters() before it can be
+ * return, and requires calls to set hardware parameters before it can be
* start()-ed again. See pause() for a way to avoid this. stop() should
* only be used when reconfiguration is required OR when there are no
* plans to use the backend in the future with a reconfiguration.
@@ -131,10 +209,8 @@ class AudioBackend {
* returns, until start() is called again.
*
* The backend will retain its existing parameter configuration after a successful
- * return, and requires a call to set_parameters() before it can be
- * start()-ed again. See pause() for a way to avoid this. stop() should
- * only be used when reconfiguration is required OR when there are no
- * plans to use the backend in the future with a reconfiguration.
+ * return, and does NOT require any calls to set hardware parameters before it can be
+ * start()-ed again.
*
* Return zero if successful, 1 if the device is not in use, negative values on error
*/
@@ -142,9 +218,15 @@ class AudioBackend {
/** While remaining connected to the device, and without changing its
* configuration, start (or stop) calling the process_callback() of @param engine
- * without waiting for the device.
+ * without waiting for the device. Once process_callback() has returned, it
+ * will be called again immediately, thus allowing for faster-than-realtime
+ * processing.
+ *
+ * All registered ports remain in existence and all connections remain
+ * unaltered. However, any physical ports should NOT be used by the
+ * process_callback() during freewheeling - the data behaviour is undefined.
*
- * If @param start_stop is true, begin this behaviour, otherwise cease this
+ * If @param start_stop is true, begin this behaviour; otherwise cease this
* behaviour if it currently occuring, and return to calling
* process_callback() of @param engine by waiting for the device.
*
@@ -155,7 +237,13 @@ class AudioBackend {
/** return the fraction of the time represented by the current buffer
* size that is being used for each buffer process cycle, as a value
* from 0.0 to 1.0
- */
+ *
+ * E.g. if the buffer size represents 5msec and current processing
+ * takes 1msec, the returned value should be 0.2.
+ *
+ * Implementations can feel free to smooth the values returned over
+ * time (e.g. high pass filtering, or its equivalent).
+ */
virtual float get_cpu_load() const = 0;
/* Transport Control (JACK is the only audio API that currently offers
@@ -179,6 +267,16 @@ class AudioBackend {
*/
virtual framepos_t transport_frame() { return 0; }
+ /** If @param yn is true, become the time master for any inter-application transport
+ * timebase, otherwise cease to be the time master for the same.
+ *
+ * Return zero on success, non-zero otherwise
+ *
+ * JACK is the only currently known audio API with the concept of a shared
+ * transport timebase.
+ */
+ virtual int set_time_master (bool yn) { return 0; }
+
virtual framecnt_t sample_rate () const;
virtual pframes_t samples_per_cycle () const;
virtual int usecs_per_cycle () const { return _usecs_per_cycle; }
@@ -229,11 +327,28 @@ class AudioBackend {
* that it can only be called by a process thread)
*/
virtual bool get_sync_offset (pframes_t& offset) const { return 0; }
+
+ /** Create a new thread suitable for running part of the buffer process
+ * cycle (i.e. Realtime scheduling, memory allocation, etc. etc are all
+ * correctly setup), with a stack size given in bytes by specified @param
+ * stacksize. The thread will begin executing @param func, and will exit
+ * when that function returns.
+ */
+ virtual int create_process_thread (boost::function<void()> func, pthread_t*, size_t stacksize) = 0;
private:
AudioEngine& engine;
- Parameters _last_requested_parameters;
State _state;
+
+ std::string _target_device;
+ float _target_sample_rate;
+ uint32_t _target_buffer_size;
+ SampleFormat _target_sample_format;
+ bool _target_interleaved;
+ uint32_t _target_input_channels;
+ uint32_t _target_output_channels;
+ uin32_t _target_systemic_input_latency;
+ uin32_t _target_systemic_input_latency;
};
}