diff options
Diffstat (limited to 'libs/ardour/ardour/audio_backend.h')
-rw-r--r-- | libs/ardour/ardour/audio_backend.h | 161 |
1 files changed, 138 insertions, 23 deletions
diff --git a/libs/ardour/ardour/audio_backend.h b/libs/ardour/ardour/audio_backend.h index d286fbd9c2..98f6c4d8a7 100644 --- a/libs/ardour/ardour/audio_backend.h +++ b/libs/ardour/ardour/audio_backend.h @@ -80,24 +80,102 @@ class AudioBackend { */ virtual std::vector<uint32_t> available_buffer_sizes (const std::string& device) const = 0; - struct Parameters { - std::string device_name; - float sample_rate; - uint32_t buffer_size; - uint32_t systemic_input_latency; - uint32_t systemic_output_latency; - uint32_t input_channels; - uint32_t output_channels; + /** Returns the maximum number of input channels that are potentially + * usable with the hardware identified by @param device. Any number from 1 + * to the value returned may be supplied in other calls to this backend as + * the input channel count to use with the name device, but the requested + * count may turn out to be unavailable, or become invalid at any time. + */ + virtual uint32_t available_input_channel_count (const std::string& device) const = 0; + + /** Returns the maximum number of output channels that are potentially + * usable with the hardware identified by @param device. Any number from 1 + * to the value returned may be supplied in other calls to this backend as + * the output channel count to use with the name device, but the requested + * count may turn out to be unavailable, or become invalid at any time. + */ + virtual uint32_t available_output_channel_count (const std::string& device) const = 0; + + enum SampleFormat { + Signed16bitInteger, + Signed24bitInteger, + Signed32bitInteger, + FloatingPoint }; - virtual int set_parameters (const Parameters&) = 0; - virtual int get_parameters (Parameters&) const = 0; + /* Set the hardware parameters. + * + * If called when the current state is stopped or paused, + * the changes will not take effect until the state changes to running. + * + * If called while running, the state will change as fast as the + * implementation allows. + * + * All set_*() methods return zero on success, non-zero otherwise. + */ + + /** Set the name of the device to be used + */ + virtual int set_device_name (const std::string&) = 0; + /** Set the sample rate to be used + */ + virtual int set_sample_rate (float) = 0; + /** Set the buffer size to be used. + * + * The device is assumed to use a double buffering scheme, so that one + * buffer's worth of data can be processed by hardware while software works + * on the other buffer. All known suitable audio APIs support this model + * (though ALSA allows for alternate numbers of buffers, and CoreAudio + * doesn't directly expose the concept). + */ + virtual int set_buffer_size (uint32_t) = 0; + /** Set the preferred underlying hardware sample format + * + * This does not change the sample format (32 bit float) read and + * written to the device via the Port API. + */ + virtual int set_sample_format (SampleFormat) = 0; + /** Set the preferred underlying hardware data layout. + * If @param yn is true, then the hardware will interleave + * samples for successive channels; otherwise, the hardware will store + * samples for a single channel contiguously. + * + * Setting this does not change the fact that all data streams + * to and from Ports are mono (essentially, non-interleaved) + */ + virtual int set_interleaved (bool yn) = 0; + /** Set the number of input channels that should be used + */ + virtual int set_input_channels (uint32_t) = 0; + /** Set the number of output channels that should be used + */ + virtual int set_output_channels (uint32_t) = 0; + /** Set the (additional) input latency that cannot be determined via + * the implementation's underlying code (e.g. latency from + * external D-A/D-A converters. Units are samples. + */ + virtual int set_systemic_input_latency (uint32_t) = 0; + /** Set the (additional) output latency that cannot be determined via + * the implementation's underlying code (e.g. latency from + * external D-A/D-A converters. Units are samples. + */ + virtual int set_systemic_output_latency (uint32_t) = 0; + + virtual std::string get_device_name () const = 0; + virtual float get_sample_rate () const = 0; + virtual uint32_t get_buffer_size () const = 0; + virtual SampleFormat get_sample_format () const = 0; + virtual bool get_interleaved () const = 0; + virtual uint32_t get_input_channels () const = 0; + virtual uint32_t get_output_channels () const = 0; + virtual uint32_t get_systemic_input_latency () const = 0; + virtual uint32_t get_systemic_output_latency () const = 0; /* Basic state control */ /** Start using the device named in the most recent call - * to set_parameters(), with the parameters also provided - * to that call. + * to set_device(), with the parameters set by various + * the most recent calls to set_sample_rate() etc. etc. * * At some undetermined time after this function is successfully called, * the backend will start calling the ::process_callback() method of @@ -108,14 +186,14 @@ class AudioBackend { */ virtual int start () = 0; - /** Stop using the device named in the most recent call to set_parameters(). + /** Stop using the device currently in use. * * If the function is successfully called, no subsequent calls to the * process_callback() of @param engine will be made after the function - * returns, until set_parameters() and start() are called again. + * returns, until parameters are reset and start() are called again. * * The backend is considered to be un-configured after a successful - * return, and requires a call to set_parameters() before it can be + * return, and requires calls to set hardware parameters before it can be * start()-ed again. See pause() for a way to avoid this. stop() should * only be used when reconfiguration is required OR when there are no * plans to use the backend in the future with a reconfiguration. @@ -131,10 +209,8 @@ class AudioBackend { * returns, until start() is called again. * * The backend will retain its existing parameter configuration after a successful - * return, and requires a call to set_parameters() before it can be - * start()-ed again. See pause() for a way to avoid this. stop() should - * only be used when reconfiguration is required OR when there are no - * plans to use the backend in the future with a reconfiguration. + * return, and does NOT require any calls to set hardware parameters before it can be + * start()-ed again. * * Return zero if successful, 1 if the device is not in use, negative values on error */ @@ -142,9 +218,15 @@ class AudioBackend { /** While remaining connected to the device, and without changing its * configuration, start (or stop) calling the process_callback() of @param engine - * without waiting for the device. + * without waiting for the device. Once process_callback() has returned, it + * will be called again immediately, thus allowing for faster-than-realtime + * processing. + * + * All registered ports remain in existence and all connections remain + * unaltered. However, any physical ports should NOT be used by the + * process_callback() during freewheeling - the data behaviour is undefined. * - * If @param start_stop is true, begin this behaviour, otherwise cease this + * If @param start_stop is true, begin this behaviour; otherwise cease this * behaviour if it currently occuring, and return to calling * process_callback() of @param engine by waiting for the device. * @@ -155,7 +237,13 @@ class AudioBackend { /** return the fraction of the time represented by the current buffer * size that is being used for each buffer process cycle, as a value * from 0.0 to 1.0 - */ + * + * E.g. if the buffer size represents 5msec and current processing + * takes 1msec, the returned value should be 0.2. + * + * Implementations can feel free to smooth the values returned over + * time (e.g. high pass filtering, or its equivalent). + */ virtual float get_cpu_load() const = 0; /* Transport Control (JACK is the only audio API that currently offers @@ -179,6 +267,16 @@ class AudioBackend { */ virtual framepos_t transport_frame() { return 0; } + /** If @param yn is true, become the time master for any inter-application transport + * timebase, otherwise cease to be the time master for the same. + * + * Return zero on success, non-zero otherwise + * + * JACK is the only currently known audio API with the concept of a shared + * transport timebase. + */ + virtual int set_time_master (bool yn) { return 0; } + virtual framecnt_t sample_rate () const; virtual pframes_t samples_per_cycle () const; virtual int usecs_per_cycle () const { return _usecs_per_cycle; } @@ -229,11 +327,28 @@ class AudioBackend { * that it can only be called by a process thread) */ virtual bool get_sync_offset (pframes_t& offset) const { return 0; } + + /** Create a new thread suitable for running part of the buffer process + * cycle (i.e. Realtime scheduling, memory allocation, etc. etc are all + * correctly setup), with a stack size given in bytes by specified @param + * stacksize. The thread will begin executing @param func, and will exit + * when that function returns. + */ + virtual int create_process_thread (boost::function<void()> func, pthread_t*, size_t stacksize) = 0; private: AudioEngine& engine; - Parameters _last_requested_parameters; State _state; + + std::string _target_device; + float _target_sample_rate; + uint32_t _target_buffer_size; + SampleFormat _target_sample_format; + bool _target_interleaved; + uint32_t _target_input_channels; + uint32_t _target_output_channels; + uin32_t _target_systemic_input_latency; + uin32_t _target_systemic_input_latency; }; } |