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Diffstat (limited to 'libs/appleutility/CoreAudio105/CAAudioUnit.cpp')
-rw-r--r-- | libs/appleutility/CoreAudio105/CAAudioUnit.cpp | 1277 |
1 files changed, 1277 insertions, 0 deletions
diff --git a/libs/appleutility/CoreAudio105/CAAudioUnit.cpp b/libs/appleutility/CoreAudio105/CAAudioUnit.cpp new file mode 100644 index 0000000000..f0b0890c51 --- /dev/null +++ b/libs/appleutility/CoreAudio105/CAAudioUnit.cpp @@ -0,0 +1,1277 @@ +/* Copyright: © Copyright 2005 Apple Computer, Inc. All rights reserved. + + Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. + ("Apple") in consideration of your agreement to the following terms, and your + use, installation, modification or redistribution of this Apple software + constitutes acceptance of these terms. If you do not agree with these terms, + please do not use, install, modify or redistribute this Apple software. + + In consideration of your agreement to abide by the following terms, and subject + to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs + copyrights in this original Apple software (the "Apple Software"), to use, + reproduce, modify and redistribute the Apple Software, with or without + modifications, in source and/or binary forms; provided that if you redistribute + the Apple Software in its entirety and without modifications, you must retain + this notice and the following text and disclaimers in all such redistributions of + the Apple Software. Neither the name, trademarks, service marks or logos of + Apple Computer, Inc. may be used to endorse or promote products derived from the + Apple Software without specific prior written permission from Apple. Except as + expressly stated in this notice, no other rights or licenses, express or implied, + are granted by Apple herein, including but not limited to any patent rights that + may be infringed by your derivative works or by other works in which the Apple + Software may be incorporated. + + The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO + WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED + WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR + PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN + COMBINATION WITH YOUR PRODUCTS. + + IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE + GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION + OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT + (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +/*============================================================================= + CAAudioUnit.cpp + +=============================================================================*/ + +#include "CAAudioUnit.h" + +#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) + #include <AudioUnit/MusicDevice.h> +#else + #include <MusicDevice.h> +#endif + +#include "CAReferenceCounted.h" +#include "AUOutputBL.h" //this is for the Preroll only + + +struct StackAUChannelInfo { + StackAUChannelInfo (UInt32 inSize) : mChanInfo ((AUChannelInfo*)malloc (inSize)) {} + ~StackAUChannelInfo() { free (mChanInfo); } + + AUChannelInfo* mChanInfo; +}; + + + +class CAAudioUnit::AUState : public CAReferenceCounted { +public: + AUState (Component inComp) + : mUnit(0), mNode (0) + { + OSStatus result = ::OpenAComponent (inComp, &mUnit); + if (result) + throw result; + Init(); + } + + AUState (const AUNode &inNode, const AudioUnit& inUnit) + : mUnit (inUnit), mNode (inNode) + { + Init(); + } + + ~AUState(); + + AudioUnit mUnit; + AUNode mNode; + + OSStatus GetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element, + Float32 &outValue) const + { + if (mGetParamProc != NULL) { + return reinterpret_cast<AudioUnitGetParameterProc>(mGetParamProc) (mConnInstanceStorage, + inID, scope, element, &outValue); + } + return AudioUnitGetParameter(mUnit, inID, scope, element, &outValue); + } + + OSStatus SetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element, + Float32 value, UInt32 bufferOffsetFrames) + { + if (mSetParamProc != NULL) { + return reinterpret_cast<AudioUnitSetParameterProc>(mSetParamProc) (mConnInstanceStorage, + inID, scope, element, value, bufferOffsetFrames); + } + return AudioUnitSetParameter(mUnit, inID, scope, element, value, bufferOffsetFrames); + } + + OSStatus Render (AudioUnitRenderActionFlags * ioActionFlags, + const AudioTimeStamp * inTimeStamp, + UInt32 inOutputBusNumber, + UInt32 inNumberFrames, + AudioBufferList * ioData) + { + if (mRenderProc != NULL) { + return reinterpret_cast<AudioUnitRenderProc>(mRenderProc) (mConnInstanceStorage, + ioActionFlags, inTimeStamp, inOutputBusNumber, inNumberFrames, ioData); + } + return AudioUnitRender(mUnit, ioActionFlags, inTimeStamp, inOutputBusNumber, inNumberFrames, ioData); + } + + OSStatus MIDIEvent (UInt32 inStatus, + UInt32 inData1, + UInt32 inData2, + UInt32 inOffsetSampleFrame) + { +#if !TARGET_OS_WIN32 + if (mMIDIEventProc != NULL) { + return reinterpret_cast<MusicDeviceMIDIEventProc>(mMIDIEventProc) (mConnInstanceStorage, + inStatus, inData1, inData2, inOffsetSampleFrame); + } + return MusicDeviceMIDIEvent (mUnit, inStatus, inData1, inData2, inOffsetSampleFrame); +#else + return paramErr; +#endif + } + + OSStatus StartNote (MusicDeviceInstrumentID inInstrument, + MusicDeviceGroupID inGroupID, + NoteInstanceID * outNoteInstanceID, + UInt32 inOffsetSampleFrame, + const MusicDeviceNoteParams * inParams) + { +#if !TARGET_OS_WIN32 + return MusicDeviceStartNote (mUnit, inInstrument, inGroupID, outNoteInstanceID, inOffsetSampleFrame, inParams); +#else + return paramErr; +#endif + } + OSStatus StopNote (MusicDeviceGroupID inGroupID, + NoteInstanceID inNoteInstanceID, + UInt32 inOffsetSampleFrame) + { +#if !TARGET_OS_WIN32 + return MusicDeviceStopNote (mUnit, inGroupID, inNoteInstanceID, inOffsetSampleFrame); +#else + return paramErr; +#endif + } + +private: + // get the fast dispatch pointers + void Init() + { + UInt32 size = sizeof(AudioUnitRenderProc); + if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch, + kAudioUnitScope_Global, kAudioUnitRenderSelect, + &mRenderProc, &size) != noErr) + mRenderProc = NULL; + if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch, + kAudioUnitScope_Global, kAudioUnitGetParameterSelect, + &mGetParamProc, &size) != noErr) + mGetParamProc = NULL; + if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch, + kAudioUnitScope_Global, kAudioUnitSetParameterSelect, + &mSetParamProc, &size) != noErr) + mSetParamProc = NULL; + + if (AudioUnitGetProperty(mUnit, kAudioUnitProperty_FastDispatch, + kAudioUnitScope_Global, kMusicDeviceMIDIEventSelect, + &mMIDIEventProc, &size) != noErr) + mMIDIEventProc = NULL; + + if (mRenderProc || mGetParamProc || mSetParamProc || mMIDIEventProc) + mConnInstanceStorage = GetComponentInstanceStorage(mUnit); + else + mConnInstanceStorage = NULL; + } + + ProcPtr mRenderProc, mGetParamProc, mSetParamProc, mMIDIEventProc; + + void * mConnInstanceStorage; + +private: + // get the compiler to tell us when we do a bad thing!!! + AUState () {} + AUState (const AUState& other) : CAReferenceCounted (other) {} + AUState& operator= (const AUState&) { return *this; } +}; + + +CAAudioUnit::AUState::~AUState () +{ + if (mUnit && (mNode == 0)) { + ::CloseComponent (mUnit); + } + mNode = 0; + mUnit = 0; +} + +OSStatus CAAudioUnit::Open (const CAComponent& inComp, CAAudioUnit &outUnit) +{ + try { + outUnit = inComp; + return noErr; + } catch (OSStatus res) { + return res; + } catch (...) { + return -1; + } +} + +CAAudioUnit::CAAudioUnit (const AudioUnit& inUnit) + : mComp (inUnit), mDataPtr (new AUState (-1, inUnit)) +{ +} + +CAAudioUnit::CAAudioUnit (const CAComponent& inComp) + : mComp (inComp), mDataPtr (0) +{ + mDataPtr = new AUState (mComp.Comp()); +} + +CAAudioUnit::CAAudioUnit (const AUNode &inNode, const AudioUnit& inUnit) + : mComp (inUnit), mDataPtr(new AUState (inNode, inUnit)) +{ +} + +CAAudioUnit::~CAAudioUnit () +{ + if (mDataPtr) { + mDataPtr->release(); + mDataPtr = NULL; + } +} + +CAAudioUnit& CAAudioUnit::operator= (const CAAudioUnit &a) +{ + if (mDataPtr != a.mDataPtr) { + if (mDataPtr) + mDataPtr->release(); + + if ((mDataPtr = a.mDataPtr) != NULL) + mDataPtr->retain(); + + mComp = a.mComp; + } + + return *this; +} + +bool CAAudioUnit::operator== (const CAAudioUnit& y) const +{ + if (mDataPtr == y.mDataPtr) return true; + AudioUnit au1 = mDataPtr ? mDataPtr->mUnit : 0; + AudioUnit au2 = y.mDataPtr ? y.mDataPtr->mUnit : 0; + return au1 == au2; +} + +bool CAAudioUnit::operator== (const AudioUnit& y) const +{ + if (!mDataPtr) return false; + return mDataPtr->mUnit == y; +} + +#pragma mark __State Management + +bool CAAudioUnit::IsValid () const +{ + return mDataPtr ? mDataPtr->mUnit != 0 : false; +} + +AudioUnit CAAudioUnit::AU() const +{ + return mDataPtr ? mDataPtr->mUnit : 0; +} + +AUNode CAAudioUnit::GetAUNode () const +{ + return mDataPtr ? mDataPtr->mNode : 0; +} + +#pragma mark __Format Handling + +bool CAAudioUnit::CanDo ( int inChannelsIn, + int inChannelsOut) const +{ + // this is the default assumption of an audio effect unit + Boolean* isWritable = 0; + UInt32 dataSize = 0; + // lets see if the unit has any channel restrictions + OSStatus result = AudioUnitGetPropertyInfo (AU(), + kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + &dataSize, isWritable); //don't care if this is writable + + // if this property is NOT implemented an FX unit + // is expected to deal with same channel valance in and out + if (result) + { + if ((Comp().Desc().IsEffect() && (inChannelsIn == inChannelsOut)) + || (Comp().Desc().IsOffline() && (inChannelsIn == inChannelsOut))) + { + return true; + } + else + { + // the au should either really tell us about this + // or we will assume the worst + return false; + } + } + + StackAUChannelInfo info (dataSize); + + result = GetProperty (kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + info.mChanInfo, &dataSize); + if (result) { return false; } + + return ValidateChannelPair (inChannelsIn, inChannelsOut, info.mChanInfo, (dataSize / sizeof (AUChannelInfo))); +} + +int CAAudioUnit::GetChannelInfo (AUChannelInfo** chaninfo, UInt32& cnt) +{ + // this is the default assumption of an audio effect unit + Boolean* isWritable = 0; + UInt32 dataSize = 0; + // lets see if the unit has any channel restrictions + OSStatus result = AudioUnitGetPropertyInfo (AU(), + kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + &dataSize, isWritable); //don't care if this is writable + + // if this property is NOT implemented an FX unit + // is expected to deal with same channel valance in and out + + if (result) + { + if (Comp().Desc().IsEffect()) + { + return 1; + } + else if (Comp().Desc().IsGenerator() || Comp().Desc().IsMusicDevice()) { + // directly query Bus Formats + // Note that that these may refer to different subBusses + // (eg. Kick, Snare,.. on a Drummachine) + // eventually the Bus-Name for each configuration should be exposed + // for the User to select.. + + UInt32 elCountIn, elCountOut; + + if (GetElementCount (kAudioUnitScope_Input, elCountIn)) return -1; + if (GetElementCount (kAudioUnitScope_Output, elCountOut)) return -1; + + cnt = std::max(elCountIn, elCountOut); + + *chaninfo = (AUChannelInfo*) malloc (sizeof (AUChannelInfo) * cnt); + + for (unsigned int i = 0; i < elCountIn; ++i) { + UInt32 numChans; + if (NumberChannels (kAudioUnitScope_Input, i, numChans)) return -1; + (*chaninfo)[i].inChannels = numChans; + } + for (unsigned int i = elCountIn; i < cnt; ++i) { + (*chaninfo)[i].inChannels = 0; + } + + for (unsigned int i = 0; i < elCountOut; ++i) { + UInt32 numChans; + if (NumberChannels (kAudioUnitScope_Output, i, numChans)) return -1; + (*chaninfo)[i].outChannels = numChans; + } + for (unsigned int i = elCountOut; i < cnt; ++i) { + (*chaninfo)[i].outChannels = 0; + } + return 0; + } + else + { + // the au should either really tell us about this + // or we will assume the worst + return -1; + } + } + + *chaninfo = (AUChannelInfo*) malloc (dataSize); + cnt = dataSize / sizeof (AUChannelInfo); + + result = GetProperty (kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + *chaninfo, &dataSize); + + if (result) { return -1; } + return 0; +} + + +bool CAAudioUnit::ValidateChannelPair (int inChannelsIn, + int inChannelsOut, + const AUChannelInfo * info, + UInt32 numChanInfo) const +{ +// we've the following cases (some combinations) to test here: +/* +>0 An explicit number of channels on either side +0 that side (generally input!) has no elements +-1 wild card: +-1,-1 any num channels as long as same channels on in and out +-1,-2 any num channels channels on in and out - special meaning +-2+ indicates total num channs AU can handle + - elements configurable to any num channels, + - element count in scope must be writable +*/ + + //now chan layout can contain -1 for either scope (ie. doesn't care) + for (unsigned int i = 0; i < numChanInfo; ++i) + { + //less than zero on both sides - check for special attributes + if ((info[i].inChannels < 0) && (info[i].outChannels < 0)) + { + // these are our wild card matches + if (info[i].inChannels == -1 && info[i].outChannels == -1) { + if (inChannelsOut == inChannelsIn) { + return true; + } + } + else if ((info[i].inChannels == -1 && info[i].outChannels == -2) + || (info[i].inChannels == -2 && info[i].outChannels == -1)) + { + return true; + } + // these are our total num channels matches + // element count MUST be writable + else { + bool outWrite = false; bool inWrite = false; + IsElementCountWritable (kAudioUnitScope_Output, outWrite); + IsElementCountWritable (kAudioUnitScope_Input, inWrite); + if (inWrite && outWrite) { + if ((inChannelsOut <= abs(info[i].outChannels)) + && (inChannelsIn <= abs(info[i].inChannels))) + { + return true; + } + } + } + } + + // special meaning on input, specific num on output + else if (info[i].inChannels < 0) { + if (info[i].outChannels == inChannelsOut) + { + // can do any in channels + if (info[i].inChannels == -1) { + return true; + } + // total chans on input + else { + bool inWrite = false; + IsElementCountWritable (kAudioUnitScope_Input, inWrite); + if (inWrite && (inChannelsIn <= abs(info[i].inChannels))) { + return true; + } + } + } + } + + // special meaning on output, specific num on input + else if (info[i].outChannels < 0) { + if (info[i].inChannels == inChannelsIn) + { + // can do any out channels + if (info[i].outChannels == -1) { + return true; + } + // total chans on output + else { + bool outWrite = false; + IsElementCountWritable (kAudioUnitScope_Output, outWrite); + if (outWrite && (inChannelsOut <= abs(info[i].outChannels))) { + return true; + } + } + } + } + + // both chans in struct >= 0 - thus has to explicitly match + else if ((info[i].inChannels == inChannelsIn) && (info[i].outChannels == inChannelsOut)) { + return true; + } + + // now check to see if a wild card on the args (inChannelsIn or inChannelsOut chans is zero) is found + // tells us to match just one side of the scopes + else if (inChannelsIn == 0) { + if (info[i].outChannels == inChannelsOut) { + return true; + } + } + else if (inChannelsOut == 0) { + if (info[i].inChannels == inChannelsIn) { + return true; + } + } + } + + return false; +} + +bool CheckDynCount (SInt32 inTotalChans, const CAAUChanHelper &inHelper) +{ + int totalChans = 0; + for (unsigned int i = 0; i < inHelper.mNumEls; ++i) + totalChans += inHelper.mChans[i]; + return (totalChans <= inTotalChans); +} + +bool CAAudioUnit::CheckOneSide (const CAAUChanHelper &inHelper, + bool checkOutput, + const AUChannelInfo *info, + UInt32 numInfo) const +{ + // now we can use the wildcard option (see above impl) to see if this matches + for (unsigned int el = 0; el < inHelper.mNumEls; ++el) { + bool testAlready = false; + for (unsigned int i = 0; i < el; ++i) { + if (inHelper.mChans[i] == inHelper.mChans[el]) { + testAlready = true; + break; + } + } + if (!testAlready) { + if (checkOutput) { + if (!ValidateChannelPair (0, inHelper.mChans[el], info, numInfo)) return false; + } else { + if (!ValidateChannelPair (inHelper.mChans[el], 0, info, numInfo)) return false; + } + } + } + return true; +} + +bool CAAudioUnit::CanDo (const CAAUChanHelper &inputs, + const CAAUChanHelper &outputs) const + +{ +// first check our state + // huh! + if (inputs.mNumEls == 0 && outputs.mNumEls == 0) return false; + + UInt32 elCount; + if (GetElementCount (kAudioUnitScope_Input, elCount)) { return false; } + if (elCount != inputs.mNumEls) return false; + + if (GetElementCount (kAudioUnitScope_Output, elCount)) { return false; } + if (elCount != outputs.mNumEls) return false; + +// (1) special cases (effects and sources (generators and instruments) only) + UInt32 dataSize = 0; + if (GetPropertyInfo (kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, &dataSize, NULL) != noErr) + { + if (Comp().Desc().IsEffect() || Comp().Desc().IsOffline()) { + UInt32 numChan = outputs.mNumEls > 0 ? outputs.mChans[0] : inputs.mChans[0]; + for (unsigned int in = 0; in < inputs.mNumEls; ++in) + if (numChan != inputs.mChans[in]) return false; + for (unsigned int out = 0; out < outputs.mNumEls; ++out) + if (numChan != outputs.mChans[out]) return false; + return true; + } + + // in this case, all the channels have to match the current config + if (Comp().Desc().IsGenerator() || Comp().Desc().IsMusicDevice()) { + for (unsigned int in = 0; in < inputs.mNumEls; ++in) { + UInt32 chan; + if (NumberChannels (kAudioUnitScope_Input, in, chan)) return false; + if (chan != UInt32(inputs.mChans[in])) return false; + } + for (unsigned int out = 0; out < outputs.mNumEls; ++out) { + UInt32 chan; + if (NumberChannels (kAudioUnitScope_Output, out, chan)) return false; + if (chan != UInt32(outputs.mChans[out])) return false; + } + return true; + } + + // if we get here we can't determine anything about channel capabilities + return false; + } + + StackAUChannelInfo info (dataSize); + + if (GetProperty (kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + info.mChanInfo, &dataSize) != noErr) + { + return false; + } + + int numInfo = dataSize / sizeof(AUChannelInfo); + +// (2) Test for dynamic capability (or no elements on that scope) + SInt32 dynInChans = 0; + if (ValidateDynamicScope (kAudioUnitScope_Input, dynInChans, info.mChanInfo, numInfo)) { + if (CheckDynCount (dynInChans, inputs) == false) return false; + } + + SInt32 dynOutChans = 0; + if (ValidateDynamicScope (kAudioUnitScope_Output, dynOutChans, info.mChanInfo, numInfo)) { + if (CheckDynCount (dynOutChans, outputs) == false) return false; + } + + if (dynOutChans && dynInChans) { return true; } + +// (3) Just need to test one side + if (dynInChans || (inputs.mNumEls == 0)) { + return CheckOneSide (outputs, true, info.mChanInfo, numInfo); + } + + if (dynOutChans || (outputs.mNumEls == 0)) { + return CheckOneSide (inputs, false, info.mChanInfo, numInfo); + } + +// (4) - not a dynamic AU, has ins and outs, and has channel constraints so we test every possible pairing + for (unsigned int in = 0; in < inputs.mNumEls; ++in) + { + bool testInAlready = false; + for (unsigned int i = 0; i < in; ++i) { + if (inputs.mChans[i] == inputs.mChans[in]) { + testInAlready = true; + break; + } + } + if (!testInAlready) { + for (unsigned int out = 0; out < outputs.mNumEls; ++out) { + // try to save a little bit and not test the same pairing multiple times... + bool testOutAlready = false; + for (unsigned int i = 0; i < out; ++i) { + if (outputs.mChans[i] == outputs.mChans[out]) { + testOutAlready = true; + break; + } + } + if (!testOutAlready) { + if (!ValidateChannelPair (inputs.mChans[in], outputs.mChans[out],info.mChanInfo, numInfo)) { + return false; + } + } + } + } + } + + return true; +} + +bool CAAudioUnit::SupportsNumChannels () const +{ + // this is the default assumption of an audio effect unit + Boolean* isWritable = 0; + UInt32 dataSize = 0; + // lets see if the unit has any channel restrictions + OSStatus result = AudioUnitGetPropertyInfo (AU(), + kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + &dataSize, isWritable); //don't care if this is writable + + // if this property is NOT implemented an FX unit + // is expected to deal with same channel valance in and out + if (result) { + if (Comp().Desc().IsEffect() || Comp().Desc().IsOffline()) + return true; + } + return result == noErr; +} + +bool CAAudioUnit::GetChannelLayouts (AudioUnitScope inScope, + AudioUnitElement inEl, + ChannelTagVector &outChannelVector) const +{ + if (HasChannelLayouts (inScope, inEl) == false) return false; + + UInt32 dataSize; + OSStatus result = AudioUnitGetPropertyInfo (AU(), + kAudioUnitProperty_SupportedChannelLayoutTags, + inScope, inEl, + &dataSize, NULL); + + if (result == kAudioUnitErr_InvalidProperty) { + // if we get here we can do layouts but we've got the speaker config property + outChannelVector.erase (outChannelVector.begin(), outChannelVector.end()); + outChannelVector.push_back (kAudioChannelLayoutTag_Stereo); + outChannelVector.push_back (kAudioChannelLayoutTag_StereoHeadphones); + outChannelVector.push_back (kAudioChannelLayoutTag_Quadraphonic); + outChannelVector.push_back (kAudioChannelLayoutTag_AudioUnit_5_0); + return true; + } + + if (result) return false; + + bool canDo = false; + // OK lets get our channel layouts and see if the one we want is present + AudioChannelLayoutTag* info = (AudioChannelLayoutTag*)malloc (dataSize); + result = AudioUnitGetProperty (AU(), + kAudioUnitProperty_SupportedChannelLayoutTags, + inScope, inEl, + info, &dataSize); + if (result) goto home; + + outChannelVector.erase (outChannelVector.begin(), outChannelVector.end()); + for (unsigned int i = 0; i < (dataSize / sizeof (AudioChannelLayoutTag)); ++i) + outChannelVector.push_back (info[i]); + +home: + free (info); + return canDo; +} + +bool CAAudioUnit::HasChannelLayouts (AudioUnitScope inScope, + AudioUnitElement inEl) const +{ + OSStatus result = AudioUnitGetPropertyInfo (AU(), + kAudioUnitProperty_SupportedChannelLayoutTags, + inScope, inEl, + NULL, NULL); + return !result; +} + +OSStatus CAAudioUnit::GetChannelLayout (AudioUnitScope inScope, + AudioUnitElement inEl, + CAAudioChannelLayout &outLayout) const +{ + UInt32 size; + OSStatus result = AudioUnitGetPropertyInfo (AU(), kAudioUnitProperty_AudioChannelLayout, + inScope, inEl, &size, NULL); + if (result) return result; + + AudioChannelLayout *layout = (AudioChannelLayout*)malloc (size); + + require_noerr (result = AudioUnitGetProperty (AU(), kAudioUnitProperty_AudioChannelLayout, + inScope, inEl, layout, &size), home); + + outLayout = CAAudioChannelLayout (layout); + +home: + free (layout); + return result; +} + +OSStatus CAAudioUnit::SetChannelLayout (AudioUnitScope inScope, + AudioUnitElement inEl, + CAAudioChannelLayout &inLayout) +{ + OSStatus result = AudioUnitSetProperty (AU(), + kAudioUnitProperty_AudioChannelLayout, + inScope, inEl, + inLayout, inLayout.Size()); + return result; +} + +OSStatus CAAudioUnit::SetChannelLayout (AudioUnitScope inScope, + AudioUnitElement inEl, + AudioChannelLayout &inLayout, + UInt32 inSize) +{ + OSStatus result = AudioUnitSetProperty (AU(), + kAudioUnitProperty_AudioChannelLayout, + inScope, inEl, + &inLayout, inSize); + return result; +} + +OSStatus CAAudioUnit::ClearChannelLayout (AudioUnitScope inScope, + AudioUnitElement inEl) +{ + return AudioUnitSetProperty (AU(), + kAudioUnitProperty_AudioChannelLayout, + inScope, inEl, NULL, 0); +} + +OSStatus CAAudioUnit::GetFormat (AudioUnitScope inScope, + AudioUnitElement inEl, + AudioStreamBasicDescription &outFormat) const +{ + UInt32 dataSize = sizeof (AudioStreamBasicDescription); + return AudioUnitGetProperty (AU(), kAudioUnitProperty_StreamFormat, + inScope, inEl, + &outFormat, &dataSize); +} + +OSStatus CAAudioUnit::SetFormat (AudioUnitScope inScope, + AudioUnitElement inEl, + const AudioStreamBasicDescription &inFormat) +{ + return AudioUnitSetProperty (AU(), kAudioUnitProperty_StreamFormat, + inScope, inEl, + const_cast<AudioStreamBasicDescription*>(&inFormat), + sizeof (AudioStreamBasicDescription)); +} + +OSStatus CAAudioUnit::GetSampleRate (AudioUnitScope inScope, + AudioUnitElement inEl, + Float64 &outRate) const +{ + UInt32 dataSize = sizeof (Float64); + return AudioUnitGetProperty (AU(), kAudioUnitProperty_SampleRate, + inScope, inEl, + &outRate, &dataSize); +} + +OSStatus CAAudioUnit::SetSampleRate (AudioUnitScope inScope, + AudioUnitElement inEl, + Float64 inRate) +{ + AudioStreamBasicDescription desc; + OSStatus result = GetFormat (inScope, inEl, desc); + if (result) return result; + desc.mSampleRate = inRate; + return SetFormat (inScope, inEl, desc); +} + +OSStatus CAAudioUnit::SetSampleRate (Float64 inSampleRate) +{ + OSStatus result; + + UInt32 elCount; + require_noerr (result = GetElementCount(kAudioUnitScope_Input, elCount), home); + if (elCount) { + for (unsigned int i = 0; i < elCount; ++i) { + require_noerr (result = SetSampleRate (kAudioUnitScope_Input, i, inSampleRate), home); + } + } + + require_noerr (result = GetElementCount(kAudioUnitScope_Output, elCount), home); + if (elCount) { + for (unsigned int i = 0; i < elCount; ++i) { + require_noerr (result = SetSampleRate (kAudioUnitScope_Output, i, inSampleRate), home); + } + } + +home: + return result; +} + +OSStatus CAAudioUnit::NumberChannels (AudioUnitScope inScope, + AudioUnitElement inEl, + UInt32 &outChans) const +{ + AudioStreamBasicDescription desc; + OSStatus result = GetFormat (inScope, inEl, desc); + if (!result) + outChans = desc.mChannelsPerFrame; + return result; +} + +OSStatus CAAudioUnit::SetNumberChannels (AudioUnitScope inScope, + AudioUnitElement inEl, + UInt32 inChans) +{ + // set this as the output of the AU + CAStreamBasicDescription desc; + OSStatus result = GetFormat (inScope, inEl, desc); + if (result) return result; + desc.SetCanonical (inChans, desc.IsInterleaved()); + result = SetFormat (inScope, inEl, desc); + return result; +} + +OSStatus CAAudioUnit::IsElementCountWritable (AudioUnitScope inScope, bool &outWritable) const +{ + Boolean isWritable; + UInt32 outDataSize; + OSStatus result = GetPropertyInfo (kAudioUnitProperty_ElementCount, inScope, 0, &outDataSize, &isWritable); + if (result) + return result; + outWritable = isWritable ? true : false; + return noErr; +} + +OSStatus CAAudioUnit::GetElementCount (AudioUnitScope inScope, UInt32 &outCount) const +{ + UInt32 propSize = sizeof(outCount); + return GetProperty (kAudioUnitProperty_ElementCount, inScope, 0, &outCount, &propSize); +} + +OSStatus CAAudioUnit::SetElementCount (AudioUnitScope inScope, UInt32 inCount) +{ + return SetProperty (kAudioUnitProperty_ElementCount, inScope, 0, &inCount, sizeof(inCount)); +} + +bool CAAudioUnit::HasDynamicScope (AudioUnitScope inScope, SInt32 &outTotalNumChannels) const +{ + // ok - now we need to check the AU's capability here. + // this is the default assumption of an audio effect unit + Boolean* isWritable = 0; + UInt32 dataSize = 0; + OSStatus result = GetPropertyInfo (kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + &dataSize, isWritable); //don't care if this is writable + + // AU has to explicitly tell us about this. + if (result) return false; + + StackAUChannelInfo info (dataSize); + + result = GetProperty (kAudioUnitProperty_SupportedNumChannels, + kAudioUnitScope_Global, 0, + info.mChanInfo, &dataSize); + if (result) return false; + + return ValidateDynamicScope (inScope, outTotalNumChannels, info.mChanInfo, (dataSize / sizeof(AUChannelInfo))); +} + +// as we've already checked that the element count is writable +// the following conditions will match this.. +/* +-1, -2 -> signifies no restrictions +-2, -1 -> signifies no restrictions -> in this case outTotalNumChannels == -1 (any num channels) + +-N (where N is less than -2), signifies the total channel count on the scope side (in or out) +*/ +bool CAAudioUnit::ValidateDynamicScope (AudioUnitScope inScope, + SInt32 &outTotalNumChannels, + const AUChannelInfo *info, + UInt32 numInfo) const +{ + bool writable = false; + OSStatus result = IsElementCountWritable (inScope, writable); + if (result || (writable == false)) + return false; + + //now chan layout can contain -1 for either scope (ie. doesn't care) + for (unsigned int i = 0; i < numInfo; ++i) + { + // lets test the special wild card case first... + // this says the AU can do any num channels on input or output - for eg. Matrix Mixer + if (((info[i].inChannels == -1) && (info[i].outChannels == -2)) + || ((info[i].inChannels == -2) && (info[i].outChannels == -1))) + { + outTotalNumChannels = -1; + return true; + } + + // ok lets now test our special case.... + if (inScope == kAudioUnitScope_Input) { + // isn't dynamic on this side at least + if (info[i].inChannels >= 0) + continue; + + if (info[i].inChannels < -2) { + outTotalNumChannels = abs (info[i].inChannels); + return true; + } + } + + else if (inScope == kAudioUnitScope_Output) { + // isn't dynamic on this side at least + if (info[i].outChannels >= 0) + continue; + + if (info[i].outChannels < -2) { + outTotalNumChannels = abs (info[i].outChannels); + return true; + } + } + + else { + break; // wrong scope was specified + } + } + + return false; +} + +OSStatus CAAudioUnit::ConfigureDynamicScope (AudioUnitScope inScope, + UInt32 inNumElements, + UInt32 *inChannelsPerElement, + Float64 inSampleRate) +{ + SInt32 numChannels = 0; + bool isDyamic = HasDynamicScope (inScope, numChannels); + if (isDyamic == false) + return kAudioUnitErr_InvalidProperty; + + //lets to a sanity check... + // if numChannels == -1, then it can do "any"... + if (numChannels > 0) { + SInt32 count = 0; + for (unsigned int i = 0; i < inNumElements; ++i) + count += inChannelsPerElement[i]; + if (count > numChannels) + return kAudioUnitErr_InvalidPropertyValue; + } + + OSStatus result = SetElementCount (inScope, inNumElements); + if (result) + return result; + + CAStreamBasicDescription desc; + desc.mSampleRate = inSampleRate; + for (unsigned int i = 0; i < inNumElements; ++i) { + desc.SetCanonical (inChannelsPerElement[i], false); + result = SetFormat (inScope, i, desc); + if (result) + return result; + } + return noErr; +} + +#pragma mark __Properties + +bool CAAudioUnit::CanBypass () const +{ + Boolean outWritable; + OSStatus result = AudioUnitGetPropertyInfo (AU(), kAudioUnitProperty_BypassEffect, + kAudioUnitScope_Global, 0, + NULL, &outWritable); + return (!result && outWritable); +} + +bool CAAudioUnit::GetBypass () const +{ + UInt32 dataSize = sizeof (UInt32); + UInt32 outBypass; + OSStatus result = AudioUnitGetProperty (AU(), kAudioUnitProperty_BypassEffect, + kAudioUnitScope_Global, 0, + &outBypass, &dataSize); + return (result ? false : outBypass); +} + +OSStatus CAAudioUnit::SetBypass (bool inBypass) const +{ + UInt32 bypass = inBypass ? 1 : 0; + return AudioUnitSetProperty (AU(), kAudioUnitProperty_BypassEffect, + kAudioUnitScope_Global, 0, + &bypass, sizeof (UInt32)); +} + +Float64 CAAudioUnit::Latency () const +{ + Float64 secs; + UInt32 size = sizeof(secs); + if (GetProperty (kAudioUnitProperty_Latency, kAudioUnitScope_Global, 0, &secs, &size)) + return 0; + return secs; +} + +OSStatus CAAudioUnit::GetAUPreset (CFPropertyListRef &outData) const +{ + UInt32 dataSize = sizeof(outData); + return AudioUnitGetProperty (AU(), kAudioUnitProperty_ClassInfo, + kAudioUnitScope_Global, 0, + &outData, &dataSize); +} + +OSStatus CAAudioUnit::SetAUPreset (CFPropertyListRef &inData) +{ + return AudioUnitSetProperty (AU(), kAudioUnitProperty_ClassInfo, + kAudioUnitScope_Global, 0, + &inData, sizeof (CFPropertyListRef)); +} + +OSStatus CAAudioUnit::GetPresentPreset (AUPreset &outData) const +{ + UInt32 dataSize = sizeof(outData); + OSStatus result = AudioUnitGetProperty (AU(), kAudioUnitProperty_PresentPreset, + kAudioUnitScope_Global, 0, + &outData, &dataSize); + if (result == kAudioUnitErr_InvalidProperty) { + dataSize = sizeof(outData); + result = AudioUnitGetProperty (AU(), kAudioUnitProperty_CurrentPreset, + kAudioUnitScope_Global, 0, + &outData, &dataSize); + if (result == noErr) { + // we now retain the CFString in the preset so for the client of this API + // it is consistent (ie. the string should be released when done) + if (outData.presetName) + CFRetain (outData.presetName); + } + } + return result; +} + +OSStatus CAAudioUnit::SetPresentPreset (AUPreset &inData) +{ + OSStatus result = AudioUnitSetProperty (AU(), kAudioUnitProperty_PresentPreset, + kAudioUnitScope_Global, 0, + &inData, sizeof (AUPreset)); + if (result == kAudioUnitErr_InvalidProperty) { + result = AudioUnitSetProperty (AU(), kAudioUnitProperty_CurrentPreset, + kAudioUnitScope_Global, 0, + &inData, sizeof (AUPreset)); + } + return result; +} + +bool CAAudioUnit::HasCustomView () const +{ + UInt32 dataSize = 0; + OSStatus result = GetPropertyInfo(kAudioUnitProperty_GetUIComponentList, + kAudioUnitScope_Global, 0, + &dataSize, NULL); + if (result || !dataSize) { + dataSize = 0; + result = GetPropertyInfo(kAudioUnitProperty_CocoaUI, + kAudioUnitScope_Global, 0, + &dataSize, NULL); + if (result || !dataSize) + return false; + } + return true; +} + +OSStatus CAAudioUnit::GetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element, + Float32 &outValue) const +{ + return mDataPtr ? (OSStatus) mDataPtr->GetParameter (inID, scope, element, outValue) : paramErr; +} + +OSStatus CAAudioUnit::SetParameter(AudioUnitParameterID inID, AudioUnitScope scope, AudioUnitElement element, + Float32 value, UInt32 bufferOffsetFrames) +{ + return mDataPtr ? (OSStatus) mDataPtr->SetParameter (inID, scope, element, value, bufferOffsetFrames) : paramErr; +} + +OSStatus CAAudioUnit::MIDIEvent (UInt32 inStatus, + UInt32 inData1, + UInt32 inData2, + UInt32 inOffsetSampleFrame) +{ + return mDataPtr ? (OSStatus) mDataPtr->MIDIEvent (inStatus, inData1, inData2, inOffsetSampleFrame) : paramErr; +} + +OSStatus CAAudioUnit::StartNote (MusicDeviceInstrumentID inInstrument, + MusicDeviceGroupID inGroupID, + NoteInstanceID * outNoteInstanceID, + UInt32 inOffsetSampleFrame, + const MusicDeviceNoteParams * inParams) +{ + return mDataPtr ? (OSStatus) mDataPtr->StartNote (inInstrument, inGroupID, outNoteInstanceID, inOffsetSampleFrame, inParams) + : paramErr; +} + +OSStatus CAAudioUnit::StopNote (MusicDeviceGroupID inGroupID, + NoteInstanceID inNoteInstanceID, + UInt32 inOffsetSampleFrame) +{ + return mDataPtr ? (OSStatus) mDataPtr->StopNote (inGroupID, inNoteInstanceID, inOffsetSampleFrame) : paramErr; +} + +#pragma mark __Render + +OSStatus CAAudioUnit::Render (AudioUnitRenderActionFlags * ioActionFlags, + const AudioTimeStamp * inTimeStamp, + UInt32 inOutputBusNumber, + UInt32 inNumberFrames, + AudioBufferList * ioData) +{ + return mDataPtr ? (OSStatus) mDataPtr->Render (ioActionFlags, inTimeStamp, inOutputBusNumber, inNumberFrames, ioData) : paramErr; +} + +static AURenderCallbackStruct sRenderCallback; +static OSStatus PrerollRenderProc ( void * /*inRefCon*/, + AudioUnitRenderActionFlags * /*inActionFlags*/, + const AudioTimeStamp * /*inTimeStamp*/, + UInt32 /*inBusNumber*/, + UInt32 /*inNumFrames*/, + AudioBufferList *ioData) +{ + AudioBuffer *buf = ioData->mBuffers; + for (UInt32 i = ioData->mNumberBuffers; i--; ++buf) + memset((Byte *)buf->mData, 0, buf->mDataByteSize); + + return noErr; +} + +OSStatus CAAudioUnit::Preroll (UInt32 inFrameSize) +{ + CAStreamBasicDescription desc; + OSStatus result = GetFormat (kAudioUnitScope_Input, 0, desc); + bool hasInput = false; + //we have input + if (result == noErr) + { + sRenderCallback.inputProc = PrerollRenderProc; + sRenderCallback.inputProcRefCon = 0; + + result = SetProperty (kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, + 0, &sRenderCallback, sizeof(sRenderCallback)); + if (result) return result; + hasInput = true; + } + + AudioUnitRenderActionFlags flags = 0; + AudioTimeStamp time; + memset (&time, 0, sizeof(time)); + time.mFlags = kAudioTimeStampSampleTimeValid; + + CAStreamBasicDescription outputFormat; + require_noerr (result = GetFormat (kAudioUnitScope_Output, 0, outputFormat), home); + { + AUOutputBL list (outputFormat, inFrameSize); + list.Prepare (); + + require_noerr (result = Render (&flags, &time, 0, inFrameSize, list.ABL()), home); + require_noerr (result = GlobalReset(), home); + } + +home: + if (hasInput) { + // remove our installed callback + sRenderCallback.inputProc = 0; + sRenderCallback.inputProcRefCon = 0; + + SetProperty (kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, + 0, &sRenderCallback, sizeof(sRenderCallback)); + } + return result; +} + +#pragma mark __CAAUChanHelper + +CAAUChanHelper::CAAUChanHelper(const CAAudioUnit &inAU, AudioUnitScope inScope) + :mChans(NULL), mNumEls(0), mDidAllocate(false) +{ + UInt32 elCount; + if (inAU.GetElementCount (inScope, elCount)) return; + if (elCount > 8) { + mChans = new UInt32[elCount]; + mDidAllocate = true; + memset (mChans, 0, sizeof(int) * elCount); + } else { + mChans = mStaticChans; + memset (mChans, 0, sizeof(int) * 8); + } + for (unsigned int i = 0; i < elCount; ++i) { + UInt32 numChans; + if (inAU.NumberChannels (inScope, i, numChans)) return; + mChans[i] = numChans; + } + mNumEls = elCount; +} + +CAAUChanHelper::~CAAUChanHelper() +{ + if (mDidAllocate) delete [] mChans; +} + +CAAUChanHelper& CAAUChanHelper::operator= (const CAAUChanHelper &c) +{ + if (mDidAllocate) delete [] mChans; + if (c.mDidAllocate) { + mChans = new UInt32[c.mNumEls]; + mDidAllocate = true; + } else { + mDidAllocate = false; + mChans = mStaticChans; + } + memcpy (mChans, c.mChans, c.mNumEls * sizeof(int)); + + return *this; +} + +#pragma mark __Print Utilities + +void CAAudioUnit::Print (FILE* file) const +{ + fprintf (file, "AudioUnit:%p\n", AU()); + if (IsValid()) { + fprintf (file, "\tnode=%ld\t", (long)GetAUNode()); Comp().Print (file); + } +} |