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+/*
+ File: CAAudioChannelLayoutObject.cpp
+ Abstract: CAAudioChannelLayoutObject.h
+ Version: 1.1
+
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
+ Inc. ("Apple") in consideration of your agreement to the following
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+ redistribute this Apple software.
+
+ In consideration of your agreement to abide by the following terms, and
+ subject to these terms, Apple grants you a personal, non-exclusive
+ license, under Apple's copyrights in this original Apple software (the
+ "Apple Software"), to use, reproduce, modify and redistribute the Apple
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+ Neither the name, trademarks, service marks or logos of Apple Inc. may
+ be used to endorse or promote products derived from the Apple Software
+ without specific prior written permission from Apple. Except as
+ expressly stated in this notice, no other rights or licenses, express or
+ implied, are granted by Apple herein, including but not limited to any
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+ works in which the Apple Software may be incorporated.
+
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE
+ MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
+ THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
+ OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
+
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
+ OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
+ MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
+ AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
+ STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ Copyright (C) 2014 Apple Inc. All Rights Reserved.
+
+*/
+#include "CAAudioChannelLayout.h"
+#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
+ #include <AudioToolbox/AudioFormat.h>
+#else
+ #include <AudioFormat.h>
+#endif
+
+CAAudioChannelLayout::CAAudioChannelLayout ()
+{
+ mLayout = RefCountedLayout::CreateWithNumberChannelDescriptions(0);
+}
+
+//=============================================================================
+// CAAudioChannelLayout::CAAudioChannelLayout
+//=============================================================================
+CAAudioChannelLayout::CAAudioChannelLayout (UInt32 inNumberChannels, bool inChooseSurround)
+{
+ // this chooses default layouts based on the number of channels...
+ AudioChannelLayoutTag tag;
+
+ switch (inNumberChannels)
+ {
+ default:
+ // here we have a "broken" layout, in the sense that we haven't any idea how to lay this out
+ mLayout = RefCountedLayout::CreateWithNumberChannelDescriptions(inNumberChannels);
+ SetAllToUnknown(*mLayout->GetLayout(), inNumberChannels);
+ return; // don't fall into the tag case
+ case 1:
+ tag = kAudioChannelLayoutTag_Mono;
+ break;
+ case 2:
+ tag = inChooseSurround ? kAudioChannelLayoutTag_Binaural : kAudioChannelLayoutTag_Stereo;
+ break;
+ case 4:
+ tag = inChooseSurround ? kAudioChannelLayoutTag_Ambisonic_B_Format : kAudioChannelLayoutTag_AudioUnit_4;
+ break;
+ case 5:
+ tag = inChooseSurround ? kAudioChannelLayoutTag_AudioUnit_5_0 : kAudioChannelLayoutTag_AudioUnit_5;
+ break;
+ case 6:
+ tag = inChooseSurround ? kAudioChannelLayoutTag_AudioUnit_6_0 : kAudioChannelLayoutTag_AudioUnit_6;
+ break;
+ case 7:
+ tag = kAudioChannelLayoutTag_AudioUnit_7_0;
+ break;
+ case 8:
+ tag = kAudioChannelLayoutTag_AudioUnit_8;
+ break;
+ }
+
+ mLayout = RefCountedLayout::CreateWithLayoutTag(tag);
+}
+
+//=============================================================================
+// CAAudioChannelLayout::CAAudioChannelLayout
+//=============================================================================
+CAAudioChannelLayout::CAAudioChannelLayout (AudioChannelLayoutTag inLayoutTag)
+ : mLayout(NULL)
+{
+ SetWithTag(inLayoutTag);
+}
+
+//=============================================================================
+// CAAudioChannelLayout::CAAudioChannelLayout
+//=============================================================================
+CAAudioChannelLayout::CAAudioChannelLayout (const CAAudioChannelLayout &c)
+ : mLayout(NULL)
+{
+ *this = c;
+}
+
+
+//=============================================================================
+// CAAudioChannelLayout::AudioChannelLayout
+//=============================================================================
+CAAudioChannelLayout::CAAudioChannelLayout (const AudioChannelLayout* inChannelLayout)
+ : mLayout(NULL)
+{
+ *this = inChannelLayout;
+}
+
+//=============================================================================
+// CAAudioChannelLayout::~CAAudioChannelLayout
+//=============================================================================
+CAAudioChannelLayout::~CAAudioChannelLayout ()
+{
+ if (mLayout) {
+ mLayout->release();
+ mLayout = NULL;
+ }
+}
+
+//=============================================================================
+// CAAudioChannelLayout::CAAudioChannelLayout
+//=============================================================================
+CAAudioChannelLayout& CAAudioChannelLayout::operator= (const CAAudioChannelLayout &c)
+{
+ if (mLayout != c.mLayout) {
+ if (mLayout)
+ mLayout->release();
+
+ if ((mLayout = c.mLayout) != NULL)
+ mLayout->retain();
+ }
+
+ return *this;
+}
+
+CAAudioChannelLayout& CAAudioChannelLayout::operator= (const AudioChannelLayout* inChannelLayout)
+{
+ if (mLayout && &mLayout->Layout() == inChannelLayout)
+ return *this;
+
+ if (mLayout)
+ mLayout->release();
+
+ if (inChannelLayout == NULL)
+ {
+ mLayout = RefCountedLayout::CreateWithNumberChannelDescriptions(0);
+ }
+ else
+ {
+ mLayout = RefCountedLayout::CreateWithLayout(inChannelLayout);
+ }
+ return *this;
+}
+
+void CAAudioChannelLayout::SetWithTag(AudioChannelLayoutTag inTag)
+{
+ if (mLayout)
+ mLayout->release();
+
+ mLayout = RefCountedLayout::CreateWithLayoutTag(inTag);
+}
+
+//=============================================================================
+// CAAudioChannelLayout::operator==
+//=============================================================================
+bool CAAudioChannelLayout::operator== (const CAAudioChannelLayout &c) const
+{
+ if (mLayout == c.mLayout)
+ return true;
+ return Layout() == c.Layout();
+}
+
+//=============================================================================
+// CAAudioChannelLayout::operator!=
+//=============================================================================
+bool CAAudioChannelLayout::operator!= (const CAAudioChannelLayout &c) const
+{
+ if (mLayout == c.mLayout)
+ return false;
+
+ return !(Layout() == c.Layout());
+}
+
+//=============================================================================
+// CAAudioChannelLayout::Print
+//=============================================================================
+void CAAudioChannelLayout::Print (FILE* file) const
+{
+ CAShowAudioChannelLayout (file, &Layout());
+}
+