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+/*
+ File: ACSimpleCodec.cpp
+ Abstract: ACSimpleCodec.h
+ Version: 1.1
+
+ Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
+ Inc. ("Apple") in consideration of your agreement to the following
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+ redistribute this Apple software.
+
+ In consideration of your agreement to abide by the following terms, and
+ subject to these terms, Apple grants you a personal, non-exclusive
+ license, under Apple's copyrights in this original Apple software (the
+ "Apple Software"), to use, reproduce, modify and redistribute the Apple
+ Software, with or without modifications, in source and/or binary forms;
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+ Neither the name, trademarks, service marks or logos of Apple Inc. may
+ be used to endorse or promote products derived from the Apple Software
+ without specific prior written permission from Apple. Except as
+ expressly stated in this notice, no other rights or licenses, express or
+ implied, are granted by Apple herein, including but not limited to any
+ patent rights that may be infringed by your derivative works or by other
+ works in which the Apple Software may be incorporated.
+
+ The Apple Software is provided by Apple on an "AS IS" basis. APPLE
+ MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
+ THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
+ FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
+ OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
+
+ IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
+ OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
+ MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED
+ AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
+ STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ Copyright (C) 2014 Apple Inc. All Rights Reserved.
+
+*/
+//=============================================================================
+// Includes
+//=============================================================================
+
+#include "ACSimpleCodec.h"
+#include <string.h>
+
+//=============================================================================
+// ACSimpleCodec
+//=============================================================================
+
+static const UInt32 kBufferPad = 64; // this is used to prevent end from passing start.
+
+ACSimpleCodec::ACSimpleCodec(UInt32 inInputBufferByteSize, AudioComponentInstance inInstance)
+:
+ ACBaseCodec(inInstance),
+ mInputBuffer(NULL),
+ mInputBufferByteSize(inInputBufferByteSize+kBufferPad),
+ mInputBufferStart(0),
+ mInputBufferEnd(0)
+{
+}
+
+ACSimpleCodec::~ACSimpleCodec()
+{
+ delete[] mInputBuffer;
+}
+
+void ACSimpleCodec::Initialize(const AudioStreamBasicDescription* inInputFormat, const AudioStreamBasicDescription* inOutputFormat, const void* inMagicCookie, UInt32 inMagicCookieByteSize)
+{
+ ReallocateInputBuffer(mInputBufferByteSize - kBufferPad);
+
+ // By definition CBR has this greater than 0. We must avoid a div by 0 error in AppendInputData()
+ // Note this will cause us to fail initialization which is intended
+ if (mInputFormat.mBytesPerPacket == 0)
+ {
+ CODEC_THROW(kAudioCodecUnsupportedFormatError);
+ }
+
+ ACBaseCodec::Initialize(inInputFormat, inOutputFormat, inMagicCookie, inMagicCookieByteSize);
+}
+
+void ACSimpleCodec::Uninitialize()
+{
+ // get rid of the buffer
+ delete[] mInputBuffer;
+ mInputBuffer = NULL;
+
+ // reset the ring buffer state
+ mInputBufferStart = 0;
+ mInputBufferEnd = 0;
+
+ ACBaseCodec::Uninitialize();
+}
+
+void ACSimpleCodec::Reset()
+{
+ // clear the entire input buffer
+ if (mInputBuffer) { // could be called before allocated.
+ memset(mInputBuffer, 0, mInputBufferByteSize);
+ }
+
+ // reset the ring buffer state
+ mInputBufferStart = 0;
+ mInputBufferEnd = 0;
+
+ ACBaseCodec::Reset();
+}
+
+UInt32 ACSimpleCodec::GetInputBufferByteSize() const
+{
+ return mInputBufferByteSize - kBufferPad; // minus kBufferPad to prevent end moving past start
+}
+
+UInt32 ACSimpleCodec::GetUsedInputBufferByteSize() const
+{
+ UInt32 theAnswer = 0;
+
+ // this object uses a ring buffer
+ if(mInputBufferStart <= mInputBufferEnd)
+ {
+ // the active region is contiguous
+ theAnswer = mInputBufferEnd - mInputBufferStart;
+ }
+ else
+ {
+ // the active region wraps around
+ theAnswer = (mInputBufferByteSize - mInputBufferStart) + mInputBufferEnd;
+ }
+
+ return theAnswer;
+}
+
+
+void ACSimpleCodec::AppendInputData(const void* inInputData, UInt32& ioInputDataByteSize, UInt32& ioNumberPackets, const AudioStreamPacketDescription* inPacketDescription)
+{
+ // this buffer handling code doesn't care about such things as the packet descriptions
+ if(!mIsInitialized) CODEC_THROW(kAudioCodecStateError);
+
+ // this is a ring buffer we're dealing with, so we need to set up a few things
+ UInt32 theUsedByteSize = GetUsedInputBufferByteSize();
+ UInt32 theAvailableByteSize = GetInputBufferByteSize() - theUsedByteSize;
+
+ UInt32 theMaxAvailableInputBytes = ioInputDataByteSize; // we can't consume more than we get
+
+ const Byte* theInputData = static_cast<const Byte*>(inInputData);
+
+ // >>jamesmcc: added this because ioNumberPackets was not being updated if less was taken than given.
+ // THIS ASSUMES CBR!
+ UInt32 bytesPerPacketOfInput = mInputFormat.mBytesPerPacket;
+ UInt32 theAvailablePacketSize = theAvailableByteSize / bytesPerPacketOfInput;
+
+ UInt32 minPacketSize = ioNumberPackets < theAvailablePacketSize ? ioNumberPackets : theAvailablePacketSize;
+ UInt32 minByteSize = minPacketSize * bytesPerPacketOfInput;
+
+ // we can copy only as much data as there is or up to how much space is availiable
+ ioNumberPackets = minPacketSize;
+ ioInputDataByteSize = minByteSize;
+
+ // ioInputDataByteSize had better be <= to theMaxAvailableInputBytes or we're screwed
+ if (ioInputDataByteSize > theMaxAvailableInputBytes)
+ {
+ CODEC_THROW(kAudioCodecStateError);
+ }
+ // <<jamesmcc
+
+ // now we have to copy the data taking into account the wrap around and where the start is
+ if(mInputBufferEnd + ioInputDataByteSize < mInputBufferByteSize)
+ {
+ // no wrap around here
+ memcpy(mInputBuffer + mInputBufferEnd, theInputData, ioInputDataByteSize);
+
+ // adjust the end point
+ mInputBufferEnd += ioInputDataByteSize;
+ }
+ else
+ {
+ // the copy will wrap
+
+ // copy the first part
+ UInt32 theBeforeWrapByteSize = mInputBufferByteSize - mInputBufferEnd;
+ memcpy(mInputBuffer + mInputBufferEnd, theInputData, theBeforeWrapByteSize);
+
+ // and the rest
+ UInt32 theAfterWrapByteSize = ioInputDataByteSize - theBeforeWrapByteSize;
+ memcpy(mInputBuffer, theInputData + theBeforeWrapByteSize, theAfterWrapByteSize);
+
+ // adjust the end point
+ mInputBufferEnd = theAfterWrapByteSize;
+ }
+
+}
+
+
+void ACSimpleCodec::ZeroPadInputData(UInt32& ioNumberPackets, const AudioStreamPacketDescription* inPacketDescription)
+{
+ // this buffer handling code doesn't care about such things as the packet descriptions
+ if(!mIsInitialized) CODEC_THROW(kAudioCodecStateError);
+
+
+ // this is a ring buffer we're dealing with, so we need to set up a few things
+ UInt32 theUsedByteSize = GetUsedInputBufferByteSize();
+ UInt32 theAvailableByteSize = GetInputBufferByteSize() - theUsedByteSize;
+
+ // >>jamesmcc: added this because ioNumberPackets was not being updated if less was taken than given.
+ // THIS ASSUMES CBR!
+ UInt32 bytesPerPacketOfInput = mInputFormat.mBytesPerPacket;
+ UInt32 theAvailablePacketSize = theAvailableByteSize / bytesPerPacketOfInput;
+
+ UInt32 minPacketSize = ioNumberPackets < theAvailablePacketSize ? ioNumberPackets : theAvailablePacketSize;
+ UInt32 minByteSize = minPacketSize * bytesPerPacketOfInput;
+
+ // we can copy only as much data as there is or up to how much space is availiable
+ ioNumberPackets = minPacketSize;
+
+ // <<jamesmcc
+
+ // now we have to copy the data taking into account the wrap around and where the start is
+ if(mInputBufferEnd + minByteSize < mInputBufferByteSize)
+ {
+ // no wrap around here
+ memset(mInputBuffer + mInputBufferEnd, 0, minByteSize);
+
+ // adjust the end point
+ mInputBufferEnd += minByteSize;
+ }
+ else
+ {
+ // the copy will wrap
+
+ // copy the first part
+ UInt32 theBeforeWrapByteSize = mInputBufferByteSize - mInputBufferEnd;
+ memset(mInputBuffer + mInputBufferEnd, 0, theBeforeWrapByteSize);
+
+ // and the rest
+ UInt32 theAfterWrapByteSize = minByteSize - theBeforeWrapByteSize;
+ memset(mInputBuffer, 0, theAfterWrapByteSize);
+
+ // adjust the end point
+ mInputBufferEnd = theAfterWrapByteSize;
+ }
+}
+
+
+void ACSimpleCodec::ConsumeInputData(UInt32 inConsumedByteSize)
+{
+ // this is a convenience routine to make maintaining the ring buffer state easy
+ UInt32 theContiguousRange = GetInputBufferContiguousByteSize();
+
+ if(inConsumedByteSize > GetUsedInputBufferByteSize()) CODEC_THROW(kAudioCodecUnspecifiedError);
+
+ if(inConsumedByteSize <= theContiguousRange)
+ {
+ // the region to consume doesn't wrap
+
+ // figure out how much to consume
+ inConsumedByteSize = (theContiguousRange < inConsumedByteSize) ? theContiguousRange : inConsumedByteSize;
+
+ // clear the consumed bits
+ memset(mInputBuffer + mInputBufferStart, 0, inConsumedByteSize);
+
+ // adjust the start
+ mInputBufferStart += inConsumedByteSize;
+ }
+ else
+ {
+ // the region to consume will wrap
+
+ // clear the bits to the end of the buffer
+ memset(mInputBuffer + mInputBufferStart, 0, theContiguousRange);
+
+ // now clear the bits left from the start
+ memset(mInputBuffer, 0, inConsumedByteSize - theContiguousRange);
+
+ // adjust the start
+ mInputBufferStart = inConsumedByteSize - theContiguousRange;
+ }
+}
+
+
+Byte* ACSimpleCodec::GetBytes(UInt32& ioNumberBytes) const
+{
+ // if a client's algorithm has to have contiguous data and mInputBuffer wraps, then someone has to make a copy.
+ // I can do it more efficiently than the client.
+
+ if(!mIsInitialized) CODEC_THROW(kAudioCodecStateError);
+
+ UInt32 theUsedByteSize = GetUsedInputBufferByteSize();
+ //UInt32 theAvailableByteSize = GetInputBufferByteSize() - theUsedByteSize;
+
+ if (ioNumberBytes > theUsedByteSize) ioNumberBytes = theUsedByteSize;
+
+ SInt32 leftOver = mInputBufferStart + ioNumberBytes - mInputBufferByteSize;
+
+ if(leftOver > 0)
+ {
+ // need to copy beginning of buffer to the end.
+ // We cleverly over allocated our buffer space to make this possible.
+ memmove(mInputBuffer + mInputBufferByteSize, mInputBuffer, leftOver);
+ }
+
+ return GetInputBufferStart();
+}
+
+
+void ACSimpleCodec::ReallocateInputBuffer(UInt32 inInputBufferByteSize)
+{
+ mInputBufferByteSize = inInputBufferByteSize + kBufferPad;
+
+ // toss the old buffer
+ delete[] mInputBuffer;
+ mInputBuffer = NULL;
+
+ // allocate the new one
+ // allocate extra in order to allow making contiguous data.
+ UInt32 allocSize = 2*inInputBufferByteSize + kBufferPad;
+ mInputBuffer = new Byte[allocSize];
+ memset(mInputBuffer, 0, allocSize);
+
+ // reset the ring buffer state
+ mInputBufferStart = 0;
+ mInputBufferEnd = 0;
+}
+
+void ACSimpleCodec::GetPropertyInfo(AudioCodecPropertyID inPropertyID, UInt32& outPropertyDataSize, Boolean& outWritable)
+{
+ switch(inPropertyID)
+ {
+ case kAudioCodecPropertyInputBufferSize:
+ outPropertyDataSize = SizeOf32(UInt32);
+ outWritable = true;
+ break;
+ default:
+ ACBaseCodec::GetPropertyInfo(inPropertyID, outPropertyDataSize, outWritable);
+ break;
+ }
+
+}
+
+void ACSimpleCodec::SetProperty(AudioCodecPropertyID inPropertyID, UInt32 inPropertyDataSize, const void* inPropertyData)
+{
+ switch(inPropertyID)
+ {
+ case kAudioCodecPropertyInputBufferSize:
+ if(inPropertyDataSize == sizeof(UInt32))
+ {
+ ReallocateInputBuffer(*reinterpret_cast<const UInt32*>(inPropertyData));
+ }
+ else
+ {
+ CODEC_THROW(kAudioCodecBadPropertySizeError);
+ }
+ break;
+ default:
+ ACBaseCodec::SetProperty(inPropertyID, inPropertyDataSize, inPropertyData);
+ break;
+ }
+}