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-The Ardour FAQ
-January 23, 2004
-
---Problems--
-1.1. Why can't I get configure to run when ...
-1.2. I'm getting syntax errors during build.
-1.3. I get the warning: "Gtk-WARNING **: Unable to locate image file in
-1.4. What's an xrun?
-1.5. The region area overlaps the buttons in the editor.
-1.6. Ardour keeps freezing. Here's the strace...
-1.7. What is "ardev" and why is it a shell script?
-1.8. How do I debug this thing?
-1.9. I want Ardour to run faster.
-
---Features--
-2.1. Are plugins supported?
-2.2. Are VST plugins supported?
-2.3. Does Ardour run on non-Linux systems?
-2.4. Ardour needs to have this feature now.
-2.5. Why doesn't Ardour support MP3s?
-2.6. Does Ardour support MIDI?
-2.7. What soundfile formats are supported?
-2.8. Can I use multiple cards?
-2.9. How do I save captures across partitions?
-
---Usability--
-3.1. How do I pan stereo outputs?
-3.2. Where's the patch bay?
-3.3. How do I do stuff?
-
---Misc--
-4.1. What's the deal with JACK, LAAGA, and Audioengine?
-4.2. Is Ardour internationalized?
-4.3. How do I get support?
-4.4. Well, where's the manual?
-4.5. Why are all these libraries included? I already have ...
-4.6. Why not another frontend to libardour? Why not QT?
-
---------------------------------------------------------------------------------
-
---Problems--
-1.1. Why can't I get configure to run when ...
-
-You can only run configure at the top level of the Ardour source
-tree. You don't want to know why this is true. Don't try to work
-around it.
-
-1.2. I'm getting syntax errors during build.
-
-This probably means that you are using an out of date library. Or you
-might be using a very new library that has changed its API. Check the
-version number. If it is lower than what is listed in the BUILD file,
-update your library. If it is higher than what is listed in the BUILD file,
-email the mailing list. Note that you have to be a member of the mailing
-list to send mail to it, which is done to prevent the list from receiving
-much spam.
-
-1.3. I get the warning: "Gtk-WARNING **: Unable to locate image file in
- pixmap_path: "set-next-button.xpm"
-
-The most common cause of this error is simply that you have not set
-the pixmap pathname correctly. It can be specified in the Ardour
-config file. See the BUILD file.
-
-1.4. What's an xrun?
-
-It's a generic term used to describe a situation where the software
-did not keep up with the hardware, either by feeding it data, or by
-collecting data from it. It generally means that you're having
-trouble with latency. This can be caused by several factors. You
-could have a misconfigured system, you might be trying to do to much,
-or both.
-
-If you're haven't read http://www.linuxdj.com/audio/lad/resourceslatency.php3,
-then your system is probably misconfigured.
-
-If you are running many many tracks, with multiple LADSPA plugins, then it
-is possible that your system just can't keep up with what you want to do.
-Either simplify your music, or upgrade your machine. A dual processor does
-wonders.
-
-You can test your setup with the latencytest tool, available at
-http://www.linuxdj.com .
-
-Jan Depner's HOWTO is loaded with latency tuning tips for Ardour:
-http://myweb.cableone.net/eviltwin69/ALSA_JACK_ARDOUR.html
-
-1.5. The region area overlaps the buttons in the editor.
-
-Make sure that you are using the appropriate font size for your monitor's
-resolution. If you are running at 1024x768 or below, you should use the
-75dpi package, not the 100dpi. This is usually set in /etc/X11/XF86Config.
-
-1.6. Ardour keeps freezing. Here's the strace...
-
-The results from strace aren't very useful. To provide helpful information
-to the developers, run Ardour under gdb. If you don't know how to use
-gdb, this isn't the time to learn. If you do know how to use gdb, read
-section 1.8.
-
-1.7. What is "ardev" and why is it a shell script?
-
-This is only applicable if configure was run with --enable-development-build.
-
-To speed up the process of developing Ardour, we do not statically
-link Ardour and its library, libardour. Instead, we use dynamic
-linking, which allows the developers to avoid the (very) long
-relinking step when they make certain kinds of changes to libardour.
-
-This means that the executable image for Ardour relies on the system
-being able to find libardour whenever you start it. Rather than leave
-this to chance and/or the whims of your system adminstrator (probably
-yourself), we instead use a short shell script to make sure that the
-connection between the two of them can be established.
-
-This has almost zero impact on any aspect of Ardour's operation. The
-only noticeable effect is that it makes debugging slightly more
-difficult. See 1.8 for more on this.
-
-1.8. How do I debug this thing?
-
-+-------------------------------------------------------------------------+
-| NOTE: Newer versions of gdb and/or glibc and/or the kernel have broken
-| gdb in a critical way that make it impossible to run ardour. The gdb
-| development group claim to have fixed this, but on many
-| distributions, the version that is provided is still broken.
-|
-| Under such circumstances, you will have to get a core dump from
-| ardour, and then use gdb to analyse the core dump, rather than
-| using gdb as a "live tool".
-|
-| Many distributions set the default core dump size to 0, to prevent
-| core dumps completely. So the first step is to do enter this
-| at your shell prompt (in a terminal window):
-|
-| ulimit -c 9999999999
-|
-| Then run ardour in whatever way causes a crash. after the crash
-| you should find a file called "core" in your working directory.
-| then run:
-|
-| gdb ardour core
-|
-| When the gdb> prompt appears, type
-|
-| backtrace
-|
-| Collect the output, and file it as an attachment to a Mantis
-| bug report at http://ardour.org/mantis
-|
-| Thanks for helping to improve Ardour.
-+------------------------------------------------------------------------+
-
-A) How to start gdb ....
-
-A1) IF YOU DID NOT USE --enable-development-build
-
-You can use gdb the usual way:
-
- % cd /where/you/built/ardour
- % gdb ardour
-
-
-A2) IF YOU USE --enable-development-build
-
-The first and most basic thing you need to know is how to invoke
-gdb. Because of the dynamic linking between Ardour and its library you
-can't just invoke Ardour and get it to work. Besides, "ardour" itself
-is a shell script (see 1.10 for more on this). So, what you need to do
-is to invoke gdb with LD_LIBRARY_PATH set to point to the place where
-libardour is installed, and use the name of actual executable image.
-
-If you installed in the default location, this command will invoke gdb
-correctly:
-
- env LD_LIBRARY_PATH=/usr/local/lib/ardour gdb /usr/local/lib/ardour/ardourx
-
-If you used a --prefix argument during the build process so that
-Ardour would be installed somewhere other than under /usr/local, then
-replace /usr/local in the command above with whatever "prefix" you
-used.
-
-You could easily make the above a shell alias or a 1 line shell script
-if you think you'll be debugging Ardour with gdb a lot.
-
-A3) ABOUT LADSPA PLUGINS AND GDB
-
-Moving all your LADSPA plugins out of the way will make gdb very much
-quicker to start. For example, if you normally keep them in
-/usr/local/lib/ladspa, you could do something like:
-
- mkdir /usr/local/lib/LADSPA
- mv /usr/local/lib/ladpsa/* /usr/local/lib/LADSPA
-
-gdb doesn't do very well when forced to handle dozens of dynamically
-loaded objects, as typically happens with LADSPA plugins.
-
-It might be easier to redefine LADSPA_PATH to a dummy path.
-
-B) What to do with gdb
-
-When Ardour has crashed or is "stuck", issue the following command
-to gdb (you will need to use Ctrl-C if its "stuck" to get back to the
-gdb command prompt):
-
- thread apply all bt
-
-collect the output from this, and then go to
-
- http://ardour.org/mantis
-
-and file a new bug report with the output attached. This will allow
-us to get the most out of your misfortune.
-
-If you compiled ardour from source and want to be even more helpful,
-recompile it after running
-
- ./configure --disable-optimize
-
-at the top level. This will make the debugging output more useful.
-
-1.9. I want Ardour to run faster.
-
-The --enable-optimize flag is enabled by default which turns
-on compiler features that can make Ardour run up to 50% faster.
-If you downloaded Ardour as a binary package, it should have been
-compiled with that flag already.
-
---Features--
-2.1. Are plugins supported?
-
-LADSPA plugins are supported. To use them, click the middle mouse
-button in the top box at the top of the mixerstrip you wish to have a
-plugin for. This opens up a window which lists all the plugins. Double
-click on the one you wish to use. In the mixer window, click on the
-plugin to toggle it on and off, option-click to edit its values, or
-shift-click to remove it.
-
-2.2. Are VST plugins supported?
-
-There are several issues here:
-
-1) Generic VST support
-
- Many people have asked about VST support within Ardour. Work has been
- done on this, but there are both license issues and technical
- ones. The licensing issues seem relatively easy to resolve.
-
- On the technical front, given that the goal is to not require VST
- developers to build new native Linux versions of their plugins, the
- most promising approach involves using Wine to support native
- Windows VST plugins. It is already possible to run most VST plugins as
- JACK clients and thus use them as inserts with Ardour, but the process
- of doing so is not what most users would term "convenient".
-
- However, Wine cannot currently be used within a complex
- multithreaded application. The Wine development team are working on
- this, and as a rough guess, I'd expect progress within about 6 months
- (i.e end of 2003). At that time, it will be possible to use most VST
- plugins that have their own GUI ("editor") from within Ardour.
-
- However, initially, this functionality will be available only as
- part of a for-cost distribution of Ardour.
-
-2) Specific plugins
-
- a) executable format issues
-
- Plugins are pieces of executable code. The format used for
- the files that store this code is different under windows
- and macos than it is for linux. Some people have managed
- to find workarounds for this --- there are reports of people
- running windows-derived buzz plugins under linux, but nobody
- has looked into trying it with vst plugins.
-
- Linux also runs on a lot more hardware than windows or MacOS.
- We assume that when you say linux, you mean "linux on an intel
- compatible processor", but keep in mind that to most of us,
- linux means more than that --- it includes the PPC, Sparc, Alpha,
- ARM, MIPS and many other chip architectures. Of that list,
- only PPC has any VST plugin support at all.
-
- This problem would go away if a VST plugin was available as source
- code, but to my knowledge, only 1 is (freeverb).
-
- b) OS dependency issues
-
- Most VST plugin writers do not follow Steinberg's design advice,
- and write plugins that have operating system dependencies. As
- a result, even if you could find a way to actually use, say,
- a windows-format VST plugin on Linux on an Intel machine, the
- plugin would contain calls to operating system services that
- don't exist (in the same way) under Linux.
-
-So, the basic answer is "no". I am an active member of the VST-plugins
-mailing list, and I try to encourage people who write free plugins to
-make their source code available so that we can use it under Linux, as
-well as reminding people to try to avoid operating system dependencies
-in their plugins. I think this mostly falls on deaf ears.
-
-2.3. Does Ardour run on non-Linux systems?
-
-Ardour depends on the JACK system to access the sound hardware. Jack
-has (as of this writing) support for Linux, Solaris, and MacOSX. There
-have not been any reports of running Ardour on any platforms besides Linux
-though.
-
-In addition, Ardour has abstracted the JACK dependency, so it can be ported
-to use another sound library. But at the time, it only uses the JACK
-library. The JACK website is http://jackit.sf.net/.
-
-2.4. Ardour needs to have this feature now.
-
-Paul accepts donations through his paypal account. The feature will
-(probably) be added more quickly if you pay him. Contact him first.
-
-2.5. Why doesn't Ardour support MP3s?
-
-Ardour is meant for serious audio work. MP3 is a lossy format
-unsuitable for this. Ardour does export sessions to wav format, which
-is trivial to convert to MP3.
-
-2.6. Does Ardour support MIDI?
-
-Ardour currently supports MIDI in the sense of:
-
- * functioning as a MIDI Timecode master (it generates MTC)
- * functioning as a MIDI Timecode slave (experimental; send reports!)
- * understanding MIDI Machine Control
- * allowing the user to bind GUI controls (sliders, etc.) to
- MIDI Continuous Controller and NoteOn/NoteOff messages
-
-It does not offer any facilities for editing or arranging or recording
-or playing MIDI data. There has been talk of integrating Midi
-Mountain, an excellent midi editor. There hasn't been any progress in
-this direction lately, mostly due to other areas that need to be fixed
-up. It's not a trivial affair if the integration is going to proceed
-in a way leaves the result feeling "natural".
-
-2.7. What soundfile formats are supported?
-
-It depends on what version of libsndfile is installed. This link lists the
-latest formats: http://www.mega-nerd.com/libsndfile/#Features
-
-Please note that Ardour requires the 1.x series of libsndfile.
-
-2.8. Can I use multiple cards?
-
-In a word: maybe.
-
-The sync issues that arise even between the same make and model of a card
-aren't worth the effort of fixing. If you want to have more than two
-channels, buy a professional card.
-
-On the other hand, if you already have two professional cards with word-sync,
-you might be able to get them to work. This is several layers removed from
-Ardour; the proper place to ask for help is at http://www.alsa-project.org .
-
-There is more information at http://www.linuxdj.com/audio/quality/#multi
-
-2.9. How do I save captures across partitions?
-
-Ardour lets you specify multiple directories to save captured audio
-in. In the options editor, in the session path box, specify the full
-paths of the directories you wish to use, seperated by colons (:).
-These can be on different partitions or even different disks. Using
-this "software RAID"-like setup can greatly increase your disk
-bandwidth.
-
---Usability--
-3.1. How do I pan stereo outputs?
-
-Panning works over JACK ports. So even if you have two outputs
-connected to one port, Ardour doesn't consider this to be stereo. You
-need to make sure that you have two ports, and then add one (or more)
-destination to each port.
-
-You need to think of the ports as if they were physical sockets to
-which you can connect as many plugs as you want. A single port means
-mono, even though you can send the signal to many different
-places. Two ports means stereo, even though the right and left signals
-can each go to any number of different places.
-
-3.2. Where's the patch bay?
-
-There is no separate dedicated patch bay. Patch bay functionality
-is integral to the mixer. The mixer can have any number of inputs,
-any number of busses, etc. In other words, it *is* the patchbay.
-
-3.3. How do I do stuff?
-
-Region Dragging (object mode)
------------------------------
-
- click-drag => moves region
- shift-click-drag => moves region with time position held constant
- (i.e. across tracks)
- ctl-click-drag => moves a copy of the region
- ctl-shift-click-drag => time-constrained movement of a copy of the
- region
- snapmod-click-drag => ignores current snap setting
-
-Region Alignment (clicks without motion)
-----------------
-
- [ all alignment uses:
-
- 1) current region selection, if it exists
- 2) else the edit cursor
- ]
-
- ctl-click => aligns start of region
- ctl-shift-click => aligns end of region
- ctl-alt-click => aligns sync point of region
-
-Marks
------
-
- click in tempo track to create a new tempo mark
- click in meter track to create a new meter mark
- click in marker track to create a new marker
- regular edit op for tempo/meter allows editing
- regular delete op for all markers (except initial
- tempo/meter markers)
- snapmod-click-drag to move a marker while ignoring
- current snap mode
-
-Editing
--------
-
- default is ctl-button3 click
-
-
-Deletion
---------
-
- default is shift-button3 click
-
-Context Menu
-------------
-
- button3 click
-
-Snap Modifier
--------------
-
- default is mod3 (typically meta/windows/start key). using
- ctl or shift or alt will cause problems. you can also
- use combinations, but again, combinations using ctl and shift
- will cause problems. mod3 or mod4 are probably your best
- choices.
-
-Selection (RANGE MODE required)
----------
-
- click on a region => make a region selection
- shift-click on a region => add region to region selection
- click-drag => make a range selection
- shift-click-drag => add to range selection
- ctrl-click-drag => move selection
-
-Separation
-----------
-
- in range mode:
-
- a) make a single range selection
-
- then, to split existing region apart
-
- b) right click => Selection => Separate region
-
- OR, to creates a new region without splitting original
-
- b) switch to object mode
- c) click on selection and drag
-
-
-solo/mute/rec-enable
---------------------
-
- to toggle solo/mute/RE for EVERYTHING:
-
- ctl-shift-click on a solo/mute/RE button
-
- to solo/mute/RE mix group (when group is not active)
-
- ctl-click on solo/mute button
-
- to toggle solo-safe status (which appears to not work
- correctly right now)
-
- shift-click on solo button
-
- to momentarily engage solo while pressing a mouse button
-
- use button2 instead of button1
-
-
-gain sliders
-------------
-
- shift-click to reset to 0dB
- ctl-click-drag for finer scale
- ctl-alt-click-drag for even finer scale
-
-panners
--------
-
- (stereo): shift-click to reset to center
-
---Misc--
-4.1. What's the deal with JACK?
-
-JACK is the Jack Audio Connection Kit. There is a basic problem with
-audio+MIDI apps on Linux at this time: they are not able to exchange
-data with each other in situations where low latency is a system goal.
-There are systems (aRts, MidiShare, parts of alsa-lib) that allow data
-sharing, but not when the latencies get down below 20ms.
-
-JACK is an API that solves this problem. Also, and quite importantly,
-JACK drastically simplifies the programming of audio applications.
-Applications that use JACK do not need to know anything about audio
-hardware. They do not interact with it directly in any way
-whatsoever. All they do is provide a few callbacks to the server they
-connect with; the primary callback is responsible for producing and/or
-consuming a specified amount of data whenever it is called. This is a
-'callback' model, and is extremely different from ALSA, OSS, and
-several other audio APIs. It is, however, very similar to Apple's
-CoreAudio, Steinberg's ASIO, the PortAudio library, and most plugin
-APIs. See http://jackit.sf.net/
-
-4.2. Is Ardour internationalized?
-Parts of Ardour are. Work is ongoing to fully internationlize Ardour. If
-you speak a language besides English, feel free to volunteer to help
-translate.
-
-These languages have translations:
-
-gtk-ardour:
-French, German, Italian, Portuguese, Brazilian Portuguese, and Russian
-
-libardour:
-Italian
-
-4.3. How do I get support?
-
-Ardour is a volunteer project. There is no one devoted to providing
-support. However, there is a members only mailing list where someone
-might answer your question. You can join at Ardour's website:
-
- http://ardour.org/
-
-There is also the IRC #ardour channel on the FreeNode network.
-
-Alternatively, you can pay Paul for specific support. Check with him
-for hourly rates.
-
-4.4. Well, where's the manual?
-
-Currently, the existing documentation is sparse. You might want to check out
-the Protools reference; Ardour is rather similar to it. Also, Paul wants
-users to be able to complete the Mackie HDR tutorial using Ardour; so that
-is another manual to check out. Both are available online from
-<a href=http://digidesign.com/support/documents.html>DigiDesign</a> and <a
-href=http://mackie.com>Mackie</a>.
-
-There is the begining of a manual in Ardour's manual directory. Feel
-free to create your own HOWTOs, tips and tricks sheets, tutorials, or
-whatever you feel like adding.
-
-A couple people have written some documentation to get people started with
-Ardour. It is available at http://www.djcj.org/LAU/ardour/
-
-4.5. Why are all these libraries included? I already have ...
-
-Yes, we know that it's quite likely that you already have gtkmm or
-sigc++ installed on your machine, let alone others. There
-are 2 problems.
-
-Ardour requires either the latest version of these libraries or even a
-version with a patch that has not yet been incorporated into a release
-of the library. Rather than require you to get the library source,
-patch it, recompile and install it, Ardour keeps its own copy, builds
-a static, private version of the library and links against it. That
-way, we don't have to worry about crashes caused by you having the
-wrong version of the library.
-
-The second problem is more general. C++ does not yet have a unified
-"Application Binary Interface", even on a single process
-architecture+OS combination. This is unlikely to ever change (it was
-encouraged by the inventor of C++). This means that libraries compiled
-with one compiler are not always compatible with applications compiled
-with another compiler. By "another compiler", we can mean something as
-subtle as a different version of g++. Worse, because many C++
-libraries feature inlined code, we even need to be sure you compile
-against exactly the same version of the library as other parts of
-Ardour will use. Even worse, there are compile time flags you or
-someone else could give to a C++ compiler that would make the library
-incompatible in subtle ways with code compiled with different flags.
-
-After a year of trying to address these problems "the normal way", the
-Ardour team gave up and decided to include every necessary library
-that is written in C++ and/or has patches required. You may not like
-this very much, but trust us, you would like the alternative even
-less.
-
-4.6. Why not another frontend to libardour? Why not QT?
-
-The GTK+ frontend to libardour is almost 7 times the size of libardour. GUIs
-for these sort of programs are very large and detail orientated. It would be
-a waste of time to try to reimplement Ardour with another widget set. This is
-also why there won't be a native port of Ardour to MacOS X.