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authorBen Loftis <ben@harrisonconsoles.com>2017-08-17 15:31:17 -0500
committerBen Loftis <ben@harrisonconsoles.com>2017-08-17 15:31:30 -0500
commit4914b7feea44ea194e4c6a53954ae514a36c84c1 (patch)
tree4e048087f405826ebf75bfb7541d53360951c646 /scripts
parent39ffe6d95e20ff4ec66ea9c8eb10865db33893a0 (diff)
Track templates: add some (unfinished) template files. Hide Created-With column in Ardour.
Diffstat (limited to 'scripts')
-rw-r--r--scripts/_tracks_band.lua100
-rw-r--r--scripts/_tracks_generic_audio.lua41
2 files changed, 141 insertions, 0 deletions
diff --git a/scripts/_tracks_band.lua b/scripts/_tracks_band.lua
new file mode 100644
index 0000000000..d73d33c8a0
--- /dev/null
+++ b/scripts/_tracks_band.lua
@@ -0,0 +1,100 @@
+ardour {
+ ["type"] = "TrackSetup",
+ name = "Live Band Tracks",
+ description = [[
+This template helps create the tracks for a typical pop/rock band.
+
+You will be prompted to assemble your session from a list of track types.
+
+Each track comes with its pre-assigned grouping, routing, EQ and plugins.
+]]
+}
+
+function track_setup ()
+
+ --prompt the user for the tracks they'd like to instantiate
+ local dialog_options = {
+ { type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
+
+ { type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
+
+ { type = "checkbox", key = "Bass", default = false, title = "Bass" },
+
+ { type = "checkbox", key = "Piano", default = false, title = "Piano" },
+ { type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
+ { type = "checkbox", key = "Organ", default = false, title = "Organ" },
+
+ { type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
+ { type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
+ { type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
+
+ { type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
+ { type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
+ { type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
+
+ { type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
+ { type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
+
+ { type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
+ { type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
+
+ { type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
+ }
+ local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
+ local rv = dlg:run()
+ if (not rv) then
+ return
+ end
+
+ local track_list = {}
+ local channel_count = 0
+
+ function add_track (io, name)
+ local tl = Session:new_audio_track (io, io, nil, 1, name, ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
+ for track in tl:iter() do
+ table.insert (track_list, track)
+ channel_count = channel_count + io
+ end
+ end
+
+ -- for each selected item, create track(s), add plugins, etc
+
+ if rv['Bass'] then
+ add_track (1, "Bass")
+ local trk = track_list.front()
+
+ local color = 0xff8800ff --orange
+ trk:presentation_info_ptr ():set_color (color)
+
+ end
+
+ if rv['Room (Stereo)'] then
+ add_track (2, "Room (Stereo)")
+ end
+
+ -- TODO add others
+
+
+ -- determine the number of physical inputs
+ local e = Session:engine()
+ -- from the engine's POV readable/capture ports are "outputs"
+ local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
+ -- table 't' holds argument references. t[4] is the C.StringVector (return value)
+ local num_inputs = t[4]:size()
+
+ if num_inputs < channel_count then
+ -- warn the user if there are less physical inputs than created tracks
+ LuaDialog.Message ("Session Creation", "Check your routing :)", LuaDialog.MessageType.Info, LuaDialog.ButtonType.Close):run ()
+ else
+
+ -- otherwise record arm all created tracks
+ for _, t in ipairs (track_list) do
+ t:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
+ end
+ end
+
+ --fit all tracks on the screen
+ Editor:access_action("Editor","fit_all_tracks")
+
+ Session:save_state("");
+end
diff --git a/scripts/_tracks_generic_audio.lua b/scripts/_tracks_generic_audio.lua
new file mode 100644
index 0000000000..b96d7f02e6
--- /dev/null
+++ b/scripts/_tracks_generic_audio.lua
@@ -0,0 +1,41 @@
+ardour {
+ ["type"] = "TrackSetup",
+ name = "Add tracks",
+ description = [[
+This template creates audio tracks.
+
+You will be prompted for:
+... the number of tracks to add
+... the name of the tracks ( default: Audio %d )
+... whether they are mono or stereo (default mono)
+... whether to record-arm the tracks (default: no)
+]]
+}
+
+function track_setup ()
+ local e = Session:engine()
+ -- from the engine's POV readable/capture ports are "outputs"
+ local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector())
+ -- table 't' holds argument references. t[4] is the C.StringVector (return value)
+ local tracks = t[4]:size();
+
+ local dialog_options = {
+ { type = "number", key = "tracks", title = "Create Tracks", min = 1, max = 128, step = 1, digits = 0, default = tracks },
+ { type = "checkbox", key = "recarm", default = false, title = "Record Arm Tracks" },
+ }
+
+ local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
+ local rv = dlg:run()
+ if (not rv or rv['tracks'] == 0) then
+ return
+ end
+
+ -- create tracks
+ local tl = Session:new_audio_track (1, 1, nil, rv['tracks'], "", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
+ -- and optionally record-arm them
+ if rv['recarm'] then
+ for track in tl:iter() do
+ track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
+ end
+ end
+end