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authorBen Loftis <ben@harrisonconsoles.com>2017-08-14 22:03:57 -0500
committerBen Loftis <ben@harrisonconsoles.com>2017-08-14 22:03:57 -0500
commit7aaaae8bfefeb74b2e41d40761186cde64b03c16 (patch)
treec3cbdefb6e204bf458077afec3879076a7a58bbf /scripts
parentff61435a8857e2bcc843beee8e633f40c9f8d989 (diff)
Initial checkin of a Full Band template script.
Diffstat (limited to 'scripts')
-rw-r--r--scripts/_template_band.lua81
1 files changed, 81 insertions, 0 deletions
diff --git a/scripts/_template_band.lua b/scripts/_template_band.lua
new file mode 100644
index 0000000000..6e191dd161
--- /dev/null
+++ b/scripts/_template_band.lua
@@ -0,0 +1,81 @@
+ardour {
+ ["type"] = "SessionSetup",
+ name = "Live Band Recording Session",
+ description = [[
+This template helps create the tracks for a typical pop/rock band.
+
+You will be prompted to assemble your session from a list of track types.
+
+Each track comes with its pre-assigned grouping, routing, EQ and plugins.
+ ]]
+}
+
+function session_setup ()
+
+ --prompt the user for the tracks they'd like to instantiate
+ local dialog_options = {
+ { type = "heading", title = "Select the tracks you'd like\n to add to your session: " },
+
+ { type = "checkbox", key = "LeadVox", default = false, title = "Lead Vocal" },
+
+ { type = "checkbox", key = "Bass", default = false, title = "Bass" },
+
+ { type = "checkbox", key = "Piano", default = false, title = "Piano" },
+ { type = "checkbox", key = "E. Piano", default = false, title = "E. Piano" },
+ { type = "checkbox", key = "Organ", default = false, title = "Organ" },
+
+ { type = "checkbox", key = "ElecGuitar", default = false, title = "Electric Guitar" },
+ { type = "checkbox", key = "SoloGuitar", default = false, title = "Guitar Solo" },
+ { type = "checkbox", key = "AcousticGuitar", default = false, title = "Acoustic Guitar" },
+
+ { type = "checkbox", key = "basicDrums", default = false, title = "Basic Drum Mics (Kick + Snare)" },
+ { type = "checkbox", key = "fullDrums", default = false, title = "Full Drum Mics (Kick, Snare, HiHat, 3 Toms)" },
+ { type = "checkbox", key = "overDrums", default = false, title = "Overkill Drum Mics (Kick (2x), Snare(2x), HiHat, 3 Toms)" },
+
+ { type = "checkbox", key = "Drum O-Heads (2 mono)", default = false, title = "Drum O-Heads (2 mono)" },
+ { type = "checkbox", key = "Drum O-Heads (Stereo)", default = false, title = "Drum O-Heads (Stereo)" },
+
+ { type = "checkbox", key = "Room (Mono)", default = false, title = "Room (Mono)" },
+ { type = "checkbox", key = "Room (Stereo)", default = false, title = "Room (Stereo)" },
+
+ { type = "checkbox", key = "BGV", default = false, title = "Background Vocals (3x)" },
+ }
+ local dlg = LuaDialog.Dialog ("Template Setup", dialog_options)
+ local rv = dlg:run()
+ if (not rv) then
+ return
+ end
+
+ local track_count = 0;
+
+ -- for each selected item, create track(s), add plugins, etc
+ if rv['Bass'] then
+ local tl = Session:new_audio_track (1, 1, nil, 1, "Bass", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
+ for track in tl:iter() do
+-- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
+ end
+
+ track_count = track_count+1
+ end
+
+ if rv['Room (Stereo)'] then
+ local tl = Session:new_audio_track (2, 2, nil, 1, "Room (Stereo)", ARDOUR.PresentationInfo.max_order, ARDOUR.TrackMode.Normal)
+ for track in tl:iter() do
+-- track:rec_enable_control ():set_value (1, PBD.GroupControlDisposition.NoGroup)
+ end
+
+ track_count = track_count+2
+ end
+
+ --determine the number of tracks we can record
+ local e = Session:engine()
+ local _, t = e:get_backend_ports ("", ARDOUR.DataType("audio"), ARDOUR.PortFlags.IsOutput | ARDOUR.PortFlags.IsPhysical, C.StringVector()) -- from the engine's POV readable/capture ports are "outputs"
+ local num_inputs = t[4]:size(); -- table 't' holds argument references. t[4] is the C.StringVector (return value)
+
+ --ToDo: if track_count > num_inputs, we should warn the user to check their routing.
+
+ --fit all tracks on the screen
+ Editor:access_action("Editor","fit_all_tracks")
+
+ Session:save_state("");
+end