summaryrefslogtreecommitdiff
path: root/scripts/spectrogram.lua
diff options
context:
space:
mode:
authorRobin Gareus <robin@gareus.org>2016-07-10 16:48:38 +0200
committerRobin Gareus <robin@gareus.org>2016-07-10 16:48:38 +0200
commit4bb54f4128027435a8c87e99241a19e3327cc517 (patch)
tree56abf951c87c26fc75f829e59a75cb68d44456f0 /scripts/spectrogram.lua
parent7745a373940a0bcabd618b5b66c6b8916045ea9e (diff)
refine lua-script documentation
Diffstat (limited to 'scripts/spectrogram.lua')
-rw-r--r--scripts/spectrogram.lua25
1 files changed, 19 insertions, 6 deletions
diff --git a/scripts/spectrogram.lua b/scripts/spectrogram.lua
index b0a92df97b..5e7c159aeb 100644
--- a/scripts/spectrogram.lua
+++ b/scripts/spectrogram.lua
@@ -44,8 +44,10 @@ end
-- a C memory area.
-- It needs to be in global scope.
--- When the variable is set to nil, the allocated memory
--- is free()ed
+-- When the variable is set to nil, the allocated memory is free()ed.
+-- the memory can be interpeted as float* for use in DSP, or read/write
+-- to a C++ Ringbuffer instance.
+-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:DSP:DspShm
local cmem = nil
function dsp_init (rate)
@@ -54,6 +56,7 @@ function dsp_init (rate)
dpy_wr = 0
-- create a ringbuffer to hold (float) audio-data
+ -- http://manual.ardour.org/lua-scripting/class_reference/#PBD:RingBufferF
rb = PBD.RingBufferF (2 * rate)
-- allocate memory, local mix buffer
@@ -72,6 +75,9 @@ function dsp_init (rate)
self:table ():set (tbl);
end
+-- "dsp_runmap" uses Ardour's internal processor API, eqivalent to
+-- 'connect_and_run()". There is no overhead (mapping, translating buffers).
+-- The lua implementation is responsible to map all the buffers directly.
function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
-- here we sum all audio input channels channels and then copy the data to a ringbuffer
-- for the GUI to process later
@@ -80,10 +86,16 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
local ccnt = 0 -- processed channel count
local mem = cmem:to_float(0) -- a "FloatArray", float* for direct C API usage from the previously allocated buffer
for c = 1,audio_ins do
+ -- see http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:ChanMapping
-- Note: lua starts counting at 1, ardour's ChanMapping::get() at 0
- local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1) -- get id of mapped input buffer for given cannel
- local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1) -- get id of mapped output buffer for given cannel
+ local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1) -- get index of mapped input buffer
+ local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1) -- get index of mapped output buffer
+
+ -- check if the input is connected to a buffer
if (ib ~= ARDOUR.ChanMapping.Invalid) then
+
+ -- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:AudioBuffer
+ -- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:DSP
if c == 1 then
-- first channel, copy as-is
ARDOUR.DSP.copy_vector (mem, bufs:get_audio (ib):data (offset), n_samples)
@@ -104,8 +116,8 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
-- In case we're processing in-place some buffers may be identical,
-- so this must be done *after processing*.
for c = 1,audio_ins do
- local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1) -- get id of mapped input buffer for given cannel
- local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1) -- get id of mapped output buffer for given cannel
+ local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1)
+ local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1)
if (ib == ARDOUR.ChanMapping.Invalid and ob ~= ARDOUR.ChanMapping.Invalid) then
bufs:get_audio (ob):silence (n_samples, offset)
end
@@ -122,6 +134,7 @@ function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
end
-- write data to the ringbuffer
+ -- http://manual.ardour.org/lua-scripting/class_reference/#PBD:RingBufferF
rb:write (mem, n_samples)
-- emit QueueDraw every FPS