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authorRobin Gareus <robin@gareus.org>2016-08-10 03:12:11 +0200
committerRobin Gareus <robin@gareus.org>2016-08-10 03:12:11 +0200
commita8143ea44e83a87fb6a9500d59409a14a94ad655 (patch)
tree3aac8610dc26fb63abd4cc1c7afe864714a2f408 /scripts/_amp1.lua
parent2b7a89ecffa92a616cd61774d42bea1e99db6f79 (diff)
prefix no-inst script with an underscore and skip install
Diffstat (limited to 'scripts/_amp1.lua')
-rw-r--r--scripts/_amp1.lua47
1 files changed, 47 insertions, 0 deletions
diff --git a/scripts/_amp1.lua b/scripts/_amp1.lua
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+ardour {
+ ["type"] = "dsp",
+ name = "Simple Amp",
+ category = "Example",
+ license = "MIT",
+ author = "Ardour Lua Task Force",
+ description = [[
+ An Example DSP Plugin for processing audio, to
+ be used with Ardour's Lua scripting facility.]]
+}
+
+
+-- return possible i/o configurations
+function dsp_ioconfig ()
+ -- -1, -1 = any number of channels as long as input and output count matches
+ return { [1] = { audio_in = -1, audio_out = -1}, }
+end
+
+-- optional function, called when configuring the plugin
+function dsp_configure (ins, outs)
+ -- store configuration in global variable
+ audio_ins = ins:n_audio();
+ local audio_outs = outs:n_audio()
+ assert (audio_ins == audio_outs)
+end
+
+-- this variant asks for a complete *copy* of the
+-- audio data in a lua-table.
+-- after processing the data is copied back.
+--
+-- this also exemplifies the direct "connect and run" process function,
+-- where the channel-mapping needs to be done in lua.
+
+function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
+ for c = 1,audio_ins do
+ -- Note: lua starts counting at 1, ardour's ChanMapping::get() at 0
+ local ib = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped input buffer for given channel
+ local ob = out_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped output buffer for given channel
+ assert (ib ~= ARDOUR.ChanMapping.Invalid);
+ assert (ob ~= ARDOUR.ChanMapping.Invalid);
+ local a = bufs:get_audio (ib):data (offset):get_table(n_samples) -- copy audio-data from input buffer
+ for s = 1,n_samples do
+ a[s] = a[s] * 2; -- amplify data in lua table
+ end
+ bufs:get_audio(ob):data(offset):set_table(a, n_samples) -- copy back
+ end
+end