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authorDavid Robillard <d@drobilla.net>2008-02-17 17:49:38 +0000
committerDavid Robillard <d@drobilla.net>2008-02-17 17:49:38 +0000
commit8fed7470f5fb37ebd007410f4095851ba29ad2b4 (patch)
tree95edb188d98c6397ecd6be408f26524461270f85 /manual
parent859e9106e72a7908fa093d946111d148223225a0 (diff)
Merge with 2.0-ongoing R3077.
git-svn-id: svn://localhost/ardour2/branches/3.0@3078 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'manual')
-rw-r--r--manual/xml/editing_concepts.xml7
-rw-r--r--manual/xml/setting_up_to_record.xml83
2 files changed, 82 insertions, 8 deletions
diff --git a/manual/xml/editing_concepts.xml b/manual/xml/editing_concepts.xml
index c73bb00c2a..b76f829a38 100644
--- a/manual/xml/editing_concepts.xml
+++ b/manual/xml/editing_concepts.xml
@@ -64,6 +64,13 @@
"Edit cursor", for example).
</para>
+ <para>
+ Regions are a somewhat special case in that they may contain <emphasis>
+ sync points</emphasis>. If a region contains a sync point, the region start
+ position is ignored and the sync point is aligned to the grid. This allows
+ you to align a 'hit point' to the desitred grid.
+ </para>
+
<variablelist>
<title> Possible Snap Settings </title>
<varlistentry>
diff --git a/manual/xml/setting_up_to_record.xml b/manual/xml/setting_up_to_record.xml
index 88b94bd816..5891ef2b71 100644
--- a/manual/xml/setting_up_to_record.xml
+++ b/manual/xml/setting_up_to_record.xml
@@ -38,32 +38,87 @@
<section id="setup-monitoring">
<title>Monitoring</title>
- <para></para>
+ <para>
+ While monitoring is a broad term, here we use it to refer to the
+ signal a track delivers to its channel for further processing.
+ There are two available monitoring states.
+ These are
+ 'input' (the signal being delivered to a track for potential recording), and
+ 'off-disk' (material you have already recorded, or silence in the absence of a region).
+ </para>
</section>
<section id="setup-hardware-monitoring">
<title>Hardware Monitoring</title>
- <para></para>
+ <para>
+ Some multichannel audio interfaces have the ability to route an input signal
+ directly to an output with very low or no latency. This is useful if your computer hardware
+ is connected to the tape sends and returns of a mixing console.
+ Whenever monitoring is set to input on a track, the track's input port is connected to its
+ output in hardware (as would happen on a multitrack tape recorder).
+ Hardware monitoring provides the best quality assurance for an engineer, as the signal path
+ is exactly the same for input and off-disk monitoring.
+ Level differences can be heard immediately, as can other gremlins that may ruin your recording.
+ The hardware monitoring setting is only useful for interfaces supporting this feature.
+ </para>
</section>
-
+
<section id="setup-software-monitoring">
<title>Software Monitoring</title>
- <para></para>
+ <para>
+ Software monitoring uses software to perform input monitoring.
+ When set to monitor input, a tracks input signal is passed to its channel
+ as if it were coming from disk, allowing plugins to be heard while recording.
+ This introduces an inevitable processing delay, or latency, to the input signal.
+ The size of the delay depends on the current JACK configuration, which should
+ be set to as short as possible while recording.
+ </para>
</section>
-
+
<section id="setup-latency">
<title>Latency</title>
<para></para>
</section>
-
+
<section id="setup-external-monitoring">
<title>External Monitoring</title>
- <para></para>
+ <para>
+ External Monitoring will silence the output of a track whenever the track is set
+ to monitor input. It is useful if you are listening to the input signal
+ using a path outside your computer (eg a mixing console).
+ </para>
+ </section>
+
+ <section id="setup-external-monitoring">
+ <title>Tape Machine Mode</title>
+ <para>
+ Nearly all traditional tape recorders use the same monitoring model.
+ Normally only tracks that are record-enabled will monitor input with the
+ transport stopped.
+ Tape machine mode emulates this behaviour.
+ Some simpler machines (like a famous product by Alesis) switch all tracks to
+ input on stop when auto-input is enabled, regardless of record-enable state.
+ Disabling Tape Machine Mode switches to a behaviour that mimics this type of recorder.
+ Be warned that if you disable Tape Machine Mode, many tracks sharing the same input
+ (in software monitoring mode) will sum that input through the master buss
+ (potentially including several plugins) whenever the transport is stopped.
+ Since setting up a sound usually involves listening to the input with the transport
+ stopped, you might not be hearing the sound you are about to record!
+ Disabling this mode can also lead to surprising acoustic feedback.
+ Tape Machine Mode is off by default.
+ </para>
</section>
<section id="setup-auto-input">
<title>Auto-Input</title>
- <para></para>
+ <para>
+ When a track is record-enabled, it is set to monitor input
+ regardless of the transport state. Auto input switches to off-disk monitoring
+ when play is engaged. When Ardour is actually recording, the track will be set to
+ monitor input again.
+ Auto-Input is useful for performing punch-ins. Disable auto-input when performing
+ 'dry runs' of an overdub to allow a performer to hear themselves while the transport is rolling.
+ </para>
</section>
<section id="setup-track-naming">
@@ -206,6 +261,18 @@
<section id="setup-punch-recording">
<title>Punch Recording</title>
+ <para>
+ Once you have recorded material onto a track, the simplest way to punch in
+ (or drop in as it is known elsewhere) is to roll the transport and press the
+ master record button at the desired in point. Assuming the desired track is
+ record enabled, its monitoring state will be switched and recording will begin.
+ Pressing it again disengages record.
+ If repeatable punch-ins are required, you may use auto punch.
+ </para>
+ </section>
+
+ <section id="setup-auto-punch">
+ <title>Auto Punch</title>
<para></para>
</section>