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authorBen Loftis <ben@harrisonconsoles.com>2016-01-19 14:00:51 -0600
committerBen Loftis <ben@harrisonconsoles.com>2016-01-19 14:00:51 -0600
commita7141e1fc3ca3aba6f01145b5f552f508f61b0aa (patch)
tree6891e25a32f302272ad9bd8863c2401964b88ae2 /libs
parent5493e20c847c404ea5f349adab77691e2af0b750 (diff)
Transport_play should not jump back.
Typical use of transport controls is to ffwd and rewind, then "play". This doesn't work well if the Play command always resets to starting position.
Diffstat (limited to 'libs')
-rw-r--r--libs/surfaces/control_protocol/control_protocol/basic_ui.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/surfaces/control_protocol/control_protocol/basic_ui.h b/libs/surfaces/control_protocol/control_protocol/basic_ui.h
index 5a676ec5c2..1509602014 100644
--- a/libs/surfaces/control_protocol/control_protocol/basic_ui.h
+++ b/libs/surfaces/control_protocol/control_protocol/basic_ui.h
@@ -62,7 +62,7 @@ class LIBCONTROLCP_API BasicUI {
void rewind ();
void ffwd ();
void transport_stop ();
- void transport_play (bool jump_back = true);
+ void transport_play (bool jump_back = false);
void set_transport_speed (double speed);
double get_transport_speed ();