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authorJulien "_FrnchFrgg_" RIVAUD <frnchfrgg@free.fr>2016-08-08 15:35:19 +0200
committerJulien "_FrnchFrgg_" RIVAUD <frnchfrgg@free.fr>2016-08-08 16:44:40 +0200
commita51cd8689f752775c65d3854a1998ca86646485b (patch)
treee6ca5a84728e1582cdbe2bf010e6d1f429eeb209 /libs
parent448902f870a1673829c27afa3330c3faa73d610f (diff)
Move anchored menu placement strategy to Gtkmm2ext utils
So that it can be used by others.
Diffstat (limited to 'libs')
-rw-r--r--libs/gtkmm2ext/gtkmm2ext/utils.h6
-rw-r--r--libs/gtkmm2ext/utils.cc108
2 files changed, 114 insertions, 0 deletions
diff --git a/libs/gtkmm2ext/gtkmm2ext/utils.h b/libs/gtkmm2ext/gtkmm2ext/utils.h
index bedaf1108e..bd09e29912 100644
--- a/libs/gtkmm2ext/gtkmm2ext/utils.h
+++ b/libs/gtkmm2ext/gtkmm2ext/utils.h
@@ -29,6 +29,7 @@
#include <gtkmm/container.h>
#include <gtkmm/filechooser.h>
+#include <gtkmm/menu.h>
#include <gtkmm/treeview.h>
#include <gdkmm/window.h> /* for WMDecoration */
#include <gdkmm/pixbuf.h>
@@ -96,6 +97,11 @@ namespace Gtkmm2ext {
int clip_height,
Gdk::Color fg);
+ LIBGTKMM2EXT_API void position_menu_anchored (const Gtk::Menu* const menu,
+ Gtk::Widget* const anchor,
+ const std::string& selected,
+ int& x, int& y, bool& push_in);
+
LIBGTKMM2EXT_API void set_popdown_strings (Gtk::ComboBoxText&,
const std::vector<std::string>&);
diff --git a/libs/gtkmm2ext/utils.cc b/libs/gtkmm2ext/utils.cc
index 0f85cd07d0..2b3a29fc0d 100644
--- a/libs/gtkmm2ext/utils.cc
+++ b/libs/gtkmm2ext/utils.cc
@@ -31,6 +31,7 @@
#include <gtkmm/label.h>
#include <gtkmm/comboboxtext.h>
#include <gtkmm/tooltip.h>
+#include <gtkmm/menuitem.h>
#include "gtkmm2ext/utils.h"
#include "gtkmm2ext/persistent_tooltip.h"
@@ -309,6 +310,113 @@ Gtkmm2ext::pixbuf_from_string(const string& name, const Pango::FontDescription&
}
void
+Gtkmm2ext::position_menu_anchored (const Gtk::Menu* const menu,
+ Gtk::Widget* const anchor,
+ const std::string& selected,
+ int& x, int& y, bool& push_in) {
+ using namespace Gdk;
+ using namespace Gtk;
+ using namespace Gtk::Menu_Helpers;
+
+ /* TODO: lacks support for rotated dropdown buttons */
+
+ if (!anchor->has_screen () || !anchor->get_has_window ()) {
+ return;
+ }
+
+ Rectangle monitor;
+ {
+ const int monitor_num = anchor->get_screen ()->get_monitor_at_window (
+ anchor->get_window ());
+ anchor->get_screen ()->get_monitor_geometry (
+ (monitor_num < 0) ? 0 : monitor_num, monitor);
+ }
+
+ const Requisition menu_req = menu->size_request();
+ const Rectangle allocation = anchor->get_allocation();
+
+ /* The x and y position are handled separately.
+ *
+ * For the x position if the direction is LTR (or RTL), then we try in order:
+ * a) align the left (right) of the menu with the left (right) of the button
+ * if there's enough room until the right (left) border of the screen;
+ * b) align the right (left) of the menu with the right (left) of the button
+ * if there's enough room until the left (right) border of the screen;
+ * c) align the right (left) border of the menu with the right (left) border
+ * of the screen if there's enough space;
+ * d) align the left (right) border of the menu with the left (right) border
+ * of the screen, with the rightmost (leftmost) part of the menu that
+ * overflows the screen.
+ * XXX We always align left regardless of the direction because if x is
+ * left of the current monitor, the menu popup code after us notices it
+ * and enforces that the menu stays in the monitor that's at the left...*/
+
+ anchor->get_window ()->get_origin (x, y);
+
+ if (anchor->get_direction() == TEXT_DIR_RTL) {
+ if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) {
+ /* a) align menu right and button right */
+ x += allocation.get_width() - menu_req.width;
+ } else if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) {
+ /* b) align menu left and button left: nothing to do*/
+ } else if (menu_req.width > monitor.get_width()) {
+ /* c) align menu left and screen left, guaranteed to fit */
+ x = monitor.get_x();
+ } else {
+ /* d) XXX align left or the menu might change monitors */
+ x = monitor.get_x();
+ }
+ } else { /* LTR */
+ if (x + menu_req.width <= monitor.get_x() + monitor.get_width()) {
+ /* a) align menu left and button left: nothing to do*/
+ } else if (monitor.get_x() <= x + allocation.get_width() - menu_req.width) {
+ /* b) align menu right and button right */
+ x += allocation.get_width() - menu_req.width;
+ } else if (menu_req.width > monitor.get_width()) {
+ /* c) align menu right and screen right, guaranteed to fit */
+ x = monitor.get_x() + monitor.get_width() - menu_req.width;
+ } else {
+ /* d) align left */
+ x = monitor.get_x();
+ }
+ }
+
+ /* For the y position, try in order:
+ * a) if there is a menu item with the same text as the button, align it
+ * with the button, unless that makes the menu overflow the monitor.
+ * b) align the top of the menu with the bottom of the button if there is
+ * enough room below the button;
+ * c) align the bottom of the menu with the top of the button if there is
+ * enough room above the button;
+ * d) align the bottom of the menu with the bottom of the monitor if there
+ * is enough room, but avoid moving the menu to another monitor */
+
+ const MenuList& items = menu->items ();
+ int offset = 0;
+
+ MenuList::const_iterator i = items.begin();
+ for ( ; i != items.end(); ++i) {
+ if (selected == ((std::string) i->get_label())) {
+ break;
+ }
+ offset += i->size_request().height;
+ }
+ if (i != items.end() &&
+ y - offset >= monitor.get_y() &&
+ y - offset + menu_req.height <= monitor.get_y() + monitor.get_height()) {
+ y -= offset;
+ } else if (y + allocation.get_height() + menu_req.height <= monitor.get_y() + monitor.get_height()) {
+ y += allocation.get_height(); /* a) */
+ } else if ((y - menu_req.height) >= monitor.get_y()) {
+ y -= menu_req.height; /* b) */
+ } else {
+ y = monitor.get_y() + max(0, monitor.get_height() - menu_req.height);
+ }
+
+ push_in = false;
+}
+
+void
Gtkmm2ext::set_popdown_strings (Gtk::ComboBoxText& cr, const vector<string>& strings)
{
vector<string>::const_iterator i;