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authorCarl Hetherington <carl@carlh.net>2011-11-21 23:45:15 +0000
committerCarl Hetherington <carl@carlh.net>2011-11-21 23:45:15 +0000
commit2f7b61155e7c5628d74e429a3baafd8c5dd49ddd (patch)
tree0b5407bbd8e14a2d6a184b500182b5ab0921d77d /libs/fst
parent1d8512210ea5b8c35e1508e81f63c6e787a66e4f (diff)
Make the windows VST callback use int32_t rather than long (to make it the same as the linux VST one); I think this is safe as the windows VST code is only built on 32-bit.
git-svn-id: svn://localhost/ardour2/branches/3.0@10754 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/fst')
-rw-r--r--libs/fst/vestige/aeffectx.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/libs/fst/vestige/aeffectx.h b/libs/fst/vestige/aeffectx.h
index dda128f45e..d8287663ea 100644
--- a/libs/fst/vestige/aeffectx.h
+++ b/libs/fst/vestige/aeffectx.h
@@ -304,13 +304,6 @@ typedef struct VstTimeInfo
} VstTimeInfo;
-
-typedef long int (* audioMasterCallback)( AEffect * , long int , long int ,
- long int , void * , float );
-// we don't use it, may be noise
-#define VSTCALLBACK
-
-
-
+typedef intptr_t (* audioMasterCallback) (AEffect *, int32_t, int32_t, intptr_t, void *, float);
#endif