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authornick_m <mainsbridge@gmail.com>2017-01-27 00:41:17 +1100
committernick_m <mainsbridge@gmail.com>2017-02-04 22:57:36 +1100
commit59daffea1d78cb55b35fe19c135cc4ab472bd01d (patch)
tree45e514f2e4f5a1935e360fd4fa3e2475ec217006 /libs/ardour/region.cc
parenta21a414615505269bf770ad2358482e698e841af (diff)
rework snap
snap now fills in a struct (MusicFrame) which contins a snapped frame along with a music divisor. this gives useful information wrt magnetic snap which may or may not have rounded to an exact musical position. region position may now be set musically (using quarter notes for now). this patch fixes several problems in the current code: - dragging a list of music-locked regions now maintains correct musical offsets within the list. - splitting regions using magnetic snap works correctly (#7192) - cut drag should now work correctly with magnetic snap. - musical length of split midi regions is no longer frame based.
Diffstat (limited to 'libs/ardour/region.cc')
-rw-r--r--libs/ardour/region.cc140
1 files changed, 99 insertions, 41 deletions
diff --git a/libs/ardour/region.cc b/libs/ardour/region.cc
index 0d0a40d17a..4eda001708 100644
--- a/libs/ardour/region.cc
+++ b/libs/ardour/region.cc
@@ -329,7 +329,7 @@ Region::Region (boost::shared_ptr<const Region> other)
the start within \a other is given by \a offset
(i.e. relative to the start of \a other's sources, the start is \a offset + \a other.start()
*/
-Region::Region (boost::shared_ptr<const Region> other, frameoffset_t offset, const int32_t sub_num)
+Region::Region (boost::shared_ptr<const Region> other, MusicFrame offset)
: SessionObject(other->session(), other->name())
, _type (other->data_type())
, REGION_COPY_STATE (other)
@@ -343,7 +343,6 @@ Region::Region (boost::shared_ptr<const Region> other, frameoffset_t offset, con
/* override state that may have been incorrectly inherited from the other region
*/
- _position = other->_position + offset;
_locked = false;
_whole_file = false;
_hidden = false;
@@ -351,9 +350,17 @@ Region::Region (boost::shared_ptr<const Region> other, frameoffset_t offset, con
use_sources (other->_sources);
set_master_sources (other->_master_sources);
- _start = other->_start + offset;
- _beat = _session.tempo_map().exact_beat_at_frame (_position, sub_num);
- _quarter_note = _session.tempo_map().exact_qn_at_frame (_position, sub_num);
+ _position = other->_position + offset.frame;
+ _start = other->_start + offset.frame;
+
+ /* prevent offset of 0 from altering musical position */
+ if (offset.frame != 0) {
+ const double offset_qn = _session.tempo_map().exact_qn_at_frame (other->_position + offset.frame, offset.division)
+ - other->_quarter_note;
+
+ _quarter_note = other->_quarter_note + offset_qn;
+ _beat = _session.tempo_map().beat_at_quarter_note (_quarter_note);
+ }
/* if the other region had a distinct sync point
set, then continue to use it as best we can.
@@ -589,6 +596,13 @@ Region::set_position (framepos_t pos, int32_t sub_num)
return;
}
+ /* do this even if the position is the same. this helps out
+ a GUI that has moved its representation already.
+ */
+ PropertyChange p_and_l;
+
+ p_and_l.add (Properties::position);
+
if (position_lock_style() == AudioTime) {
set_position_internal (pos, true, sub_num);
} else {
@@ -596,67 +610,79 @@ Region::set_position (framepos_t pos, int32_t sub_num)
_beat = _session.tempo_map().exact_beat_at_frame (pos, sub_num);
}
- /* will set pulse accordingly */
+ /* will set quarter note accordingly */
set_position_internal (pos, false, sub_num);
}
- /* do this even if the position is the same. this helps out
- a GUI that has moved its representation already.
- */
- PropertyChange p_and_l;
-
- p_and_l.add (Properties::position);
- /* Currently length change due to position change is only implemented
- for MidiRegion (Region has no length in beats).
- Notify a length change regardless (its more efficient for MidiRegions),
- and when Region has a _length_beats we will need it here anyway).
- */
- p_and_l.add (Properties::length);
+ if (position_lock_style() == MusicTime) {
+ p_and_l.add (Properties::length);
+ }
send_change (p_and_l);
}
-/** A gui may need to create a region, then place it in an initial
- * position determined by the user.
- * When this takes place within one gui operation, we have to reset
- * _last_position to prevent an implied move.
- */
void
-Region::set_initial_position (framepos_t pos)
+Region::set_position_internal (framepos_t pos, bool allow_bbt_recompute, const int32_t sub_num)
{
- if (!can_move()) {
- return;
- }
+ /* We emit a change of Properties::position even if the position hasn't changed
+ (see Region::set_position), so we must always set this up so that
+ e.g. Playlist::notify_region_moved doesn't use an out-of-date last_position.
+ */
+ _last_position = _position;
if (_position != pos) {
_position = pos;
+ if (allow_bbt_recompute) {
+ recompute_position_from_lock_style (sub_num);
+ } else {
+ /* MusicTime dictates that we glue to ardour beats. the pulse may have changed.*/
+ _quarter_note = _session.tempo_map().quarter_note_at_beat (_beat);
+ }
+
/* check that the new _position wouldn't make the current
length impossible - if so, change the length.
XXX is this the right thing to do?
*/
-
if (max_framepos - _length < _position) {
_last_length = _length;
_length = max_framepos - _position;
}
-
- recompute_position_from_lock_style (0);
- /* ensure that this move doesn't cause a range move */
- _last_position = _position;
}
+}
+void
+Region::set_position_music (double qn)
+{
+ if (!can_move()) {
+ return;
+ }
/* do this even if the position is the same. this helps out
a GUI that has moved its representation already.
*/
- send_change (Properties::position);
+ PropertyChange p_and_l;
+
+ p_and_l.add (Properties::position);
+
+ if (!_session.loading()) {
+ _beat = _session.tempo_map().beat_at_quarter_note (qn);
+ }
+
+ /* will set frame accordingly */
+ set_position_music_internal (qn);
+
+ if (position_lock_style() == MusicTime) {
+ p_and_l.add (Properties::length);
+ }
+
+ send_change (p_and_l);
}
void
-Region::set_position_internal (framepos_t pos, bool allow_bbt_recompute, const int32_t sub_num)
+Region::set_position_music_internal (double qn)
{
/* We emit a change of Properties::position even if the position hasn't changed
(see Region::set_position), so we must always set this up so that
@@ -664,26 +690,58 @@ Region::set_position_internal (framepos_t pos, bool allow_bbt_recompute, const i
*/
_last_position = _position;
- if (_position != pos) {
- _position = pos;
+ if (_quarter_note != qn) {
+ _position = _session.tempo_map().frame_at_quarter_note (qn);
+ _quarter_note = qn;
- if (allow_bbt_recompute) {
- recompute_position_from_lock_style (sub_num);
- } else {
- /* MusicTime dictates that we glue to ardour beats. the pulse may have changed.*/
- _quarter_note = _session.tempo_map().quarter_note_at_beat (_beat);
+ /* check that the new _position wouldn't make the current
+ length impossible - if so, change the length.
+
+ XXX is this the right thing to do?
+ */
+ if (max_framepos - _length < _position) {
+ _last_length = _length;
+ _length = max_framepos - _position;
}
+ }
+}
+
+/** A gui may need to create a region, then place it in an initial
+ * position determined by the user.
+ * When this takes place within one gui operation, we have to reset
+ * _last_position to prevent an implied move.
+ */
+void
+Region::set_initial_position (framepos_t pos)
+{
+ if (!can_move()) {
+ return;
+ }
+
+ if (_position != pos) {
+ _position = pos;
/* check that the new _position wouldn't make the current
length impossible - if so, change the length.
XXX is this the right thing to do?
*/
+
if (max_framepos - _length < _position) {
_last_length = _length;
_length = max_framepos - _position;
}
+
+ recompute_position_from_lock_style (0);
+ /* ensure that this move doesn't cause a range move */
+ _last_position = _position;
}
+
+
+ /* do this even if the position is the same. this helps out
+ a GUI that has moved its representation already.
+ */
+ send_change (Properties::position);
}
void