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authornick_m <mainsbridge@gmail.com>2016-06-16 00:18:27 +1000
committernick_m <mainsbridge@gmail.com>2016-07-10 02:18:36 +1000
commit94e0a15325278ec26dbeba4990a0e883db859338 (patch)
treee4d97368112f92ba8a66c673b68c68f7a76b025a /libs/ardour/midi_stretch.cc
parent2d5238d87581bc0ff9dcaaa8aad9e255b5d9c370 (diff)
Exact beat - provide audio->music mapping for region split.
- for those not in the know, this series provides a way to remove the temporal distortion introduced when using an audio frame-based gui for music-locked objects. In short, the gui uses an audio frame representation to move objects. It displays the object using frame_at_beat(), quantizing the time value to audio frames. This is fine until the user selects that frame but expects it to be interpreted as a beat. Thus beat_at_frame() would not produce the user-expected beat (temporal quantization error of up to 0.5 audio samples). This is one method of mapping audio time to music time accurately.
Diffstat (limited to 'libs/ardour/midi_stretch.cc')
-rw-r--r--libs/ardour/midi_stretch.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/ardour/midi_stretch.cc b/libs/ardour/midi_stretch.cc
index 71ffcc21e1..7258f49a1c 100644
--- a/libs/ardour/midi_stretch.cc
+++ b/libs/ardour/midi_stretch.cc
@@ -114,8 +114,8 @@ MidiStretch::run (boost::shared_ptr<Region> r, Progress*)
new_src->copy_interpolation_from (src);
const int ret = finish (region, nsrcs, new_name);
-
- results[0]->set_length((framecnt_t) floor (r->length() * _request.time_fraction));
+ /* non-musical */
+ results[0]->set_length((framecnt_t) floor (r->length() * _request.time_fraction), 0);
return ret;
}