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authorPaul Davis <paul@linuxaudiosystems.com>2015-05-08 22:27:48 -0400
committerPaul Davis <paul@linuxaudiosystems.com>2015-06-29 14:18:11 -0400
commit71dd7ce93463652bc22ce385f1ef9ef0d2d1a79d (patch)
tree7379937f27fce771e108b94a50faad2134af54b4 /libs/ardour/engine_state_controller.cc
parent3c3d62c18a88c9a3ce8ae4d5f7a44470d302a1bf (diff)
add EngineStateController code from Tracks
Diffstat (limited to 'libs/ardour/engine_state_controller.cc')
-rw-r--r--libs/ardour/engine_state_controller.cc1766
1 files changed, 1766 insertions, 0 deletions
diff --git a/libs/ardour/engine_state_controller.cc b/libs/ardour/engine_state_controller.cc
new file mode 100644
index 0000000000..fa9fefd67c
--- /dev/null
+++ b/libs/ardour/engine_state_controller.cc
@@ -0,0 +1,1766 @@
+/*
+ Copyright (C) 2014 Waves Audio Ltd.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+ */
+
+#include "ardour/engine_state_controller.h"
+
+#include "ardour/audioengine.h"
+#include "ardour/session.h"
+#include "ardour/rc_configuration.h"
+#include "ardour/data_type.h"
+
+#include "pbd/pthread_utils.h"
+#include "pbd/error.h"
+#include "i18n.h"
+
+
+using namespace ARDOUR;
+using namespace PBD;
+
+namespace {
+
+ struct DevicePredicate
+ {
+ DevicePredicate(const std::string& device_name)
+ : _device_name(device_name)
+ {}
+
+ bool operator()(const AudioBackend::DeviceStatus& rhs)
+ {
+ return _device_name == rhs.name;
+ }
+
+ private:
+ std::string _device_name;
+ };
+}
+
+EngineStateController*
+EngineStateController::instance()
+{
+ static EngineStateController instance;
+ return &instance;
+}
+
+
+EngineStateController::EngineStateController()
+: _current_state()
+, _last_used_real_device("")
+
+{
+ AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this) );
+ AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) );
+ AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) );
+
+ /* Subscribe for udpates from AudioEngine */
+ AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this) );
+ AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1) );
+ AudioEngine::instance()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1) );
+ AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this) );
+ AudioEngine::instance()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this) );
+
+ /* Global configuration parameters update */
+ Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1) );
+
+ _deserialize_and_load_engine_states();
+ _deserialize_and_load_midi_port_states();
+ _do_initial_engine_setup();
+
+ // now push the sate to the backend
+ push_current_state_to_backend(false);
+}
+
+
+EngineStateController::~EngineStateController()
+{
+}
+
+
+void
+EngineStateController::set_session(Session* session)
+{
+ _session = session;
+ _session->SessionLoaded.connect_same_thread (session_connections, boost::bind (&EngineStateController::_on_session_loaded, this) );
+}
+
+
+void
+EngineStateController::remove_session ()
+{
+ session_connections.drop_connections ();
+ _session = 0;
+}
+
+
+XMLNode&
+EngineStateController::serialize_audio_midi_settings()
+{
+
+ XMLNode* root = new XMLNode ("AudioMidiSettings");
+
+ _serialize_engine_states(root);
+ _serialize_midi_port_states(root);
+
+ return *root;
+}
+
+
+void
+EngineStateController::save_audio_midi_settings()
+{
+ Config->add_extra_xml (serialize_audio_midi_settings() );
+ Config->save_state ();
+}
+
+
+void
+EngineStateController::_deserialize_and_load_engine_states()
+{
+ XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
+
+ if (!audio_midi_settings_root) {
+ return;
+ }
+
+ XMLNode* engine_states = audio_midi_settings_root->child("EngineStates");
+
+ if (!engine_states) {
+ return;
+ }
+
+ XMLNodeList state_nodes_list = engine_states->children();
+ XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
+
+ for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
+
+ XMLNode* state_node = *state_node_iter;
+ StatePtr engine_state(new State);
+ XMLProperty* prop = NULL;
+
+ if ((prop = state_node->property ("backend-name")) == 0) {
+ continue;
+ }
+ engine_state->backend_name = prop->value ();
+
+ if ((prop = state_node->property ("device-name")) == 0) {
+ continue;
+ }
+ engine_state->device_name = prop->value ();
+
+ if ((prop = state_node->property ("sample-rate")) == 0) {
+ continue;
+ }
+ engine_state->sample_rate = atoi (prop->value ());
+
+ if ((prop = state_node->property ("buffer-size")) == 0) {
+ continue;
+ }
+ engine_state->buffer_size = atoi (prop->value ());
+
+ if ((prop = state_node->property ("active")) == 0) {
+ continue;
+ }
+ engine_state->active = string_is_affirmative (prop->value ());
+
+ XMLNodeList state_children_list = state_node->children();
+ XMLNodeConstIterator state_child_iter = state_children_list.begin();
+
+ for (; state_child_iter != state_children_list.end(); ++state_child_iter) {
+ XMLNode* state_child = *state_child_iter;
+
+ if (state_child->name() == "InputConfiguration") {
+
+ XMLNodeList input_states_nodes = state_child->children();
+ XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin();
+ PortStateList& input_states = engine_state->input_channel_states;
+
+ for (; input_state_node_iter != input_states_nodes.end(); ++input_state_node_iter) {
+
+ XMLNode* input_state_node = *input_state_node_iter;
+
+ if (input_state_node->name() != "input") {
+ continue;
+ }
+ PortState input_state (input_state_node->name() );
+
+ if ((prop = input_state_node->property ("name")) == 0) {
+ continue;
+ }
+ input_state.name = prop->value();
+
+ if ((prop = input_state_node->property ("active")) == 0) {
+ continue;
+ }
+ input_state.active = string_is_affirmative (prop->value ());
+
+ input_states.push_back(input_state);
+ }
+
+ } else if (state_child->name() == "MultiOutConfiguration") {
+
+ XMLNodeList multi_out_state_nodes = state_child->children();
+ XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin();
+ PortStateList& multi_out_states = engine_state->multi_out_channel_states;
+
+ for (; multi_out_state_node_iter != multi_out_state_nodes.end(); ++multi_out_state_node_iter) {
+
+ XMLNode* multi_out_state_node = *multi_out_state_node_iter;
+
+ if (multi_out_state_node->name() != "output") {
+ continue;
+ }
+ PortState multi_out_state (multi_out_state_node->name() );
+
+ if ((prop = multi_out_state_node->property ("name")) == 0) {
+ continue;
+ }
+ multi_out_state.name = prop->value();
+
+ if ((prop = multi_out_state_node->property ("active")) == 0) {
+ continue;
+ }
+ multi_out_state.active = string_is_affirmative (prop->value ());
+
+ multi_out_states.push_back(multi_out_state);
+ }
+ } else if (state_child->name() == "StereoOutConfiguration") {
+
+ XMLNodeList stereo_out_state_nodes = state_child->children();
+ XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin();
+ PortStateList& stereo_out_states = engine_state->stereo_out_channel_states;
+
+ for (; stereo_out_state_node_iter != stereo_out_state_nodes.end(); ++stereo_out_state_node_iter) {
+
+ XMLNode* stereo_out_state_node = *stereo_out_state_node_iter;
+
+ if (stereo_out_state_node->name() != "output") {
+ continue;
+ }
+ PortState stereo_out_state (stereo_out_state_node->name() );
+
+ if ((prop = stereo_out_state_node->property ("name")) == 0) {
+ continue;
+ }
+ stereo_out_state.name = prop->value();
+
+ if ((prop = stereo_out_state_node->property ("active")) == 0) {
+ continue;
+ }
+ stereo_out_state.active = string_is_affirmative (prop->value ());
+
+ stereo_out_states.push_back(stereo_out_state);
+ }
+ }
+ }
+
+ _states.push_back (engine_state);
+ }
+}
+
+
+void
+EngineStateController::_deserialize_and_load_midi_port_states()
+{
+ XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings");
+
+ if (!audio_midi_settings_root) {
+ return;
+ }
+
+ XMLNode* midi_states = audio_midi_settings_root->child("MidiStates");
+
+ if (!midi_states) {
+ return;
+ }
+
+ XMLNodeList state_nodes_list = midi_states->children();
+ XMLNodeConstIterator state_node_iter = state_nodes_list.begin();
+ for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) {
+
+ XMLNode* state_node = *state_node_iter;
+ if (state_node->name() == "MidiInputs") {
+
+ XMLNodeList input_state_nodes = state_node->children();
+ XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin();
+ _midi_inputs.clear();
+
+ for (; input_state_node_iter != input_state_nodes.end(); ++input_state_node_iter) {
+
+ XMLNode* input_state_node = *input_state_node_iter;
+ XMLProperty* prop = NULL;
+
+ if (input_state_node->name() != "input") {
+ continue;
+ }
+ MidiPortState input_state (input_state_node->name() );
+
+ if ((prop = input_state_node->property ("name")) == 0) {
+ continue;
+ }
+ input_state.name = prop->value();
+
+ if ((prop = input_state_node->property ("active")) == 0) {
+ continue;
+ }
+ input_state.active = string_is_affirmative (prop->value ());
+
+ if ((prop = input_state_node->property ("scene-connected")) == 0) {
+ continue;
+ }
+ input_state.scene_connected = string_is_affirmative (prop->value ());
+
+ if ((prop = input_state_node->property ("mtc-in")) == 0) {
+ continue;
+ }
+ input_state.mtc_in = string_is_affirmative (prop->value ());
+
+ _midi_inputs.push_back(input_state);
+ }
+
+ } else if (state_node->name() == "MidiOutputs") {
+
+ XMLNodeList output_state_nodes = state_node->children();
+ XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin();
+ _midi_outputs.clear();
+
+ for (; output_state_node_iter != output_state_nodes.end(); ++output_state_node_iter) {
+
+ XMLNode* output_state_node = *output_state_node_iter;
+ XMLProperty* prop = NULL;
+
+ if (output_state_node->name() != "output") {
+ continue;
+ }
+ MidiPortState output_state (output_state_node->name() );
+
+ if ((prop = output_state_node->property ("name")) == 0) {
+ continue;
+ }
+ output_state.name = prop->value();
+
+ if ((prop = output_state_node->property ("active")) == 0) {
+ continue;
+ }
+ output_state.active = string_is_affirmative (prop->value ());
+
+ if ((prop = output_state_node->property ("scene-connected")) == 0) {
+ continue;
+ }
+ output_state.scene_connected = string_is_affirmative (prop->value ());
+
+ if ((prop = output_state_node->property ("mtc-in")) == 0) {
+ continue;
+ }
+ output_state.mtc_in = string_is_affirmative (prop->value ());
+
+ _midi_outputs.push_back(output_state);
+ }
+ }
+ }
+}
+
+
+void
+EngineStateController::_serialize_engine_states(XMLNode* audio_midi_settings_node)
+{
+ if (!audio_midi_settings_node) {
+ return;
+ }
+
+ // clean up state data first
+ audio_midi_settings_node->remove_nodes_and_delete("EngineStates" );
+
+ XMLNode* engine_states = new XMLNode("EngineStates" );
+
+ StateList::const_iterator state_iter = _states.begin();
+ for (; state_iter != _states.end(); ++state_iter) {
+
+ StatePtr state_ptr = *state_iter;
+
+ // create new node for the state
+ XMLNode* state_node = new XMLNode("State");
+
+ state_node->add_property ("backend-name", state_ptr->backend_name);
+ state_node->add_property ("device-name", state_ptr->device_name);
+ state_node->add_property ("sample-rate", state_ptr->sample_rate);
+ state_node->add_property ("buffer-size", state_ptr->buffer_size);
+ state_node->add_property ("active", state_ptr->active ? "yes" : "no");
+
+ // store channel states:
+ // inputs
+ XMLNode* input_config_node = new XMLNode("InputConfiguration");
+ PortStateList& input_channels = state_ptr->input_channel_states;
+ PortStateList::const_iterator input_state_iter = input_channels.begin();
+ for (; input_state_iter != input_channels.end(); ++input_state_iter) {
+ XMLNode* input_state_node = new XMLNode("input");
+ input_state_node->add_property ("name", input_state_iter->name);
+ input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no");
+ input_config_node->add_child_nocopy(*input_state_node);
+ }
+ state_node->add_child_nocopy(*input_config_node);
+
+ // multi out outputs
+ XMLNode* multi_out_config_node = new XMLNode("MultiOutConfiguration");
+ PortStateList& multi_out_channels = state_ptr->multi_out_channel_states;
+ PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin();
+ for (; multi_out_state_iter != multi_out_channels.end(); ++multi_out_state_iter) {
+ XMLNode* multi_out_state_node = new XMLNode("output" );
+ multi_out_state_node->add_property ("name", multi_out_state_iter->name);
+ multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no");
+ multi_out_config_node->add_child_nocopy(*multi_out_state_node);
+ }
+ state_node->add_child_nocopy(*multi_out_config_node);
+
+ // stereo out outputs
+ XMLNode* stereo_out_config_node = new XMLNode("StereoOutConfiguration");
+ PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states;
+ PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin();
+ for (; stereo_out_state_iter != stereo_out_channels.end(); ++stereo_out_state_iter) {
+ XMLNode* stereo_out_state_node = new XMLNode("output" );
+ stereo_out_state_node->add_property ("name", stereo_out_state_iter->name);
+ stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no");
+ stereo_out_config_node->add_child_nocopy(*stereo_out_state_node);
+ }
+ state_node->add_child_nocopy(*stereo_out_config_node);
+
+ engine_states->add_child_nocopy(*state_node);
+ }
+
+ audio_midi_settings_node->add_child_nocopy(*engine_states);
+}
+
+
+void
+EngineStateController::_serialize_midi_port_states(XMLNode* audio_midi_settings_node)
+{
+ if (!audio_midi_settings_node) {
+ return;
+ }
+
+ // clean up state data first
+ audio_midi_settings_node->remove_nodes_and_delete("MidiStates" );
+
+ XMLNode* midi_states_node = new XMLNode("MidiStates" );
+
+ XMLNode* midi_input_states_node = new XMLNode("MidiInputs" );
+ MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin();
+ for (; midi_input_state_iter != _midi_inputs.end(); ++midi_input_state_iter) {
+ XMLNode* midi_input_node = new XMLNode("input" );
+ midi_input_node->add_property ("name", midi_input_state_iter->name);
+ midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no");
+ midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no");
+ midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no");
+ midi_input_states_node->add_child_nocopy(*midi_input_node);
+ }
+ midi_states_node->add_child_nocopy(*midi_input_states_node);
+
+ XMLNode* midi_output_states_node = new XMLNode("MidiOutputs" );
+ MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin();
+ for (; midi_output_state_iter != _midi_outputs.end(); ++midi_output_state_iter) {
+ XMLNode* midi_output_node = new XMLNode("output" );
+ midi_output_node->add_property ("name", midi_output_state_iter->name);
+ midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no");
+ midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no");
+ midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no");
+ midi_output_states_node->add_child_nocopy(*midi_output_node);
+ }
+ midi_states_node->add_child_nocopy(*midi_output_states_node);
+
+ audio_midi_settings_node->add_child_nocopy(*midi_states_node);
+}
+
+
+bool
+EngineStateController::_apply_state(const StatePtr& state)
+{
+ bool applied = false;
+
+ if (set_new_backend_as_current(state->backend_name) ) {
+ applied = set_new_device_as_current(state->device_name);
+ }
+
+ return applied;
+}
+
+
+void
+EngineStateController::_do_initial_engine_setup()
+{
+ bool state_applied = false;
+
+ // if we have no saved state load default values
+ if (!_states.empty() ) {
+
+ // look for last active state first
+ StateList::const_iterator state_iter = _states.begin();
+ for (; state_iter != _states.end(); ++state_iter) {
+ if ( (*state_iter)->active ) {
+ state_applied = _apply_state(*state_iter);
+ break;
+ }
+ }
+
+ // last active state was not applied
+ // try others
+ if (!state_applied) {
+ StateList::const_iterator state_iter = _states.begin();
+ for (; state_iter != _states.end(); ++state_iter) {
+ state_applied = _apply_state(*state_iter);
+ break;
+ }
+ }
+ }
+
+ if (!state_applied ){
+ std::vector<const AudioBackendInfo*> backends = AudioEngine::instance()->available_backends();
+
+ if (!backends.empty() ) {
+
+ if (!set_new_backend_as_current(backends.front()->name ) ) {
+ std::cerr << "\tfailed to set backend [" << backends.front()->name << "]\n";
+ }
+ }
+
+ }
+}
+
+
+bool
+EngineStateController::_validate_current_device_state()
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+
+ // check if device parameters from the state record are still valid
+ // validate sample rate
+ std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
+
+ if (sample_rates.empty() ) {
+ return false;
+ }
+
+ // check if session desired sample rate (if it's set) could be used with this device
+ if (_session != 0) {
+
+ if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ()) ) {
+ if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) {
+ if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) {
+ return false;
+ }
+ }
+ }
+
+ } else {
+ // check if current sample rate is supported because we have no session desired sample rate value
+ if ( !set_new_sample_rate_in_controller (_current_state->sample_rate) ) {
+ if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) {
+ if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) {
+ return false;
+ }
+ }
+ }
+ }
+
+ // validate buffer size
+ std::vector<pframes_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
+ // check if buffer size is supported
+ std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), _current_state->buffer_size);
+ // if current is not found switch to default if is supported
+ if (bs_iter == buffer_sizes.end() ) {
+ bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), backend->default_buffer_size () );
+
+ if (bs_iter != buffer_sizes.end() ) {
+ _current_state->buffer_size = backend->default_buffer_size ();
+ } else {
+ if (!buffer_sizes.empty() ) {
+ _current_state->buffer_size = buffer_sizes.front();
+ }
+ }
+
+ }
+
+ return true;
+}
+
+
+const std::string&
+EngineStateController::get_current_backend_name() const
+{
+ return _current_state->backend_name;
+}
+
+
+const std::string&
+EngineStateController::get_current_device_name() const
+{
+ return _current_state->device_name;
+}
+
+
+void
+EngineStateController::available_backends(std::vector<const AudioBackendInfo*>& available_backends)
+{
+ available_backends = AudioEngine::instance()->available_backends();
+}
+
+
+void
+EngineStateController::enumerate_devices (std::vector<AudioBackend::DeviceStatus>& device_vector) const
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+ device_vector = backend->enumerate_devices();
+}
+
+
+framecnt_t
+EngineStateController::get_current_sample_rate() const
+{
+ return _current_state->sample_rate;
+}
+
+
+framecnt_t
+EngineStateController::get_default_sample_rate() const
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+ return backend->default_sample_rate();
+}
+
+
+void
+EngineStateController::available_sample_rates_for_current_device(std::vector<float>& sample_rates) const
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+ sample_rates = backend->available_sample_rates (_current_state->device_name);
+}
+
+
+uint32_t
+EngineStateController::get_current_buffer_size() const
+{
+ return _current_state->buffer_size;
+}
+
+
+uint32_t
+EngineStateController::get_default_buffer_size() const
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+ return backend->default_buffer_size();
+}
+
+
+void
+EngineStateController::available_buffer_sizes_for_current_device(std::vector<pframes_t>& buffer_sizes) const
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+ buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
+}
+
+
+bool
+EngineStateController::set_new_backend_as_current(const std::string& backend_name)
+{
+ if (backend_name == AudioEngine::instance()->current_backend_name () ) {
+ return true;
+ }
+
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->set_backend (backend_name, PROGRAM_NAME, "");
+ if (backend)
+ {
+ if (_current_state != NULL) {
+ _current_state->active = false;
+ }
+
+ StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+ State::StatePredicate(backend_name, "None") );
+
+ if (found_state_iter != _states.end() ) {
+ // we found a record for new engine with None device - switch to it
+ _current_state = *found_state_iter;
+ _validate_current_device_state();
+ } else {
+ // create new record for this engine with default device
+ _current_state = boost::shared_ptr<State>(new State() );
+ _current_state->backend_name = backend_name;
+ _current_state->device_name = "None";
+ _validate_current_device_state();
+ _states.push_front(_current_state);
+ }
+
+ push_current_state_to_backend(false);
+
+ return true;
+ }
+
+ return false;
+}
+
+
+bool
+EngineStateController::set_new_device_as_current(const std::string& device_name)
+{
+ if (_current_state->device_name == device_name) {
+ return true;
+ }
+
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+
+ std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
+
+ // validate the device
+ std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
+ device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name) );
+
+ // device is available
+ if (device_iter != device_vector.end() ) {
+
+ boost::shared_ptr<State> previous_state (_current_state);
+
+ // look through state list and find the record for this device and current engine
+ StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+ State::StatePredicate(backend->name(), device_name) );
+
+ if (found_state_iter != _states.end() )
+ {
+ // we found a record for current engine and provided device name - switch to it
+
+ _current_state = *found_state_iter;
+
+ if (!_validate_current_device_state() ) {
+ _current_state = previous_state;
+ return false;
+ }
+
+ } else {
+
+ // the record is not found, create new one
+ _current_state = boost::shared_ptr<State>(new State() );
+
+ _current_state->backend_name = backend->name();
+ _current_state->device_name = device_name;
+
+ if (!_validate_current_device_state() ) {
+ _current_state = previous_state;
+ return false;
+ }
+
+ _states.push_front(_current_state);
+ }
+
+ if (previous_state != NULL) {
+ previous_state->active = false;
+ }
+
+ push_current_state_to_backend(false);
+
+ _last_used_real_device.clear();
+
+ if (device_name != "None") {
+ _last_used_real_device = device_name;
+ }
+
+ return true;
+ }
+
+ // device is not supported by current backend
+ return false;
+}
+
+
+
+bool
+EngineStateController::set_new_sample_rate_in_controller(framecnt_t sample_rate)
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+
+ std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name);
+ std::vector<float>::iterator iter = std::find (sample_rates.begin(), sample_rates.end(), (float)sample_rate);
+
+ if (iter != sample_rates.end() ) {
+ _current_state->sample_rate = sample_rate;
+ return true;
+ }
+
+ return false;
+}
+
+
+bool
+EngineStateController::set_new_buffer_size_in_controller(pframes_t buffer_size)
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+
+ std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name);
+ std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), buffer_size);
+
+ if (iter != buffer_sizes.end() ) {
+ _current_state->buffer_size = buffer_size;
+ return true;
+ }
+
+ return false;
+}
+
+
+uint32_t
+EngineStateController::get_available_inputs_count() const
+{
+ uint32_t available_channel_count = 0;
+
+ PortStateList::const_iterator iter = _current_state->input_channel_states.begin();
+
+ for (; iter != _current_state->input_channel_states.end(); ++iter) {
+ if (iter->active) {
+ ++available_channel_count;
+ }
+ }
+
+ return available_channel_count;
+}
+
+
+uint32_t
+EngineStateController::get_available_outputs_count () const
+{
+ uint32_t available_channel_count = 0;
+
+ PortStateList* output_states;
+ if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ output_states = &_current_state->stereo_out_channel_states;
+ } else {
+ output_states = &_current_state->multi_out_channel_states;
+ }
+
+ PortStateList::const_iterator iter = output_states->begin();
+
+ for (; iter != output_states->end(); ++iter) {
+ if (iter->active) {
+ ++available_channel_count;
+ }
+ }
+
+ return available_channel_count;
+}
+
+
+void
+EngineStateController::get_physical_audio_inputs(std::vector<std::string>& port_names)
+{
+ port_names.clear();
+
+ PortStateList &input_states = _current_state->input_channel_states;
+
+ PortStateList::iterator iter = input_states.begin();
+ for (; iter != input_states.end(); ++iter) {
+ if (iter->active) {
+ port_names.push_back(iter->name);
+ }
+ }
+}
+
+
+void
+EngineStateController::get_physical_audio_outputs(std::vector<std::string>& port_names)
+{
+ port_names.clear();
+
+ PortStateList* output_states;
+ if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ output_states = &_current_state->stereo_out_channel_states;
+ } else {
+ output_states = &_current_state->multi_out_channel_states;
+ }
+
+ PortStateList::iterator iter = output_states->begin();
+ for (; iter != output_states->end(); ++iter) {
+ if (iter->active) {
+ port_names.push_back(iter->name);
+ }
+ }
+}
+
+
+void
+EngineStateController::get_physical_midi_inputs (std::vector<std::string>& port_names)
+{
+ port_names.clear();
+
+ MidiPortStateList::iterator iter = _midi_inputs.begin();
+ for (; iter != _midi_inputs.end(); ++iter) {
+ if (iter->available && iter->active) {
+ port_names.push_back(iter->name);
+ }
+ }
+}
+
+
+void
+EngineStateController::get_physical_midi_outputs (std::vector<std::string>& port_names)
+{
+ port_names.clear();
+
+ MidiPortStateList::iterator iter = _midi_outputs.begin();
+ for (; iter != _midi_outputs.end(); ++iter) {
+ if (iter->available && iter->active) {
+ port_names.push_back(iter->name);
+ }
+ }
+}
+
+
+void
+EngineStateController::set_physical_audio_input_state(const std::string& port_name, bool state)
+{
+ PortStateList &input_states = _current_state->input_channel_states;
+ PortStateList::iterator found_state_iter;
+ found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) );
+
+ if (found_state_iter != input_states.end() && found_state_iter->active != state ) {
+ found_state_iter->active = state;
+ AudioEngine::instance()->reconnect_session_routes(true, false);
+
+ InputConfigChanged();
+ }
+}
+
+
+void
+EngineStateController::set_physical_audio_output_state(const std::string& port_name, bool state)
+{
+ PortStateList* output_states;
+ if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ output_states = &_current_state->stereo_out_channel_states;
+ } else {
+ output_states = &_current_state->multi_out_channel_states;
+ }
+
+ PortStateList::iterator target_state_iter;
+ target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) );
+
+ if (target_state_iter != output_states->end() && target_state_iter->active != state ) {
+ target_state_iter->active = state;
+
+ // if StereoOut mode is used
+ if (Config->get_output_auto_connect() & AutoConnectMaster) {
+
+ // get next element
+ PortStateList::iterator next_state_iter(target_state_iter);
+
+ // loopback
+ if (++next_state_iter == output_states->end() ) {
+ next_state_iter = output_states->begin();
+ }
+
+
+ // only two outputs should be enabled
+ if (output_states->size() <= 2) {
+
+ target_state_iter->active = true;
+ next_state_iter->active = true;
+
+ } else {
+
+ // if current was set to active - activate next and disable the rest
+ if (target_state_iter->active ) {
+ next_state_iter->active = true;
+ } else {
+ // if current was deactivated but the next is active
+ if (next_state_iter->active) {
+ if (++next_state_iter == output_states->end() ) {
+ next_state_iter = output_states->begin();
+ }
+ next_state_iter->active = true;
+ } else {
+ // if current was deactivated but the previous is active - restore the state of current
+ target_state_iter->active = true; // state restored;
+ --target_state_iter; // switch to previous to make it stop point in the next cycle
+ target_state_iter->active = true;
+ }
+ }
+
+ // now deactivate the rest
+ while (++next_state_iter != target_state_iter) {
+
+ if (next_state_iter == output_states->end() ) {
+ next_state_iter = output_states->begin();
+ // we jumped, so additional check is required
+ if (next_state_iter == target_state_iter) {
+ break;
+ }
+ }
+
+ next_state_iter->active = false;
+ }
+
+ }
+ }
+
+ AudioEngine::instance()->reconnect_session_routes(false, true);
+ OutputConfigChanged();
+ }
+}
+
+
+bool
+EngineStateController::get_physical_audio_input_state(const std::string& port_name)
+{
+ bool state = false;
+
+ PortStateList &input_states = _current_state->input_channel_states;
+ PortStateList::iterator found_state_iter;
+ found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) );
+
+ if (found_state_iter != input_states.end() ) {
+ state = found_state_iter->active;
+ }
+
+ return state;
+}
+
+
+bool
+EngineStateController::get_physical_audio_output_state(const std::string& port_name)
+{
+ bool state = false;
+
+ PortStateList* output_states;
+ if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ output_states = &_current_state->stereo_out_channel_states;
+ } else {
+ output_states = &_current_state->multi_out_channel_states;
+ }
+
+ PortStateList::iterator found_state_iter;
+ found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) );
+
+ if (found_state_iter != output_states->end() ) {
+ state = found_state_iter->active;
+ }
+
+ return state;
+}
+
+
+void
+EngineStateController::set_physical_midi_input_state(const std::string& port_name, bool state) {
+
+ MidiPortStateList::iterator found_state_iter;
+ found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
+
+ if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active != state ) {
+ found_state_iter->active = state;
+
+ if (_session) {
+ // reconnect MTC inputs as well
+ if (found_state_iter->mtc_in) {
+ _session->reconnect_mtc_ports ();
+ }
+ _session->reconnect_mmc_ports(true);
+ }
+
+ MIDIInputConfigChanged();
+ }
+}
+
+
+void
+EngineStateController::set_physical_midi_output_state(const std::string& port_name, bool state) {
+
+ MidiPortStateList::iterator found_state_iter;
+ found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
+
+ if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active != state ) {
+ found_state_iter->active = state;
+
+ if (_session) {
+ _session->reconnect_mmc_ports(false);
+ }
+
+ MIDIOutputConfigChanged();
+ }
+}
+
+
+bool
+EngineStateController::get_physical_midi_input_state(const std::string& port_name, bool& scene_connected) {
+
+ bool state = false;
+
+ MidiPortStateList::iterator found_state_iter;
+ found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
+
+ if (found_state_iter != _midi_inputs.end() && found_state_iter->available) {
+ state = found_state_iter->active;
+ scene_connected = found_state_iter->scene_connected;
+ }
+
+ return state;
+}
+
+
+bool
+EngineStateController::get_physical_midi_output_state(const std::string& port_name, bool& scene_connected) {
+
+ bool state = false;
+
+ MidiPortStateList::iterator found_state_iter;
+ found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
+
+ if (found_state_iter != _midi_outputs.end() && found_state_iter->available) {
+ state = found_state_iter->active;
+ scene_connected = found_state_iter->scene_connected;
+ }
+
+ return state;
+}
+
+
+void
+EngineStateController::set_physical_midi_scene_in_connection_state(const std::string& port_name, bool state) {
+
+ MidiPortStateList::iterator found_state_iter;
+ found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) );
+
+ if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active ) {
+ found_state_iter->scene_connected = state;
+
+ std::vector<std::string> ports;
+ ports.push_back(port_name);
+ MIDISceneInputConnectionChanged(ports, state);
+ }
+
+}
+
+
+void
+EngineStateController::set_physical_midi_scenen_out_connection_state(const std::string& port_name, bool state) {
+
+ MidiPortStateList::iterator found_state_iter;
+ found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) );
+
+ if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active ) {
+ found_state_iter->scene_connected = state;
+
+ std::vector<std::string> ports;
+ ports.push_back(port_name);
+ MIDISceneOutputConnectionChanged(ports, state);
+ }
+
+}
+
+
+void
+EngineStateController::set_all_midi_scene_inputs_disconnected()
+{
+ MidiPortStateList::iterator iter = _midi_inputs.begin();
+ for (; iter != _midi_inputs.end(); ++iter) {
+ iter->scene_connected = false;
+ }
+
+ std::vector<std::string> ports;
+ MIDISceneInputConnectionChanged(ports, false);
+}
+
+
+void
+EngineStateController::set_all_midi_scene_outputs_disconnected()
+{
+ MidiPortStateList::iterator iter = _midi_outputs.begin();
+ for (; iter != _midi_outputs.end(); ++iter) {
+ iter->scene_connected = false;
+ }
+
+ std::vector<std::string> ports;
+ MIDISceneOutputConnectionChanged(ports, false);
+}
+
+
+void
+EngineStateController::set_mtc_input(const std::string& port_name)
+{
+ MidiPortStateList::iterator iter = _midi_inputs.begin();
+ for (; iter != _midi_inputs.end(); ++iter) {
+ iter->mtc_in = false;
+
+ if (iter->name == port_name) {
+ iter->mtc_in = true;
+
+ if (_session) {
+ _session->reconnect_mtc_ports ();
+ }
+ }
+ }
+
+ MTCInputChanged(port_name);
+}
+
+
+void
+EngineStateController::set_state_to_all_inputs(bool state)
+{
+ bool something_changed = false;
+
+ PortStateList::iterator iter = _current_state->input_channel_states.begin();
+ for (; iter != _current_state->input_channel_states.end(); ++iter) {
+ if (iter->active != state) {
+ iter->active = state;
+ something_changed = true;
+ }
+ }
+
+ if (something_changed) {
+ AudioEngine::instance()->reconnect_session_routes(true, false);
+ InputConfigChanged();
+ }
+}
+
+
+void
+EngineStateController::set_state_to_all_outputs(bool state)
+{
+ // unapplicable in Stereo Out mode, just return
+ if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ return;
+ }
+
+ bool something_changed = false;
+
+ PortStateList::iterator iter = _current_state->multi_out_channel_states.begin();
+ for (; iter != _current_state->multi_out_channel_states.end(); ++iter) {
+ if (iter->active != state) {
+ iter->active = state;
+ something_changed = true;
+ }
+ }
+
+ if (something_changed) {
+ AudioEngine::instance()->reconnect_session_routes(false, true);
+ OutputConfigChanged();
+ }
+}
+
+
+void
+EngineStateController::get_physical_audio_input_states(std::vector<PortState>& channel_states)
+{
+ PortStateList &input_states = _current_state->input_channel_states;
+ channel_states.assign(input_states.begin(), input_states.end());
+}
+
+
+void
+EngineStateController::get_physical_audio_output_states(std::vector<PortState>& channel_states)
+{
+ PortStateList* output_states;
+ if (Config->get_output_auto_connect() & AutoConnectMaster) {
+ output_states = &_current_state->stereo_out_channel_states;
+ } else {
+ output_states = &_current_state->multi_out_channel_states;
+ }
+
+ channel_states.assign(output_states->begin(), output_states->end());
+}
+
+
+void
+EngineStateController::get_physical_midi_input_states (std::vector<MidiPortState>& channel_states)
+{
+ channel_states.clear();
+
+ MidiPortStateList::iterator iter = _midi_inputs.begin();
+
+ for (; iter != _midi_inputs.end(); ++iter ) {
+ if (iter->available) {
+ MidiPortState state(iter->name);
+ state.active = iter->active;
+ state.available = true;
+ state.scene_connected = iter->scene_connected;
+ state.mtc_in = iter->mtc_in;
+ channel_states.push_back(state);
+ }
+ }
+}
+
+void
+EngineStateController::get_physical_midi_output_states (std::vector<MidiPortState>& channel_states)
+{
+ channel_states.clear();
+
+ MidiPortStateList::iterator iter = _midi_outputs.begin();
+
+ for (; iter != _midi_outputs.end(); ++iter ) {
+ if (iter->available) {
+ MidiPortState state(iter->name);
+ state.active = iter->active;
+ state.available = true;
+ state.scene_connected = iter->scene_connected;
+ state.mtc_in = iter->mtc_in;
+ channel_states.push_back(state);
+ }
+ }
+}
+
+
+void
+EngineStateController::_on_session_loaded ()
+{
+ if (!_session) {
+ return;
+ }
+
+ AudioEngine::instance()->reconnect_session_routes(true, true);
+ _session->reconnect_mtc_ports ();
+ _session->reconnect_mmc_ports (true);
+ _session->reconnect_mmc_ports (false);
+
+ framecnt_t desired_sample_rate = _session->nominal_frame_rate ();
+ if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate) )
+ {
+ push_current_state_to_backend(false);
+ SampleRateChanged(); // emit a signal
+ }
+}
+
+
+void
+EngineStateController::_on_sample_rate_change(framecnt_t new_sample_rate)
+{
+ if (_current_state->sample_rate != new_sample_rate) {
+
+ // if sample rate has been changed
+ framecnt_t sample_rate_to_set = new_sample_rate;
+ if (AudioEngine::instance()->session() ) {
+ // and we have current session we should restore it back to the one tracks uses
+ sample_rate_to_set = AudioEngine::instance()->session()->frame_rate ();
+ }
+
+ if ( !set_new_sample_rate_in_controller (sample_rate_to_set) ) {
+ // if sample rate can't be set
+ // switch to NONE device
+ set_new_device_as_current ("None");
+ DeviceListChanged(false);
+ DeviceError();
+ }
+ }
+
+ SampleRateChanged(); // emit a signal
+}
+
+
+void
+EngineStateController::_on_buffer_size_change(pframes_t new_buffer_size)
+{
+ if (_current_state->buffer_size != new_buffer_size) {
+ _current_state->buffer_size = new_buffer_size;
+ }
+
+ BufferSizeChanged(); // emit a signal
+}
+
+
+void
+EngineStateController::_on_device_list_change()
+{
+ bool current_device_disconnected = false;
+
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+
+ std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices();
+
+ // find out out if current device is still available if it's not None
+ if (_current_state->device_name != "None")
+ {
+ std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
+ device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name) );
+
+ // if current device is not available any more - switch to None device
+ if (device_iter == device_vector.end() ) {
+
+ StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+ State::StatePredicate(_current_state->backend_name, "None") );
+
+ if (found_state_iter != _states.end() ) {
+ // found the record - switch to it
+ _current_state = *found_state_iter;
+ _validate_current_device_state();
+ } else {
+ // create new record for this engine with default device
+ _current_state = boost::shared_ptr<State>(new State() );
+ _current_state->backend_name = backend->name();
+ _current_state->device_name = "None";
+ _validate_current_device_state();
+ _states.push_front(_current_state);
+ }
+
+ push_current_state_to_backend(true);
+ current_device_disconnected = true;
+ }
+ } else {
+ // if the device which was active before is available now - switch to it
+
+ std::vector<AudioBackend::DeviceStatus>::iterator device_iter;
+ device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device) );
+
+ if (device_iter != device_vector.end() ) {
+ StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(),
+ State::StatePredicate(_current_state->backend_name,
+ _last_used_real_device) );
+
+ if (found_state_iter != _states.end() ) {
+
+ boost::shared_ptr<State> previous_state (_current_state);
+ _current_state = *found_state_iter;
+
+ if (_validate_current_device_state() ) {
+ push_current_state_to_backend(false);
+ } else {
+ // cannot use this device right now
+ _last_used_real_device.clear();
+ _current_state = previous_state;
+ }
+ }
+ }
+ }
+
+ DeviceListChanged(current_device_disconnected); // emit a signal
+}
+
+
+void
+EngineStateController::_update_device_channels_state()
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+ assert(backend);
+
+ // update audio input states
+ std::vector<std::string> phys_audio_inputs;
+ backend->get_physical_inputs(DataType::AUDIO, phys_audio_inputs);
+
+ PortStateList new_input_states;
+ PortStateList &input_states = _current_state->input_channel_states;
+
+ std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin();
+ for (; input_iter != phys_audio_inputs.end(); ++input_iter) {
+
+ PortState state(*input_iter);
+ state.active = true;
+ PortStateList::const_iterator found_state_iter = std::find(input_states.begin(), input_states.end(), state);
+
+ if (found_state_iter != input_states.end() ) {
+ new_input_states.push_back(*found_state_iter);
+ } else {
+ new_input_states.push_back(state);
+ }
+ }
+ _current_state->input_channel_states = new_input_states;
+
+ // update audio output states (multi out mode)
+ std::vector<std::string> phys_audio_outputs;
+ backend->get_physical_outputs(DataType::AUDIO, phys_audio_outputs);
+
+ PortStateList new_output_states;
+ PortStateList &output_multi_states = _current_state->multi_out_channel_states;
+
+ std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin();
+ for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
+
+ PortState state(*output_iter);
+ state.active = true;
+ PortStateList::const_iterator found_state_iter = std::find(output_multi_states.begin(), output_multi_states.end(), state);
+
+ if (found_state_iter != output_multi_states.end() ) {
+ new_output_states.push_back(*found_state_iter);
+ } else {
+ new_output_states.push_back(state);
+ }
+ }
+
+ _current_state->multi_out_channel_states = new_output_states;
+
+ // update audio output states (stereo out mode)
+ new_output_states.clear();
+ PortStateList &output_stereo_states = _current_state->stereo_out_channel_states;
+
+ output_iter = phys_audio_outputs.begin();
+ for (; output_iter != phys_audio_outputs.end(); ++output_iter) {
+
+ PortState state(*output_iter);
+ state.active = true;
+ PortStateList::const_iterator found_state_iter = std::find(output_stereo_states.begin(), output_stereo_states.end(), state);
+
+ if (found_state_iter != output_stereo_states.end() ) {
+ new_output_states.push_back(*found_state_iter);
+ } else {
+ new_output_states.push_back(state);
+ }
+ }
+
+ _current_state->stereo_out_channel_states = new_output_states;
+ _refresh_stereo_out_channel_states();
+
+
+ // update midi ports: unlike audio ports which states are saved per device
+ // each midi port state is saved individualy
+ // so get all midi ports from the backend
+ // and compare to the list of midi ports we have
+ // if physical port is new, add it to our state list
+ // if physical port is present in our state list - mark it available
+ // if there is no corresponding physical port to one we have in a list - leave it unavailable
+ MidiPortStateList::iterator iter = _midi_inputs.begin();
+ for (; iter != _midi_inputs.end(); ++iter) {
+ iter->available = false;
+ }
+
+ for (iter = _midi_outputs.begin(); iter != _midi_outputs.end(); ++iter) {
+ iter->available = false;
+ }
+
+ // update midi input ports
+ std::vector<std::string> phys_midi_inputs;
+ backend->get_physical_inputs(DataType::MIDI, phys_midi_inputs);
+
+ std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin();
+ for (; midi_input_iter != phys_midi_inputs.end(); ++midi_input_iter) {
+
+ MidiPortState state(*midi_input_iter);
+ state.active = false;
+ state.available = true;
+ MidiPortStateList::iterator found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), state);
+
+ if (found_state_iter != _midi_inputs.end() ) {
+ found_state_iter->available = true;
+ } else {
+ _midi_inputs.push_back(state);
+ }
+ }
+
+ // update midi output ports
+ std::vector<std::string> phys_midi_outputs;
+ backend->get_physical_outputs(DataType::MIDI, phys_midi_outputs);
+
+ std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin();
+ for (; midi_output_iter != phys_midi_outputs.end(); ++midi_output_iter) {
+
+ MidiPortState state(*midi_output_iter);
+ state.active = false;
+ state.available = true;
+ MidiPortStateList::iterator found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), state);
+
+ if (found_state_iter != _midi_outputs.end() ) {
+ found_state_iter->available = true;
+ } else {
+ _midi_outputs.push_back(state);
+ }
+ }
+}
+
+
+void
+EngineStateController::_refresh_stereo_out_channel_states()
+{
+ PortStateList &output_states = _current_state->stereo_out_channel_states;
+ PortStateList::iterator active_iter = output_states.begin();
+
+ for (; active_iter != output_states.end(); ++active_iter) {
+ if (active_iter->active) {
+ break;
+ }
+ }
+
+ uint32_t pending_active_channels = 2;
+ PortStateList::iterator iter = output_states.begin();
+ // if found active
+ if (active_iter != output_states.end() ) {
+ iter = active_iter;
+ if (++iter == output_states.end() ) {
+ iter = output_states.begin();
+ }
+
+ (iter++)->active = true;
+ pending_active_channels = 0;
+ }
+
+ // drop the rest of the states to false (until we reach the end or first existing active channel)
+ for (; iter != output_states.end() && iter != active_iter; ++iter) {
+ if (pending_active_channels) {
+ iter->active = true;
+ --pending_active_channels;
+ } else {
+ iter->active = false;
+ }
+ }
+}
+
+
+void
+EngineStateController::_on_engine_running ()
+{
+ AudioEngine::instance()->reconnect_session_routes(true, true);
+ _current_state->active = true;
+
+ EngineRunning(); // emit a signal
+}
+
+
+void
+EngineStateController::_on_engine_stopped ()
+{
+ EngineStopped();
+}
+
+
+void
+EngineStateController::_on_engine_halted ()
+{
+ EngineHalted();
+}
+
+
+void
+EngineStateController::_on_device_error()
+{
+ set_new_device_as_current ("None");
+ push_current_state_to_backend(true);
+ DeviceListChanged(false);
+ DeviceError();
+}
+
+
+void
+EngineStateController::_on_parameter_changed (const std::string& parameter_name)
+{
+ if (parameter_name == "output-auto-connect") {
+
+ AudioEngine::instance()->reconnect_session_routes(false, true);
+ OutputConfigChanged(); // emit a signal
+ OutputConnectionModeChanged(); // emit signal
+ }
+}
+
+
+void
+EngineStateController::_on_ports_registration_update ()
+{
+ _update_device_channels_state();
+
+ // update MIDI connections
+ if (_session) {
+ _session->reconnect_midi_scene_ports (true);
+ _session->reconnect_midi_scene_ports (false);
+
+ _session->reconnect_mtc_ports ();
+
+ _session->reconnect_mmc_ports (true);
+ _session->reconnect_mmc_ports (false);
+ }
+
+ PortRegistrationChanged(); // emit a signal
+}
+
+
+bool
+EngineStateController::push_current_state_to_backend(bool start)
+{
+ boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend();
+
+ if (!backend) {
+ return false;
+ }
+
+ // check if anything changed
+ bool state_changed = (_current_state->device_name != backend->device_name() ) ||
+ (_current_state->sample_rate != backend->sample_rate() ) ||
+ (_current_state->buffer_size != backend->buffer_size() );
+
+ bool was_running = AudioEngine::instance()->running();
+
+ Glib::Threads::RecMutex::Lock sl (AudioEngine::instance()->state_lock() );
+ if (state_changed) {
+
+ if (was_running) {
+ if (AudioEngine::instance()->stop () ) {
+ return false;
+ }
+ }
+
+ int result = 0;
+ {
+ std::cout << "EngineStateController::Setting device: " << _current_state->device_name << std::endl;
+ if ((_current_state->device_name != backend->device_name()) && (result = backend->set_device_name (_current_state->device_name)) ) {
+ error << string_compose (_("Cannot set device name to %1"), get_current_device_name()) << endmsg;
+ }
+
+ if (!result ) {
+ std::cout << "EngineStateController::Setting device sample rate " << _current_state->sample_rate << std::endl;
+ result = backend->set_sample_rate (_current_state->sample_rate);
+
+ if (result) {
+ error << string_compose (_("Cannot set sample rate to %1"), get_current_sample_rate()) << endmsg;
+ }
+ }
+
+ if (!result ) {
+ std::cout << "EngineStateController::Setting device buffer size " << _current_state->buffer_size << std::endl;
+ result = backend->set_buffer_size (_current_state->buffer_size);
+
+ if (result) {
+ error << string_compose (_("Cannot set buffer size to %1"), get_current_buffer_size()) << endmsg;
+ }
+ }
+ }
+
+ if (result) // error during device setup
+ {
+ //switch to None device and notify about the issue
+ set_new_device_as_current ("None");
+ DeviceListChanged(false);
+ DeviceError();
+ }
+
+ if (AudioEngine::instance()->backend_reset_requested() ) {
+ // device asked for reset, do not start engine now
+ // free sate lock and let Engine reset the device as it's required
+ return true;
+ }
+ }
+
+ if(start || (was_running && state_changed) ) {
+ if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested() ) {
+ //switch to None device and notify about the issue
+ set_new_device_as_current ("None");
+ AudioEngine::instance()->start ();
+ DeviceListChanged(false);
+ DeviceError();
+ return false;
+ }
+ }
+
+ save_audio_midi_settings();
+
+ return true;
+}