diff options
author | Paul Davis <paul@linuxaudiosystems.com> | 2015-05-08 22:30:03 -0400 |
---|---|---|
committer | Paul Davis <paul@linuxaudiosystems.com> | 2015-06-29 14:18:11 -0400 |
commit | 6eebb6326ab46c5250905c7c97f35a42531201b1 (patch) | |
tree | 1f70b40a21a63731b2ae82ee9ba7eb4c40dad416 /libs/ardour/engine_state_controller.cc | |
parent | 71dd7ce93463652bc22ce385f1ef9ef0d2d1a79d (diff) |
noop: fix indentation to match style guide
Diffstat (limited to 'libs/ardour/engine_state_controller.cc')
-rw-r--r-- | libs/ardour/engine_state_controller.cc | 2116 |
1 files changed, 1058 insertions, 1058 deletions
diff --git a/libs/ardour/engine_state_controller.cc b/libs/ardour/engine_state_controller.cc index fa9fefd67c..8e05cafcfe 100644 --- a/libs/ardour/engine_state_controller.cc +++ b/libs/ardour/engine_state_controller.cc @@ -1,21 +1,21 @@ /* - Copyright (C) 2014 Waves Audio Ltd. + Copyright (C) 2014 Waves Audio Ltd. - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. - You should have received a copy of the GNU General Public License - along with this program; if not, write to the Free Software - Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ +*/ #include "ardour/engine_state_controller.h" @@ -34,55 +34,55 @@ using namespace PBD; namespace { - struct DevicePredicate - { - DevicePredicate(const std::string& device_name) - : _device_name(device_name) - {} +struct DevicePredicate +{ + DevicePredicate(const std::string& device_name) + : _device_name(device_name) + {} - bool operator()(const AudioBackend::DeviceStatus& rhs) - { - return _device_name == rhs.name; - } + bool operator()(const AudioBackend::DeviceStatus& rhs) + { + return _device_name == rhs.name; + } private: - std::string _device_name; - }; + std::string _device_name; +}; } EngineStateController* EngineStateController::instance() { - static EngineStateController instance; - return &instance; + static EngineStateController instance; + return &instance; } EngineStateController::EngineStateController() -: _current_state() -, _last_used_real_device("") + : _current_state() + , _last_used_real_device("") { - AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this) ); + AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this) ); AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) ); AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) ); /* Subscribe for udpates from AudioEngine */ - AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this) ); - AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1) ); + AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this) ); + AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1) ); AudioEngine::instance()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1) ); - AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this) ); + AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this) ); AudioEngine::instance()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this) ); - /* Global configuration parameters update */ - Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1) ); + /* Global configuration parameters update */ + Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1) ); - _deserialize_and_load_engine_states(); - _deserialize_and_load_midi_port_states(); - _do_initial_engine_setup(); + _deserialize_and_load_engine_states(); + _deserialize_and_load_midi_port_states(); + _do_initial_engine_setup(); - // now push the sate to the backend - push_current_state_to_backend(false); + // now push the sate to the backend + push_current_state_to_backend(false); } @@ -111,477 +111,477 @@ XMLNode& EngineStateController::serialize_audio_midi_settings() { - XMLNode* root = new XMLNode ("AudioMidiSettings"); + XMLNode* root = new XMLNode ("AudioMidiSettings"); - _serialize_engine_states(root); - _serialize_midi_port_states(root); + _serialize_engine_states(root); + _serialize_midi_port_states(root); - return *root; + return *root; } void EngineStateController::save_audio_midi_settings() { - Config->add_extra_xml (serialize_audio_midi_settings() ); - Config->save_state (); + Config->add_extra_xml (serialize_audio_midi_settings() ); + Config->save_state (); } void EngineStateController::_deserialize_and_load_engine_states() { - XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings"); + XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings"); - if (!audio_midi_settings_root) { - return; - } + if (!audio_midi_settings_root) { + return; + } - XMLNode* engine_states = audio_midi_settings_root->child("EngineStates"); + XMLNode* engine_states = audio_midi_settings_root->child("EngineStates"); - if (!engine_states) { - return; - } + if (!engine_states) { + return; + } - XMLNodeList state_nodes_list = engine_states->children(); - XMLNodeConstIterator state_node_iter = state_nodes_list.begin(); + XMLNodeList state_nodes_list = engine_states->children(); + XMLNodeConstIterator state_node_iter = state_nodes_list.begin(); - for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) { + for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) { - XMLNode* state_node = *state_node_iter; - StatePtr engine_state(new State); - XMLProperty* prop = NULL; + XMLNode* state_node = *state_node_iter; + StatePtr engine_state(new State); + XMLProperty* prop = NULL; - if ((prop = state_node->property ("backend-name")) == 0) { - continue; - } - engine_state->backend_name = prop->value (); + if ((prop = state_node->property ("backend-name")) == 0) { + continue; + } + engine_state->backend_name = prop->value (); - if ((prop = state_node->property ("device-name")) == 0) { - continue; - } - engine_state->device_name = prop->value (); + if ((prop = state_node->property ("device-name")) == 0) { + continue; + } + engine_state->device_name = prop->value (); - if ((prop = state_node->property ("sample-rate")) == 0) { - continue; - } - engine_state->sample_rate = atoi (prop->value ()); + if ((prop = state_node->property ("sample-rate")) == 0) { + continue; + } + engine_state->sample_rate = atoi (prop->value ()); - if ((prop = state_node->property ("buffer-size")) == 0) { - continue; - } - engine_state->buffer_size = atoi (prop->value ()); + if ((prop = state_node->property ("buffer-size")) == 0) { + continue; + } + engine_state->buffer_size = atoi (prop->value ()); - if ((prop = state_node->property ("active")) == 0) { - continue; - } - engine_state->active = string_is_affirmative (prop->value ()); + if ((prop = state_node->property ("active")) == 0) { + continue; + } + engine_state->active = string_is_affirmative (prop->value ()); - XMLNodeList state_children_list = state_node->children(); - XMLNodeConstIterator state_child_iter = state_children_list.begin(); + XMLNodeList state_children_list = state_node->children(); + XMLNodeConstIterator state_child_iter = state_children_list.begin(); - for (; state_child_iter != state_children_list.end(); ++state_child_iter) { - XMLNode* state_child = *state_child_iter; + for (; state_child_iter != state_children_list.end(); ++state_child_iter) { + XMLNode* state_child = *state_child_iter; - if (state_child->name() == "InputConfiguration") { + if (state_child->name() == "InputConfiguration") { - XMLNodeList input_states_nodes = state_child->children(); - XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin(); - PortStateList& input_states = engine_state->input_channel_states; + XMLNodeList input_states_nodes = state_child->children(); + XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin(); + PortStateList& input_states = engine_state->input_channel_states; - for (; input_state_node_iter != input_states_nodes.end(); ++input_state_node_iter) { + for (; input_state_node_iter != input_states_nodes.end(); ++input_state_node_iter) { - XMLNode* input_state_node = *input_state_node_iter; + XMLNode* input_state_node = *input_state_node_iter; - if (input_state_node->name() != "input") { - continue; - } - PortState input_state (input_state_node->name() ); + if (input_state_node->name() != "input") { + continue; + } + PortState input_state (input_state_node->name() ); - if ((prop = input_state_node->property ("name")) == 0) { - continue; - } - input_state.name = prop->value(); + if ((prop = input_state_node->property ("name")) == 0) { + continue; + } + input_state.name = prop->value(); - if ((prop = input_state_node->property ("active")) == 0) { - continue; - } - input_state.active = string_is_affirmative (prop->value ()); + if ((prop = input_state_node->property ("active")) == 0) { + continue; + } + input_state.active = string_is_affirmative (prop->value ()); - input_states.push_back(input_state); - } + input_states.push_back(input_state); + } - } else if (state_child->name() == "MultiOutConfiguration") { + } else if (state_child->name() == "MultiOutConfiguration") { - XMLNodeList multi_out_state_nodes = state_child->children(); - XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin(); - PortStateList& multi_out_states = engine_state->multi_out_channel_states; + XMLNodeList multi_out_state_nodes = state_child->children(); + XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin(); + PortStateList& multi_out_states = engine_state->multi_out_channel_states; - for (; multi_out_state_node_iter != multi_out_state_nodes.end(); ++multi_out_state_node_iter) { + for (; multi_out_state_node_iter != multi_out_state_nodes.end(); ++multi_out_state_node_iter) { - XMLNode* multi_out_state_node = *multi_out_state_node_iter; + XMLNode* multi_out_state_node = *multi_out_state_node_iter; - if (multi_out_state_node->name() != "output") { - continue; - } - PortState multi_out_state (multi_out_state_node->name() ); + if (multi_out_state_node->name() != "output") { + continue; + } + PortState multi_out_state (multi_out_state_node->name() ); - if ((prop = multi_out_state_node->property ("name")) == 0) { - continue; - } - multi_out_state.name = prop->value(); + if ((prop = multi_out_state_node->property ("name")) == 0) { + continue; + } + multi_out_state.name = prop->value(); - if ((prop = multi_out_state_node->property ("active")) == 0) { - continue; - } - multi_out_state.active = string_is_affirmative (prop->value ()); + if ((prop = multi_out_state_node->property ("active")) == 0) { + continue; + } + multi_out_state.active = string_is_affirmative (prop->value ()); - multi_out_states.push_back(multi_out_state); - } - } else if (state_child->name() == "StereoOutConfiguration") { + multi_out_states.push_back(multi_out_state); + } + } else if (state_child->name() == "StereoOutConfiguration") { - XMLNodeList stereo_out_state_nodes = state_child->children(); - XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin(); - PortStateList& stereo_out_states = engine_state->stereo_out_channel_states; + XMLNodeList stereo_out_state_nodes = state_child->children(); + XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin(); + PortStateList& stereo_out_states = engine_state->stereo_out_channel_states; - for (; stereo_out_state_node_iter != stereo_out_state_nodes.end(); ++stereo_out_state_node_iter) { + for (; stereo_out_state_node_iter != stereo_out_state_nodes.end(); ++stereo_out_state_node_iter) { - XMLNode* stereo_out_state_node = *stereo_out_state_node_iter; + XMLNode* stereo_out_state_node = *stereo_out_state_node_iter; - if (stereo_out_state_node->name() != "output") { - continue; - } - PortState stereo_out_state (stereo_out_state_node->name() ); + if (stereo_out_state_node->name() != "output") { + continue; + } + PortState stereo_out_state (stereo_out_state_node->name() ); - if ((prop = stereo_out_state_node->property ("name")) == 0) { - continue; - } - stereo_out_state.name = prop->value(); + if ((prop = stereo_out_state_node->property ("name")) == 0) { + continue; + } + stereo_out_state.name = prop->value(); - if ((prop = stereo_out_state_node->property ("active")) == 0) { - continue; - } - stereo_out_state.active = string_is_affirmative (prop->value ()); + if ((prop = stereo_out_state_node->property ("active")) == 0) { + continue; + } + stereo_out_state.active = string_is_affirmative (prop->value ()); - stereo_out_states.push_back(stereo_out_state); - } - } - } + stereo_out_states.push_back(stereo_out_state); + } + } + } - _states.push_back (engine_state); - } + _states.push_back (engine_state); + } } void EngineStateController::_deserialize_and_load_midi_port_states() { - XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings"); + XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings"); - if (!audio_midi_settings_root) { - return; - } + if (!audio_midi_settings_root) { + return; + } - XMLNode* midi_states = audio_midi_settings_root->child("MidiStates"); + XMLNode* midi_states = audio_midi_settings_root->child("MidiStates"); - if (!midi_states) { - return; - } + if (!midi_states) { + return; + } - XMLNodeList state_nodes_list = midi_states->children(); - XMLNodeConstIterator state_node_iter = state_nodes_list.begin(); - for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) { + XMLNodeList state_nodes_list = midi_states->children(); + XMLNodeConstIterator state_node_iter = state_nodes_list.begin(); + for (; state_node_iter != state_nodes_list.end(); ++state_node_iter) { - XMLNode* state_node = *state_node_iter; - if (state_node->name() == "MidiInputs") { + XMLNode* state_node = *state_node_iter; + if (state_node->name() == "MidiInputs") { - XMLNodeList input_state_nodes = state_node->children(); - XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin(); - _midi_inputs.clear(); + XMLNodeList input_state_nodes = state_node->children(); + XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin(); + _midi_inputs.clear(); - for (; input_state_node_iter != input_state_nodes.end(); ++input_state_node_iter) { + for (; input_state_node_iter != input_state_nodes.end(); ++input_state_node_iter) { - XMLNode* input_state_node = *input_state_node_iter; - XMLProperty* prop = NULL; + XMLNode* input_state_node = *input_state_node_iter; + XMLProperty* prop = NULL; - if (input_state_node->name() != "input") { - continue; - } - MidiPortState input_state (input_state_node->name() ); + if (input_state_node->name() != "input") { + continue; + } + MidiPortState input_state (input_state_node->name() ); - if ((prop = input_state_node->property ("name")) == 0) { - continue; - } - input_state.name = prop->value(); + if ((prop = input_state_node->property ("name")) == 0) { + continue; + } + input_state.name = prop->value(); - if ((prop = input_state_node->property ("active")) == 0) { - continue; - } - input_state.active = string_is_affirmative (prop->value ()); + if ((prop = input_state_node->property ("active")) == 0) { + continue; + } + input_state.active = string_is_affirmative (prop->value ()); - if ((prop = input_state_node->property ("scene-connected")) == 0) { - continue; - } - input_state.scene_connected = string_is_affirmative (prop->value ()); + if ((prop = input_state_node->property ("scene-connected")) == 0) { + continue; + } + input_state.scene_connected = string_is_affirmative (prop->value ()); - if ((prop = input_state_node->property ("mtc-in")) == 0) { - continue; - } - input_state.mtc_in = string_is_affirmative (prop->value ()); + if ((prop = input_state_node->property ("mtc-in")) == 0) { + continue; + } + input_state.mtc_in = string_is_affirmative (prop->value ()); - _midi_inputs.push_back(input_state); - } + _midi_inputs.push_back(input_state); + } - } else if (state_node->name() == "MidiOutputs") { + } else if (state_node->name() == "MidiOutputs") { - XMLNodeList output_state_nodes = state_node->children(); - XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin(); - _midi_outputs.clear(); + XMLNodeList output_state_nodes = state_node->children(); + XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin(); + _midi_outputs.clear(); - for (; output_state_node_iter != output_state_nodes.end(); ++output_state_node_iter) { + for (; output_state_node_iter != output_state_nodes.end(); ++output_state_node_iter) { - XMLNode* output_state_node = *output_state_node_iter; - XMLProperty* prop = NULL; + XMLNode* output_state_node = *output_state_node_iter; + XMLProperty* prop = NULL; - if (output_state_node->name() != "output") { - continue; - } - MidiPortState output_state (output_state_node->name() ); + if (output_state_node->name() != "output") { + continue; + } + MidiPortState output_state (output_state_node->name() ); - if ((prop = output_state_node->property ("name")) == 0) { - continue; - } - output_state.name = prop->value(); + if ((prop = output_state_node->property ("name")) == 0) { + continue; + } + output_state.name = prop->value(); - if ((prop = output_state_node->property ("active")) == 0) { - continue; - } - output_state.active = string_is_affirmative (prop->value ()); + if ((prop = output_state_node->property ("active")) == 0) { + continue; + } + output_state.active = string_is_affirmative (prop->value ()); - if ((prop = output_state_node->property ("scene-connected")) == 0) { - continue; - } - output_state.scene_connected = string_is_affirmative (prop->value ()); + if ((prop = output_state_node->property ("scene-connected")) == 0) { + continue; + } + output_state.scene_connected = string_is_affirmative (prop->value ()); - if ((prop = output_state_node->property ("mtc-in")) == 0) { - continue; - } - output_state.mtc_in = string_is_affirmative (prop->value ()); + if ((prop = output_state_node->property ("mtc-in")) == 0) { + continue; + } + output_state.mtc_in = string_is_affirmative (prop->value ()); - _midi_outputs.push_back(output_state); - } - } - } + _midi_outputs.push_back(output_state); + } + } + } } void EngineStateController::_serialize_engine_states(XMLNode* audio_midi_settings_node) { - if (!audio_midi_settings_node) { - return; - } - - // clean up state data first - audio_midi_settings_node->remove_nodes_and_delete("EngineStates" ); - - XMLNode* engine_states = new XMLNode("EngineStates" ); - - StateList::const_iterator state_iter = _states.begin(); - for (; state_iter != _states.end(); ++state_iter) { - - StatePtr state_ptr = *state_iter; - - // create new node for the state - XMLNode* state_node = new XMLNode("State"); - - state_node->add_property ("backend-name", state_ptr->backend_name); - state_node->add_property ("device-name", state_ptr->device_name); - state_node->add_property ("sample-rate", state_ptr->sample_rate); - state_node->add_property ("buffer-size", state_ptr->buffer_size); - state_node->add_property ("active", state_ptr->active ? "yes" : "no"); - - // store channel states: - // inputs - XMLNode* input_config_node = new XMLNode("InputConfiguration"); - PortStateList& input_channels = state_ptr->input_channel_states; - PortStateList::const_iterator input_state_iter = input_channels.begin(); - for (; input_state_iter != input_channels.end(); ++input_state_iter) { - XMLNode* input_state_node = new XMLNode("input"); - input_state_node->add_property ("name", input_state_iter->name); - input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no"); - input_config_node->add_child_nocopy(*input_state_node); - } - state_node->add_child_nocopy(*input_config_node); - - // multi out outputs - XMLNode* multi_out_config_node = new XMLNode("MultiOutConfiguration"); - PortStateList& multi_out_channels = state_ptr->multi_out_channel_states; - PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin(); - for (; multi_out_state_iter != multi_out_channels.end(); ++multi_out_state_iter) { - XMLNode* multi_out_state_node = new XMLNode("output" ); - multi_out_state_node->add_property ("name", multi_out_state_iter->name); - multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no"); - multi_out_config_node->add_child_nocopy(*multi_out_state_node); - } - state_node->add_child_nocopy(*multi_out_config_node); - - // stereo out outputs - XMLNode* stereo_out_config_node = new XMLNode("StereoOutConfiguration"); - PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states; - PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin(); - for (; stereo_out_state_iter != stereo_out_channels.end(); ++stereo_out_state_iter) { - XMLNode* stereo_out_state_node = new XMLNode("output" ); - stereo_out_state_node->add_property ("name", stereo_out_state_iter->name); - stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no"); - stereo_out_config_node->add_child_nocopy(*stereo_out_state_node); - } - state_node->add_child_nocopy(*stereo_out_config_node); - - engine_states->add_child_nocopy(*state_node); - } - - audio_midi_settings_node->add_child_nocopy(*engine_states); + if (!audio_midi_settings_node) { + return; + } + + // clean up state data first + audio_midi_settings_node->remove_nodes_and_delete("EngineStates" ); + + XMLNode* engine_states = new XMLNode("EngineStates" ); + + StateList::const_iterator state_iter = _states.begin(); + for (; state_iter != _states.end(); ++state_iter) { + + StatePtr state_ptr = *state_iter; + + // create new node for the state + XMLNode* state_node = new XMLNode("State"); + + state_node->add_property ("backend-name", state_ptr->backend_name); + state_node->add_property ("device-name", state_ptr->device_name); + state_node->add_property ("sample-rate", state_ptr->sample_rate); + state_node->add_property ("buffer-size", state_ptr->buffer_size); + state_node->add_property ("active", state_ptr->active ? "yes" : "no"); + + // store channel states: + // inputs + XMLNode* input_config_node = new XMLNode("InputConfiguration"); + PortStateList& input_channels = state_ptr->input_channel_states; + PortStateList::const_iterator input_state_iter = input_channels.begin(); + for (; input_state_iter != input_channels.end(); ++input_state_iter) { + XMLNode* input_state_node = new XMLNode("input"); + input_state_node->add_property ("name", input_state_iter->name); + input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no"); + input_config_node->add_child_nocopy(*input_state_node); + } + state_node->add_child_nocopy(*input_config_node); + + // multi out outputs + XMLNode* multi_out_config_node = new XMLNode("MultiOutConfiguration"); + PortStateList& multi_out_channels = state_ptr->multi_out_channel_states; + PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin(); + for (; multi_out_state_iter != multi_out_channels.end(); ++multi_out_state_iter) { + XMLNode* multi_out_state_node = new XMLNode("output" ); + multi_out_state_node->add_property ("name", multi_out_state_iter->name); + multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no"); + multi_out_config_node->add_child_nocopy(*multi_out_state_node); + } + state_node->add_child_nocopy(*multi_out_config_node); + + // stereo out outputs + XMLNode* stereo_out_config_node = new XMLNode("StereoOutConfiguration"); + PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states; + PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin(); + for (; stereo_out_state_iter != stereo_out_channels.end(); ++stereo_out_state_iter) { + XMLNode* stereo_out_state_node = new XMLNode("output" ); + stereo_out_state_node->add_property ("name", stereo_out_state_iter->name); + stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no"); + stereo_out_config_node->add_child_nocopy(*stereo_out_state_node); + } + state_node->add_child_nocopy(*stereo_out_config_node); + + engine_states->add_child_nocopy(*state_node); + } + + audio_midi_settings_node->add_child_nocopy(*engine_states); } void EngineStateController::_serialize_midi_port_states(XMLNode* audio_midi_settings_node) { - if (!audio_midi_settings_node) { - return; - } - - // clean up state data first - audio_midi_settings_node->remove_nodes_and_delete("MidiStates" ); - - XMLNode* midi_states_node = new XMLNode("MidiStates" ); - - XMLNode* midi_input_states_node = new XMLNode("MidiInputs" ); - MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin(); - for (; midi_input_state_iter != _midi_inputs.end(); ++midi_input_state_iter) { - XMLNode* midi_input_node = new XMLNode("input" ); - midi_input_node->add_property ("name", midi_input_state_iter->name); - midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no"); - midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no"); - midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no"); - midi_input_states_node->add_child_nocopy(*midi_input_node); - } - midi_states_node->add_child_nocopy(*midi_input_states_node); - - XMLNode* midi_output_states_node = new XMLNode("MidiOutputs" ); - MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin(); - for (; midi_output_state_iter != _midi_outputs.end(); ++midi_output_state_iter) { - XMLNode* midi_output_node = new XMLNode("output" ); - midi_output_node->add_property ("name", midi_output_state_iter->name); - midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no"); - midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no"); - midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no"); - midi_output_states_node->add_child_nocopy(*midi_output_node); - } - midi_states_node->add_child_nocopy(*midi_output_states_node); - - audio_midi_settings_node->add_child_nocopy(*midi_states_node); + if (!audio_midi_settings_node) { + return; + } + + // clean up state data first + audio_midi_settings_node->remove_nodes_and_delete("MidiStates" ); + + XMLNode* midi_states_node = new XMLNode("MidiStates" ); + + XMLNode* midi_input_states_node = new XMLNode("MidiInputs" ); + MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin(); + for (; midi_input_state_iter != _midi_inputs.end(); ++midi_input_state_iter) { + XMLNode* midi_input_node = new XMLNode("input" ); + midi_input_node->add_property ("name", midi_input_state_iter->name); + midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no"); + midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no"); + midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no"); + midi_input_states_node->add_child_nocopy(*midi_input_node); + } + midi_states_node->add_child_nocopy(*midi_input_states_node); + + XMLNode* midi_output_states_node = new XMLNode("MidiOutputs" ); + MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin(); + for (; midi_output_state_iter != _midi_outputs.end(); ++midi_output_state_iter) { + XMLNode* midi_output_node = new XMLNode("output" ); + midi_output_node->add_property ("name", midi_output_state_iter->name); + midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no"); + midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no"); + midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no"); + midi_output_states_node->add_child_nocopy(*midi_output_node); + } + midi_states_node->add_child_nocopy(*midi_output_states_node); + + audio_midi_settings_node->add_child_nocopy(*midi_states_node); } bool EngineStateController::_apply_state(const StatePtr& state) { - bool applied = false; + bool applied = false; - if (set_new_backend_as_current(state->backend_name) ) { - applied = set_new_device_as_current(state->device_name); - } + if (set_new_backend_as_current(state->backend_name) ) { + applied = set_new_device_as_current(state->device_name); + } - return applied; + return applied; } void EngineStateController::_do_initial_engine_setup() { - bool state_applied = false; - - // if we have no saved state load default values - if (!_states.empty() ) { - - // look for last active state first - StateList::const_iterator state_iter = _states.begin(); - for (; state_iter != _states.end(); ++state_iter) { - if ( (*state_iter)->active ) { - state_applied = _apply_state(*state_iter); - break; - } - } - - // last active state was not applied - // try others - if (!state_applied) { - StateList::const_iterator state_iter = _states.begin(); - for (; state_iter != _states.end(); ++state_iter) { - state_applied = _apply_state(*state_iter); - break; - } - } - } - - if (!state_applied ){ - std::vector<const AudioBackendInfo*> backends = AudioEngine::instance()->available_backends(); - - if (!backends.empty() ) { + bool state_applied = false; + + // if we have no saved state load default values + if (!_states.empty() ) { + + // look for last active state first + StateList::const_iterator state_iter = _states.begin(); + for (; state_iter != _states.end(); ++state_iter) { + if ( (*state_iter)->active ) { + state_applied = _apply_state(*state_iter); + break; + } + } + + // last active state was not applied + // try others + if (!state_applied) { + StateList::const_iterator state_iter = _states.begin(); + for (; state_iter != _states.end(); ++state_iter) { + state_applied = _apply_state(*state_iter); + break; + } + } + } + + if (!state_applied ){ + std::vector<const AudioBackendInfo*> backends = AudioEngine::instance()->available_backends(); + + if (!backends.empty() ) { - if (!set_new_backend_as_current(backends.front()->name ) ) { - std::cerr << "\tfailed to set backend [" << backends.front()->name << "]\n"; - } - } + if (!set_new_backend_as_current(backends.front()->name ) ) { + std::cerr << "\tfailed to set backend [" << backends.front()->name << "]\n"; + } + } - } + } } bool EngineStateController::_validate_current_device_state() { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); - - // check if device parameters from the state record are still valid - // validate sample rate - std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name); - - if (sample_rates.empty() ) { - return false; - } - - // check if session desired sample rate (if it's set) could be used with this device - if (_session != 0) { - - if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ()) ) { - if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) { - if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) { - return false; - } - } - } - - } else { - // check if current sample rate is supported because we have no session desired sample rate value - if ( !set_new_sample_rate_in_controller (_current_state->sample_rate) ) { - if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) { - if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) { - return false; - } - } - } - } - - // validate buffer size - std::vector<pframes_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); - // check if buffer size is supported - std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), _current_state->buffer_size); - // if current is not found switch to default if is supported - if (bs_iter == buffer_sizes.end() ) { + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); + + // check if device parameters from the state record are still valid + // validate sample rate + std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name); + + if (sample_rates.empty() ) { + return false; + } + + // check if session desired sample rate (if it's set) could be used with this device + if (_session != 0) { + + if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ()) ) { + if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) { + if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) { + return false; + } + } + } + + } else { + // check if current sample rate is supported because we have no session desired sample rate value + if ( !set_new_sample_rate_in_controller (_current_state->sample_rate) ) { + if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) { + if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) { + return false; + } + } + } + } + + // validate buffer size + std::vector<pframes_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); + // check if buffer size is supported + std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), _current_state->buffer_size); + // if current is not found switch to default if is supported + if (bs_iter == buffer_sizes.end() ) { bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), backend->default_buffer_size () ); if (bs_iter != buffer_sizes.end() ) { @@ -601,191 +601,191 @@ EngineStateController::_validate_current_device_state() const std::string& EngineStateController::get_current_backend_name() const { - return _current_state->backend_name; + return _current_state->backend_name; } const std::string& EngineStateController::get_current_device_name() const { - return _current_state->device_name; + return _current_state->device_name; } void EngineStateController::available_backends(std::vector<const AudioBackendInfo*>& available_backends) { - available_backends = AudioEngine::instance()->available_backends(); + available_backends = AudioEngine::instance()->available_backends(); } void EngineStateController::enumerate_devices (std::vector<AudioBackend::DeviceStatus>& device_vector) const { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); - device_vector = backend->enumerate_devices(); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); + device_vector = backend->enumerate_devices(); } framecnt_t EngineStateController::get_current_sample_rate() const { - return _current_state->sample_rate; + return _current_state->sample_rate; } framecnt_t EngineStateController::get_default_sample_rate() const { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); - return backend->default_sample_rate(); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); + return backend->default_sample_rate(); } void EngineStateController::available_sample_rates_for_current_device(std::vector<float>& sample_rates) const { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); - sample_rates = backend->available_sample_rates (_current_state->device_name); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); + sample_rates = backend->available_sample_rates (_current_state->device_name); } uint32_t EngineStateController::get_current_buffer_size() const { - return _current_state->buffer_size; + return _current_state->buffer_size; } uint32_t EngineStateController::get_default_buffer_size() const { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); - return backend->default_buffer_size(); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); + return backend->default_buffer_size(); } void EngineStateController::available_buffer_sizes_for_current_device(std::vector<pframes_t>& buffer_sizes) const { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); - buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); + buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); } bool EngineStateController::set_new_backend_as_current(const std::string& backend_name) { - if (backend_name == AudioEngine::instance()->current_backend_name () ) { - return true; - } + if (backend_name == AudioEngine::instance()->current_backend_name () ) { + return true; + } - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->set_backend (backend_name, PROGRAM_NAME, ""); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->set_backend (backend_name, PROGRAM_NAME, ""); if (backend) { - if (_current_state != NULL) { - _current_state->active = false; - } - - StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), - State::StatePredicate(backend_name, "None") ); - - if (found_state_iter != _states.end() ) { - // we found a record for new engine with None device - switch to it - _current_state = *found_state_iter; - _validate_current_device_state(); - } else { - // create new record for this engine with default device - _current_state = boost::shared_ptr<State>(new State() ); - _current_state->backend_name = backend_name; - _current_state->device_name = "None"; - _validate_current_device_state(); - _states.push_front(_current_state); - } - - push_current_state_to_backend(false); + if (_current_state != NULL) { + _current_state->active = false; + } + + StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), + State::StatePredicate(backend_name, "None") ); + + if (found_state_iter != _states.end() ) { + // we found a record for new engine with None device - switch to it + _current_state = *found_state_iter; + _validate_current_device_state(); + } else { + // create new record for this engine with default device + _current_state = boost::shared_ptr<State>(new State() ); + _current_state->backend_name = backend_name; + _current_state->device_name = "None"; + _validate_current_device_state(); + _states.push_front(_current_state); + } + + push_current_state_to_backend(false); return true; } - return false; + return false; } bool EngineStateController::set_new_device_as_current(const std::string& device_name) { - if (_current_state->device_name == device_name) { - return true; - } + if (_current_state->device_name == device_name) { + return true; + } - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); - std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices(); + std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices(); - // validate the device - std::vector<AudioBackend::DeviceStatus>::iterator device_iter; - device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name) ); + // validate the device + std::vector<AudioBackend::DeviceStatus>::iterator device_iter; + device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name) ); - // device is available - if (device_iter != device_vector.end() ) { + // device is available + if (device_iter != device_vector.end() ) { - boost::shared_ptr<State> previous_state (_current_state); + boost::shared_ptr<State> previous_state (_current_state); - // look through state list and find the record for this device and current engine - StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), - State::StatePredicate(backend->name(), device_name) ); + // look through state list and find the record for this device and current engine + StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), + State::StatePredicate(backend->name(), device_name) ); - if (found_state_iter != _states.end() ) - { - // we found a record for current engine and provided device name - switch to it + if (found_state_iter != _states.end() ) + { + // we found a record for current engine and provided device name - switch to it - _current_state = *found_state_iter; + _current_state = *found_state_iter; - if (!_validate_current_device_state() ) { - _current_state = previous_state; - return false; - } + if (!_validate_current_device_state() ) { + _current_state = previous_state; + return false; + } - } else { + } else { - // the record is not found, create new one - _current_state = boost::shared_ptr<State>(new State() ); + // the record is not found, create new one + _current_state = boost::shared_ptr<State>(new State() ); - _current_state->backend_name = backend->name(); - _current_state->device_name = device_name; + _current_state->backend_name = backend->name(); + _current_state->device_name = device_name; - if (!_validate_current_device_state() ) { - _current_state = previous_state; - return false; - } + if (!_validate_current_device_state() ) { + _current_state = previous_state; + return false; + } - _states.push_front(_current_state); - } + _states.push_front(_current_state); + } - if (previous_state != NULL) { - previous_state->active = false; - } + if (previous_state != NULL) { + previous_state->active = false; + } push_current_state_to_backend(false); - _last_used_real_device.clear(); + _last_used_real_device.clear(); - if (device_name != "None") { - _last_used_real_device = device_name; - } + if (device_name != "None") { + _last_used_real_device = device_name; + } - return true; - } + return true; + } - // device is not supported by current backend - return false; + // device is not supported by current backend + return false; } @@ -793,365 +793,365 @@ EngineStateController::set_new_device_as_current(const std::string& device_name) bool EngineStateController::set_new_sample_rate_in_controller(framecnt_t sample_rate) { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); - std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name); - std::vector<float>::iterator iter = std::find (sample_rates.begin(), sample_rates.end(), (float)sample_rate); + std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name); + std::vector<float>::iterator iter = std::find (sample_rates.begin(), sample_rates.end(), (float)sample_rate); - if (iter != sample_rates.end() ) { - _current_state->sample_rate = sample_rate; - return true; - } + if (iter != sample_rates.end() ) { + _current_state->sample_rate = sample_rate; + return true; + } - return false; + return false; } bool EngineStateController::set_new_buffer_size_in_controller(pframes_t buffer_size) { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); - std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); - std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), buffer_size); + std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); + std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), buffer_size); - if (iter != buffer_sizes.end() ) { - _current_state->buffer_size = buffer_size; - return true; - } + if (iter != buffer_sizes.end() ) { + _current_state->buffer_size = buffer_size; + return true; + } - return false; + return false; } uint32_t EngineStateController::get_available_inputs_count() const { - uint32_t available_channel_count = 0; + uint32_t available_channel_count = 0; - PortStateList::const_iterator iter = _current_state->input_channel_states.begin(); + PortStateList::const_iterator iter = _current_state->input_channel_states.begin(); - for (; iter != _current_state->input_channel_states.end(); ++iter) { - if (iter->active) { - ++available_channel_count; - } - } + for (; iter != _current_state->input_channel_states.end(); ++iter) { + if (iter->active) { + ++available_channel_count; + } + } - return available_channel_count; + return available_channel_count; } uint32_t EngineStateController::get_available_outputs_count () const { - uint32_t available_channel_count = 0; + uint32_t available_channel_count = 0; - PortStateList* output_states; - if (Config->get_output_auto_connect() & AutoConnectMaster) { - output_states = &_current_state->stereo_out_channel_states; - } else { - output_states = &_current_state->multi_out_channel_states; - } + PortStateList* output_states; + if (Config->get_output_auto_connect() & AutoConnectMaster) { + output_states = &_current_state->stereo_out_channel_states; + } else { + output_states = &_current_state->multi_out_channel_states; + } - PortStateList::const_iterator iter = output_states->begin(); + PortStateList::const_iterator iter = output_states->begin(); - for (; iter != output_states->end(); ++iter) { - if (iter->active) { - ++available_channel_count; - } - } + for (; iter != output_states->end(); ++iter) { + if (iter->active) { + ++available_channel_count; + } + } - return available_channel_count; + return available_channel_count; } void EngineStateController::get_physical_audio_inputs(std::vector<std::string>& port_names) { - port_names.clear(); + port_names.clear(); - PortStateList &input_states = _current_state->input_channel_states; + PortStateList &input_states = _current_state->input_channel_states; - PortStateList::iterator iter = input_states.begin(); - for (; iter != input_states.end(); ++iter) { - if (iter->active) { - port_names.push_back(iter->name); - } - } + PortStateList::iterator iter = input_states.begin(); + for (; iter != input_states.end(); ++iter) { + if (iter->active) { + port_names.push_back(iter->name); + } + } } void EngineStateController::get_physical_audio_outputs(std::vector<std::string>& port_names) { - port_names.clear(); + port_names.clear(); - PortStateList* output_states; - if (Config->get_output_auto_connect() & AutoConnectMaster) { - output_states = &_current_state->stereo_out_channel_states; - } else { - output_states = &_current_state->multi_out_channel_states; - } + PortStateList* output_states; + if (Config->get_output_auto_connect() & AutoConnectMaster) { + output_states = &_current_state->stereo_out_channel_states; + } else { + output_states = &_current_state->multi_out_channel_states; + } - PortStateList::iterator iter = output_states->begin(); - for (; iter != output_states->end(); ++iter) { - if (iter->active) { - port_names.push_back(iter->name); - } - } + PortStateList::iterator iter = output_states->begin(); + for (; iter != output_states->end(); ++iter) { + if (iter->active) { + port_names.push_back(iter->name); + } + } } void EngineStateController::get_physical_midi_inputs (std::vector<std::string>& port_names) { - port_names.clear(); + port_names.clear(); - MidiPortStateList::iterator iter = _midi_inputs.begin(); - for (; iter != _midi_inputs.end(); ++iter) { - if (iter->available && iter->active) { - port_names.push_back(iter->name); - } - } + MidiPortStateList::iterator iter = _midi_inputs.begin(); + for (; iter != _midi_inputs.end(); ++iter) { + if (iter->available && iter->active) { + port_names.push_back(iter->name); + } + } } void EngineStateController::get_physical_midi_outputs (std::vector<std::string>& port_names) { - port_names.clear(); + port_names.clear(); - MidiPortStateList::iterator iter = _midi_outputs.begin(); - for (; iter != _midi_outputs.end(); ++iter) { - if (iter->available && iter->active) { - port_names.push_back(iter->name); - } - } + MidiPortStateList::iterator iter = _midi_outputs.begin(); + for (; iter != _midi_outputs.end(); ++iter) { + if (iter->available && iter->active) { + port_names.push_back(iter->name); + } + } } void EngineStateController::set_physical_audio_input_state(const std::string& port_name, bool state) { - PortStateList &input_states = _current_state->input_channel_states; - PortStateList::iterator found_state_iter; - found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) ); + PortStateList &input_states = _current_state->input_channel_states; + PortStateList::iterator found_state_iter; + found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) ); - if (found_state_iter != input_states.end() && found_state_iter->active != state ) { - found_state_iter->active = state; - AudioEngine::instance()->reconnect_session_routes(true, false); + if (found_state_iter != input_states.end() && found_state_iter->active != state ) { + found_state_iter->active = state; + AudioEngine::instance()->reconnect_session_routes(true, false); - InputConfigChanged(); - } + InputConfigChanged(); + } } void EngineStateController::set_physical_audio_output_state(const std::string& port_name, bool state) { - PortStateList* output_states; - if (Config->get_output_auto_connect() & AutoConnectMaster) { - output_states = &_current_state->stereo_out_channel_states; - } else { - output_states = &_current_state->multi_out_channel_states; - } + PortStateList* output_states; + if (Config->get_output_auto_connect() & AutoConnectMaster) { + output_states = &_current_state->stereo_out_channel_states; + } else { + output_states = &_current_state->multi_out_channel_states; + } - PortStateList::iterator target_state_iter; - target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) ); + PortStateList::iterator target_state_iter; + target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) ); - if (target_state_iter != output_states->end() && target_state_iter->active != state ) { - target_state_iter->active = state; + if (target_state_iter != output_states->end() && target_state_iter->active != state ) { + target_state_iter->active = state; - // if StereoOut mode is used - if (Config->get_output_auto_connect() & AutoConnectMaster) { + // if StereoOut mode is used + if (Config->get_output_auto_connect() & AutoConnectMaster) { - // get next element - PortStateList::iterator next_state_iter(target_state_iter); + // get next element + PortStateList::iterator next_state_iter(target_state_iter); - // loopback - if (++next_state_iter == output_states->end() ) { - next_state_iter = output_states->begin(); - } + // loopback + if (++next_state_iter == output_states->end() ) { + next_state_iter = output_states->begin(); + } - // only two outputs should be enabled - if (output_states->size() <= 2) { + // only two outputs should be enabled + if (output_states->size() <= 2) { - target_state_iter->active = true; - next_state_iter->active = true; + target_state_iter->active = true; + next_state_iter->active = true; - } else { + } else { - // if current was set to active - activate next and disable the rest - if (target_state_iter->active ) { - next_state_iter->active = true; - } else { - // if current was deactivated but the next is active - if (next_state_iter->active) { - if (++next_state_iter == output_states->end() ) { - next_state_iter = output_states->begin(); - } - next_state_iter->active = true; - } else { - // if current was deactivated but the previous is active - restore the state of current - target_state_iter->active = true; // state restored; - --target_state_iter; // switch to previous to make it stop point in the next cycle - target_state_iter->active = true; - } - } + // if current was set to active - activate next and disable the rest + if (target_state_iter->active ) { + next_state_iter->active = true; + } else { + // if current was deactivated but the next is active + if (next_state_iter->active) { + if (++next_state_iter == output_states->end() ) { + next_state_iter = output_states->begin(); + } + next_state_iter->active = true; + } else { + // if current was deactivated but the previous is active - restore the state of current + target_state_iter->active = true; // state restored; + --target_state_iter; // switch to previous to make it stop point in the next cycle + target_state_iter->active = true; + } + } - // now deactivate the rest - while (++next_state_iter != target_state_iter) { + // now deactivate the rest + while (++next_state_iter != target_state_iter) { - if (next_state_iter == output_states->end() ) { - next_state_iter = output_states->begin(); - // we jumped, so additional check is required - if (next_state_iter == target_state_iter) { - break; - } - } + if (next_state_iter == output_states->end() ) { + next_state_iter = output_states->begin(); + // we jumped, so additional check is required + if (next_state_iter == target_state_iter) { + break; + } + } - next_state_iter->active = false; - } + next_state_iter->active = false; + } - } - } + } + } - AudioEngine::instance()->reconnect_session_routes(false, true); - OutputConfigChanged(); - } + AudioEngine::instance()->reconnect_session_routes(false, true); + OutputConfigChanged(); + } } bool EngineStateController::get_physical_audio_input_state(const std::string& port_name) { - bool state = false; + bool state = false; - PortStateList &input_states = _current_state->input_channel_states; - PortStateList::iterator found_state_iter; - found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) ); + PortStateList &input_states = _current_state->input_channel_states; + PortStateList::iterator found_state_iter; + found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) ); - if (found_state_iter != input_states.end() ) { - state = found_state_iter->active; - } + if (found_state_iter != input_states.end() ) { + state = found_state_iter->active; + } - return state; + return state; } bool EngineStateController::get_physical_audio_output_state(const std::string& port_name) { - bool state = false; + bool state = false; - PortStateList* output_states; - if (Config->get_output_auto_connect() & AutoConnectMaster) { - output_states = &_current_state->stereo_out_channel_states; - } else { - output_states = &_current_state->multi_out_channel_states; - } + PortStateList* output_states; + if (Config->get_output_auto_connect() & AutoConnectMaster) { + output_states = &_current_state->stereo_out_channel_states; + } else { + output_states = &_current_state->multi_out_channel_states; + } - PortStateList::iterator found_state_iter; - found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) ); + PortStateList::iterator found_state_iter; + found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) ); - if (found_state_iter != output_states->end() ) { - state = found_state_iter->active; - } + if (found_state_iter != output_states->end() ) { + state = found_state_iter->active; + } - return state; + return state; } void EngineStateController::set_physical_midi_input_state(const std::string& port_name, bool state) { - MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); + MidiPortStateList::iterator found_state_iter; + found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); - if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active != state ) { - found_state_iter->active = state; + if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active != state ) { + found_state_iter->active = state; - if (_session) { - // reconnect MTC inputs as well - if (found_state_iter->mtc_in) { - _session->reconnect_mtc_ports (); - } - _session->reconnect_mmc_ports(true); - } + if (_session) { + // reconnect MTC inputs as well + if (found_state_iter->mtc_in) { + _session->reconnect_mtc_ports (); + } + _session->reconnect_mmc_ports(true); + } - MIDIInputConfigChanged(); - } + MIDIInputConfigChanged(); + } } void EngineStateController::set_physical_midi_output_state(const std::string& port_name, bool state) { - MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); + MidiPortStateList::iterator found_state_iter; + found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); - if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active != state ) { - found_state_iter->active = state; + if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active != state ) { + found_state_iter->active = state; - if (_session) { - _session->reconnect_mmc_ports(false); - } + if (_session) { + _session->reconnect_mmc_ports(false); + } - MIDIOutputConfigChanged(); - } + MIDIOutputConfigChanged(); + } } bool EngineStateController::get_physical_midi_input_state(const std::string& port_name, bool& scene_connected) { - bool state = false; + bool state = false; - MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); + MidiPortStateList::iterator found_state_iter; + found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); - if (found_state_iter != _midi_inputs.end() && found_state_iter->available) { - state = found_state_iter->active; - scene_connected = found_state_iter->scene_connected; - } + if (found_state_iter != _midi_inputs.end() && found_state_iter->available) { + state = found_state_iter->active; + scene_connected = found_state_iter->scene_connected; + } - return state; + return state; } bool EngineStateController::get_physical_midi_output_state(const std::string& port_name, bool& scene_connected) { - bool state = false; + bool state = false; - MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); + MidiPortStateList::iterator found_state_iter; + found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); - if (found_state_iter != _midi_outputs.end() && found_state_iter->available) { - state = found_state_iter->active; - scene_connected = found_state_iter->scene_connected; - } + if (found_state_iter != _midi_outputs.end() && found_state_iter->available) { + state = found_state_iter->active; + scene_connected = found_state_iter->scene_connected; + } - return state; + return state; } void EngineStateController::set_physical_midi_scene_in_connection_state(const std::string& port_name, bool state) { - MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); + MidiPortStateList::iterator found_state_iter; + found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); - if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active ) { - found_state_iter->scene_connected = state; + if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active ) { + found_state_iter->scene_connected = state; - std::vector<std::string> ports; - ports.push_back(port_name); - MIDISceneInputConnectionChanged(ports, state); - } + std::vector<std::string> ports; + ports.push_back(port_name); + MIDISceneInputConnectionChanged(ports, state); + } } @@ -1159,16 +1159,16 @@ EngineStateController::set_physical_midi_scene_in_connection_state(const std::st void EngineStateController::set_physical_midi_scenen_out_connection_state(const std::string& port_name, bool state) { - MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); + MidiPortStateList::iterator found_state_iter; + found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); - if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active ) { - found_state_iter->scene_connected = state; + if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active ) { + found_state_iter->scene_connected = state; - std::vector<std::string> ports; - ports.push_back(port_name); - MIDISceneOutputConnectionChanged(ports, state); - } + std::vector<std::string> ports; + ports.push_back(port_name); + MIDISceneOutputConnectionChanged(ports, state); + } } @@ -1176,172 +1176,172 @@ EngineStateController::set_physical_midi_scenen_out_connection_state(const std:: void EngineStateController::set_all_midi_scene_inputs_disconnected() { - MidiPortStateList::iterator iter = _midi_inputs.begin(); - for (; iter != _midi_inputs.end(); ++iter) { - iter->scene_connected = false; - } + MidiPortStateList::iterator iter = _midi_inputs.begin(); + for (; iter != _midi_inputs.end(); ++iter) { + iter->scene_connected = false; + } - std::vector<std::string> ports; - MIDISceneInputConnectionChanged(ports, false); + std::vector<std::string> ports; + MIDISceneInputConnectionChanged(ports, false); } void EngineStateController::set_all_midi_scene_outputs_disconnected() { - MidiPortStateList::iterator iter = _midi_outputs.begin(); - for (; iter != _midi_outputs.end(); ++iter) { - iter->scene_connected = false; - } + MidiPortStateList::iterator iter = _midi_outputs.begin(); + for (; iter != _midi_outputs.end(); ++iter) { + iter->scene_connected = false; + } - std::vector<std::string> ports; - MIDISceneOutputConnectionChanged(ports, false); + std::vector<std::string> ports; + MIDISceneOutputConnectionChanged(ports, false); } void EngineStateController::set_mtc_input(const std::string& port_name) { - MidiPortStateList::iterator iter = _midi_inputs.begin(); - for (; iter != _midi_inputs.end(); ++iter) { - iter->mtc_in = false; + MidiPortStateList::iterator iter = _midi_inputs.begin(); + for (; iter != _midi_inputs.end(); ++iter) { + iter->mtc_in = false; - if (iter->name == port_name) { - iter->mtc_in = true; + if (iter->name == port_name) { + iter->mtc_in = true; - if (_session) { - _session->reconnect_mtc_ports (); - } - } - } + if (_session) { + _session->reconnect_mtc_ports (); + } + } + } - MTCInputChanged(port_name); + MTCInputChanged(port_name); } void EngineStateController::set_state_to_all_inputs(bool state) { - bool something_changed = false; + bool something_changed = false; - PortStateList::iterator iter = _current_state->input_channel_states.begin(); - for (; iter != _current_state->input_channel_states.end(); ++iter) { - if (iter->active != state) { - iter->active = state; - something_changed = true; - } - } + PortStateList::iterator iter = _current_state->input_channel_states.begin(); + for (; iter != _current_state->input_channel_states.end(); ++iter) { + if (iter->active != state) { + iter->active = state; + something_changed = true; + } + } - if (something_changed) { - AudioEngine::instance()->reconnect_session_routes(true, false); - InputConfigChanged(); - } + if (something_changed) { + AudioEngine::instance()->reconnect_session_routes(true, false); + InputConfigChanged(); + } } void EngineStateController::set_state_to_all_outputs(bool state) { - // unapplicable in Stereo Out mode, just return - if (Config->get_output_auto_connect() & AutoConnectMaster) { - return; - } + // unapplicable in Stereo Out mode, just return + if (Config->get_output_auto_connect() & AutoConnectMaster) { + return; + } - bool something_changed = false; + bool something_changed = false; - PortStateList::iterator iter = _current_state->multi_out_channel_states.begin(); - for (; iter != _current_state->multi_out_channel_states.end(); ++iter) { - if (iter->active != state) { - iter->active = state; - something_changed = true; - } - } + PortStateList::iterator iter = _current_state->multi_out_channel_states.begin(); + for (; iter != _current_state->multi_out_channel_states.end(); ++iter) { + if (iter->active != state) { + iter->active = state; + something_changed = true; + } + } - if (something_changed) { - AudioEngine::instance()->reconnect_session_routes(false, true); - OutputConfigChanged(); - } + if (something_changed) { + AudioEngine::instance()->reconnect_session_routes(false, true); + OutputConfigChanged(); + } } void EngineStateController::get_physical_audio_input_states(std::vector<PortState>& channel_states) { - PortStateList &input_states = _current_state->input_channel_states; - channel_states.assign(input_states.begin(), input_states.end()); + PortStateList &input_states = _current_state->input_channel_states; + channel_states.assign(input_states.begin(), input_states.end()); } void EngineStateController::get_physical_audio_output_states(std::vector<PortState>& channel_states) { - PortStateList* output_states; - if (Config->get_output_auto_connect() & AutoConnectMaster) { - output_states = &_current_state->stereo_out_channel_states; - } else { - output_states = &_current_state->multi_out_channel_states; - } + PortStateList* output_states; + if (Config->get_output_auto_connect() & AutoConnectMaster) { + output_states = &_current_state->stereo_out_channel_states; + } else { + output_states = &_current_state->multi_out_channel_states; + } - channel_states.assign(output_states->begin(), output_states->end()); + channel_states.assign(output_states->begin(), output_states->end()); } void EngineStateController::get_physical_midi_input_states (std::vector<MidiPortState>& channel_states) { - channel_states.clear(); - - MidiPortStateList::iterator iter = _midi_inputs.begin(); - - for (; iter != _midi_inputs.end(); ++iter ) { - if (iter->available) { - MidiPortState state(iter->name); - state.active = iter->active; - state.available = true; - state.scene_connected = iter->scene_connected; - state.mtc_in = iter->mtc_in; - channel_states.push_back(state); - } - } + channel_states.clear(); + + MidiPortStateList::iterator iter = _midi_inputs.begin(); + + for (; iter != _midi_inputs.end(); ++iter ) { + if (iter->available) { + MidiPortState state(iter->name); + state.active = iter->active; + state.available = true; + state.scene_connected = iter->scene_connected; + state.mtc_in = iter->mtc_in; + channel_states.push_back(state); + } + } } void EngineStateController::get_physical_midi_output_states (std::vector<MidiPortState>& channel_states) { - channel_states.clear(); - - MidiPortStateList::iterator iter = _midi_outputs.begin(); - - for (; iter != _midi_outputs.end(); ++iter ) { - if (iter->available) { - MidiPortState state(iter->name); - state.active = iter->active; - state.available = true; - state.scene_connected = iter->scene_connected; - state.mtc_in = iter->mtc_in; - channel_states.push_back(state); - } - } + channel_states.clear(); + + MidiPortStateList::iterator iter = _midi_outputs.begin(); + + for (; iter != _midi_outputs.end(); ++iter ) { + if (iter->available) { + MidiPortState state(iter->name); + state.active = iter->active; + state.available = true; + state.scene_connected = iter->scene_connected; + state.mtc_in = iter->mtc_in; + channel_states.push_back(state); + } + } } void EngineStateController::_on_session_loaded () { - if (!_session) { - return; - } - - AudioEngine::instance()->reconnect_session_routes(true, true); - _session->reconnect_mtc_ports (); - _session->reconnect_mmc_ports (true); - _session->reconnect_mmc_ports (false); + if (!_session) { + return; + } + + AudioEngine::instance()->reconnect_session_routes(true, true); + _session->reconnect_mtc_ports (); + _session->reconnect_mmc_ports (true); + _session->reconnect_mmc_ports (false); - framecnt_t desired_sample_rate = _session->nominal_frame_rate (); - if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate) ) + framecnt_t desired_sample_rate = _session->nominal_frame_rate (); + if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate) ) { push_current_state_to_backend(false); - SampleRateChanged(); // emit a signal + SampleRateChanged(); // emit a signal } } @@ -1351,293 +1351,293 @@ EngineStateController::_on_sample_rate_change(framecnt_t new_sample_rate) { if (_current_state->sample_rate != new_sample_rate) { - // if sample rate has been changed - framecnt_t sample_rate_to_set = new_sample_rate; - if (AudioEngine::instance()->session() ) { - // and we have current session we should restore it back to the one tracks uses - sample_rate_to_set = AudioEngine::instance()->session()->frame_rate (); - } - - if ( !set_new_sample_rate_in_controller (sample_rate_to_set) ) { - // if sample rate can't be set - // switch to NONE device - set_new_device_as_current ("None"); - DeviceListChanged(false); + // if sample rate has been changed + framecnt_t sample_rate_to_set = new_sample_rate; + if (AudioEngine::instance()->session() ) { + // and we have current session we should restore it back to the one tracks uses + sample_rate_to_set = AudioEngine::instance()->session()->frame_rate (); + } + + if ( !set_new_sample_rate_in_controller (sample_rate_to_set) ) { + // if sample rate can't be set + // switch to NONE device + set_new_device_as_current ("None"); + DeviceListChanged(false); DeviceError(); - } - } + } + } - SampleRateChanged(); // emit a signal + SampleRateChanged(); // emit a signal } void EngineStateController::_on_buffer_size_change(pframes_t new_buffer_size) { - if (_current_state->buffer_size != new_buffer_size) { - _current_state->buffer_size = new_buffer_size; - } + if (_current_state->buffer_size != new_buffer_size) { + _current_state->buffer_size = new_buffer_size; + } - BufferSizeChanged(); // emit a signal + BufferSizeChanged(); // emit a signal } void EngineStateController::_on_device_list_change() { - bool current_device_disconnected = false; + bool current_device_disconnected = false; - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); - assert(backend); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + assert(backend); - std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices(); + std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices(); - // find out out if current device is still available if it's not None - if (_current_state->device_name != "None") - { - std::vector<AudioBackend::DeviceStatus>::iterator device_iter; - device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name) ); + // find out out if current device is still available if it's not None + if (_current_state->device_name != "None") + { + std::vector<AudioBackend::DeviceStatus>::iterator device_iter; + device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name) ); - // if current device is not available any more - switch to None device - if (device_iter == device_vector.end() ) { + // if current device is not available any more - switch to None device + if (device_iter == device_vector.end() ) { - StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), - State::StatePredicate(_current_state->backend_name, "None") ); + StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), + State::StatePredicate(_current_state->backend_name, "None") ); - if (found_state_iter != _states.end() ) { - // found the record - switch to it - _current_state = *found_state_iter; - _validate_current_device_state(); - } else { - // create new record for this engine with default device - _current_state = boost::shared_ptr<State>(new State() ); - _current_state->backend_name = backend->name(); - _current_state->device_name = "None"; - _validate_current_device_state(); - _states.push_front(_current_state); - } + if (found_state_iter != _states.end() ) { + // found the record - switch to it + _current_state = *found_state_iter; + _validate_current_device_state(); + } else { + // create new record for this engine with default device + _current_state = boost::shared_ptr<State>(new State() ); + _current_state->backend_name = backend->name(); + _current_state->device_name = "None"; + _validate_current_device_state(); + _states.push_front(_current_state); + } - push_current_state_to_backend(true); - current_device_disconnected = true; - } - } else { - // if the device which was active before is available now - switch to it - - std::vector<AudioBackend::DeviceStatus>::iterator device_iter; - device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device) ); - - if (device_iter != device_vector.end() ) { - StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), - State::StatePredicate(_current_state->backend_name, - _last_used_real_device) ); + push_current_state_to_backend(true); + current_device_disconnected = true; + } + } else { + // if the device which was active before is available now - switch to it + + std::vector<AudioBackend::DeviceStatus>::iterator device_iter; + device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device) ); + + if (device_iter != device_vector.end() ) { + StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), + State::StatePredicate(_current_state->backend_name, + _last_used_real_device) ); - if (found_state_iter != _states.end() ) { + if (found_state_iter != _states.end() ) { - boost::shared_ptr<State> previous_state (_current_state); - _current_state = *found_state_iter; + boost::shared_ptr<State> previous_state (_current_state); + _current_state = *found_state_iter; - if (_validate_current_device_state() ) { - push_current_state_to_backend(false); - } else { - // cannot use this device right now - _last_used_real_device.clear(); - _current_state = previous_state; - } - } - } - } + if (_validate_current_device_state() ) { + push_current_state_to_backend(false); + } else { + // cannot use this device right now + _last_used_real_device.clear(); + _current_state = previous_state; + } + } + } + } - DeviceListChanged(current_device_disconnected); // emit a signal + DeviceListChanged(current_device_disconnected); // emit a signal } void EngineStateController::_update_device_channels_state() { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); assert(backend); - // update audio input states - std::vector<std::string> phys_audio_inputs; - backend->get_physical_inputs(DataType::AUDIO, phys_audio_inputs); - - PortStateList new_input_states; - PortStateList &input_states = _current_state->input_channel_states; - - std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin(); - for (; input_iter != phys_audio_inputs.end(); ++input_iter) { - - PortState state(*input_iter); - state.active = true; - PortStateList::const_iterator found_state_iter = std::find(input_states.begin(), input_states.end(), state); - - if (found_state_iter != input_states.end() ) { - new_input_states.push_back(*found_state_iter); - } else { - new_input_states.push_back(state); - } - } - _current_state->input_channel_states = new_input_states; - - // update audio output states (multi out mode) - std::vector<std::string> phys_audio_outputs; - backend->get_physical_outputs(DataType::AUDIO, phys_audio_outputs); - - PortStateList new_output_states; - PortStateList &output_multi_states = _current_state->multi_out_channel_states; - - std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin(); - for (; output_iter != phys_audio_outputs.end(); ++output_iter) { - - PortState state(*output_iter); - state.active = true; - PortStateList::const_iterator found_state_iter = std::find(output_multi_states.begin(), output_multi_states.end(), state); - - if (found_state_iter != output_multi_states.end() ) { - new_output_states.push_back(*found_state_iter); - } else { - new_output_states.push_back(state); - } - } - - _current_state->multi_out_channel_states = new_output_states; - - // update audio output states (stereo out mode) - new_output_states.clear(); - PortStateList &output_stereo_states = _current_state->stereo_out_channel_states; - - output_iter = phys_audio_outputs.begin(); - for (; output_iter != phys_audio_outputs.end(); ++output_iter) { - - PortState state(*output_iter); - state.active = true; - PortStateList::const_iterator found_state_iter = std::find(output_stereo_states.begin(), output_stereo_states.end(), state); - - if (found_state_iter != output_stereo_states.end() ) { - new_output_states.push_back(*found_state_iter); - } else { - new_output_states.push_back(state); - } - } - - _current_state->stereo_out_channel_states = new_output_states; - _refresh_stereo_out_channel_states(); - - - // update midi ports: unlike audio ports which states are saved per device - // each midi port state is saved individualy - // so get all midi ports from the backend - // and compare to the list of midi ports we have - // if physical port is new, add it to our state list - // if physical port is present in our state list - mark it available - // if there is no corresponding physical port to one we have in a list - leave it unavailable - MidiPortStateList::iterator iter = _midi_inputs.begin(); - for (; iter != _midi_inputs.end(); ++iter) { - iter->available = false; - } - - for (iter = _midi_outputs.begin(); iter != _midi_outputs.end(); ++iter) { - iter->available = false; - } - - // update midi input ports - std::vector<std::string> phys_midi_inputs; - backend->get_physical_inputs(DataType::MIDI, phys_midi_inputs); - - std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin(); - for (; midi_input_iter != phys_midi_inputs.end(); ++midi_input_iter) { - - MidiPortState state(*midi_input_iter); - state.active = false; - state.available = true; - MidiPortStateList::iterator found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), state); - - if (found_state_iter != _midi_inputs.end() ) { - found_state_iter->available = true; - } else { - _midi_inputs.push_back(state); - } - } - - // update midi output ports - std::vector<std::string> phys_midi_outputs; - backend->get_physical_outputs(DataType::MIDI, phys_midi_outputs); - - std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin(); - for (; midi_output_iter != phys_midi_outputs.end(); ++midi_output_iter) { - - MidiPortState state(*midi_output_iter); - state.active = false; - state.available = true; - MidiPortStateList::iterator found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), state); - - if (found_state_iter != _midi_outputs.end() ) { - found_state_iter->available = true; - } else { - _midi_outputs.push_back(state); - } - } + // update audio input states + std::vector<std::string> phys_audio_inputs; + backend->get_physical_inputs(DataType::AUDIO, phys_audio_inputs); + + PortStateList new_input_states; + PortStateList &input_states = _current_state->input_channel_states; + + std::vector<std::string>::const_iterator input_iter = phys_audio_inputs.begin(); + for (; input_iter != phys_audio_inputs.end(); ++input_iter) { + + PortState state(*input_iter); + state.active = true; + PortStateList::const_iterator found_state_iter = std::find(input_states.begin(), input_states.end(), state); + + if (found_state_iter != input_states.end() ) { + new_input_states.push_back(*found_state_iter); + } else { + new_input_states.push_back(state); + } + } + _current_state->input_channel_states = new_input_states; + + // update audio output states (multi out mode) + std::vector<std::string> phys_audio_outputs; + backend->get_physical_outputs(DataType::AUDIO, phys_audio_outputs); + + PortStateList new_output_states; + PortStateList &output_multi_states = _current_state->multi_out_channel_states; + + std::vector<std::string>::const_iterator output_iter = phys_audio_outputs.begin(); + for (; output_iter != phys_audio_outputs.end(); ++output_iter) { + + PortState state(*output_iter); + state.active = true; + PortStateList::const_iterator found_state_iter = std::find(output_multi_states.begin(), output_multi_states.end(), state); + + if (found_state_iter != output_multi_states.end() ) { + new_output_states.push_back(*found_state_iter); + } else { + new_output_states.push_back(state); + } + } + + _current_state->multi_out_channel_states = new_output_states; + + // update audio output states (stereo out mode) + new_output_states.clear(); + PortStateList &output_stereo_states = _current_state->stereo_out_channel_states; + + output_iter = phys_audio_outputs.begin(); + for (; output_iter != phys_audio_outputs.end(); ++output_iter) { + + PortState state(*output_iter); + state.active = true; + PortStateList::const_iterator found_state_iter = std::find(output_stereo_states.begin(), output_stereo_states.end(), state); + + if (found_state_iter != output_stereo_states.end() ) { + new_output_states.push_back(*found_state_iter); + } else { + new_output_states.push_back(state); + } + } + + _current_state->stereo_out_channel_states = new_output_states; + _refresh_stereo_out_channel_states(); + + + // update midi ports: unlike audio ports which states are saved per device + // each midi port state is saved individualy + // so get all midi ports from the backend + // and compare to the list of midi ports we have + // if physical port is new, add it to our state list + // if physical port is present in our state list - mark it available + // if there is no corresponding physical port to one we have in a list - leave it unavailable + MidiPortStateList::iterator iter = _midi_inputs.begin(); + for (; iter != _midi_inputs.end(); ++iter) { + iter->available = false; + } + + for (iter = _midi_outputs.begin(); iter != _midi_outputs.end(); ++iter) { + iter->available = false; + } + + // update midi input ports + std::vector<std::string> phys_midi_inputs; + backend->get_physical_inputs(DataType::MIDI, phys_midi_inputs); + + std::vector<std::string>::const_iterator midi_input_iter = phys_midi_inputs.begin(); + for (; midi_input_iter != phys_midi_inputs.end(); ++midi_input_iter) { + + MidiPortState state(*midi_input_iter); + state.active = false; + state.available = true; + MidiPortStateList::iterator found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), state); + + if (found_state_iter != _midi_inputs.end() ) { + found_state_iter->available = true; + } else { + _midi_inputs.push_back(state); + } + } + + // update midi output ports + std::vector<std::string> phys_midi_outputs; + backend->get_physical_outputs(DataType::MIDI, phys_midi_outputs); + + std::vector<std::string>::const_iterator midi_output_iter = phys_midi_outputs.begin(); + for (; midi_output_iter != phys_midi_outputs.end(); ++midi_output_iter) { + + MidiPortState state(*midi_output_iter); + state.active = false; + state.available = true; + MidiPortStateList::iterator found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), state); + + if (found_state_iter != _midi_outputs.end() ) { + found_state_iter->available = true; + } else { + _midi_outputs.push_back(state); + } + } } void EngineStateController::_refresh_stereo_out_channel_states() { - PortStateList &output_states = _current_state->stereo_out_channel_states; - PortStateList::iterator active_iter = output_states.begin(); - - for (; active_iter != output_states.end(); ++active_iter) { - if (active_iter->active) { - break; - } - } - - uint32_t pending_active_channels = 2; - PortStateList::iterator iter = output_states.begin(); - // if found active - if (active_iter != output_states.end() ) { - iter = active_iter; - if (++iter == output_states.end() ) { - iter = output_states.begin(); - } + PortStateList &output_states = _current_state->stereo_out_channel_states; + PortStateList::iterator active_iter = output_states.begin(); + + for (; active_iter != output_states.end(); ++active_iter) { + if (active_iter->active) { + break; + } + } + + uint32_t pending_active_channels = 2; + PortStateList::iterator iter = output_states.begin(); + // if found active + if (active_iter != output_states.end() ) { + iter = active_iter; + if (++iter == output_states.end() ) { + iter = output_states.begin(); + } - (iter++)->active = true; - pending_active_channels = 0; - } + (iter++)->active = true; + pending_active_channels = 0; + } - // drop the rest of the states to false (until we reach the end or first existing active channel) - for (; iter != output_states.end() && iter != active_iter; ++iter) { - if (pending_active_channels) { - iter->active = true; - --pending_active_channels; - } else { - iter->active = false; - } - } + // drop the rest of the states to false (until we reach the end or first existing active channel) + for (; iter != output_states.end() && iter != active_iter; ++iter) { + if (pending_active_channels) { + iter->active = true; + --pending_active_channels; + } else { + iter->active = false; + } + } } void EngineStateController::_on_engine_running () { - AudioEngine::instance()->reconnect_session_routes(true, true); - _current_state->active = true; + AudioEngine::instance()->reconnect_session_routes(true, true); + _current_state->active = true; - EngineRunning(); // emit a signal + EngineRunning(); // emit a signal } void EngineStateController::_on_engine_stopped () { - EngineStopped(); + EngineStopped(); } void EngineStateController::_on_engine_halted () { - EngineHalted(); + EngineHalted(); } @@ -1654,59 +1654,59 @@ EngineStateController::_on_device_error() void EngineStateController::_on_parameter_changed (const std::string& parameter_name) { - if (parameter_name == "output-auto-connect") { + if (parameter_name == "output-auto-connect") { - AudioEngine::instance()->reconnect_session_routes(false, true); - OutputConfigChanged(); // emit a signal - OutputConnectionModeChanged(); // emit signal - } + AudioEngine::instance()->reconnect_session_routes(false, true); + OutputConfigChanged(); // emit a signal + OutputConnectionModeChanged(); // emit signal + } } void EngineStateController::_on_ports_registration_update () { - _update_device_channels_state(); + _update_device_channels_state(); - // update MIDI connections - if (_session) { - _session->reconnect_midi_scene_ports (true); - _session->reconnect_midi_scene_ports (false); + // update MIDI connections + if (_session) { + _session->reconnect_midi_scene_ports (true); + _session->reconnect_midi_scene_ports (false); - _session->reconnect_mtc_ports (); + _session->reconnect_mtc_ports (); - _session->reconnect_mmc_ports (true); - _session->reconnect_mmc_ports (false); - } + _session->reconnect_mmc_ports (true); + _session->reconnect_mmc_ports (false); + } - PortRegistrationChanged(); // emit a signal + PortRegistrationChanged(); // emit a signal } bool EngineStateController::push_current_state_to_backend(bool start) { - boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); + boost::shared_ptr<AudioBackend> backend = AudioEngine::instance()->current_backend(); if (!backend) { return false; } - // check if anything changed - bool state_changed = (_current_state->device_name != backend->device_name() ) || - (_current_state->sample_rate != backend->sample_rate() ) || - (_current_state->buffer_size != backend->buffer_size() ); + // check if anything changed + bool state_changed = (_current_state->device_name != backend->device_name() ) || + (_current_state->sample_rate != backend->sample_rate() ) || + (_current_state->buffer_size != backend->buffer_size() ); - bool was_running = AudioEngine::instance()->running(); + bool was_running = AudioEngine::instance()->running(); Glib::Threads::RecMutex::Lock sl (AudioEngine::instance()->state_lock() ); - if (state_changed) { + if (state_changed) { - if (was_running) { - if (AudioEngine::instance()->stop () ) { - return false; - } - } + if (was_running) { + if (AudioEngine::instance()->stop () ) { + return false; + } + } int result = 0; { @@ -1747,20 +1747,20 @@ EngineStateController::push_current_state_to_backend(bool start) // free sate lock and let Engine reset the device as it's required return true; } - } + } if(start || (was_running && state_changed) ) { - if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested() ) { + if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested() ) { //switch to None device and notify about the issue set_new_device_as_current ("None"); AudioEngine::instance()->start (); DeviceListChanged(false); DeviceError(); - return false; - } + return false; + } } - save_audio_midi_settings(); + save_audio_midi_settings(); - return true; + return true; } |