diff options
author | Paul Davis <paul@linuxaudiosystems.com> | 2015-05-08 22:32:43 -0400 |
---|---|---|
committer | Paul Davis <paul@linuxaudiosystems.com> | 2015-06-29 14:18:11 -0400 |
commit | 49e292f36039b7df4e4130da72940b1d833b78b6 (patch) | |
tree | aa16b47535c6f790a14270283f4df46ef5e9b98f /libs/ardour/engine_state_controller.cc | |
parent | 6eebb6326ab46c5250905c7c97f35a42531201b1 (diff) |
noop: more style guide fixes
Diffstat (limited to 'libs/ardour/engine_state_controller.cc')
-rw-r--r-- | libs/ardour/engine_state_controller.cc | 184 |
1 files changed, 92 insertions, 92 deletions
diff --git a/libs/ardour/engine_state_controller.cc b/libs/ardour/engine_state_controller.cc index 8e05cafcfe..64273eb38c 100644 --- a/libs/ardour/engine_state_controller.cc +++ b/libs/ardour/engine_state_controller.cc @@ -63,19 +63,19 @@ EngineStateController::EngineStateController() , _last_used_real_device("") { - AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this) ); - AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) ); - AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this) ); + AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this)); + AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this)); + AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this)); /* Subscribe for udpates from AudioEngine */ - AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this) ); - AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1) ); - AudioEngine::instance()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1) ); - AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this) ); - AudioEngine::instance()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this) ); + AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this)); + AudioEngine::instance()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1)); + AudioEngine::instance()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1)); + AudioEngine::instance()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this)); + AudioEngine::instance()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this)); /* Global configuration parameters update */ - Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1) ); + Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1)); _deserialize_and_load_engine_states(); _deserialize_and_load_midi_port_states(); @@ -95,7 +95,7 @@ void EngineStateController::set_session(Session* session) { _session = session; - _session->SessionLoaded.connect_same_thread (session_connections, boost::bind (&EngineStateController::_on_session_loaded, this) ); + _session->SessionLoaded.connect_same_thread (session_connections, boost::bind (&EngineStateController::_on_session_loaded, this)); } @@ -123,7 +123,7 @@ EngineStateController::serialize_audio_midi_settings() void EngineStateController::save_audio_midi_settings() { - Config->add_extra_xml (serialize_audio_midi_settings() ); + Config->add_extra_xml (serialize_audio_midi_settings()); Config->save_state (); } @@ -196,7 +196,7 @@ EngineStateController::_deserialize_and_load_engine_states() if (input_state_node->name() != "input") { continue; } - PortState input_state (input_state_node->name() ); + PortState input_state (input_state_node->name()); if ((prop = input_state_node->property ("name")) == 0) { continue; @@ -224,7 +224,7 @@ EngineStateController::_deserialize_and_load_engine_states() if (multi_out_state_node->name() != "output") { continue; } - PortState multi_out_state (multi_out_state_node->name() ); + PortState multi_out_state (multi_out_state_node->name()); if ((prop = multi_out_state_node->property ("name")) == 0) { continue; @@ -251,7 +251,7 @@ EngineStateController::_deserialize_and_load_engine_states() if (stereo_out_state_node->name() != "output") { continue; } - PortState stereo_out_state (stereo_out_state_node->name() ); + PortState stereo_out_state (stereo_out_state_node->name()); if ((prop = stereo_out_state_node->property ("name")) == 0) { continue; @@ -307,7 +307,7 @@ EngineStateController::_deserialize_and_load_midi_port_states() if (input_state_node->name() != "input") { continue; } - MidiPortState input_state (input_state_node->name() ); + MidiPortState input_state (input_state_node->name()); if ((prop = input_state_node->property ("name")) == 0) { continue; @@ -346,7 +346,7 @@ EngineStateController::_deserialize_and_load_midi_port_states() if (output_state_node->name() != "output") { continue; } - MidiPortState output_state (output_state_node->name() ); + MidiPortState output_state (output_state_node->name()); if ((prop = output_state_node->property ("name")) == 0) { continue; @@ -490,7 +490,7 @@ EngineStateController::_apply_state(const StatePtr& state) { bool applied = false; - if (set_new_backend_as_current(state->backend_name) ) { + if (set_new_backend_as_current(state->backend_name)) { applied = set_new_device_as_current(state->device_name); } @@ -504,7 +504,7 @@ EngineStateController::_do_initial_engine_setup() bool state_applied = false; // if we have no saved state load default values - if (!_states.empty() ) { + if (!_states.empty()) { // look for last active state first StateList::const_iterator state_iter = _states.begin(); @@ -529,9 +529,9 @@ EngineStateController::_do_initial_engine_setup() if (!state_applied ){ std::vector<const AudioBackendInfo*> backends = AudioEngine::instance()->available_backends(); - if (!backends.empty() ) { + if (!backends.empty()) { - if (!set_new_backend_as_current(backends.front()->name ) ) { + if (!set_new_backend_as_current(backends.front()->name )) { std::cerr << "\tfailed to set backend [" << backends.front()->name << "]\n"; } } @@ -550,16 +550,16 @@ EngineStateController::_validate_current_device_state() // validate sample rate std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name); - if (sample_rates.empty() ) { + if (sample_rates.empty()) { return false; } // check if session desired sample rate (if it's set) could be used with this device if (_session != 0) { - if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ()) ) { - if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) { - if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) { + if ( !set_new_sample_rate_in_controller (_session->nominal_frame_rate ())) { + if ( !set_new_sample_rate_in_controller (backend->default_sample_rate()) ) { + if (!set_new_sample_rate_in_controller (sample_rates.front()) ) { return false; } } @@ -567,9 +567,9 @@ EngineStateController::_validate_current_device_state() } else { // check if current sample rate is supported because we have no session desired sample rate value - if ( !set_new_sample_rate_in_controller (_current_state->sample_rate) ) { - if ( !set_new_sample_rate_in_controller (backend->default_sample_rate() ) ) { - if (!set_new_sample_rate_in_controller (sample_rates.front() ) ) { + if ( !set_new_sample_rate_in_controller (_current_state->sample_rate)) { + if ( !set_new_sample_rate_in_controller (backend->default_sample_rate()) ) { + if (!set_new_sample_rate_in_controller (sample_rates.front()) ) { return false; } } @@ -581,13 +581,13 @@ EngineStateController::_validate_current_device_state() // check if buffer size is supported std::vector<pframes_t>::iterator bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), _current_state->buffer_size); // if current is not found switch to default if is supported - if (bs_iter == buffer_sizes.end() ) { - bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), backend->default_buffer_size () ); + if (bs_iter == buffer_sizes.end()) { + bs_iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), backend->default_buffer_size ()); - if (bs_iter != buffer_sizes.end() ) { + if (bs_iter != buffer_sizes.end()) { _current_state->buffer_size = backend->default_buffer_size (); } else { - if (!buffer_sizes.empty() ) { + if (!buffer_sizes.empty()) { _current_state->buffer_size = buffer_sizes.front(); } } @@ -681,7 +681,7 @@ EngineStateController::available_buffer_sizes_for_current_device(std::vector<pfr bool EngineStateController::set_new_backend_as_current(const std::string& backend_name) { - if (backend_name == AudioEngine::instance()->current_backend_name () ) { + if (backend_name == AudioEngine::instance()->current_backend_name ()) { return true; } @@ -693,15 +693,15 @@ EngineStateController::set_new_backend_as_current(const std::string& backend_nam } StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), - State::StatePredicate(backend_name, "None") ); + State::StatePredicate(backend_name, "None")); - if (found_state_iter != _states.end() ) { + if (found_state_iter != _states.end()) { // we found a record for new engine with None device - switch to it _current_state = *found_state_iter; _validate_current_device_state(); } else { // create new record for this engine with default device - _current_state = boost::shared_ptr<State>(new State() ); + _current_state = boost::shared_ptr<State>(new State()); _current_state->backend_name = backend_name; _current_state->device_name = "None"; _validate_current_device_state(); @@ -731,24 +731,24 @@ EngineStateController::set_new_device_as_current(const std::string& device_name) // validate the device std::vector<AudioBackend::DeviceStatus>::iterator device_iter; - device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name) ); + device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(device_name)); // device is available - if (device_iter != device_vector.end() ) { + if (device_iter != device_vector.end()) { boost::shared_ptr<State> previous_state (_current_state); // look through state list and find the record for this device and current engine StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), - State::StatePredicate(backend->name(), device_name) ); + State::StatePredicate(backend->name(), device_name)); - if (found_state_iter != _states.end() ) + if (found_state_iter != _states.end()) { // we found a record for current engine and provided device name - switch to it _current_state = *found_state_iter; - if (!_validate_current_device_state() ) { + if (!_validate_current_device_state()) { _current_state = previous_state; return false; } @@ -756,12 +756,12 @@ EngineStateController::set_new_device_as_current(const std::string& device_name) } else { // the record is not found, create new one - _current_state = boost::shared_ptr<State>(new State() ); + _current_state = boost::shared_ptr<State>(new State()); _current_state->backend_name = backend->name(); _current_state->device_name = device_name; - if (!_validate_current_device_state() ) { + if (!_validate_current_device_state()) { _current_state = previous_state; return false; } @@ -799,7 +799,7 @@ EngineStateController::set_new_sample_rate_in_controller(framecnt_t sample_rate) std::vector<float> sample_rates = backend->available_sample_rates (_current_state->device_name); std::vector<float>::iterator iter = std::find (sample_rates.begin(), sample_rates.end(), (float)sample_rate); - if (iter != sample_rates.end() ) { + if (iter != sample_rates.end()) { _current_state->sample_rate = sample_rate; return true; } @@ -817,7 +817,7 @@ EngineStateController::set_new_buffer_size_in_controller(pframes_t buffer_size) std::vector<uint32_t> buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); std::vector<uint32_t>::iterator iter = std::find (buffer_sizes.begin(), buffer_sizes.end(), buffer_size); - if (iter != buffer_sizes.end() ) { + if (iter != buffer_sizes.end()) { _current_state->buffer_size = buffer_size; return true; } @@ -937,7 +937,7 @@ EngineStateController::set_physical_audio_input_state(const std::string& port_na { PortStateList &input_states = _current_state->input_channel_states; PortStateList::iterator found_state_iter; - found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) ); + found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name)); if (found_state_iter != input_states.end() && found_state_iter->active != state ) { found_state_iter->active = state; @@ -959,7 +959,7 @@ EngineStateController::set_physical_audio_output_state(const std::string& port_n } PortStateList::iterator target_state_iter; - target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) ); + target_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name)); if (target_state_iter != output_states->end() && target_state_iter->active != state ) { target_state_iter->active = state; @@ -971,7 +971,7 @@ EngineStateController::set_physical_audio_output_state(const std::string& port_n PortStateList::iterator next_state_iter(target_state_iter); // loopback - if (++next_state_iter == output_states->end() ) { + if (++next_state_iter == output_states->end()) { next_state_iter = output_states->begin(); } @@ -990,7 +990,7 @@ EngineStateController::set_physical_audio_output_state(const std::string& port_n } else { // if current was deactivated but the next is active if (next_state_iter->active) { - if (++next_state_iter == output_states->end() ) { + if (++next_state_iter == output_states->end()) { next_state_iter = output_states->begin(); } next_state_iter->active = true; @@ -1005,7 +1005,7 @@ EngineStateController::set_physical_audio_output_state(const std::string& port_n // now deactivate the rest while (++next_state_iter != target_state_iter) { - if (next_state_iter == output_states->end() ) { + if (next_state_iter == output_states->end()) { next_state_iter = output_states->begin(); // we jumped, so additional check is required if (next_state_iter == target_state_iter) { @@ -1032,9 +1032,9 @@ EngineStateController::get_physical_audio_input_state(const std::string& port_na PortStateList &input_states = _current_state->input_channel_states; PortStateList::iterator found_state_iter; - found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name) ); + found_state_iter = std::find(input_states.begin(), input_states.end(), PortState(port_name)); - if (found_state_iter != input_states.end() ) { + if (found_state_iter != input_states.end()) { state = found_state_iter->active; } @@ -1055,9 +1055,9 @@ EngineStateController::get_physical_audio_output_state(const std::string& port_n } PortStateList::iterator found_state_iter; - found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name) ); + found_state_iter = std::find(output_states->begin(), output_states->end(), PortState(port_name)); - if (found_state_iter != output_states->end() ) { + if (found_state_iter != output_states->end()) { state = found_state_iter->active; } @@ -1069,7 +1069,7 @@ void EngineStateController::set_physical_midi_input_state(const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); + found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name)); if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active != state ) { found_state_iter->active = state; @@ -1091,7 +1091,7 @@ void EngineStateController::set_physical_midi_output_state(const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); + found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name)); if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active != state ) { found_state_iter->active = state; @@ -1111,7 +1111,7 @@ EngineStateController::get_physical_midi_input_state(const std::string& port_nam bool state = false; MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); + found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name)); if (found_state_iter != _midi_inputs.end() && found_state_iter->available) { state = found_state_iter->active; @@ -1128,7 +1128,7 @@ EngineStateController::get_physical_midi_output_state(const std::string& port_na bool state = false; MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); + found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name)); if (found_state_iter != _midi_outputs.end() && found_state_iter->available) { state = found_state_iter->active; @@ -1143,7 +1143,7 @@ void EngineStateController::set_physical_midi_scene_in_connection_state(const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name) ); + found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), MidiPortState(port_name)); if (found_state_iter != _midi_inputs.end() && found_state_iter->available && found_state_iter->active ) { found_state_iter->scene_connected = state; @@ -1160,7 +1160,7 @@ void EngineStateController::set_physical_midi_scenen_out_connection_state(const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; - found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name) ); + found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), MidiPortState(port_name)); if (found_state_iter != _midi_outputs.end() && found_state_iter->available && found_state_iter->active ) { found_state_iter->scene_connected = state; @@ -1338,7 +1338,7 @@ EngineStateController::_on_session_loaded () _session->reconnect_mmc_ports (false); framecnt_t desired_sample_rate = _session->nominal_frame_rate (); - if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate) ) + if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller(desired_sample_rate)) { push_current_state_to_backend(false); SampleRateChanged(); // emit a signal @@ -1353,12 +1353,12 @@ EngineStateController::_on_sample_rate_change(framecnt_t new_sample_rate) // if sample rate has been changed framecnt_t sample_rate_to_set = new_sample_rate; - if (AudioEngine::instance()->session() ) { + if (AudioEngine::instance()->session()) { // and we have current session we should restore it back to the one tracks uses sample_rate_to_set = AudioEngine::instance()->session()->frame_rate (); } - if ( !set_new_sample_rate_in_controller (sample_rate_to_set) ) { + if ( !set_new_sample_rate_in_controller (sample_rate_to_set)) { // if sample rate can't be set // switch to NONE device set_new_device_as_current ("None"); @@ -1393,24 +1393,24 @@ EngineStateController::_on_device_list_change() std::vector<AudioBackend::DeviceStatus> device_vector = backend->enumerate_devices(); // find out out if current device is still available if it's not None - if (_current_state->device_name != "None") - { + if (_current_state->device_name != "None") { + std::vector<AudioBackend::DeviceStatus>::iterator device_iter; - device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name) ); + device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_current_state->device_name)); // if current device is not available any more - switch to None device - if (device_iter == device_vector.end() ) { + if (device_iter == device_vector.end()) { StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), - State::StatePredicate(_current_state->backend_name, "None") ); + State::StatePredicate(_current_state->backend_name, "None")); - if (found_state_iter != _states.end() ) { + if (found_state_iter != _states.end()) { // found the record - switch to it _current_state = *found_state_iter; _validate_current_device_state(); } else { // create new record for this engine with default device - _current_state = boost::shared_ptr<State>(new State() ); + _current_state = boost::shared_ptr<State>(new State()); _current_state->backend_name = backend->name(); _current_state->device_name = "None"; _validate_current_device_state(); @@ -1424,19 +1424,19 @@ EngineStateController::_on_device_list_change() // if the device which was active before is available now - switch to it std::vector<AudioBackend::DeviceStatus>::iterator device_iter; - device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device) ); + device_iter = std::find_if (device_vector.begin(), device_vector.end(), DevicePredicate(_last_used_real_device)); - if (device_iter != device_vector.end() ) { + if (device_iter != device_vector.end()) { StateList::iterator found_state_iter = find_if (_states.begin(), _states.end(), State::StatePredicate(_current_state->backend_name, - _last_used_real_device) ); + _last_used_real_device)); - if (found_state_iter != _states.end() ) { + if (found_state_iter != _states.end()) { boost::shared_ptr<State> previous_state (_current_state); _current_state = *found_state_iter; - if (_validate_current_device_state() ) { + if (_validate_current_device_state()) { push_current_state_to_backend(false); } else { // cannot use this device right now @@ -1471,7 +1471,7 @@ EngineStateController::_update_device_channels_state() state.active = true; PortStateList::const_iterator found_state_iter = std::find(input_states.begin(), input_states.end(), state); - if (found_state_iter != input_states.end() ) { + if (found_state_iter != input_states.end()) { new_input_states.push_back(*found_state_iter); } else { new_input_states.push_back(state); @@ -1493,7 +1493,7 @@ EngineStateController::_update_device_channels_state() state.active = true; PortStateList::const_iterator found_state_iter = std::find(output_multi_states.begin(), output_multi_states.end(), state); - if (found_state_iter != output_multi_states.end() ) { + if (found_state_iter != output_multi_states.end()) { new_output_states.push_back(*found_state_iter); } else { new_output_states.push_back(state); @@ -1513,7 +1513,7 @@ EngineStateController::_update_device_channels_state() state.active = true; PortStateList::const_iterator found_state_iter = std::find(output_stereo_states.begin(), output_stereo_states.end(), state); - if (found_state_iter != output_stereo_states.end() ) { + if (found_state_iter != output_stereo_states.end()) { new_output_states.push_back(*found_state_iter); } else { new_output_states.push_back(state); @@ -1552,7 +1552,7 @@ EngineStateController::_update_device_channels_state() state.available = true; MidiPortStateList::iterator found_state_iter = std::find(_midi_inputs.begin(), _midi_inputs.end(), state); - if (found_state_iter != _midi_inputs.end() ) { + if (found_state_iter != _midi_inputs.end()) { found_state_iter->available = true; } else { _midi_inputs.push_back(state); @@ -1571,7 +1571,7 @@ EngineStateController::_update_device_channels_state() state.available = true; MidiPortStateList::iterator found_state_iter = std::find(_midi_outputs.begin(), _midi_outputs.end(), state); - if (found_state_iter != _midi_outputs.end() ) { + if (found_state_iter != _midi_outputs.end()) { found_state_iter->available = true; } else { _midi_outputs.push_back(state); @@ -1595,9 +1595,9 @@ EngineStateController::_refresh_stereo_out_channel_states() uint32_t pending_active_channels = 2; PortStateList::iterator iter = output_states.begin(); // if found active - if (active_iter != output_states.end() ) { + if (active_iter != output_states.end()) { iter = active_iter; - if (++iter == output_states.end() ) { + if (++iter == output_states.end()) { iter = output_states.begin(); } @@ -1693,25 +1693,26 @@ EngineStateController::push_current_state_to_backend(bool start) } // check if anything changed - bool state_changed = (_current_state->device_name != backend->device_name() ) || - (_current_state->sample_rate != backend->sample_rate() ) || - (_current_state->buffer_size != backend->buffer_size() ); + bool state_changed = (_current_state->device_name != backend->device_name()) || + (_current_state->sample_rate != backend->sample_rate()) || + (_current_state->buffer_size != backend->buffer_size()); bool was_running = AudioEngine::instance()->running(); - Glib::Threads::RecMutex::Lock sl (AudioEngine::instance()->state_lock() ); + Glib::Threads::RecMutex::Lock sl (AudioEngine::instance()->state_lock()); if (state_changed) { if (was_running) { - if (AudioEngine::instance()->stop () ) { + if (AudioEngine::instance()->stop ()) { return false; } } int result = 0; + { std::cout << "EngineStateController::Setting device: " << _current_state->device_name << std::endl; - if ((_current_state->device_name != backend->device_name()) && (result = backend->set_device_name (_current_state->device_name)) ) { + if ((_current_state->device_name != backend->device_name()) && (result = backend->set_device_name (_current_state->device_name))) { error << string_compose (_("Cannot set device name to %1"), get_current_device_name()) << endmsg; } @@ -1734,23 +1735,22 @@ EngineStateController::push_current_state_to_backend(bool start) } } - if (result) // error during device setup - { + if (result) { // error during device setup //switch to None device and notify about the issue set_new_device_as_current ("None"); DeviceListChanged(false); DeviceError(); } - if (AudioEngine::instance()->backend_reset_requested() ) { + if (AudioEngine::instance()->backend_reset_requested()) { // device asked for reset, do not start engine now // free sate lock and let Engine reset the device as it's required return true; } } - if(start || (was_running && state_changed) ) { - if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested() ) { + if (start || (was_running && state_changed)) { + if (AudioEngine::instance()->start () && !AudioEngine::instance()->is_reset_requested()) { //switch to None device and notify about the issue set_new_device_as_current ("None"); AudioEngine::instance()->start (); |