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authorDoug McLain <doug@nostar.net>2008-06-02 05:02:28 +0000
committerDoug McLain <doug@nostar.net>2008-06-02 05:02:28 +0000
commit9c0d7d72d70082a54f823cd44c0ccda5da64bb6f (patch)
tree96ec400b83b8c1c06852b1936f684b5fbcd47a79 /libs/ardour/audio_playlist.cc
parent2f3f697bb8e185eb43c2c50b4eefc2bcb937f269 (diff)
remove empty sigc++2 directory
git-svn-id: svn://localhost/ardour2/branches/3.0@3432 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/ardour/audio_playlist.cc')
-rw-r--r--libs/ardour/audio_playlist.cc788
1 files changed, 0 insertions, 788 deletions
diff --git a/libs/ardour/audio_playlist.cc b/libs/ardour/audio_playlist.cc
deleted file mode 100644
index 1506d204f1..0000000000
--- a/libs/ardour/audio_playlist.cc
+++ /dev/null
@@ -1,788 +0,0 @@
-/*
- Copyright (C) 2003 Paul Davis
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-
-*/
-
-#include <algorithm>
-
-#include <cstdlib>
-
-#include <sigc++/bind.h>
-
-#include <ardour/types.h>
-#include <ardour/configuration.h>
-#include <ardour/audioplaylist.h>
-#include <ardour/audioregion.h>
-#include <ardour/crossfade.h>
-#include <ardour/crossfade_compare.h>
-#include <ardour/session.h>
-#include <pbd/enumwriter.h>
-
-#include "i18n.h"
-
-using namespace ARDOUR;
-using namespace sigc;
-using namespace std;
-using namespace PBD;
-
-AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
- : Playlist (session, node, DataType::AUDIO, hidden)
-{
- const XMLProperty* prop = node.property("type");
- assert(!prop || DataType(prop->value()) == DataType::AUDIO);
-
- in_set_state++;
- set_state (node);
- in_set_state--;
-}
-
-AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
- : Playlist (session, name, DataType::AUDIO, hidden)
-{
-}
-
-AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
- : Playlist (other, name, hidden)
-{
- RegionList::const_iterator in_o = other->regions.begin();
- RegionList::iterator in_n = regions.begin();
-
- while (in_o != other->regions.end()) {
- boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*in_o);
-
- // We look only for crossfades which begin with the current region, so we don't get doubles
- for (Crossfades::const_iterator xfades = other->_crossfades.begin(); xfades != other->_crossfades.end(); ++xfades) {
- if ((*xfades)->in() == ar) {
- // We found one! Now copy it!
-
- RegionList::const_iterator out_o = other->regions.begin();
- RegionList::const_iterator out_n = regions.begin();
-
- while (out_o != other->regions.end()) {
-
- boost::shared_ptr<AudioRegion>ar2 = boost::dynamic_pointer_cast<AudioRegion>(*out_o);
-
- if ((*xfades)->out() == ar2) {
- boost::shared_ptr<AudioRegion>in = boost::dynamic_pointer_cast<AudioRegion>(*in_n);
- boost::shared_ptr<AudioRegion>out = boost::dynamic_pointer_cast<AudioRegion>(*out_n);
- boost::shared_ptr<Crossfade> new_fade = boost::shared_ptr<Crossfade> (new Crossfade (*xfades, in, out));
- add_crossfade(new_fade);
- break;
- }
-
- out_o++;
- out_n++;
- }
-// cerr << "HUH!? second region in the crossfade not found!" << endl;
- }
- }
-
- in_o++;
- in_n++;
- }
-}
-
-AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, nframes_t start, nframes_t cnt, string name, bool hidden)
- : Playlist (other, start, cnt, name, hidden)
-{
- /* this constructor does NOT notify others (session) */
-}
-
-AudioPlaylist::~AudioPlaylist ()
-{
- GoingAway (); /* EMIT SIGNAL */
-
- /* drop connections to signals */
-
- notify_callbacks ();
-
- _crossfades.clear ();
-}
-
-struct RegionSortByLayer {
- bool operator() (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
- return a->layer() < b->layer();
- }
-};
-
-ARDOUR::nframes_t
-AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, nframes_t start,
- nframes_t cnt, unsigned chan_n)
-{
- nframes_t ret = cnt;
- nframes_t end;
- nframes_t read_frames;
- nframes_t skip_frames;
-
- /* optimizing this memset() away involves a lot of conditionals
- that may well cause more of a hit due to cache misses
- and related stuff than just doing this here.
-
- it would be great if someone could measure this
- at some point.
-
- one way or another, parts of the requested area
- that are not written to by Region::region_at()
- for all Regions that cover the area need to be
- zeroed.
- */
-
- memset (buf, 0, sizeof (Sample) * cnt);
-
- /* this function is never called from a realtime thread, so
- its OK to block (for short intervals).
- */
-
- Glib::Mutex::Lock rm (region_lock);
-
- end = start + cnt - 1;
- read_frames = 0;
- skip_frames = 0;
- _read_data_count = 0;
-
- _read_data_count = 0;
-
- RegionList* rlist = regions_to_read (start, start+cnt);
-
- if (rlist->empty()) {
- delete rlist;
- return cnt;
- }
-
- map<uint32_t,vector<boost::shared_ptr<Region> > > relevant_regions;
- map<uint32_t,vector<boost::shared_ptr<Crossfade> > > relevant_xfades;
- vector<uint32_t> relevant_layers;
-
- for (RegionList::iterator i = rlist->begin(); i != rlist->end(); ++i) {
- if ((*i)->coverage (start, end) != OverlapNone) {
- relevant_regions[(*i)->layer()].push_back (*i);
- relevant_layers.push_back ((*i)->layer());
- }
- }
-
- for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- if ((*i)->coverage (start, end) != OverlapNone) {
- relevant_xfades[(*i)->upper_layer()].push_back (*i);
- }
- }
-
-// RegionSortByLayer layer_cmp;
-// relevant_regions.sort (layer_cmp);
-
- /* XXX this whole per-layer approach is a hack that
- should be removed once Crossfades become
- CrossfadeRegions and we just grab a list of relevant
- regions and call read_at() on all of them.
- */
-
- sort (relevant_layers.begin(), relevant_layers.end());
-
- for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
-
- vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
- vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
-
- for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
- boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
- assert(ar);
- ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
- _read_data_count += ar->read_data_count();
- }
-
- for (vector<boost::shared_ptr<Crossfade> >::iterator i = x.begin(); i != x.end(); ++i) {
- (*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
-
- /* don't JACK up _read_data_count, since its the same data as we just
- read from the regions, and the OS should handle that for us.
- */
- }
- }
-
- delete rlist;
- return ret;
-}
-
-
-void
-AudioPlaylist::remove_dependents (boost::shared_ptr<Region> region)
-{
- boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
-
- if (in_set_state) {
- return;
- }
-
- if (r == 0) {
- fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
- << endmsg;
- return;
- }
-
- for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ) {
-
- if ((*i)->involves (r)) {
- i = _crossfades.erase (i);
- } else {
- ++i;
- }
- }
-}
-
-
-void
-AudioPlaylist::flush_notifications ()
-{
- Playlist::flush_notifications();
-
- if (in_flush) {
- return;
- }
-
- in_flush = true;
-
- Crossfades::iterator a;
- for (a = _pending_xfade_adds.begin(); a != _pending_xfade_adds.end(); ++a) {
- NewCrossfade (*a); /* EMIT SIGNAL */
- }
-
- _pending_xfade_adds.clear ();
-
- in_flush = false;
-}
-
-void
-AudioPlaylist::refresh_dependents (boost::shared_ptr<Region> r)
-{
- boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(r);
- set<boost::shared_ptr<Crossfade> > updated;
-
- if (ar == 0) {
- return;
- }
-
- for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
-
- Crossfades::iterator tmp;
-
- tmp = x;
- ++tmp;
-
- /* only update them once */
-
- if ((*x)->involves (ar)) {
-
- pair<set<boost::shared_ptr<Crossfade> >::iterator, bool> const u = updated.insert (*x);
-
- if (u.second) {
- /* x was successfully inserted into the set, so it has not already been updated */
- try {
- (*x)->refresh ();
- }
-
- catch (Crossfade::NoCrossfadeHere& err) {
- // relax, Invalidated during refresh
- }
- }
- }
-
- x = tmp;
- }
-}
-
-void
-AudioPlaylist::finalize_split_region (boost::shared_ptr<Region> o, boost::shared_ptr<Region> l, boost::shared_ptr<Region> r)
-{
- boost::shared_ptr<AudioRegion> orig = boost::dynamic_pointer_cast<AudioRegion>(o);
- boost::shared_ptr<AudioRegion> left = boost::dynamic_pointer_cast<AudioRegion>(l);
- boost::shared_ptr<AudioRegion> right = boost::dynamic_pointer_cast<AudioRegion>(r);
-
- for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
- Crossfades::iterator tmp;
- tmp = x;
- ++tmp;
-
- boost::shared_ptr<Crossfade> fade;
-
- if ((*x)->_in == orig) {
- if (! (*x)->covers(right->position())) {
- fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, left, (*x)->_out));
- } else {
- // Overlap, the crossfade is copied on the left side of the right region instead
- fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, right, (*x)->_out));
- }
- }
-
- if ((*x)->_out == orig) {
- if (! (*x)->covers(right->position())) {
- fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, right));
- } else {
- // Overlap, the crossfade is copied on the right side of the left region instead
- fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, left));
- }
- }
-
- if (fade) {
- _crossfades.remove (*x);
- add_crossfade (fade);
- }
- x = tmp;
- }
-}
-
-void
-AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
-{
- boost::shared_ptr<AudioRegion> other;
- boost::shared_ptr<AudioRegion> region;
- boost::shared_ptr<AudioRegion> top;
- boost::shared_ptr<AudioRegion> bottom;
- boost::shared_ptr<Crossfade> xfade;
- RegionList* touched_regions;
-
- if (in_set_state || in_partition) {
- return;
- }
-
- if ((region = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
- fatal << _("programming error: non-audio Region tested for overlap in audio playlist")
- << endmsg;
- return;
- }
-
- if (!norefresh) {
- refresh_dependents (r);
- }
-
-
- if (!Config->get_auto_xfade()) {
- return;
- }
-
- for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
-
- nframes_t xfade_length;
-
- other = boost::dynamic_pointer_cast<AudioRegion> (*i);
-
- if (other == region) {
- continue;
- }
-
- if (other->muted() || region->muted()) {
- continue;
- }
-
-
- if (other->layer() < region->layer()) {
- top = region;
- bottom = other;
- } else {
- top = other;
- bottom = region;
- }
-
- if (!top->opaque()) {
- continue;
- }
-
- OverlapType c = top->coverage (bottom->position(), bottom->last_frame());
-
- try {
- switch (c) {
- case OverlapNone:
- break;
-
- case OverlapInternal:
- /* {=============== top =============}
- * [ ----- bottom ------- ]
- */
- break;
-
- case OverlapExternal:
-
- /* [ -------- top ------- ]
- * {=========== bottom =============}
- */
-
- /* to avoid discontinuities at the region boundaries of an internal
- overlap (this region is completely within another), we create
- two hidden crossfades at each boundary. this is not dependent
- on the auto-xfade option, because we require it as basic
- audio engineering.
- */
-
- xfade_length = min ((nframes_t) 720, top->length());
-
- if (top_region_at (top->first_frame()) == top) {
-
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
- add_crossfade (xfade);
- }
-
- if (top_region_at (top->last_frame() - 1) == top) {
-
- /*
- only add a fade out if there is no region on top of the end of 'top' (which
- would cover it).
- */
-
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
- add_crossfade (xfade);
- }
- break;
- case OverlapStart:
-
- /* { ==== top ============ }
- * [---- bottom -------------------]
- */
-
- if (Config->get_xfade_model() == FullCrossfade) {
- touched_regions = regions_touched (top->first_frame(), bottom->last_frame());
- if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
- add_crossfade (xfade);
- }
- } else {
-
- touched_regions = regions_touched (top->first_frame(),
- top->first_frame() + min ((nframes_t)Config->get_short_xfade_seconds() * _session.frame_rate(),
- top->length()));
- if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
- add_crossfade (xfade);
- }
- }
- break;
- case OverlapEnd:
-
-
- /* [---- top ------------------------]
- * { ==== bottom ============ }
- */
-
- if (Config->get_xfade_model() == FullCrossfade) {
-
- touched_regions = regions_touched (bottom->first_frame(), top->last_frame());
- if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
- Config->get_xfade_model(), Config->get_xfades_active()));
- add_crossfade (xfade);
- }
-
- } else {
- touched_regions = regions_touched (bottom->first_frame(),
- bottom->first_frame() + min ((nframes_t)Config->get_short_xfade_seconds() * _session.frame_rate(),
- bottom->length()));
- if (touched_regions->size() <= 2) {
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
- add_crossfade (xfade);
- }
- }
- break;
- default:
- xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
- Config->get_xfade_model(), Config->get_xfades_active()));
- add_crossfade (xfade);
- }
- }
-
- catch (failed_constructor& err) {
- continue;
- }
-
- catch (Crossfade::NoCrossfadeHere& err) {
- continue;
- }
-
- }
-}
-
-void
-AudioPlaylist::add_crossfade (boost::shared_ptr<Crossfade> xfade)
-{
- Crossfades::iterator ci;
-
- for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
- if (*(*ci) == *xfade) { // Crossfade::operator==()
- break;
- }
- }
-
- if (ci != _crossfades.end()) {
- // it will just go away
- } else {
- _crossfades.push_back (xfade);
-
- xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
- xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
-
- notify_crossfade_added (xfade);
- }
-}
-
-void AudioPlaylist::notify_crossfade_added (boost::shared_ptr<Crossfade> x)
-{
- if (g_atomic_int_get(&block_notifications)) {
- _pending_xfade_adds.insert (_pending_xfade_adds.end(), x);
- } else {
-
- NewCrossfade (x); /* EMIT SIGNAL */
- }
-}
-
-void
-AudioPlaylist::crossfade_invalidated (boost::shared_ptr<Region> r)
-{
- Crossfades::iterator i;
- boost::shared_ptr<Crossfade> xfade = boost::dynamic_pointer_cast<Crossfade> (r);
-
- xfade->in()->resume_fade_in ();
- xfade->out()->resume_fade_out ();
-
- if ((i = find (_crossfades.begin(), _crossfades.end(), xfade)) != _crossfades.end()) {
- _crossfades.erase (i);
- }
-}
-
-int
-AudioPlaylist::set_state (const XMLNode& node)
-{
- XMLNode *child;
- XMLNodeList nlist;
- XMLNodeConstIterator niter;
-
- in_set_state++;
- freeze ();
-
- Playlist::set_state (node);
-
- nlist = node.children();
-
- for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
-
- child = *niter;
-
- if (child->name() != "Crossfade") {
- continue;
- }
-
- try {
- boost::shared_ptr<Crossfade> xfade = boost::shared_ptr<Crossfade> (new Crossfade (*((const Playlist *)this), *child));
- _crossfades.push_back (xfade);
- xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
- xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
- NewCrossfade(xfade);
- }
-
- catch (failed_constructor& err) {
- // cout << string_compose (_("could not create crossfade object in playlist %1"),
- // _name)
- // << endl;
- continue;
- }
- }
-
- thaw ();
- in_set_state--;
-
- return 0;
-}
-
-void
-AudioPlaylist::clear (bool with_signals)
-{
- _crossfades.clear ();
- Playlist::clear (with_signals);
-}
-
-XMLNode&
-AudioPlaylist::state (bool full_state)
-{
- XMLNode& node = Playlist::state (full_state);
-
- if (full_state) {
- for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- node.add_child_nocopy ((*i)->get_state());
- }
- }
-
- return node;
-}
-
-void
-AudioPlaylist::dump () const
-{
- boost::shared_ptr<Region>r;
- boost::shared_ptr<Crossfade> x;
-
- cerr << "Playlist \"" << _name << "\" " << endl
- << regions.size() << " regions "
- << _crossfades.size() << " crossfades"
- << endl;
-
- for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
- r = *i;
- cerr << " " << r->name() << " @ " << r << " ["
- << r->start() << "+" << r->length()
- << "] at "
- << r->position()
- << " on layer "
- << r->layer ()
- << endl;
- }
-
- for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- x = *i;
- cerr << " xfade ["
- << x->out()->name()
- << ','
- << x->in()->name()
- << " @ "
- << x->position()
- << " length = "
- << x->length ()
- << " active ? "
- << (x->active() ? "yes" : "no")
- << endl;
- }
-}
-
-bool
-AudioPlaylist::destroy_region (boost::shared_ptr<Region> region)
-{
- boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
- bool changed = false;
- Crossfades::iterator c, ctmp;
- set<boost::shared_ptr<Crossfade> > unique_xfades;
-
- if (r == 0) {
- fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
- << endmsg;
- /*NOTREACHED*/
- return false;
- }
-
- {
- RegionLock rlock (this);
-
- for (RegionList::iterator i = regions.begin(); i != regions.end(); ) {
-
- RegionList::iterator tmp = i;
- ++tmp;
-
- if ((*i) == region) {
- regions.erase (i);
- changed = true;
- }
-
- i = tmp;
- }
-
- for (set<boost::shared_ptr<Region> >::iterator x = all_regions.begin(); x != all_regions.end(); ) {
-
- set<boost::shared_ptr<Region> >::iterator xtmp = x;
- ++xtmp;
-
- if ((*x) == region) {
- all_regions.erase (x);
- changed = true;
- }
-
- x = xtmp;
- }
-
- region->set_playlist (boost::shared_ptr<Playlist>());
- }
-
- for (c = _crossfades.begin(); c != _crossfades.end(); ) {
- ctmp = c;
- ++ctmp;
-
- if ((*c)->involves (r)) {
- unique_xfades.insert (*c);
- _crossfades.erase (c);
- }
-
- c = ctmp;
- }
-
- if (changed) {
- /* overload this, it normally means "removed", not destroyed */
- notify_region_removed (region);
- }
-
- return changed;
-}
-
-void
-AudioPlaylist::crossfade_changed (Change ignored)
-{
- if (in_flush || in_set_state) {
- return;
- }
-
- /* XXX is there a loop here? can an xfade change not happen
- due to a playlist change? well, sure activation would
- be an example. maybe we should check the type of change
- that occured.
- */
-
- notify_modified ();
-}
-
-bool
-AudioPlaylist::region_changed (Change what_changed, boost::shared_ptr<Region> region)
-{
- if (in_flush || in_set_state) {
- return false;
- }
-
- Change our_interests = Change (AudioRegion::FadeInChanged|
- AudioRegion::FadeOutChanged|
- AudioRegion::FadeInActiveChanged|
- AudioRegion::FadeOutActiveChanged|
- AudioRegion::EnvelopeActiveChanged|
- AudioRegion::ScaleAmplitudeChanged|
- AudioRegion::EnvelopeChanged);
- bool parent_wants_notify;
-
- parent_wants_notify = Playlist::region_changed (what_changed, region);
-
- if ((parent_wants_notify || (what_changed & our_interests))) {
- notify_modified ();
- }
-
- return true;
-}
-
-void
-AudioPlaylist::crossfades_at (nframes_t frame, Crossfades& clist)
-{
- RegionLock rlock (this);
-
- for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
- nframes_t start, end;
-
- start = (*i)->position();
- end = start + (*i)->overlap_length(); // not length(), important difference
-
- if (frame >= start && frame <= end) {
- clist.push_back (*i);
- }
- }
-}
-