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authorPaul Davis <paul@linuxaudiosystems.com>2008-06-02 21:41:35 +0000
committerPaul Davis <paul@linuxaudiosystems.com>2008-06-02 21:41:35 +0000
commit449aab3c465bbbf66d221fac3d7ea559f1720357 (patch)
tree6843cc40c88250a132acac701271f1504cd2df04 /libs/ardour/audio_playlist.cc
parent9c0d7d72d70082a54f823cd44c0ccda5da64bb6f (diff)
rollback to 3428, before the mysterious removal of libs/* at 3431/3432
git-svn-id: svn://localhost/ardour2/branches/3.0@3435 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'libs/ardour/audio_playlist.cc')
-rw-r--r--libs/ardour/audio_playlist.cc788
1 files changed, 788 insertions, 0 deletions
diff --git a/libs/ardour/audio_playlist.cc b/libs/ardour/audio_playlist.cc
new file mode 100644
index 0000000000..1506d204f1
--- /dev/null
+++ b/libs/ardour/audio_playlist.cc
@@ -0,0 +1,788 @@
+/*
+ Copyright (C) 2003 Paul Davis
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+*/
+
+#include <algorithm>
+
+#include <cstdlib>
+
+#include <sigc++/bind.h>
+
+#include <ardour/types.h>
+#include <ardour/configuration.h>
+#include <ardour/audioplaylist.h>
+#include <ardour/audioregion.h>
+#include <ardour/crossfade.h>
+#include <ardour/crossfade_compare.h>
+#include <ardour/session.h>
+#include <pbd/enumwriter.h>
+
+#include "i18n.h"
+
+using namespace ARDOUR;
+using namespace sigc;
+using namespace std;
+using namespace PBD;
+
+AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden)
+ : Playlist (session, node, DataType::AUDIO, hidden)
+{
+ const XMLProperty* prop = node.property("type");
+ assert(!prop || DataType(prop->value()) == DataType::AUDIO);
+
+ in_set_state++;
+ set_state (node);
+ in_set_state--;
+}
+
+AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden)
+ : Playlist (session, name, DataType::AUDIO, hidden)
+{
+}
+
+AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, string name, bool hidden)
+ : Playlist (other, name, hidden)
+{
+ RegionList::const_iterator in_o = other->regions.begin();
+ RegionList::iterator in_n = regions.begin();
+
+ while (in_o != other->regions.end()) {
+ boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*in_o);
+
+ // We look only for crossfades which begin with the current region, so we don't get doubles
+ for (Crossfades::const_iterator xfades = other->_crossfades.begin(); xfades != other->_crossfades.end(); ++xfades) {
+ if ((*xfades)->in() == ar) {
+ // We found one! Now copy it!
+
+ RegionList::const_iterator out_o = other->regions.begin();
+ RegionList::const_iterator out_n = regions.begin();
+
+ while (out_o != other->regions.end()) {
+
+ boost::shared_ptr<AudioRegion>ar2 = boost::dynamic_pointer_cast<AudioRegion>(*out_o);
+
+ if ((*xfades)->out() == ar2) {
+ boost::shared_ptr<AudioRegion>in = boost::dynamic_pointer_cast<AudioRegion>(*in_n);
+ boost::shared_ptr<AudioRegion>out = boost::dynamic_pointer_cast<AudioRegion>(*out_n);
+ boost::shared_ptr<Crossfade> new_fade = boost::shared_ptr<Crossfade> (new Crossfade (*xfades, in, out));
+ add_crossfade(new_fade);
+ break;
+ }
+
+ out_o++;
+ out_n++;
+ }
+// cerr << "HUH!? second region in the crossfade not found!" << endl;
+ }
+ }
+
+ in_o++;
+ in_n++;
+ }
+}
+
+AudioPlaylist::AudioPlaylist (boost::shared_ptr<const AudioPlaylist> other, nframes_t start, nframes_t cnt, string name, bool hidden)
+ : Playlist (other, start, cnt, name, hidden)
+{
+ /* this constructor does NOT notify others (session) */
+}
+
+AudioPlaylist::~AudioPlaylist ()
+{
+ GoingAway (); /* EMIT SIGNAL */
+
+ /* drop connections to signals */
+
+ notify_callbacks ();
+
+ _crossfades.clear ();
+}
+
+struct RegionSortByLayer {
+ bool operator() (boost::shared_ptr<Region> a, boost::shared_ptr<Region> b) {
+ return a->layer() < b->layer();
+ }
+};
+
+ARDOUR::nframes_t
+AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, nframes_t start,
+ nframes_t cnt, unsigned chan_n)
+{
+ nframes_t ret = cnt;
+ nframes_t end;
+ nframes_t read_frames;
+ nframes_t skip_frames;
+
+ /* optimizing this memset() away involves a lot of conditionals
+ that may well cause more of a hit due to cache misses
+ and related stuff than just doing this here.
+
+ it would be great if someone could measure this
+ at some point.
+
+ one way or another, parts of the requested area
+ that are not written to by Region::region_at()
+ for all Regions that cover the area need to be
+ zeroed.
+ */
+
+ memset (buf, 0, sizeof (Sample) * cnt);
+
+ /* this function is never called from a realtime thread, so
+ its OK to block (for short intervals).
+ */
+
+ Glib::Mutex::Lock rm (region_lock);
+
+ end = start + cnt - 1;
+ read_frames = 0;
+ skip_frames = 0;
+ _read_data_count = 0;
+
+ _read_data_count = 0;
+
+ RegionList* rlist = regions_to_read (start, start+cnt);
+
+ if (rlist->empty()) {
+ delete rlist;
+ return cnt;
+ }
+
+ map<uint32_t,vector<boost::shared_ptr<Region> > > relevant_regions;
+ map<uint32_t,vector<boost::shared_ptr<Crossfade> > > relevant_xfades;
+ vector<uint32_t> relevant_layers;
+
+ for (RegionList::iterator i = rlist->begin(); i != rlist->end(); ++i) {
+ if ((*i)->coverage (start, end) != OverlapNone) {
+ relevant_regions[(*i)->layer()].push_back (*i);
+ relevant_layers.push_back ((*i)->layer());
+ }
+ }
+
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+ if ((*i)->coverage (start, end) != OverlapNone) {
+ relevant_xfades[(*i)->upper_layer()].push_back (*i);
+ }
+ }
+
+// RegionSortByLayer layer_cmp;
+// relevant_regions.sort (layer_cmp);
+
+ /* XXX this whole per-layer approach is a hack that
+ should be removed once Crossfades become
+ CrossfadeRegions and we just grab a list of relevant
+ regions and call read_at() on all of them.
+ */
+
+ sort (relevant_layers.begin(), relevant_layers.end());
+
+ for (vector<uint32_t>::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) {
+
+ vector<boost::shared_ptr<Region> > r (relevant_regions[*l]);
+ vector<boost::shared_ptr<Crossfade> >& x (relevant_xfades[*l]);
+
+ for (vector<boost::shared_ptr<Region> >::iterator i = r.begin(); i != r.end(); ++i) {
+ boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(*i);
+ assert(ar);
+ ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames);
+ _read_data_count += ar->read_data_count();
+ }
+
+ for (vector<boost::shared_ptr<Crossfade> >::iterator i = x.begin(); i != x.end(); ++i) {
+ (*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n);
+
+ /* don't JACK up _read_data_count, since its the same data as we just
+ read from the regions, and the OS should handle that for us.
+ */
+ }
+ }
+
+ delete rlist;
+ return ret;
+}
+
+
+void
+AudioPlaylist::remove_dependents (boost::shared_ptr<Region> region)
+{
+ boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
+
+ if (in_set_state) {
+ return;
+ }
+
+ if (r == 0) {
+ fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
+ << endmsg;
+ return;
+ }
+
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ) {
+
+ if ((*i)->involves (r)) {
+ i = _crossfades.erase (i);
+ } else {
+ ++i;
+ }
+ }
+}
+
+
+void
+AudioPlaylist::flush_notifications ()
+{
+ Playlist::flush_notifications();
+
+ if (in_flush) {
+ return;
+ }
+
+ in_flush = true;
+
+ Crossfades::iterator a;
+ for (a = _pending_xfade_adds.begin(); a != _pending_xfade_adds.end(); ++a) {
+ NewCrossfade (*a); /* EMIT SIGNAL */
+ }
+
+ _pending_xfade_adds.clear ();
+
+ in_flush = false;
+}
+
+void
+AudioPlaylist::refresh_dependents (boost::shared_ptr<Region> r)
+{
+ boost::shared_ptr<AudioRegion> ar = boost::dynamic_pointer_cast<AudioRegion>(r);
+ set<boost::shared_ptr<Crossfade> > updated;
+
+ if (ar == 0) {
+ return;
+ }
+
+ for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
+
+ Crossfades::iterator tmp;
+
+ tmp = x;
+ ++tmp;
+
+ /* only update them once */
+
+ if ((*x)->involves (ar)) {
+
+ pair<set<boost::shared_ptr<Crossfade> >::iterator, bool> const u = updated.insert (*x);
+
+ if (u.second) {
+ /* x was successfully inserted into the set, so it has not already been updated */
+ try {
+ (*x)->refresh ();
+ }
+
+ catch (Crossfade::NoCrossfadeHere& err) {
+ // relax, Invalidated during refresh
+ }
+ }
+ }
+
+ x = tmp;
+ }
+}
+
+void
+AudioPlaylist::finalize_split_region (boost::shared_ptr<Region> o, boost::shared_ptr<Region> l, boost::shared_ptr<Region> r)
+{
+ boost::shared_ptr<AudioRegion> orig = boost::dynamic_pointer_cast<AudioRegion>(o);
+ boost::shared_ptr<AudioRegion> left = boost::dynamic_pointer_cast<AudioRegion>(l);
+ boost::shared_ptr<AudioRegion> right = boost::dynamic_pointer_cast<AudioRegion>(r);
+
+ for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) {
+ Crossfades::iterator tmp;
+ tmp = x;
+ ++tmp;
+
+ boost::shared_ptr<Crossfade> fade;
+
+ if ((*x)->_in == orig) {
+ if (! (*x)->covers(right->position())) {
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, left, (*x)->_out));
+ } else {
+ // Overlap, the crossfade is copied on the left side of the right region instead
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, right, (*x)->_out));
+ }
+ }
+
+ if ((*x)->_out == orig) {
+ if (! (*x)->covers(right->position())) {
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, right));
+ } else {
+ // Overlap, the crossfade is copied on the right side of the left region instead
+ fade = boost::shared_ptr<Crossfade> (new Crossfade (*x, (*x)->_in, left));
+ }
+ }
+
+ if (fade) {
+ _crossfades.remove (*x);
+ add_crossfade (fade);
+ }
+ x = tmp;
+ }
+}
+
+void
+AudioPlaylist::check_dependents (boost::shared_ptr<Region> r, bool norefresh)
+{
+ boost::shared_ptr<AudioRegion> other;
+ boost::shared_ptr<AudioRegion> region;
+ boost::shared_ptr<AudioRegion> top;
+ boost::shared_ptr<AudioRegion> bottom;
+ boost::shared_ptr<Crossfade> xfade;
+ RegionList* touched_regions;
+
+ if (in_set_state || in_partition) {
+ return;
+ }
+
+ if ((region = boost::dynamic_pointer_cast<AudioRegion> (r)) == 0) {
+ fatal << _("programming error: non-audio Region tested for overlap in audio playlist")
+ << endmsg;
+ return;
+ }
+
+ if (!norefresh) {
+ refresh_dependents (r);
+ }
+
+
+ if (!Config->get_auto_xfade()) {
+ return;
+ }
+
+ for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) {
+
+ nframes_t xfade_length;
+
+ other = boost::dynamic_pointer_cast<AudioRegion> (*i);
+
+ if (other == region) {
+ continue;
+ }
+
+ if (other->muted() || region->muted()) {
+ continue;
+ }
+
+
+ if (other->layer() < region->layer()) {
+ top = region;
+ bottom = other;
+ } else {
+ top = other;
+ bottom = region;
+ }
+
+ if (!top->opaque()) {
+ continue;
+ }
+
+ OverlapType c = top->coverage (bottom->position(), bottom->last_frame());
+
+ try {
+ switch (c) {
+ case OverlapNone:
+ break;
+
+ case OverlapInternal:
+ /* {=============== top =============}
+ * [ ----- bottom ------- ]
+ */
+ break;
+
+ case OverlapExternal:
+
+ /* [ -------- top ------- ]
+ * {=========== bottom =============}
+ */
+
+ /* to avoid discontinuities at the region boundaries of an internal
+ overlap (this region is completely within another), we create
+ two hidden crossfades at each boundary. this is not dependent
+ on the auto-xfade option, because we require it as basic
+ audio engineering.
+ */
+
+ xfade_length = min ((nframes_t) 720, top->length());
+
+ if (top_region_at (top->first_frame()) == top) {
+
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn));
+ add_crossfade (xfade);
+ }
+
+ if (top_region_at (top->last_frame() - 1) == top) {
+
+ /*
+ only add a fade out if there is no region on top of the end of 'top' (which
+ would cover it).
+ */
+
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut));
+ add_crossfade (xfade);
+ }
+ break;
+ case OverlapStart:
+
+ /* { ==== top ============ }
+ * [---- bottom -------------------]
+ */
+
+ if (Config->get_xfade_model() == FullCrossfade) {
+ touched_regions = regions_touched (top->first_frame(), bottom->last_frame());
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
+ add_crossfade (xfade);
+ }
+ } else {
+
+ touched_regions = regions_touched (top->first_frame(),
+ top->first_frame() + min ((nframes_t)Config->get_short_xfade_seconds() * _session.frame_rate(),
+ top->length()));
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
+ add_crossfade (xfade);
+ }
+ }
+ break;
+ case OverlapEnd:
+
+
+ /* [---- top ------------------------]
+ * { ==== bottom ============ }
+ */
+
+ if (Config->get_xfade_model() == FullCrossfade) {
+
+ touched_regions = regions_touched (bottom->first_frame(), top->last_frame());
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
+ Config->get_xfade_model(), Config->get_xfades_active()));
+ add_crossfade (xfade);
+ }
+
+ } else {
+ touched_regions = regions_touched (bottom->first_frame(),
+ bottom->first_frame() + min ((nframes_t)Config->get_short_xfade_seconds() * _session.frame_rate(),
+ bottom->length()));
+ if (touched_regions->size() <= 2) {
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other, Config->get_xfade_model(), Config->get_xfades_active()));
+ add_crossfade (xfade);
+ }
+ }
+ break;
+ default:
+ xfade = boost::shared_ptr<Crossfade> (new Crossfade (region, other,
+ Config->get_xfade_model(), Config->get_xfades_active()));
+ add_crossfade (xfade);
+ }
+ }
+
+ catch (failed_constructor& err) {
+ continue;
+ }
+
+ catch (Crossfade::NoCrossfadeHere& err) {
+ continue;
+ }
+
+ }
+}
+
+void
+AudioPlaylist::add_crossfade (boost::shared_ptr<Crossfade> xfade)
+{
+ Crossfades::iterator ci;
+
+ for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) {
+ if (*(*ci) == *xfade) { // Crossfade::operator==()
+ break;
+ }
+ }
+
+ if (ci != _crossfades.end()) {
+ // it will just go away
+ } else {
+ _crossfades.push_back (xfade);
+
+ xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
+ xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
+
+ notify_crossfade_added (xfade);
+ }
+}
+
+void AudioPlaylist::notify_crossfade_added (boost::shared_ptr<Crossfade> x)
+{
+ if (g_atomic_int_get(&block_notifications)) {
+ _pending_xfade_adds.insert (_pending_xfade_adds.end(), x);
+ } else {
+
+ NewCrossfade (x); /* EMIT SIGNAL */
+ }
+}
+
+void
+AudioPlaylist::crossfade_invalidated (boost::shared_ptr<Region> r)
+{
+ Crossfades::iterator i;
+ boost::shared_ptr<Crossfade> xfade = boost::dynamic_pointer_cast<Crossfade> (r);
+
+ xfade->in()->resume_fade_in ();
+ xfade->out()->resume_fade_out ();
+
+ if ((i = find (_crossfades.begin(), _crossfades.end(), xfade)) != _crossfades.end()) {
+ _crossfades.erase (i);
+ }
+}
+
+int
+AudioPlaylist::set_state (const XMLNode& node)
+{
+ XMLNode *child;
+ XMLNodeList nlist;
+ XMLNodeConstIterator niter;
+
+ in_set_state++;
+ freeze ();
+
+ Playlist::set_state (node);
+
+ nlist = node.children();
+
+ for (niter = nlist.begin(); niter != nlist.end(); ++niter) {
+
+ child = *niter;
+
+ if (child->name() != "Crossfade") {
+ continue;
+ }
+
+ try {
+ boost::shared_ptr<Crossfade> xfade = boost::shared_ptr<Crossfade> (new Crossfade (*((const Playlist *)this), *child));
+ _crossfades.push_back (xfade);
+ xfade->Invalidated.connect (mem_fun (*this, &AudioPlaylist::crossfade_invalidated));
+ xfade->StateChanged.connect (mem_fun (*this, &AudioPlaylist::crossfade_changed));
+ NewCrossfade(xfade);
+ }
+
+ catch (failed_constructor& err) {
+ // cout << string_compose (_("could not create crossfade object in playlist %1"),
+ // _name)
+ // << endl;
+ continue;
+ }
+ }
+
+ thaw ();
+ in_set_state--;
+
+ return 0;
+}
+
+void
+AudioPlaylist::clear (bool with_signals)
+{
+ _crossfades.clear ();
+ Playlist::clear (with_signals);
+}
+
+XMLNode&
+AudioPlaylist::state (bool full_state)
+{
+ XMLNode& node = Playlist::state (full_state);
+
+ if (full_state) {
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+ node.add_child_nocopy ((*i)->get_state());
+ }
+ }
+
+ return node;
+}
+
+void
+AudioPlaylist::dump () const
+{
+ boost::shared_ptr<Region>r;
+ boost::shared_ptr<Crossfade> x;
+
+ cerr << "Playlist \"" << _name << "\" " << endl
+ << regions.size() << " regions "
+ << _crossfades.size() << " crossfades"
+ << endl;
+
+ for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) {
+ r = *i;
+ cerr << " " << r->name() << " @ " << r << " ["
+ << r->start() << "+" << r->length()
+ << "] at "
+ << r->position()
+ << " on layer "
+ << r->layer ()
+ << endl;
+ }
+
+ for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+ x = *i;
+ cerr << " xfade ["
+ << x->out()->name()
+ << ','
+ << x->in()->name()
+ << " @ "
+ << x->position()
+ << " length = "
+ << x->length ()
+ << " active ? "
+ << (x->active() ? "yes" : "no")
+ << endl;
+ }
+}
+
+bool
+AudioPlaylist::destroy_region (boost::shared_ptr<Region> region)
+{
+ boost::shared_ptr<AudioRegion> r = boost::dynamic_pointer_cast<AudioRegion> (region);
+ bool changed = false;
+ Crossfades::iterator c, ctmp;
+ set<boost::shared_ptr<Crossfade> > unique_xfades;
+
+ if (r == 0) {
+ fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist")
+ << endmsg;
+ /*NOTREACHED*/
+ return false;
+ }
+
+ {
+ RegionLock rlock (this);
+
+ for (RegionList::iterator i = regions.begin(); i != regions.end(); ) {
+
+ RegionList::iterator tmp = i;
+ ++tmp;
+
+ if ((*i) == region) {
+ regions.erase (i);
+ changed = true;
+ }
+
+ i = tmp;
+ }
+
+ for (set<boost::shared_ptr<Region> >::iterator x = all_regions.begin(); x != all_regions.end(); ) {
+
+ set<boost::shared_ptr<Region> >::iterator xtmp = x;
+ ++xtmp;
+
+ if ((*x) == region) {
+ all_regions.erase (x);
+ changed = true;
+ }
+
+ x = xtmp;
+ }
+
+ region->set_playlist (boost::shared_ptr<Playlist>());
+ }
+
+ for (c = _crossfades.begin(); c != _crossfades.end(); ) {
+ ctmp = c;
+ ++ctmp;
+
+ if ((*c)->involves (r)) {
+ unique_xfades.insert (*c);
+ _crossfades.erase (c);
+ }
+
+ c = ctmp;
+ }
+
+ if (changed) {
+ /* overload this, it normally means "removed", not destroyed */
+ notify_region_removed (region);
+ }
+
+ return changed;
+}
+
+void
+AudioPlaylist::crossfade_changed (Change ignored)
+{
+ if (in_flush || in_set_state) {
+ return;
+ }
+
+ /* XXX is there a loop here? can an xfade change not happen
+ due to a playlist change? well, sure activation would
+ be an example. maybe we should check the type of change
+ that occured.
+ */
+
+ notify_modified ();
+}
+
+bool
+AudioPlaylist::region_changed (Change what_changed, boost::shared_ptr<Region> region)
+{
+ if (in_flush || in_set_state) {
+ return false;
+ }
+
+ Change our_interests = Change (AudioRegion::FadeInChanged|
+ AudioRegion::FadeOutChanged|
+ AudioRegion::FadeInActiveChanged|
+ AudioRegion::FadeOutActiveChanged|
+ AudioRegion::EnvelopeActiveChanged|
+ AudioRegion::ScaleAmplitudeChanged|
+ AudioRegion::EnvelopeChanged);
+ bool parent_wants_notify;
+
+ parent_wants_notify = Playlist::region_changed (what_changed, region);
+
+ if ((parent_wants_notify || (what_changed & our_interests))) {
+ notify_modified ();
+ }
+
+ return true;
+}
+
+void
+AudioPlaylist::crossfades_at (nframes_t frame, Crossfades& clist)
+{
+ RegionLock rlock (this);
+
+ for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) {
+ nframes_t start, end;
+
+ start = (*i)->position();
+ end = start + (*i)->overlap_length(); // not length(), important difference
+
+ if (frame >= start && frame <= end) {
+ clist.push_back (*i);
+ }
+ }
+}
+