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authornick_m <mainsbridge@gmail.com>2016-06-16 00:18:27 +1000
committernick_m <mainsbridge@gmail.com>2016-07-10 02:18:36 +1000
commit94e0a15325278ec26dbeba4990a0e883db859338 (patch)
treee4d97368112f92ba8a66c673b68c68f7a76b025a /libs/ardour/audio_diskstream.cc
parent2d5238d87581bc0ff9dcaaa8aad9e255b5d9c370 (diff)
Exact beat - provide audio->music mapping for region split.
- for those not in the know, this series provides a way to remove the temporal distortion introduced when using an audio frame-based gui for music-locked objects. In short, the gui uses an audio frame representation to move objects. It displays the object using frame_at_beat(), quantizing the time value to audio frames. This is fine until the user selects that frame but expects it to be interpreted as a beat. Thus beat_at_frame() would not produce the user-expected beat (temporal quantization error of up to 0.5 audio samples). This is one method of mapping audio time to music time accurately.
Diffstat (limited to 'libs/ardour/audio_diskstream.cc')
-rw-r--r--libs/ardour/audio_diskstream.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/ardour/audio_diskstream.cc b/libs/ardour/audio_diskstream.cc
index cab7f5faf8..e5ba4e8dcd 100644
--- a/libs/ardour/audio_diskstream.cc
+++ b/libs/ardour/audio_diskstream.cc
@@ -377,9 +377,9 @@ AudioDiskstream::use_destructive_playlist ()
throw failed_constructor();
}
- /* be sure to stretch the region out to the maximum length */
+ /* be sure to stretch the region out to the maximum length (non-musical)*/
- region->set_length (max_framepos - region->position());
+ region->set_length (max_framepos - region->position(), 0);
uint32_t n;
ChannelList::iterator chan;