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authorTim Mayberry <mojofunk@gmail.com>2013-08-14 20:30:09 +1000
committerTim Mayberry <mojofunk@gmail.com>2013-10-04 18:51:47 +1000
commitdf363a4fb3057253c1530941176cac49a7ffd409 (patch)
tree76a2423b920a8c476b5df1da44b964afcb4dc0c2 /libs/ardour/ardour/audio_backend.h
parent82f0f3a9a76097402afae8be1c9a65d526ad8cf2 (diff)
Add AudioBackendThread class to support different thread type on windows
Diffstat (limited to 'libs/ardour/ardour/audio_backend.h')
-rw-r--r--libs/ardour/ardour/audio_backend.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/libs/ardour/ardour/audio_backend.h b/libs/ardour/ardour/audio_backend.h
index 9052acd530..3d65af481d 100644
--- a/libs/ardour/ardour/audio_backend.h
+++ b/libs/ardour/ardour/audio_backend.h
@@ -399,13 +399,17 @@ class AudioBackend : public PortEngine {
* stacksize. The thread will begin executing @param func, and will exit
* when that function returns.
*/
- virtual int create_process_thread (boost::function<void()> func, AudioBackendNativeThread*, size_t stacksize) = 0;
+ virtual int create_process_thread (boost::function<void()> func, AudioBackendThread*, size_t stacksize) = 0;
/** Wait for the thread specified by @param thread to exit.
*
* Return zero on success, non-zero on failure.
*/
- virtual int wait_for_process_thread_exit (AudioBackendNativeThread thread) = 0;
+ virtual int join_process_thread (AudioBackendThread* thread) = 0;
+
+ /** Return true if execution context is in a backend thread
+ */
+ virtual bool in_process_thread () = 0;
virtual void update_latencies () = 0;