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authorJulien "_FrnchFrgg_" RIVAUD <frnchfrgg@free.fr>2016-07-29 02:06:55 +0200
committerJulien "_FrnchFrgg_" RIVAUD <frnchfrgg@free.fr>2016-07-29 02:06:55 +0200
commit67cbdc6cf2dd03303a9a257096da7708aad085cb (patch)
treeff178e6c5b026b4a8991dd9b2299e8fe25c9314b /gtk2_ardour
parent7e30161dc06483fd17ac9e19be1c478ead1b23f6 (diff)
GenericUI: Update all input controls on preset load
The existing code relies on AutomationControls for getting parameter changes and update the UI accordingly. One case where this doesn't yet work is preset loading, where ARDOUR::Plugin is responsible for actually loading the preset but doesn't notify the changes to AutomationControls. Since the input_controls vector now contains all ControlUI's that rely on AutomationControls to get updates, just listen to Plugin::PresetLoaded() and trigger an update of all elements in input_controls. This is temporary until a better solution is devised to make AutomationControls aware of preset loading.
Diffstat (limited to 'gtk2_ardour')
-rw-r--r--gtk2_ardour/generic_pluginui.cc17
-rw-r--r--gtk2_ardour/plugin_ui.h3
2 files changed, 19 insertions, 1 deletions
diff --git a/gtk2_ardour/generic_pluginui.cc b/gtk2_ardour/generic_pluginui.cc
index d8ce68e4b4..0caf475afa 100644
--- a/gtk2_ardour/generic_pluginui.cc
+++ b/gtk2_ardour/generic_pluginui.cc
@@ -315,6 +315,9 @@ GenericPluginUI::build ()
automation_play_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Play));
automation_write_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Write));
automation_touch_all_button.signal_clicked.connect(sigc::bind (sigc::mem_fun (*this, &GenericPluginUI::set_all_automation), ARDOUR::Touch));
+
+ /* XXX This is a workaround for AutomationControl not knowing about preset loads */
+ plugin->PresetLoaded.connect (*this, invalidator (*this), boost::bind (&GenericPluginUI::update_input_displays, this), gui_context ());
}
@@ -847,6 +850,8 @@ GenericPluginUI::build_control_ui (const Evoral::Parameter& param,
automation_state_changed (control_ui);
+ /* Add to the list of CUIs that need manual update to workaround
+ * AutomationControl not knowing about preset loads */
input_controls.push_back (control_ui);
} else {
@@ -1014,6 +1019,18 @@ GenericPluginUI::update_control_display (ControlUI* cui)
}
void
+GenericPluginUI::update_input_displays ()
+{
+ /* XXX This is a workaround for AutomationControl not knowing about preset loads */
+ for (vector<ControlUI*>::iterator i = input_controls.begin();
+ i != input_controls.end();
+ ++i) {
+ update_control_display(*i);
+ }
+ return;
+}
+
+void
GenericPluginUI::control_combo_changed (ControlUI* cui, float value)
{
if (!cui->ignore_change) {
diff --git a/gtk2_ardour/plugin_ui.h b/gtk2_ardour/plugin_ui.h
index 001054bae9..d534a99d70 100644
--- a/gtk2_ardour/plugin_ui.h
+++ b/gtk2_ardour/plugin_ui.h
@@ -260,7 +260,7 @@ class GenericPluginUI : public PlugUIBase, public Gtk::VBox
int x0, x1, y0, y1;
};
- std::vector<ControlUI*> input_controls;
+ std::vector<ControlUI*> input_controls; // workaround for preset load
std::vector<ControlUI*> input_controls_with_automation;
std::vector<ControlUI*> output_controls;
@@ -281,6 +281,7 @@ class GenericPluginUI : public PlugUIBase, public Gtk::VBox
void ui_parameter_changed (ControlUI* cui);
void update_control_display (ControlUI* cui);
+ void update_input_displays (); // workaround for preset load
void control_combo_changed (ControlUI* cui, float value);
void astate_clicked (ControlUI*);