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authorRobin Gareus <robin@gareus.org>2018-11-28 00:01:50 +0100
committerRobin Gareus <robin@gareus.org>2018-11-28 00:01:50 +0100
commitf150f6c074e09e99531f8e82c5972fa49e302374 (patch)
treed78c5dfd2a63826b8ef274ec6336699f552bcdf8 /gtk2_ardour/route_ui.cc
parent415721fa5b48f3c3dc164ac60095c095c4e48ad0 (diff)
Use central method to check for engine where required
These are generally places where tracks/busses are created or port connections change.
Diffstat (limited to 'gtk2_ardour/route_ui.cc')
-rw-r--r--gtk2_ardour/route_ui.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/gtk2_ardour/route_ui.cc b/gtk2_ardour/route_ui.cc
index f7c4d0cac0..157bb40a30 100644
--- a/gtk2_ardour/route_ui.cc
+++ b/gtk2_ardour/route_ui.cc
@@ -2323,9 +2323,7 @@ RouteUI::manage_pins ()
void
RouteUI::fan_out (bool to_busses, bool group)
{
- if (!AudioEngine::instance()->running ()) {
- MessageDialog msg (_("Not connected to audio engine - Fanning out to Tracks/Busses is not possible"));
- msg.run ();
+ if (ARDOUR_UI_UTILS::no_engine_notify ()) {
return;
}