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authorCarl Hetherington <carl@carlh.net>2009-11-18 14:53:55 +0000
committerCarl Hetherington <carl@carlh.net>2009-11-18 14:53:55 +0000
commitb7cfd2849ebb0d949af3ee39f70cbf1856fbfe0f (patch)
treed30c3a24c4b74f78f830e25eb4f176b36a764cf1 /gtk2_ardour/port_matrix_grid.cc
parent0f313672f59f7a00314400f82fc012e56df8d095 (diff)
Fix dragging grid lines when you move the mouse outside of the grid during the drag.
git-svn-id: svn://localhost/ardour2/branches/3.0@6120 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'gtk2_ardour/port_matrix_grid.cc')
-rw-r--r--gtk2_ardour/port_matrix_grid.cc40
1 files changed, 22 insertions, 18 deletions
diff --git a/gtk2_ardour/port_matrix_grid.cc b/gtk2_ardour/port_matrix_grid.cc
index 53b4b50b50..c2af484e6c 100644
--- a/gtk2_ardour/port_matrix_grid.cc
+++ b/gtk2_ardour/port_matrix_grid.cc
@@ -359,29 +359,33 @@ PortMatrixGrid::button_release (double x, double y, int b, uint32_t /*t*/)
{
if (b == 1) {
- if (_dragging && _moved) {
-
- if (_drag_valid) {
- list<PortMatrixNode> const p = nodes_on_line (_drag_start_x, _drag_start_y, _drag_x, _drag_y);
-
- if (!p.empty()) {
- PortMatrixNode::State const s = get_association (p.front());
- for (list<PortMatrixNode>::const_iterator i = p.begin(); i != p.end(); ++i) {
- set_association (*i, toggle_state (s));
+ if (x != -1) {
+
+ if (_dragging && _moved) {
+
+ if (_drag_valid) {
+ list<PortMatrixNode> const p = nodes_on_line (_drag_start_x, _drag_start_y, _drag_x, _drag_y);
+
+ if (!p.empty()) {
+ PortMatrixNode::State const s = get_association (p.front());
+ for (list<PortMatrixNode>::const_iterator i = p.begin(); i != p.end(); ++i) {
+ set_association (*i, toggle_state (s));
+ }
}
}
+
+ } else {
+
+ PortMatrixNode const n = position_to_node (x, y);
+ if (n.row.bundle && n.column.bundle) {
+ PortMatrixNode::State const s = get_association (n);
+ set_association (n, toggle_state (s));
+ }
}
- } else {
-
- PortMatrixNode const n = position_to_node (x, y);
- if (n.row.bundle && n.column.bundle) {
- PortMatrixNode::State const s = get_association (n);
- set_association (n, toggle_state (s));
- }
+ require_render ();
}
-
- require_render ();
+
_body->queue_draw ();
}