diff options
author | Robin Gareus <robin@gareus.org> | 2015-01-17 21:02:00 +0100 |
---|---|---|
committer | Robin Gareus <robin@gareus.org> | 2015-01-17 21:03:56 +0100 |
commit | d2cbb28f79860889c0e0e7800b2d37a1fe12ccfb (patch) | |
tree | 4a8f57dec60df13fcd9e0d2a8d903a7fcba01444 /gtk2_ardour/engine_dialog.h | |
parent | f77c923bee113ab64f1a2d30976ee83dc183c77c (diff) |
Engine Dialog: fix various signal connections
connect/disconnect button was connected multiple times
Also the button allowed to start a backend with
invalid settings (after changing backend).
Q: does “Connect to” make sense? It’s redundant with
“Apply”.
Diffstat (limited to 'gtk2_ardour/engine_dialog.h')
-rw-r--r-- | gtk2_ardour/engine_dialog.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gtk2_ardour/engine_dialog.h b/gtk2_ardour/engine_dialog.h index 4ace11efff..5cef6be9ac 100644 --- a/gtk2_ardour/engine_dialog.h +++ b/gtk2_ardour/engine_dialog.h @@ -246,7 +246,7 @@ class EngineControl : public ArdourDialog, public PBD::ScopedConnectionList { void engine_running (); void engine_stopped (); PBD::ScopedConnection running_connection; - PBD::ScopedConnection stopped_connection; + PBD::ScopedConnectionList stopped_connection; void connect_disconnect_click (); void calibrate_audio_latency (); |