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authorBen Loftis <ben@harrisonconsoles.com>2017-01-12 09:33:57 -0600
committerBen Loftis <ben@harrisonconsoles.com>2017-01-12 11:51:43 -0600
commit75c029f65f00df01fdd861c9d1a768a98faf1063 (patch)
treea7c0aa1850292b38251e80c8e10c485e66808b99 /gtk2_ardour/editor_ops.cc
parent1e30ec72865342c962c4d114e8ae75e1c24ced1c (diff)
Support repeated jump-backward-to-mark while playing.
Diffstat (limited to 'gtk2_ardour/editor_ops.cc')
-rw-r--r--gtk2_ardour/editor_ops.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/gtk2_ardour/editor_ops.cc b/gtk2_ardour/editor_ops.cc
index 6a21dd8432..633a6989d8 100644
--- a/gtk2_ardour/editor_ops.cc
+++ b/gtk2_ardour/editor_ops.cc
@@ -2376,6 +2376,14 @@ Editor::jump_backward_to_mark ()
framepos_t pos = _session->locations()->first_mark_before (playhead_cursor->current_frame());
+ //handle the case where we are rolling, and we're less than one-half second past the mark, we want to go to the prior mark...
+ if ( _session->transport_rolling() ) {
+ if ( (playhead_cursor->current_frame() - pos) < _session->frame_rate()/2 ) {
+ framepos_t prior = _session->locations()->first_mark_before ( pos );
+ pos = prior;
+ }
+ }
+
if (pos < 0) {
return;
}