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authornick_m <mainsbridge@gmail.com>2016-06-16 00:18:27 +1000
committernick_m <mainsbridge@gmail.com>2016-07-10 02:18:36 +1000
commit94e0a15325278ec26dbeba4990a0e883db859338 (patch)
treee4d97368112f92ba8a66c673b68c68f7a76b025a /gtk2_ardour/editor_mouse.cc
parent2d5238d87581bc0ff9dcaaa8aad9e255b5d9c370 (diff)
Exact beat - provide audio->music mapping for region split.
- for those not in the know, this series provides a way to remove the temporal distortion introduced when using an audio frame-based gui for music-locked objects. In short, the gui uses an audio frame representation to move objects. It displays the object using frame_at_beat(), quantizing the time value to audio frames. This is fine until the user selects that frame but expects it to be interpreted as a beat. Thus beat_at_frame() would not produce the user-expected beat (temporal quantization error of up to 0.5 audio samples). This is one method of mapping audio time to music time accurately.
Diffstat (limited to 'gtk2_ardour/editor_mouse.cc')
-rw-r--r--gtk2_ardour/editor_mouse.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/gtk2_ardour/editor_mouse.cc b/gtk2_ardour/editor_mouse.cc
index dfdd7d995f..86386c21fb 100644
--- a/gtk2_ardour/editor_mouse.cc
+++ b/gtk2_ardour/editor_mouse.cc
@@ -1037,7 +1037,7 @@ Editor::button_press_handler_1 (ArdourCanvas::Item* item, GdkEvent* event, ItemT
if (!prev) {
_drags->set (new RegionCreateDrag (this, item, parent), event);
} else {
- prev->set_length (t - prev->position ());
+ prev->set_length (t - prev->position (), get_grid_music_divisions (event->button.state));
}
}
} else {