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authorDavid Robillard <drobilla@leibniz.local>2014-12-20 01:11:28 -0500
committerDavid Robillard <drobilla@leibniz.local>2014-12-20 01:13:25 -0500
commit670938c8c455f2ded443d0ea222ed1cd07ecc528 (patch)
tree9c58aae398dafb1eb2d8b106a91130c27f88991f /gtk2_ardour/editor_drag.h
parent5d8021bf44c066ad9b5ee4e8ab824267824be738 (diff)
Fix various cursor problems.
Add a new scoped cursor system that makes it much harder to screw up and end up with stick cursors and so on.
Diffstat (limited to 'gtk2_ardour/editor_drag.h')
-rw-r--r--gtk2_ardour/editor_drag.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/gtk2_ardour/editor_drag.h b/gtk2_ardour/editor_drag.h
index 78b541d4f5..260a333ce9 100644
--- a/gtk2_ardour/editor_drag.h
+++ b/gtk2_ardour/editor_drag.h
@@ -27,6 +27,7 @@
#include "ardour/types.h"
+#include "cursor_context.h"
#include "editor_items.h"
namespace ARDOUR {
@@ -240,6 +241,7 @@ private:
ARDOUR::framepos_t _raw_grab_frame; ///< unsnapped frame that the mouse was at when start_grab was called, or 0
ARDOUR::framepos_t _grab_frame; ///< adjusted_frame that the mouse was at when start_grab was called, or 0
ARDOUR::framepos_t _last_pointer_frame; ///< adjusted_frame the last time a motion occurred
+ CursorContext::Handle _cursor_ctx; ///< cursor change context
};
class RegionDrag;