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authorCarl Hetherington <carl@carlh.net>2010-12-22 23:16:39 +0000
committerCarl Hetherington <carl@carlh.net>2010-12-22 23:16:39 +0000
commit039adb4c6b8dfea99e9b8eab7ca667ad4b3953d7 (patch)
treefb5bdcbedd7907cf716673c955e554c692133314 /gtk2_ardour/editor_drag.h
parent9eca7915e2ea5003c92d9d741b44af207933f688 (diff)
Account for the fact that CursorDrag only ever drags the playhead. Fix playhead misbehaviour when you start a drag from outside it.
git-svn-id: svn://localhost/ardour2/branches/3.0@8327 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'gtk2_ardour/editor_drag.h')
-rw-r--r--gtk2_ardour/editor_drag.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/gtk2_ardour/editor_drag.h b/gtk2_ardour/editor_drag.h
index 04d7150ee4..c294744004 100644
--- a/gtk2_ardour/editor_drag.h
+++ b/gtk2_ardour/editor_drag.h
@@ -570,7 +570,7 @@ private:
};
-/** Drag of a cursor */
+/** Drag of the playhead cursor */
class CursorDrag : public Drag
{
public:
@@ -592,13 +592,9 @@ public:
bool y_movement_matters () const {
return false;
}
-
- void setup_pointer_frame_offset ();
private:
- EditorCursor* _cursor; ///< cursor being dragged
bool _stop; ///< true to stop the transport on starting the drag, otherwise false
-
};
/** Region fade-in drag */