diff options
author | Paul Davis <paul@linuxaudiosystems.com> | 2015-10-04 14:51:05 -0400 |
---|---|---|
committer | Paul Davis <paul@linuxaudiosystems.com> | 2015-10-04 14:51:05 -0400 |
commit | 4dc63966f0872efe768dad61eb9b8785d06b92d1 (patch) | |
tree | e54104d57d6c2da7840979181368151fd0819c96 /gtk2_ardour/editor_canvas.cc | |
parent | 297e80e020da94a56984b20782584bb1dd96ea34 (diff) |
globally remove all trailing whitespace from ardour code base.
Paul Davis was responsible for introducing almost all of this.
Diffstat (limited to 'gtk2_ardour/editor_canvas.cc')
-rw-r--r-- | gtk2_ardour/editor_canvas.cc | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/gtk2_ardour/editor_canvas.cc b/gtk2_ardour/editor_canvas.cc index 3439edb43e..13fd6fe8b9 100644 --- a/gtk2_ardour/editor_canvas.cc +++ b/gtk2_ardour/editor_canvas.cc @@ -78,7 +78,7 @@ Editor::initialize_canvas () */ no_scroll_group = new ArdourCanvas::Container (_track_canvas->root()); - ArdourCanvas::ScrollGroup* hsg; + ArdourCanvas::ScrollGroup* hsg; ArdourCanvas::ScrollGroup* hg; ArdourCanvas::ScrollGroup* cg; @@ -86,7 +86,7 @@ Editor::initialize_canvas () CANVAS_DEBUG_NAME (h_scroll_group, "canvas h scroll"); _track_canvas->add_scroller (*hg); - hv_scroll_group = hsg = new ArdourCanvas::ScrollGroup (_track_canvas->root(), + hv_scroll_group = hsg = new ArdourCanvas::ScrollGroup (_track_canvas->root(), ArdourCanvas::ScrollGroup::ScrollSensitivity (ArdourCanvas::ScrollGroup::ScrollsVertically| ArdourCanvas::ScrollGroup::ScrollsHorizontally)); CANVAS_DEBUG_NAME (hv_scroll_group, "canvas hv scroll"); @@ -136,7 +136,7 @@ Editor::initialize_canvas () /* a group to hold stuff while it gets dragged around. Must be the * uppermost (last) group with hv_scroll_group as a parent */ - _drag_motion_group = new ArdourCanvas::Container (hv_scroll_group); + _drag_motion_group = new ArdourCanvas::Container (hv_scroll_group); CANVAS_DEBUG_NAME (_drag_motion_group, "Canvas Drag Motion"); /* TIME BAR CANVAS */ @@ -539,16 +539,16 @@ Editor::maybe_autoscroll (bool allow_horiz, bool allow_vert, bool from_headers) /* the effective width of the autoscroll boundary so that we start scrolling before we hit the edge. - + this helps when the window is slammed up against the right edge of the screen, making it hard to scroll effectively. */ - if (alloc.get_width() > 20) { + if (alloc.get_width() > 20) { alloc.set_width (alloc.get_width() - 20); alloc.set_x (alloc.get_x() + 10); - } + } } @@ -633,7 +633,7 @@ Editor::autoscroll_canvas () // const double vertical_pos = vertical_adjustment.get_value(); const int speed_factor = 10; - /* vertical */ + /* vertical */ if (y < autoscroll_boundary.y0) { @@ -675,7 +675,7 @@ Editor::autoscroll_canvas () /* the motion handler expects events in canvas coordinate space */ /* we asked for the mouse position above (::get_pointer()) via - * our own top level window (we being the Editor). Convert into + * our own top level window (we being the Editor). Convert into * coordinates within the canvas window. */ @@ -704,7 +704,7 @@ Editor::autoscroll_canvas () } else if (no_stop) { /* not changing visual state but pointer is outside the scrolling boundary - * so we still need to deliver a fake motion event + * so we still need to deliver a fake motion event */ GdkEventMotion ev; @@ -828,7 +828,7 @@ Editor::ensure_time_axis_view_is_visible (TimeAxisView const & track, bool at_to double const track_min_y = track.y_position (); double const track_max_y = track.y_position () + track.effective_height (); - if (!at_top && + if (!at_top && (track_min_y >= current_view_min_y && track_max_y < current_view_max_y)) { /* already visible, and caller did not ask to place it at the @@ -948,7 +948,7 @@ Editor::color_handler() /* redraw the whole thing */ _track_canvas->set_background_color (UIConfiguration::instance().color ("arrange base")); _track_canvas->queue_draw (); - + /* redisplay_tempo (true); @@ -1147,7 +1147,7 @@ Editor::which_mode_cursor () const hv_scroll_group->add_items_at_point (ArdourCanvas::Duple (x,y), items); - // first item will be the upper most + // first item will be the upper most if (!items.empty()) { const ArdourCanvas::Item* i = items.front(); |