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authorPaul Davis <paul@linuxaudiosystems.com>2013-12-23 15:35:49 -0500
committerPaul Davis <paul@linuxaudiosystems.com>2013-12-23 15:35:49 -0500
commit84f55440a3c6317dd2ab5d7e3d638016609e4d03 (patch)
tree2329f57523432a698f99927a2f070555fd31fe20 /gtk2_ardour/editor.h
parente1bca03857070ba390bba729933c2d72ad5169fd (diff)
parentdc7878760da040ad74b077318d2e9868d427199a (diff)
fix redrawing of canvas with an optimized build
Best guess right now is that optimization does something bad when ceil() is called twice on a very large dbl-precision number, which results in a zero (empty) redraw area. Without the removal of the redundant ceil & floor functions, no expose events would be delivered to the canvas in an optimized build during drags (and maybe more).
Diffstat (limited to 'gtk2_ardour/editor.h')
-rw-r--r--gtk2_ardour/editor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/gtk2_ardour/editor.h b/gtk2_ardour/editor.h
index 233816295b..7366c601d2 100644
--- a/gtk2_ardour/editor.h
+++ b/gtk2_ardour/editor.h
@@ -1415,7 +1415,7 @@ class Editor : public PublicEditor, public PBD::ScopedConnectionList, public ARD
void toggle_video_timeline_locked ();
void set_video_timeline_locked (const bool);
void queue_visual_videotimeline_update ();
- void embed_audio_from_video (std::string, framepos_t n = 0);
+ void embed_audio_from_video (std::string, framepos_t n = 0, bool lock_position_to_video = true);
PBD::Signal0<void> EditorFreeze;
PBD::Signal0<void> EditorThaw;