diff options
author | Paul Davis <paul@linuxaudiosystems.com> | 2009-10-30 02:52:55 +0000 |
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committer | Paul Davis <paul@linuxaudiosystems.com> | 2009-10-30 02:52:55 +0000 |
commit | 69ac5b3c33af095ef198ea0a726d56a6a3adea68 (patch) | |
tree | 7e03ddfd5e16287c4d8250664b4df77e1a0ab886 /gtk2_ardour/ardour_ui2.cc | |
parent | 2442aa577ac4a717d9cdc88aaf2d14657906ecaf (diff) |
lots of deep but hard to spot changes to transport control, primarily relating to looping and transitions between loop, play-range and regular roll/stop ; add GUI option for seamless looping control (under Options). Needs to be forward ported to 3.0. Please TEST THE HELL out of this one - changes were deeper and wider than i would like, but did consolidate some of the GUI transport control code in a good way
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@5976 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'gtk2_ardour/ardour_ui2.cc')
-rw-r--r-- | gtk2_ardour/ardour_ui2.cc | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/gtk2_ardour/ardour_ui2.cc b/gtk2_ardour/ardour_ui2.cc index 374de94048..06efb00c62 100644 --- a/gtk2_ardour/ardour_ui2.cc +++ b/gtk2_ardour/ardour_ui2.cc @@ -126,66 +126,6 @@ ARDOUR_UI::display_message (const char *prefix, gint prefix_len, RefPtr<TextBuff } void -ARDOUR_UI::transport_stopped () -{ - stop_button.set_visual_state (1); - - roll_button.set_visual_state (0); - play_selection_button.set_visual_state (0); - auto_loop_button.set_visual_state (0); - - shuttle_fract = 0; - shuttle_box.queue_draw (); - - update_disk_space (); -} - -void -ARDOUR_UI::transport_rolling () -{ - stop_button.set_visual_state (0); - if (session->get_play_range()) { - play_selection_button.set_visual_state (1); - roll_button.set_visual_state (0); - auto_loop_button.set_visual_state (0); - - } else if (session->get_play_loop ()) { - auto_loop_button.set_visual_state (1); - play_selection_button.set_visual_state (0); - roll_button.set_visual_state (0); - - } else { - - roll_button.set_visual_state (1); - play_selection_button.set_visual_state (0); - auto_loop_button.set_visual_state (0); - } - - /* reset shuttle controller */ - - shuttle_fract = SHUTTLE_FRACT_SPEED1; /* speed = 1.0, believe it or not */ - shuttle_box.queue_draw (); -} - -void -ARDOUR_UI::transport_rewinding () -{ - stop_button.set_visual_state (0); - roll_button.set_visual_state (1); - play_selection_button.set_visual_state (0); - auto_loop_button.set_visual_state (0); -} - -void -ARDOUR_UI::transport_forwarding () -{ - stop_button.set_visual_state (0); - roll_button.set_visual_state (1); - play_selection_button.set_visual_state (0); - auto_loop_button.set_visual_state (0); -} - -void ARDOUR_UI::setup_transport () { transport_tearoff = manage (new TearOff (transport_tearoff_hbox)); |