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authorPaul Davis <paul@linuxaudiosystems.com>2009-10-30 02:52:55 +0000
committerPaul Davis <paul@linuxaudiosystems.com>2009-10-30 02:52:55 +0000
commit69ac5b3c33af095ef198ea0a726d56a6a3adea68 (patch)
tree7e03ddfd5e16287c4d8250664b4df77e1a0ab886 /gtk2_ardour/ardour_ui2.cc
parent2442aa577ac4a717d9cdc88aaf2d14657906ecaf (diff)
lots of deep but hard to spot changes to transport control, primarily relating to looping and transitions between loop, play-range and regular roll/stop ; add GUI option for seamless looping control (under Options). Needs to be forward ported to 3.0. Please TEST THE HELL out of this one - changes were deeper and wider than i would like, but did consolidate some of the GUI transport control code in a good way
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@5976 d708f5d6-7413-0410-9779-e7cbd77b26cf
Diffstat (limited to 'gtk2_ardour/ardour_ui2.cc')
-rw-r--r--gtk2_ardour/ardour_ui2.cc60
1 files changed, 0 insertions, 60 deletions
diff --git a/gtk2_ardour/ardour_ui2.cc b/gtk2_ardour/ardour_ui2.cc
index 374de94048..06efb00c62 100644
--- a/gtk2_ardour/ardour_ui2.cc
+++ b/gtk2_ardour/ardour_ui2.cc
@@ -126,66 +126,6 @@ ARDOUR_UI::display_message (const char *prefix, gint prefix_len, RefPtr<TextBuff
}
void
-ARDOUR_UI::transport_stopped ()
-{
- stop_button.set_visual_state (1);
-
- roll_button.set_visual_state (0);
- play_selection_button.set_visual_state (0);
- auto_loop_button.set_visual_state (0);
-
- shuttle_fract = 0;
- shuttle_box.queue_draw ();
-
- update_disk_space ();
-}
-
-void
-ARDOUR_UI::transport_rolling ()
-{
- stop_button.set_visual_state (0);
- if (session->get_play_range()) {
- play_selection_button.set_visual_state (1);
- roll_button.set_visual_state (0);
- auto_loop_button.set_visual_state (0);
-
- } else if (session->get_play_loop ()) {
- auto_loop_button.set_visual_state (1);
- play_selection_button.set_visual_state (0);
- roll_button.set_visual_state (0);
-
- } else {
-
- roll_button.set_visual_state (1);
- play_selection_button.set_visual_state (0);
- auto_loop_button.set_visual_state (0);
- }
-
- /* reset shuttle controller */
-
- shuttle_fract = SHUTTLE_FRACT_SPEED1; /* speed = 1.0, believe it or not */
- shuttle_box.queue_draw ();
-}
-
-void
-ARDOUR_UI::transport_rewinding ()
-{
- stop_button.set_visual_state (0);
- roll_button.set_visual_state (1);
- play_selection_button.set_visual_state (0);
- auto_loop_button.set_visual_state (0);
-}
-
-void
-ARDOUR_UI::transport_forwarding ()
-{
- stop_button.set_visual_state (0);
- roll_button.set_visual_state (1);
- play_selection_button.set_visual_state (0);
- auto_loop_button.set_visual_state (0);
-}
-
-void
ARDOUR_UI::setup_transport ()
{
transport_tearoff = manage (new TearOff (transport_tearoff_hbox));