diff options
author | Ben Loftis <ben@harrisonconsoles.com> | 2014-08-28 10:31:57 -0500 |
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committer | Ben Loftis <ben@harrisonconsoles.com> | 2014-08-28 10:31:57 -0500 |
commit | 3f297f7dab524dd17ef173efe41acd0ab028b0d5 (patch) | |
tree | 3c019c527403bf6dfd2fed9e1b8fe5efcee966c2 /gtk2_ardour/ardour_dropdown.cc | |
parent | 3cc19c2cce9ae7016232d28e0df3c9755ad1ca48 (diff) |
Fix ArdourButton event sequence.
Always give ArdourButton a chance to handle Press or Release events if you override them.
This allows ArdourButtons to do the "Pressed" animation
And it now correctly eats the event so button clicks don't select the channelstrip.
Diffstat (limited to 'gtk2_ardour/ardour_dropdown.cc')
-rw-r--r-- | gtk2_ardour/ardour_dropdown.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gtk2_ardour/ardour_dropdown.cc b/gtk2_ardour/ardour_dropdown.cc index 3e214ef9e8..d98a9878a3 100644 --- a/gtk2_ardour/ardour_dropdown.cc +++ b/gtk2_ardour/ardour_dropdown.cc @@ -52,7 +52,7 @@ using namespace std; ArdourDropdown::ArdourDropdown (Element e) { - signal_button_press_event().connect (sigc::mem_fun(*this, &ArdourDropdown::on_mouse_pressed)); +// signal_button_press_event().connect (sigc::mem_fun(*this, &ArdourDropdown::on_mouse_pressed)); add_elements(e); add_elements(ArdourButton::Menu); @@ -63,7 +63,7 @@ ArdourDropdown::~ArdourDropdown () } bool -ArdourDropdown::on_mouse_pressed (GdkEventButton*) +ArdourDropdown::on_button_press_event (GdkEventButton*) { _menu.popup (1, gtk_get_current_event_time()); return true; |