summaryrefslogtreecommitdiff
path: root/gtk2_ardour/ardour_dropdown.cc
diff options
context:
space:
mode:
authorBen Loftis <ben@harrisonconsoles.com>2014-08-28 10:31:57 -0500
committerBen Loftis <ben@harrisonconsoles.com>2014-08-28 10:31:57 -0500
commit3f297f7dab524dd17ef173efe41acd0ab028b0d5 (patch)
tree3c019c527403bf6dfd2fed9e1b8fe5efcee966c2 /gtk2_ardour/ardour_dropdown.cc
parent3cc19c2cce9ae7016232d28e0df3c9755ad1ca48 (diff)
Fix ArdourButton event sequence.
Always give ArdourButton a chance to handle Press or Release events if you override them. This allows ArdourButtons to do the "Pressed" animation And it now correctly eats the event so button clicks don't select the channelstrip.
Diffstat (limited to 'gtk2_ardour/ardour_dropdown.cc')
-rw-r--r--gtk2_ardour/ardour_dropdown.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/gtk2_ardour/ardour_dropdown.cc b/gtk2_ardour/ardour_dropdown.cc
index 3e214ef9e8..d98a9878a3 100644
--- a/gtk2_ardour/ardour_dropdown.cc
+++ b/gtk2_ardour/ardour_dropdown.cc
@@ -52,7 +52,7 @@ using namespace std;
ArdourDropdown::ArdourDropdown (Element e)
{
- signal_button_press_event().connect (sigc::mem_fun(*this, &ArdourDropdown::on_mouse_pressed));
+// signal_button_press_event().connect (sigc::mem_fun(*this, &ArdourDropdown::on_mouse_pressed));
add_elements(e);
add_elements(ArdourButton::Menu);
@@ -63,7 +63,7 @@ ArdourDropdown::~ArdourDropdown ()
}
bool
-ArdourDropdown::on_mouse_pressed (GdkEventButton*)
+ArdourDropdown::on_button_press_event (GdkEventButton*)
{
_menu.popup (1, gtk_get_current_event_time());
return true;