diff options
author | Ben Loftis <ben@harrisonconsoles.com> | 2014-08-28 10:31:57 -0500 |
---|---|---|
committer | Ben Loftis <ben@harrisonconsoles.com> | 2014-08-28 10:31:57 -0500 |
commit | 3f297f7dab524dd17ef173efe41acd0ab028b0d5 (patch) | |
tree | 3c019c527403bf6dfd2fed9e1b8fe5efcee966c2 /gtk2_ardour/ardour_button.cc | |
parent | 3cc19c2cce9ae7016232d28e0df3c9755ad1ca48 (diff) |
Fix ArdourButton event sequence.
Always give ArdourButton a chance to handle Press or Release events if you override them.
This allows ArdourButtons to do the "Pressed" animation
And it now correctly eats the event so button clicks don't select the channelstrip.
Diffstat (limited to 'gtk2_ardour/ardour_button.cc')
-rw-r--r-- | gtk2_ardour/ardour_button.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/gtk2_ardour/ardour_button.cc b/gtk2_ardour/ardour_button.cc index f3295abcfa..6c7fa32438 100644 --- a/gtk2_ardour/ardour_button.cc +++ b/gtk2_ardour/ardour_button.cc @@ -692,11 +692,11 @@ ArdourButton::on_button_release_event (GdkEventButton *ev) if (_hovering) { - signal_clicked (); - + signal_clicked (); if (_act_on_release) { if (_action) { _action->activate (); + return true; } } } |