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authorRobin Gareus <robin@gareus.org>2016-02-21 22:08:36 +0100
committerRobin Gareus <robin@gareus.org>2016-02-23 15:41:35 +0100
commite54c77e642edeed4a9e5f760cfff110ee3012585 (patch)
tree97581d8e24cf4bdbff40121556a3c64bc20ff78a
parent292eac7f481006d0b0d0efa3f119d4b68495fa1e (diff)
Add Editor/UI Lua Scripting and Action/Callback Script
-rw-r--r--gtk2_ardour/luainstance.cc1124
-rw-r--r--gtk2_ardour/luainstance.h132
-rw-r--r--gtk2_ardour/luasignal.h40
-rw-r--r--gtk2_ardour/luasignal_syms.h92
-rw-r--r--gtk2_ardour/wscript1
5 files changed, 1389 insertions, 0 deletions
diff --git a/gtk2_ardour/luainstance.cc b/gtk2_ardour/luainstance.cc
new file mode 100644
index 0000000000..b0ec0f80c9
--- /dev/null
+++ b/gtk2_ardour/luainstance.cc
@@ -0,0 +1,1124 @@
+/*
+ * Copyright (C) 2016 Robin Gareus <robin@gareus.org>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "gtkmm2ext/gui_thread.h"
+
+#include "ardour/audioengine.h"
+#include "ardour/diskstream.h"
+#include "ardour/plugin_manager.h"
+#include "ardour/route.h"
+#include "ardour/session.h"
+
+#include "ardour_ui.h"
+#include "public_editor.h"
+#include "region_selection.h"
+#include "luainstance.h"
+#include "luasignal.h"
+#include "script_selector.h"
+
+#include "i18n.h"
+
+namespace LuaSignal {
+
+#define STATIC(name,c,p) else if (!strcmp(type, #name)) {return name;}
+#define SESSION(name,c,p) else if (!strcmp(type, #name)) {return name;}
+#define ENGINE(name,c,p) else if (!strcmp(type, #name)) {return name;}
+
+LuaSignal
+str2luasignal (const std::string &str) {
+ const char* type = str.c_str();
+ if (0) { }
+# include "luasignal_syms.h"
+ else {
+ PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", str) << endmsg;
+ abort(); /*NOTREACHED*/
+ }
+}
+#undef STATIC
+#undef SESSION
+#undef ENGINE
+
+#define STATIC(name,c,p) N_(#name),
+#define SESSION(name,c,p) N_(#name),
+#define ENGINE(name,c,p) N_(#name),
+const char *luasignalstr[] = {
+# include "luasignal_syms.h"
+ 0
+};
+
+#undef STATIC
+#undef SESSION
+#undef ENGINE
+}; // namespace
+
+////////////////////////////////////////////////////////////////////////////////
+
+#define xstr(s) stringify(s)
+#define stringify(s) #s
+
+using namespace ARDOUR;
+
+void
+LuaInstance::register_hooks (lua_State* L)
+{
+
+#define ENGINE(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
+#define STATIC(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
+#define SESSION(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name)
+ luabridge::getGlobalNamespace (L)
+ .beginNamespace ("LuaSignal")
+# include "luasignal_syms.h"
+ .endNamespace ();
+#undef ENGINE
+#undef SESSION
+#undef STATIC
+
+ luabridge::getGlobalNamespace (L)
+ .beginNamespace ("LuaSignal")
+ .beginStdBitSet <LuaSignal::LAST_SIGNAL> ("Set")
+ .endClass()
+ .endNamespace ();
+}
+
+void
+LuaInstance::register_classes (lua_State* L)
+{
+ LuaBindings::stddef (L);
+ LuaBindings::common (L);
+ LuaBindings::session (L);
+
+ register_hooks (L);
+
+ luabridge::getGlobalNamespace (L)
+ .beginNamespace ("ARDOUR")
+ .beginClass <RegionSelection> ("RegionSelection")
+ .addFunction ("clear_all", &RegionSelection::clear_all)
+ .addFunction ("start", &RegionSelection::start)
+ .addFunction ("end_frame", &RegionSelection::end_frame)
+ .addFunction ("n_midi_regions", &RegionSelection::n_midi_regions)
+ .endClass ()
+
+ .beginClass <PublicEditor> ("Editor")
+ .addFunction ("undo", &PublicEditor::undo)
+ .addFunction ("redo", &PublicEditor::redo)
+ .addFunction ("play_selection", &PublicEditor::play_selection)
+ .addFunction ("play_with_preroll", &PublicEditor::play_with_preroll)
+ .addFunction ("maybe_locate_with_edit_preroll", &PublicEditor::maybe_locate_with_edit_preroll)
+ .addFunction ("add_location_from_playhead_cursor", &PublicEditor::add_location_from_playhead_cursor)
+ .addFunction ("goto_nth_marker", &PublicEditor::goto_nth_marker)
+ .addFunction ("set_show_measures", &PublicEditor::set_show_measures)
+ .addFunction ("mouse_add_new_marker", &PublicEditor::mouse_add_new_marker)
+ .addFunction ("split_regions_at", &PublicEditor::split_regions_at)
+ .addFunction ("maximise_editing_space", &PublicEditor::maximise_editing_space)
+ .addFunction ("restore_editing_space", &PublicEditor::restore_editing_space)
+ .addFunction ("get_regions_from_selection_and_mouse", &PublicEditor::get_regions_from_selection_and_mouse)
+ .addFunction ("show_measures", &PublicEditor::show_measures)
+ .addFunction ("set_zoom_focus", &PublicEditor::set_zoom_focus)
+ .addFunction ("do_import", &PublicEditor::do_import)
+ .addFunction ("do_embed", &PublicEditor::do_embed)
+ .endClass ()
+ .endNamespace ();
+
+#undef ZOOMFOCUS
+#undef SNAPTYPE
+#undef SNAPMODE
+#undef MOUSEMODE
+#undef DISPLAYCONTROL
+#undef IMPORTMODE
+#undef IMPORTPOSITION
+#undef IMPORTDISPOSITION
+
+#define ZOOMFOCUS(NAME) .addConst (stringify(NAME), (Editing::ZoomFocus)Editing::NAME)
+#define SNAPTYPE(NAME) .addConst (stringify(NAME), (Editing::SnapType)Editing::NAME)
+#define SNAPMODE(NAME) .addConst (stringify(NAME), (Editing::SnapMode)Editing::NAME)
+#define MOUSEMODE(NAME) .addConst (stringify(NAME), (Editing::MouseMode)Editing::NAME)
+#define DISPLAYCONTROL(NAME) .addConst (stringify(NAME), (Editing::DisplayControl)Editing::NAME)
+#define IMPORTMODE(NAME) .addConst (stringify(NAME), (Editing::ImportMode)Editing::NAME)
+#define IMPORTPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportPosition)Editing::NAME)
+#define IMPORTDISPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportDisposition)Editing::NAME)
+ luabridge::getGlobalNamespace (L)
+ .beginNamespace ("Editing")
+# include "editing_syms.h"
+ .endNamespace ();
+}
+
+#undef xstr
+#undef stringify
+
+////////////////////////////////////////////////////////////////////////////////
+
+using namespace ARDOUR;
+using namespace ARDOUR_UI_UTILS;
+using namespace PBD;
+using namespace std;
+
+#ifndef NDEBUG
+static void _lua_print (std::string s) {
+ std::cout << "LuaInstance: " << s << "\n";
+}
+#endif
+
+LuaInstance* LuaInstance::_instance = 0;
+
+LuaInstance*
+LuaInstance::instance ()
+{
+ if (!_instance) {
+ _instance = new LuaInstance;
+ }
+
+ return _instance;
+}
+
+LuaInstance::LuaInstance ()
+{
+#ifndef NDEBUG
+ lua.Print.connect (&_lua_print);
+#endif
+ init ();
+
+ LuaScriptParamList args;
+}
+
+LuaInstance::~LuaInstance ()
+{
+ delete _lua_call_action;
+ delete _lua_add_action;
+ delete _lua_del_action;
+ delete _lua_get_action;
+
+ delete _lua_load;
+ delete _lua_save;
+ delete _lua_clear;
+ _callbacks.clear();
+}
+
+void
+LuaInstance::init ()
+{
+ lua.do_command (
+ "function ScriptManager ()"
+ " local self = { scripts = {}, instances = {} }"
+ ""
+ " local remove = function (id)"
+ " self.scripts[id] = nil"
+ " self.instances[id] = nil"
+ " end"
+ ""
+ " local addinternal = function (i, n, s, f, a)"
+ " assert(type(i) == 'number', 'id must be numeric')"
+ " assert(type(n) == 'string', 'Name must be string')"
+ " assert(type(s) == 'string', 'Script must be string')"
+ " assert(type(f) == 'function', 'Factory is a not a function')"
+ " assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
+ " self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
+ " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
+ " self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)"
+ " end"
+ ""
+ " local call = function (id)"
+ " if type(self.instances[id]) == 'function' then"
+ " local status, err = pcall (self.instances[id])"
+ " if not status then"
+ " print ('action \"'.. id .. '\": ', err)" // error out
+ " remove (id)"
+ " end"
+ " end"
+ " collectgarbage()"
+ " end"
+ ""
+ " local add = function (i, n, s, b, a)"
+ " assert(type(b) == 'string', 'ByteCode must be string')"
+ " load (b)()" // assigns f
+ " assert(type(f) == 'string', 'Assigned ByteCode must be string')"
+ " addinternal (i, n, s, load(f), a)"
+ " end"
+ ""
+ " local get = function (id)"
+ " if type(self.scripts[id]) == 'table' then"
+ " return { ['name'] = self.scripts[id]['n'],"
+ " ['script'] = self.scripts[id]['s'],"
+ " ['args'] = self.scripts[id]['a'] }"
+ " end"
+ " return nil"
+ " end"
+ ""
+ " local function basic_serialize (o)"
+ " if type(o) == \"number\" then"
+ " return tostring(o)"
+ " else"
+ " return string.format(\"%q\", o)"
+ " end"
+ " end"
+ ""
+ " local function serialize (name, value)"
+ " local rv = name .. ' = '"
+ " collectgarbage()"
+ " if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
+ " return rv .. basic_serialize(value) .. ' '"
+ " elseif type(value) == \"table\" then"
+ " rv = rv .. '{} '"
+ " for k,v in pairs(value) do"
+ " local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
+ " rv = rv .. serialize(fieldname, v) .. ' '"
+ " collectgarbage()" // string concatenation allocates a new string
+ " end"
+ " return rv;"
+ " elseif type(value) == \"function\" then"
+ " return rv .. string.format(\"%q\", string.dump(value, true))"
+ " else"
+ " error('cannot save a ' .. type(value))"
+ " end"
+ " end"
+ ""
+ ""
+ " local save = function ()"
+ " return (serialize('scripts', self.scripts))"
+ " end"
+ ""
+ " local clear = function ()"
+ " self.scripts = {}"
+ " self.instances = {}"
+ " collectgarbage()"
+ " end"
+ ""
+ " local restore = function (state)"
+ " clear()"
+ " load (state)()"
+ " for i, s in pairs (scripts) do"
+ " addinternal (i, s['n'], s['s'], load(s['f']), s['a'])"
+ " end"
+ " collectgarbage()"
+ " end"
+ ""
+ " return { call = call, add = add, remove = remove, get = get,"
+ " restore = restore, save = save, clear = clear}"
+ " end"
+ " "
+ " manager = ScriptManager ()"
+ " ScriptManager = nil"
+ );
+
+ lua_State* L = lua.getState();
+
+ try {
+ luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager");
+ lua.do_command ("manager = nil"); // hide it.
+ lua.do_command ("collectgarbage()");
+
+ _lua_add_action = new luabridge::LuaRef(lua_mgr["add"]);
+ _lua_del_action = new luabridge::LuaRef(lua_mgr["remove"]);
+ _lua_get_action = new luabridge::LuaRef(lua_mgr["get"]);
+ _lua_call_action = new luabridge::LuaRef(lua_mgr["call"]);
+ _lua_save = new luabridge::LuaRef(lua_mgr["save"]);
+ _lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
+ _lua_clear = new luabridge::LuaRef(lua_mgr["clear"]);
+
+ } catch (luabridge::LuaException const& e) {
+ fatal << string_compose (_("programming error: %1"),
+ X_("Failed to setup Lua action interpreter"))
+ << endmsg;
+ abort(); /*NOTREACHED*/
+ }
+
+ register_classes (L);
+
+ luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
+ lua_setglobal (L, "Editor");
+}
+
+void LuaInstance::set_session (Session* s)
+{
+ SessionHandlePtr::set_session (s);
+ if (!_session) {
+ return;
+ }
+
+ lua_State* L = lua.getState();
+ LuaBindings::set_session (L, _session);
+
+ for (LuaCallbackMap::iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
+ i->second->set_session (s);
+ }
+}
+
+void
+LuaInstance::session_going_away ()
+{
+ ENSURE_GUI_THREAD (*this, &LuaInstance::session_going_away);
+ (*_lua_clear)();
+ for (int i = 0; i < 9; ++i) {
+ ActionChanged (i, ""); /* EMIT SIGNAL */
+ }
+ SessionHandlePtr::session_going_away ();
+ _session = 0;
+
+ lua_State* L = lua.getState();
+ LuaBindings::set_session (L, _session);
+ lua.do_command ("collectgarbage();");
+}
+
+int
+LuaInstance::set_state (const XMLNode& node)
+{
+ LocaleGuard lg (X_("C"));
+ XMLNode* child;
+
+ if ((child = find_named_node (node, "ActionScript"))) {
+ for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) {
+ if (!(*n)->is_content ()) { continue; }
+ gsize size;
+ guchar* buf = g_base64_decode ((*n)->content ().c_str (), &size);
+ try {
+ (*_lua_load)(std::string ((const char*)buf, size));
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ }
+ for (int i = 0; i < 9; ++i) {
+ std::string name;
+ if (lua_action_name (i, name)) {
+ ActionChanged (i, name); /* EMIT SIGNAL */
+ }
+ }
+ g_free (buf);
+ }
+ }
+
+ if ((child = find_named_node (node, "ActionHooks"))) {
+ for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) {
+ try {
+ LuaCallbackPtr p (new LuaCallback (_session, *(*n)));
+ _callbacks.insert (std::make_pair(p->id(), p));
+ p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context());
+ SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ }
+ }
+ }
+
+ return 0;
+}
+
+bool
+LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id)
+{
+ std::string title;
+ std::vector<std::string> reg;
+
+ switch (type) {
+ case LuaScriptInfo::EditorAction:
+ reg = lua_action_names ();
+ title = "Add Lua Action";
+ break;
+ case LuaScriptInfo::EditorHook:
+ reg = lua_slot_names ();
+ title = "Add Lua Callback Hook";
+ break;
+ default:
+ return false;
+ }
+
+ LuaScriptInfoPtr spi;
+ ScriptSelector ss (title, type);
+ switch (ss.run ()) {
+ case Gtk::RESPONSE_ACCEPT:
+ spi = ss.script();
+ break;
+ default:
+ return false;
+ }
+
+ std::string script = "";
+
+ try {
+ script = Glib::file_get_contents (spi->path);
+ } catch (Glib::FileError e) {
+ string msg = string_compose (_("Cannot read script '%1': %2"), spi->path, e.what());
+ Gtk::MessageDialog am (msg);
+ am.run ();
+ return false;
+ }
+
+ LuaScriptParamList lsp = LuaScripting::script_params (spi, "action_params");
+
+ ScriptParameterDialog spd (_("Set Script Parameters"), spi, reg, lsp);
+ switch (spd.run ()) {
+ case Gtk::RESPONSE_ACCEPT:
+ break;
+ default:
+ return false;
+ }
+
+ switch (type) {
+ case LuaScriptInfo::EditorAction:
+ return set_lua_action (id, spd.name(), script, lsp);
+ break;
+ case LuaScriptInfo::EditorHook:
+ return register_lua_slot (spd.name(), script, lsp);
+ break;
+ default:
+ break;
+ }
+ return false;
+}
+
+XMLNode&
+LuaInstance::get_action_state ()
+{
+ LocaleGuard lg (X_("C"));
+ std::string saved;
+ {
+ luabridge::LuaRef savedstate ((*_lua_save)());
+ saved = savedstate.cast<std::string>();
+ }
+ lua.collect_garbage ();
+
+ gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ());
+ std::string b64s (b64);
+ g_free (b64);
+
+ XMLNode* script_node = new XMLNode (X_("ActionScript"));
+ script_node->add_property (X_("lua"), LUA_VERSION);
+ script_node->add_content (b64s);
+
+ return *script_node;
+}
+
+XMLNode&
+LuaInstance::get_hook_state ()
+{
+ XMLNode* script_node = new XMLNode (X_("ActionHooks"));
+ for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
+ script_node->add_child_nocopy (i->second->get_state ());
+ }
+ return *script_node;
+}
+
+void
+LuaInstance::call_action (const int id)
+{
+ try {
+ (*_lua_call_action)(id + 1);
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ }
+}
+
+bool
+LuaInstance::set_lua_action (
+ const int id,
+ const std::string& name,
+ const std::string& script,
+ const LuaScriptParamList& args)
+{
+ try {
+ lua_State* L = lua.getState();
+ // get bytcode of factory-function in a sandbox
+ // (don't allow scripts to interfere)
+ const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
+ luabridge::LuaRef tbl_arg (luabridge::newTable(L));
+ for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) {
+ if ((*i)->optional && !(*i)->is_set) { continue; }
+ tbl_arg[(*i)->name] = (*i)->value;
+ }
+ (*_lua_add_action)(id + 1, name, script, bytecode, tbl_arg);
+ ActionChanged (id, name); /* EMIT SIGNAL */
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ return false;
+ }
+ return true;
+}
+
+bool
+LuaInstance::remove_lua_action (const int id)
+{
+ try {
+ (*_lua_del_action)(id + 1);
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ return false;
+ }
+ ActionChanged (id, ""); /* EMIT SIGNAL */
+ return true;
+}
+
+bool
+LuaInstance::lua_action_name (const int id, std::string& rv)
+{
+ try {
+ luabridge::LuaRef ref ((*_lua_get_action)(id + 1));
+ if (ref.isNil()) {
+ return false;
+ }
+ if (ref["name"].isString()) {
+ rv = ref["name"].cast<std::string>();
+ return true;
+ }
+ return true;
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ return false;
+ }
+ return false;
+}
+
+std::vector<std::string>
+LuaInstance::lua_action_names ()
+{
+ std::vector<std::string> rv;
+ for (int i = 0; i < 9; ++i) {
+ std::string name;
+ if (lua_action_name (i, name)) {
+ rv.push_back (name);
+ }
+ }
+ return rv;
+}
+
+bool
+LuaInstance::lua_action (const int id, std::string& name, std::string& script, LuaScriptParamList& args)
+{
+ try {
+ luabridge::LuaRef ref ((*_lua_get_action)(id + 1));
+ if (ref.isNil()) {
+ return false;
+ }
+ if (!ref["name"].isString()) {
+ return false;
+ }
+ if (!ref["script"].isString()) {
+ return false;
+ }
+ if (!ref["args"].isTable()) {
+ return false;
+ }
+ name = ref["name"].cast<std::string>();
+ script = ref["script"].cast<std::string>();
+
+ args.clear();
+ LuaScriptInfoPtr lsi = LuaScripting::script_info (script);
+ if (!lsi) {
+ return false;
+ }
+ args = LuaScripting::script_params (lsi, "action_params");
+ for (luabridge::Iterator i (static_cast<luabridge::LuaRef>(ref["args"])); !i.isNil (); ++i) {
+ if (!i.key ().isString ()) { assert(0); continue; }
+ std::string name = i.key ().cast<std::string> ();
+ std::string value = i.value ().cast<std::string> ();
+ for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) {
+ if ((*ii)->name == name) {
+ (*ii)->value = value;
+ break;
+ }
+ }
+ }
+ return true;
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ return false;
+ }
+ return false;
+}
+
+bool
+LuaInstance::register_lua_slot (const std::string& name, const std::string& script, const ARDOUR::LuaScriptParamList& args)
+{
+ /* parse script, get ActionHook(s) from script */
+ ActionHook ah;
+ try {
+ LuaState l;
+ l.Print.connect (&_lua_print);
+ lua_State* L = l.getState();
+ register_hooks (L);
+ l.do_command ("function ardour () end");
+ l.do_command (script);
+ luabridge::LuaRef signals = luabridge::getGlobal (L, "signals");
+ if (signals.isFunction()) {
+ ah = signals();
+ }
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ }
+
+ if (ah.none ()) {
+ cerr << "Script registered no hooks." << endl;
+ return false;
+ }
+
+ /* register script w/args, get entry-point / ID */
+
+ try {
+ LuaCallbackPtr p (new LuaCallback (_session, name, script, ah, args));
+ _callbacks.insert (std::make_pair(p->id(), p));
+ p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context());
+ SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */
+ return true;
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ }
+ return false;
+}
+
+bool
+LuaInstance::unregister_lua_slot (const PBD::ID& id)
+{
+ LuaCallbackMap::const_iterator i = _callbacks.find (id);
+ if (i != _callbacks.end()) {
+ SlotChanged (id, "", ActionHook()); /* EMIT SIGNAL */
+ _callbacks.erase (i);
+ return true;
+ }
+ return false;
+}
+
+std::vector<PBD::ID>
+LuaInstance::lua_slots () const
+{
+ std::vector<PBD::ID> rv;
+ for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) {
+ rv.push_back (i->first);
+ }
+ return rv;
+}
+
+bool
+LuaInstance::lua_slot_name (const PBD::ID& id, std::string& name) const
+{
+ LuaCallbackMap::const_iterator i = _callbacks.find (id);
+ if (i != _callbacks.end()) {
+ name = i->second->name();
+ return true;
+ }
+ return false;
+}
+
+std::vector<std::string>
+LuaInstance::lua_slot_names () const
+{
+ std::vector<std::string> rv;
+ std::vector<PBD::ID> ids = lua_slots();
+ for (std::vector<PBD::ID>::const_iterator i = ids.begin(); i != ids.end(); ++i) {
+ std::string name;
+ if (lua_slot_name (*i, name)) {
+ rv.push_back (name);
+ }
+ }
+ return rv;
+}
+
+bool
+LuaInstance::lua_slot (const PBD::ID& id, std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args)
+{
+ LuaCallbackMap::const_iterator i = _callbacks.find (id);
+ if (i == _callbacks.end()) {
+ return false; // error
+ }
+ return i->second->lua_slot (name, script, ah, args);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+LuaCallback::LuaCallback (Session *s,
+ const std::string& name,
+ const std::string& script,
+ const ActionHook& ah,
+ const ARDOUR::LuaScriptParamList& args)
+ : SessionHandlePtr (s)
+ , _id ("0")
+ , _name (name)
+ , _signals (ah)
+{
+ // TODO: allow to reference object (e.g region)
+ init ();
+
+ lua_State* L = lua.getState();
+ luabridge::LuaRef tbl_arg (luabridge::newTable(L));
+ for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) {
+ if ((*i)->optional && !(*i)->is_set) { continue; }
+ tbl_arg[(*i)->name] = (*i)->value;
+ }
+
+ try {
+ const std::string& bytecode = LuaScripting::get_factory_bytecode (script);
+ (*_lua_add)(name, script, bytecode, tbl_arg);
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ throw failed_constructor ();
+ }
+
+ _id.reset ();
+ set_session (s);
+}
+
+LuaCallback::LuaCallback (Session *s, XMLNode & node)
+ : SessionHandlePtr (s)
+{
+ XMLNode* child = NULL;
+ if (node.name() != X_("LuaCallback")
+ || !node.property ("signals")
+ || !node.property ("id")
+ || !node.property ("name")) {
+ throw failed_constructor ();
+ }
+
+ for (XMLNodeList::const_iterator n = node.children ().begin (); n != node.children ().end (); ++n) {
+ if (!(*n)->is_content ()) { continue; }
+ child = *n;
+ }
+
+ if (!child) {
+ throw failed_constructor ();
+ }
+
+ init ();
+
+ _id = PBD::ID (node.property ("id")->value ());
+ _name = node.property ("name")->value ();
+ _signals = ActionHook (node.property ("signals")->value ());
+
+ gsize size;
+ guchar* buf = g_base64_decode (child->content ().c_str (), &size);
+ try {
+ (*_lua_load)(std::string ((const char*)buf, size));
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ }
+ g_free (buf);
+
+ set_session (s);
+}
+
+LuaCallback::~LuaCallback ()
+{
+ delete _lua_add;
+ delete _lua_get;
+ delete _lua_call;
+ delete _lua_load;
+ delete _lua_save;
+}
+
+XMLNode&
+LuaCallback::get_state (void)
+{
+ std::string saved;
+ {
+ luabridge::LuaRef savedstate ((*_lua_save)());
+ saved = savedstate.cast<std::string>();
+ }
+ lua.collect_garbage ();
+
+ gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ());
+ std::string b64s (b64);
+ g_free (b64);
+
+ XMLNode* script_node = new XMLNode (X_("LuaCallback"));
+ script_node->add_property (X_("lua"), LUA_VERSION);
+ script_node->add_property (X_("id"), _id.to_s ());
+ script_node->add_property (X_("name"), _name);
+ script_node->add_property (X_("signals"), _signals.to_string ());
+ script_node->add_content (b64s);
+ return *script_node;
+}
+
+void
+LuaCallback::init (void)
+{
+ lua.Print.connect (&_lua_print);
+
+ lua.do_command (
+ "function ScriptManager ()"
+ " local self = { script = {}, instance = {} }"
+ ""
+ " local addinternal = function (n, s, f, a)"
+ " assert(type(n) == 'string', 'Name must be string')"
+ " assert(type(s) == 'string', 'Script must be string')"
+ " assert(type(f) == 'function', 'Factory is a not a function')"
+ " assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')"
+ " self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }"
+ " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil"
+ " self.instance = load (string.dump(f, true), nil, nil, env)(a)"
+ " end"
+ ""
+ " local call = function (...)"
+ " if type(self.instance) == 'function' then"
+ " local status, err = pcall (self.instance, ...)"
+ " if not status then"
+ " print ('callback \"'.. self.script['n'] .. '\": ', err)" // error out
+ " self.script = nil"
+ " self.instance = nil"
+ " return false"
+ " end"
+ " end"
+ " collectgarbage()"
+ " return true"
+ " end"
+ ""
+ " local add = function (n, s, b, a)"
+ " assert(type(b) == 'string', 'ByteCode must be string')"
+ " load (b)()" // assigns f
+ " assert(type(f) == 'string', 'Assigned ByteCode must be string')"
+ " addinternal (n, s, load(f), a)"
+ " end"
+ ""
+ " local get = function ()"
+ " if type(self.instance) == 'function' and type(self.script['n']) == 'string' then"
+ " return { ['name'] = self.script['n'],"
+ " ['script'] = self.script['s'],"
+ " ['args'] = self.script['a'] }"
+ " end"
+ " return nil"
+ " end"
+ ""
+ // code dup
+ ""
+ " local function basic_serialize (o)"
+ " if type(o) == \"number\" then"
+ " return tostring(o)"
+ " else"
+ " return string.format(\"%q\", o)"
+ " end"
+ " end"
+ ""
+ " local function serialize (name, value)"
+ " local rv = name .. ' = '"
+ " collectgarbage()"
+ " if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then"
+ " return rv .. basic_serialize(value) .. ' '"
+ " elseif type(value) == \"table\" then"
+ " rv = rv .. '{} '"
+ " for k,v in pairs(value) do"
+ " local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))"
+ " rv = rv .. serialize(fieldname, v) .. ' '"
+ " collectgarbage()" // string concatenation allocates a new string
+ " end"
+ " return rv;"
+ " elseif type(value) == \"function\" then"
+ " return rv .. string.format(\"%q\", string.dump(value, true))"
+ " else"
+ " error('cannot save a ' .. type(value))"
+ " end"
+ " end"
+ ""
+ // end code dup
+ ""
+ " local save = function ()"
+ " return (serialize('s', self.script))"
+ " end"
+ ""
+ " local restore = function (state)"
+ " self.script = {}"
+ " load (state)()"
+ " addinternal (s['n'], s['s'], load(s['f']), s['a'])"
+ " end"
+ ""
+ " return { call = call, add = add, get = get,"
+ " restore = restore, save = save}"
+ " end"
+ " "
+ " manager = ScriptManager ()"
+ " ScriptManager = nil"
+ );
+
+ lua_State* L = lua.getState();
+
+ try {
+ luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager");
+ lua.do_command ("manager = nil"); // hide it.
+ lua.do_command ("collectgarbage()");
+
+ _lua_add = new luabridge::LuaRef(lua_mgr["add"]);
+ _lua_get = new luabridge::LuaRef(lua_mgr["get"]);
+ _lua_call = new luabridge::LuaRef(lua_mgr["call"]);
+ _lua_save = new luabridge::LuaRef(lua_mgr["save"]);
+ _lua_load = new luabridge::LuaRef(lua_mgr["restore"]);
+
+ } catch (luabridge::LuaException const& e) {
+ fatal << string_compose (_("programming error: %1"),
+ X_("Failed to setup Lua callback interpreter"))
+ << endmsg;
+ abort(); /*NOTREACHED*/
+ }
+
+ LuaInstance::register_classes (L);
+
+ luabridge::push <PublicEditor *> (L, &PublicEditor::instance());
+ lua_setglobal (L, "Editor");
+}
+
+bool
+LuaCallback::lua_slot (std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args)
+{
+ // TODO consolidate w/ LuaInstance::lua_action()
+ try {
+ luabridge::LuaRef ref = (*_lua_get)();
+ if (ref.isNil()) {
+ return false;
+ }
+ if (!ref["name"].isString()) {
+ return false;
+ }
+ if (!ref["script"].isString()) {
+ return false;
+ }
+ if (!ref["args"].isTable()) {
+ return false;
+ }
+
+ ah = _signals;
+ name = ref["name"].cast<std::string> ();
+ script = ref["script"].cast<std::string> ();
+
+ args.clear();
+ LuaScriptInfoPtr lsi = LuaScripting::script_info (script);
+ if (!lsi) {
+ return false;
+ }
+ args = LuaScripting::script_params (lsi, "action_params");
+ for (luabridge::Iterator i (static_cast<luabridge::LuaRef>(ref["args"])); !i.isNil (); ++i) {
+ if (!i.key ().isString ()) { assert(0); continue; }
+ std::string name = i.key ().cast<std::string> ();
+ std::string value = i.value ().cast<std::string> ();
+ for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) {
+ if ((*ii)->name == name) {
+ (*ii)->value = value;
+ break;
+ }
+ }
+ }
+ return true;
+ } catch (luabridge::LuaException const& e) {
+ cerr << "LuaException:" << e.what () << endl;
+ return false;
+ }
+ return false;
+}
+
+void
+LuaCallback::set_session (ARDOUR::Session *s)
+{
+ SessionHandlePtr::set_session (s);
+
+ if (_session) {
+ lua_State* L = lua.getState();
+ LuaBindings::set_session (L, _session);
+ }
+
+ reconnect();
+}
+
+void
+LuaCallback::session_going_away ()
+{
+ ENSURE_GUI_THREAD (*this, &LuaCallback::session_going_away);
+ lua.do_command ("collectgarbage();");
+
+ SessionHandlePtr::session_going_away ();
+ _session = 0;
+
+ drop_callback (); /* EMIT SIGNAL */
+}
+
+void
+LuaCallback::reconnect ()
+{
+ _connections.drop_connections ();
+ if ((*_lua_get) ().isNil ()) {
+ drop_callback (); /* EMIT SIGNAL */
+ return;
+ }
+
+ // TODO pass object which emits the signal (e.g region)
+ //
+ // save/load bound objects will be tricky.
+ // Best idea so far is to save/lookup the PBD::ID
+ // (either use boost::any indirection or templates for bindable
+ // object types or a switch statement..)
+ //
+ // _session->route_by_id ()
+ // _session->track_by_diskstream_id ()
+ // _session->source_by_id ()
+ // _session->controllable_by_id ()
+ // _session->processor_by_id ()
+ // RegionFactory::region_by_id ()
+ //
+ // TODO loop over objects (if any)
+
+ reconnect_object ((void*)0);
+}
+
+template <class T> void
+LuaCallback::reconnect_object (T obj)
+{
+ for (uint32_t i = 0; i < LuaSignal::LAST_SIGNAL; ++i) {
+ if (_signals[i]) {
+#define ENGINE(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, AudioEngine::instance(), &(AudioEngine::instance()->c)); }
+#define SESSION(n,c,p) else if (i == LuaSignal::n) { if (_session) { connect_ ## p (LuaSignal::n, _session, &(_session->c)); } }
+#define STATIC(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, obj, c); }
+ if (0) {}
+# include "luasignal_syms.h"
+ else {
+ PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", i) << endmsg;
+ abort(); /*NOTREACHED*/
+ }
+#undef ENGINE
+#undef SESSION
+#undef STATIC
+ }
+ }
+}
+
+template <typename T, typename S> void
+LuaCallback::connect_0 (enum LuaSignal::LuaSignal ls, T ref, S *signal) {
+ signal->connect (
+ _connections, invalidator (*this),
+ boost::bind (&LuaCallback::proxy_0<T>, this, ls, ref),
+ gui_context());
+}
+
+template <typename T, typename C1> void
+LuaCallback::connect_1 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal1<void, C1> *signal) {
+ signal->connect (
+ _connections, invalidator (*this),
+ boost::bind (&LuaCallback::proxy_1<T, C1>, this, ls, ref, _1),
+ gui_context());
+}
+
+template <typename T, typename C1, typename C2> void
+LuaCallback::connect_2 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal2<void, C1, C2> *signal) {
+ signal->connect (
+ _connections, invalidator (*this),
+ boost::bind (&LuaCallback::proxy_2<T, C1, C2>, this, ls, ref, _1, _2),
+ gui_context());
+}
+
+template <typename T> void
+LuaCallback::proxy_0 (enum LuaSignal::LuaSignal ls, T ref) {
+ if (!(*_lua_call)((int)ls, ref)) { drop_callback (); /* EMIT SIGNAL */}
+}
+
+template <typename T, typename C1> void
+LuaCallback::proxy_1 (enum LuaSignal::LuaSignal ls, T ref, C1 a1) {
+ if (!(*_lua_call)((int)ls, ref, a1)) { drop_callback (); /* EMIT SIGNAL */}
+}
+
+template <typename T, typename C1, typename C2> void
+LuaCallback::proxy_2 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2) {
+ if (!(*_lua_call)((int)ls, ref, a1, a2)) { drop_callback (); /* EMIT SIGNAL */}
+}
diff --git a/gtk2_ardour/luainstance.h b/gtk2_ardour/luainstance.h
new file mode 100644
index 0000000000..7bb572323e
--- /dev/null
+++ b/gtk2_ardour/luainstance.h
@@ -0,0 +1,132 @@
+#ifndef __gtkardour_luainstance_h__
+#define __gtkardour_luainstance_h__
+
+#include <bitset>
+
+#include "pbd/id.h"
+#include "pbd/signals.h"
+#include "pbd/xml++.h"
+
+#include "ardour/luascripting.h"
+#include "ardour/luabindings.h"
+#include "ardour/session_handle.h"
+
+#include "lua/luastate.h"
+#include "LuaBridge/LuaBridge.h"
+
+#include "luasignal.h"
+
+typedef std::bitset<LuaSignal::LAST_SIGNAL> ActionHook;
+
+class LuaCallback : public ARDOUR::SessionHandlePtr, public sigc::trackable
+{
+public:
+ LuaCallback (ARDOUR::Session*, const std::string&, const std::string&, const ActionHook&, const ARDOUR::LuaScriptParamList&);
+ LuaCallback (ARDOUR::Session*, XMLNode & node);
+ ~LuaCallback ();
+
+ XMLNode& get_state (void);
+ void set_session (ARDOUR::Session *);
+
+ const PBD::ID& id () const { return _id; }
+ const std::string& name () const { return _name; }
+ ActionHook signals () const { return _signals; }
+ bool lua_slot (std::string&, std::string&, ActionHook&, ARDOUR::LuaScriptParamList&);
+ PBD::Signal0<void> drop_callback;
+
+protected:
+ void session_going_away ();
+
+private:
+ LuaState lua;
+
+ PBD::ID _id;
+ std::string _name;
+ ActionHook _signals;
+
+ void reconnect ();
+ template <class T> void reconnect_object (T);
+ void init ();
+
+ luabridge::LuaRef * _lua_add;
+ luabridge::LuaRef * _lua_get;
+ luabridge::LuaRef * _lua_call;
+ luabridge::LuaRef * _lua_save;
+ luabridge::LuaRef * _lua_load;
+
+ PBD::ScopedConnectionList _connections;
+
+ template <typename T, typename S> void connect_0 (enum LuaSignal::LuaSignal, T, S*);
+ template <typename T> void proxy_0 (enum LuaSignal::LuaSignal, T);
+
+ template <typename T, typename C1> void connect_1 (enum LuaSignal::LuaSignal, T, PBD::Signal1<void, C1>*);
+ template <typename T, typename C1> void proxy_1 (enum LuaSignal::LuaSignal, T, C1);
+
+ template <typename T, typename C1, typename C2> void connect_2 (enum LuaSignal::LuaSignal, T, PBD::Signal2<void, C1, C2>*);
+ template <typename T, typename C1, typename C2> void proxy_2 (enum LuaSignal::LuaSignal, T, C1, C2);
+};
+
+typedef boost::shared_ptr<LuaCallback> LuaCallbackPtr;
+typedef std::map<PBD::ID, LuaCallbackPtr> LuaCallbackMap;
+
+
+
+class LuaInstance : public PBD::ScopedConnectionList, public ARDOUR::SessionHandlePtr
+{
+public:
+ static LuaInstance* instance();
+ ~LuaInstance();
+
+ static void register_classes (lua_State* L);
+ static void register_hooks (lua_State* L);
+
+ void set_session (ARDOUR::Session* s);
+
+ int set_state (const XMLNode&);
+ XMLNode& get_action_state (void);
+ XMLNode& get_hook_state (void);
+
+ bool interactive_add (ARDOUR::LuaScriptInfo::ScriptType, int);
+
+ /* actions */
+ void call_action (const int);
+
+ bool set_lua_action (const int, const std::string&, const std::string&, const ARDOUR::LuaScriptParamList&);
+ bool remove_lua_action (const int);
+ bool lua_action_name (const int, std::string&);
+ std::vector<std::string> lua_action_names ();
+ bool lua_action (const int, std::string&, std::string&, ARDOUR::LuaScriptParamList&);
+ sigc::signal<void,int,std::string> ActionChanged;
+
+ /* callbacks */
+ bool register_lua_slot (const std::string&, const std::string&, const ARDOUR::LuaScriptParamList&);
+ bool unregister_lua_slot (const PBD::ID&);
+ std::vector<PBD::ID> lua_slots () const;
+ bool lua_slot_name (const PBD::ID&, std::string&) const;
+ std::vector<std::string> lua_slot_names () const;
+ bool lua_slot (const PBD::ID&, std::string&, std::string&, ActionHook&, ARDOUR::LuaScriptParamList&);
+ sigc::signal<void,PBD::ID,std::string,ActionHook> SlotChanged;
+
+private:
+ LuaInstance();
+ static LuaInstance* _instance;
+
+ void init ();
+ void session_going_away ();
+
+ LuaState lua;
+
+ luabridge::LuaRef * _lua_call_action;
+ luabridge::LuaRef * _lua_add_action;
+ luabridge::LuaRef * _lua_del_action;
+ luabridge::LuaRef * _lua_get_action;
+
+ luabridge::LuaRef * _lua_load;
+ luabridge::LuaRef * _lua_save;
+ luabridge::LuaRef * _lua_clear;
+
+ LuaCallbackMap _callbacks;
+ PBD::ScopedConnectionList _slotcon;
+};
+
+#endif
diff --git a/gtk2_ardour/luasignal.h b/gtk2_ardour/luasignal.h
new file mode 100644
index 0000000000..ef2de4fa8e
--- /dev/null
+++ b/gtk2_ardour/luasignal.h
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2016 Robin Gareus <robin@gareus.org>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+#ifndef _luasignal_h_
+#define _luasignal_h_
+namespace LuaSignal {
+
+#define ENGINE(name,c,p) name,
+#define STATIC(name,c,p) name,
+#define SESSION(name,c,p) name,
+
+ enum LuaSignal {
+# include "luasignal_syms.h"
+ LAST_SIGNAL
+ };
+
+#undef ENGINE
+#undef SESSION
+#undef STATIC
+
+extern const char *luasignalstr[];
+inline const char* enum2str (LuaSignal i) { return luasignalstr[i]; }
+LuaSignal str2luasignal (const std::string &);
+
+} // namespace
+#endif
diff --git a/gtk2_ardour/luasignal_syms.h b/gtk2_ardour/luasignal_syms.h
new file mode 100644
index 0000000000..85bed3fbc4
--- /dev/null
+++ b/gtk2_ardour/luasignal_syms.h
@@ -0,0 +1,92 @@
+/*
+ * Copyright (C) 2016 Robin Gareus <robin@gareus.org>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+// editor
+#if 0
+STATIC(SessionLoad, &, 0)
+STATIC(SessionClose, &, 0)
+#endif
+//STATIC(EverySecond, get_timers().second, 0) // XXX
+STATIC(ConfigChanged, &ARDOUR::Config->ParameterChanged, 1)
+
+// engine instance
+ENGINE(EngineRunning, Running, 0)
+ENGINE(EngineStopped, Stopped, 0)
+ENGINE(EngineHalted, Halted, 1)
+ENGINE(EngineDeviceListChanged, DeviceListChanged, 0)
+ENGINE(BufferSizeChanged, BufferSizeChanged, 1)
+ENGINE(SampleRateChanged, SampleRateChanged, 1)
+
+// session static
+STATIC(FeedbackDetected, &ARDOUR::Session::FeedbackDetected, 0)
+STATIC(SuccessfulGraphSort, &ARDOUR::Session::SuccessfulGraphSort, 0)
+STATIC(StartTimeChanged, &ARDOUR::Session::StartTimeChanged, 1)
+STATIC(EndTimeChanged, &ARDOUR::Session::EndTimeChanged, 1)
+STATIC(Exported, &ARDOUR::Session::Exported, 2)
+
+// session specific (re-subscribe when session changes)
+SESSION(SessionConfigChanged, config.ParameterChanged, 1)
+SESSION(TransportStateChange, TransportStateChange, 0)
+SESSION(DirtyChanged, DirtyChanged, 0)
+SESSION(StateSaved, StateSaved, 1)
+SESSION(Xrun, Xrun, 1)
+SESSION(TransportLooped, TransportLooped, 0)
+SESSION(SoloActive, SoloActive, 1)
+SESSION(SoloChanged, SoloChanged, 0)
+SESSION(IsolatedChanged, IsolatedChanged, 0)
+SESSION(MonitorChanged, MonitorChanged, 0)
+SESSION(RecordStateChanged, RecordStateChanged, 0)
+SESSION(RecordArmStateChanged, RecordArmStateChanged, 0)
+SESSION(AudioLoopLocationChanged, auto_loop_location_changed, 1)
+SESSION(AudioPunchLocationChanged, auto_punch_location_changed, 1)
+SESSION(LocationsModified, locations_modified, 0)
+SESSION(AuditionActive, AuditionActive, 1)
+SESSION(BundleAddedOrRemoved, BundleAddedOrRemoved, 0)
+SESSION(PositionChanged, PositionChanged, 1)
+SESSION(Located, Located, 0)
+SESSION(RoutesReconnected, session_routes_reconnected, 0)
+SESSION(RouteAdded, RouteAdded, 1)
+SESSION(RouteAddedOrRemoved, RouteAddedOrRemoved, 1)
+SESSION(RouteGroupPropertyChanged, RouteGroupPropertyChanged, 1)
+SESSION(RouteAddedToRouteGroup, RouteAddedToRouteGroup, 2)
+SESSION(RouteRemovedFromRouteGroup, RouteRemovedFromRouteGroup, 2)
+SESSION(StepEditStatusChange, StepEditStatusChange, 1)
+SESSION(RouteGroupAdded, route_group_added, 1)
+SESSION(RouteGroupRemoved, route_group_removed, 0)
+SESSION(RouteGroupsReordered, route_groups_reordered, 0)
+
+// route static globals
+STATIC(SyncOrderKeys, &Route::SyncOrderKeys, 0)
+
+// plugin manager instance
+STATIC(PluginListChanged, &(PluginManager::instance().PluginListChanged), 0)
+STATIC(PluginStatusesChanged, &(PluginManager::instance().PluginStatusesChanged), 0)
+
+// Diskstream static global
+STATIC(DiskOverrun, &ARDOUR::Diskstream::DiskOverrun, 0)
+STATIC(DiskUnderrun, &ARDOUR::Diskstream::DiskUnderrun, 0)
+
+// Region static
+STATIC(RegionPropertyChanged, &ARDOUR::Region::RegionPropertyChanged, 2)
+
+// TODO per track/route signals,
+// TODO per plugin actions / controllables
+// TODO per region actions
+//SESSIONOBJECT(PropertyChanged, &ARDOUR::Stateful::PropertyChanged, 1)
+
+// TODO any location action
diff --git a/gtk2_ardour/wscript b/gtk2_ardour/wscript
index af4f2994b9..8d9a3362b4 100644
--- a/gtk2_ardour/wscript
+++ b/gtk2_ardour/wscript
@@ -122,6 +122,7 @@ gtk2_ardour_sources = [
'led.cc',
'level_meter.cc',
'location_ui.cc',
+ 'luainstance.cc',
'main.cc',
'main_clock.cc',
'marker.cc',