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authorCarl Hetherington <carl@carlh.net>2009-08-24 19:23:01 +0000
committerCarl Hetherington <carl@carlh.net>2009-08-24 19:23:01 +0000
commit29fea7b61d2779532957e709d2d7ecf2b440d415 (patch)
tree9f506d6037b0e69c01b86fb23c90da7799026c43
parent96a85da8dd34fef4370aea9ed215edbf61a49e70 (diff)
Don't use pointer_frame_offset for playhead cursor drags as it seems more intuitive without.
git-svn-id: svn://localhost/ardour2/branches/3.0@5583 d708f5d6-7413-0410-9779-e7cbd77b26cf
-rw-r--r--gtk2_ardour/editor_drag.cc2
1 files changed, 0 insertions, 2 deletions
diff --git a/gtk2_ardour/editor_drag.cc b/gtk2_ardour/editor_drag.cc
index 9c4315c10b..8654cacdd8 100644
--- a/gtk2_ardour/editor_drag.cc
+++ b/gtk2_ardour/editor_drag.cc
@@ -1863,8 +1863,6 @@ CursorDrag::start_grab (GdkEvent* event, Gdk::Cursor* c)
}
}
- _pointer_frame_offset = _grab_frame - _cursor->current_frame;
-
_editor->show_verbose_time_cursor (_cursor->current_frame, 10);
}