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authorPaul Davis <paul@linuxaudiosystems.com>2008-11-20 09:56:01 +0000
committerPaul Davis <paul@linuxaudiosystems.com>2008-11-20 09:56:01 +0000
commit1b6fae107da482d8a93df80ac16f5ab65055ebb6 (patch)
treed2e0dbbef30c29dc43dc9d77f0c8afbea4b5ca5a
parentbe7881c6b4548a6ec9c781624b33509f7cd41273 (diff)
remove dead files and put refs to ardour.org in remaining ones
git-svn-id: svn://localhost/ardour2/branches/2.0-ongoing@4219 d708f5d6-7413-0410-9779-e7cbd77b26cf
-rw-r--r--DOCUMENTATION/AUTHORS79
-rw-r--r--DOCUMENTATION/AUTHORS.es78
-rw-r--r--DOCUMENTATION/BUILD.ru215
-rw-r--r--DOCUMENTATION/CONTRIBUTORS63
-rw-r--r--DOCUMENTATION/CONTRIBUTORS.es82
-rw-r--r--DOCUMENTATION/FAQ613
-rw-r--r--DOCUMENTATION/README.es139
-rw-r--r--DOCUMENTATION/README.fr113
-rw-r--r--DOCUMENTATION/README.it276
-rw-r--r--DOCUMENTATION/README.ru108
-rw-r--r--DOCUMENTATION/TRANSLATORS28
11 files changed, 12 insertions, 1782 deletions
diff --git a/DOCUMENTATION/AUTHORS b/DOCUMENTATION/AUTHORS
index 027521670b..6dc094b649 100644
--- a/DOCUMENTATION/AUTHORS
+++ b/DOCUMENTATION/AUTHORS
@@ -1,78 +1,7 @@
-Paul Davis (Philadelphia, PA) was and is the primary author of Ardour.
+*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-Taybin Rutkin (New York, NY) has contributed lots of code, and was
-particularly responsible for the use of XML in the state persistence
-aspect of the program. He also (re)wrote the soundfile library code to
-use LRDF. In addition he was responsible for the integration of the
-gettext system and the compose() templates that make Ardour's
-internationalization possible. He has consistently made suggestions
-that resulted in significantly more elegant code and design. Taybin
-also set up and oversees the Mantis bug reporting system used by all
-of us, and tends to take on "infrastructure" issues such as the switch
-to SCons as the build system.
+ Full information on Ardour's authors can be found at:
-Jesse Chappell (Washington, DC) keeps on making major contributions to
-Ardour. It almost seems pointless to list the things he has worked on
-because there is so much of it. They include being able to handle
-multichannel tracks, a major change in the program's design and
-capabilities, and many additions/improvements to the GTK GUI,
-including mouse zoom mode and the route params editor. Jesse was the
-first person to just "walk in" and understand the Ardour codebase.
+ http://ardour.org/development
-Marcus Andersson (Karlstad, Sweden) contributed a number of useful
-patches and worked on the dB-related issues in the gain stages and
-metering, other numeric computations, and much useful debugging, bug
-reporting and analysis.
-
-Jeremy Hall (Sterling, VA) contributed several patches and worked
-intensively on ksi_ardour, the keystroke-based-interface to libardour
-designed for sight-impaired and GUI-averse users.
-
-Steve Harris (Southampton, UK) contributed code to handle speed-based
-interpolation, an area I did not want to get my head around, as well
-as dithering, panning, metering and other DSP-centric issues. He also
-wrote the LRDF library used by Ardour's soundfile library code, not to
-mention dozens of LADSPA plugins that make Ardour a genuinely useful
-tool.
-
-Tim Mayberry (Brisbane, Australia) did lots and lots and lots of work
-on mouse-driven editing.
-
-Nick Mainsbridge <beatroot@optushome.com.au> is responsible for many
-improvements to the rulers, and several other tweaks.
-
-Colin Law wrote the code that supports Ardour's integration with
-the CMT Animatics engine. He was also very involved in refactoring the
-GUI code design to support different kinds of tracks, thus laying the
-groundwork for extending ardour's domain to include MIDI and video.
-
-Gerard van Dongen (Rotterdam, Netherlands) has done a set of scattered
-but critical work with a vague focus on the mouse. He has made some
-particularly important fixes to the incredibly hairy code that draws
-automation curves. Gerard also helped out with a workshop on Ardour
-held at the Dutch Electronic Arts Festival, Rotterdam, in November
-2004.
-
-Sampo Savolainen became a major contributor of minor patches as Paul
-began working full time for a while. He fixed numerous bugs, some on
-mantis and some not, fairly continuously for several months. He then
-moved on to write SSE assembler routines to handle the CPU-hungry
-metering and mixing routines.
-
-Brian Ahr contributed many small fixes for ardour 2.0.
-
-Smaller (but not necessarily minor) patches were received from the
-following people:
-
- Mark Stewart
- Sam Chessman (Reston, VA)
- Jack O'Quin (Austin, TX)
- Matt Krai
- Ben Bell
- Thomas Charbonnel (Lyon, France)
- Robert Jordens
- Christopher George
- Rob Holland
- Joshua Leachman
- Per Sigmond
- Nimal Ratnayake \ No newline at end of file
+*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
diff --git a/DOCUMENTATION/AUTHORS.es b/DOCUMENTATION/AUTHORS.es
deleted file mode 100644
index 93f16773c1..0000000000
--- a/DOCUMENTATION/AUTHORS.es
+++ /dev/null
@@ -1,78 +0,0 @@
-Paul Davis (de Philadelphia, PA) fue y es el principal autor de Ardour.
-
-Taybin Rutkin (de New York, NY) ha contribuido grandes cantidades de
-codigo y fue particularmente responsable por el uso de XML en el
-aspecto de persistencia de estado del programa. Tambien escribio y
-reescribio el codigo relativo a la libreria soundfile (archivo de
-sonido) para que use LRDF. Ademas fue responsable por la integracion
-del sistema gettext y los esquemas compose() que hacen posible la
-internacionalizacion de Ardour. Ha hecho constantes sugerencias las
-cuales resultaron en codigo y disenio significativamente mas elegantes.
-Taybin tambien configuro y administra el sistema Mantis de reporte de
-bugs (errores de codigo) usado por todos nosotros.
-
-Jesse Chappell (de Washington, DC) continua haciendo grandes
-contribuciones a Ardour, particularmente en el hecho de que Ardour sea
-capaz de manejar pistas multicanal, un cambio mayor en el disenio del
-programa y capacidades. Tambien hizo muchos agregados y mejoras a la
-interfaz visual de GTK, incluyendo el modo de zoom mediante mouse y el
-editor de parametros de ruteo. Jessie fue la primera persona en "pasar"
-y entender las bases del codigo de Ardour.
-
-Marcus Andersson (de Karlstad, Sweden) contribuyo un numero de patches
-(actualizaciones) utiles y trabajo con los problemas relacionados a "dB"
-en las etapas de gain (volumen) y vumetros, otras computaciones numericas
-y muy util debugging, reporte de bugs y analisis.
-
-Jeremy Hall (de Sterling, VA) contribuyo varios patches y trabajo
-intensamente con ksi_ardour, que es la interfase basada en teclas de la
-libreria libardour diseniada para no videntes y amantes de lineas de
-comando (consolas).
-
-Steve Harris (de Southampton, UK) contribuyo codigo para manejar
-interpolacion basada en velocidad, un area en la cual no me queria meter,
-asi como dithering, balance, vumetros y otros temas relacionados con
-procesamiento de senial. Tambien escribio la libreria LRDF usada por
-el codigo de Ardour de la libreria soundfile, sin mencionar docenas
-de plugins LADSPA que hacen a Ardour una herramienta genuinamente util.
-
-Tim Mayberry (de Brisbane, Australia) hizo mucho, mucho, mucho trabajo
-en cuanto a edicion basada en mouse.
-
-Nick Mainsbridge <beatroot@optushome.com.au> es responsable de muchas
-mejoras a los medidores/lineas/referencias de tiempo.
-
-Colin Law <> escribio el codigo que soporta la integracion de Ardour
-al sistema de Animatics CMT. Tambien se ocupo en el redisenio del codigo
-de la interfase visual para soportar diferentes tipos de pistas.
-
-Mas pequenios (preo no necesariamente menores) patches fueron recividos
-de las siguientes personas:
-
- Mark Stewart
- Sam Chessman (Reston, VA)
- Jack O'Quin (Austin, TX)
- Matt Krai
- Ben Bell
- Gerard vanDongen (Rotterdam, Netherlands)
- Thomas Charbonnel (Lyon, France)
- Robert Jordens
-
-
-
-
-
-
-
-
-Nota de Traduccion (Spanish Translation Note)
----------------------------------------------
-#Nota del tipeo:la letra pronunciada ENIE aparece en este archivo
-#como ni (letra "n" y letra "i") para mayor compatibilidad con todos
-#los visores de texto.
-#Asi mismo no se han aplicado las tildes(acentos).
-#Estos no son errores de tipeo. Si llegara a encontrar algun otro error
-#en cualquiera de los archivos con extension ".es" por favor
-#hagamelo saber a alexkrohn@fastmail.fm
-# Muchas gracias
-# Alex \ No newline at end of file
diff --git a/DOCUMENTATION/BUILD.ru b/DOCUMENTATION/BUILD.ru
deleted file mode 100644
index a620209735..0000000000
--- a/DOCUMENTATION/BUILD.ru
+++ /dev/null
@@ -1,215 +0,0 @@
- КАК СОБРАТЬ ARDOUR ИЗ ИСХОДНЫХ ТЕКСТОВ
- --------------------------------------
-
-Пожалуйста внимание: прежде чем приступить к работе с Ardour, найдите
-время чтобы подписаться на список рассылки разработчиков. Это очень
-важно, потому что сообщество людей, использующих, тестирующих и
-разрабатывающих Ardour, общаются в этом списке рассылки, и я НЕ БУДУ
-отвечать на вопросы относительно сборки или ошибок в работе Ardour,
-если они не будут заданы в этом списке. Подробнее об этом читайте на
-странице http://ardour.sf.net/ или http://ardour.org/, где указано
-как подписаться на список рассылки.
-
-Этот документ написан для пользователей, хорошо знающих процесс сборки
-программного обеспечения из исходных текстов с использованием пакетов
-GNU automake и autoconf. Если Вы не знакомы с этим, тогда возможно вам
-придётся подождать до тех пор, пока не появятся релизы Ardour, не требующие
-сборки из исходных текстов (binary releases).
-
-1) ПРАВИЛЬНОЕ ИСПОЛЬЗОВАНИЕ GNU AUTOCONF
-----------------------------------------
-
-GNU autoconf весьма мощная система, однако у неё имеется как минимум
-один существенный недостаток. По умолчанию autoconf (aclocal) ведёт
-поиск требуемых файлов только в ОДНОМ каталоге. Это нормально работает,
-кроме случаев, когда в системе установлены другие пакеты, размещающие
-свои файлы autoconf или в каталоге /usr/local/lib/share/aclocal,
-или /usr/lib/share/aclocal.
-
-В результате, autoconf часто не может найти файлы, требуемые для сборки
-Ardour, к тому же у многих пользователей одновременно имеются копии
-библиотек, установленных разными способами: из исходных текстов (файлы
-autoconf обычно находятся в каталоге /usr/local/lib...) и из собранных
-пакетов (в этом случае файлы располагаются в каталоге /usr/lib...).
-
-Рекомендуется указать расположение каталогов autoconf путем определения
-в переменной ACLOCAL_FLAGS всех путей поиска.
-Сначала найдите все aclocal директории:
- $ locate /aclocal/
-и проверьте (найдите) все каталоги, содержащие файлы с расширением ".m4" .
-Затем задайте переменную окружения ACLOCAL_FLAGS, как указано ниже
-(в качестве примера):
-
- export ACLOCAL_FLAGS="-I /usr/share/aclocal -I /usr/local/share/aclocal -I /opt/gnome/share/aclocal"
-
-Вы можете добавить эту строку в файлы .bashrc или .profile в вашем домашнем
-каталоге, она будет исполняться каждый раз при входе в систему.
-
------
-Грубое и менее деликатное решение, описанное ниже, подразумевает слияние
-всех директорий aclocal. Это не может быть рекомендовано, хотя этот
-вариант также работает.
-
-Пожалуйста, проверьте содержимое обеих директорий перед тем как делать
-"слияние", чтобы случайно не стереть корректную версию копий файлов
-autoconf:
-
- * Если у вас есть оба каталога:
-
- cd /usr/lib/share/aclocal
- cp *.m4 /usr/local/lib/share/aclocal
- cd ..
- rm -rf aclocal
- ln -s /usr/local/lib/share/aclocal .
-
- * Если имеется только /usr/lib/share/aclocal
-
- cd /usr/local/lib
- ln -s /usr/lib/share/aclocal .
-
-В некоторые дистрибутивах linux aclocal находится в различных местах.
-
-
-2. КОМПИЛЯЦИЯ
--------------
-
-Перед тем как компилировать Ardour убедитесь, что у вас установлены
-следующие компоненты:
-
-* Программы и утилиты:
-
- gcc/g++ версии 2.95.3 или выше (gcc/g++ 3.x works also)
- autoconf 2.52 или выше
- automake 1.5 или выше
- libtool 1.4.2 или выше
- gettext 0.11.5 или выше
- pkgconfig 0.8.0 или выше
- http://www.freedesktop.org/software/pkgconfig/
- требуются также lex и yacc.
- любая версия bison >= 1.35 должна работать.
-
-* Библиотеки:
-
-Рекомендуемые версии, которые должны работать, показаны ниже.
-
- ALSA 0.9.X (CVS или текущий релиз) (http://www.alsa-project.org)
-
- JACK (http://jackit.sourceforge.net)
-
- libxml2 2.5.X (http://xmlsoft.org/)
-
- libart_lgpl 2.3.X
-
- - обычно является частью gnome-libs, которые как правило
- уже установлены
-
- - в противном случае вы можете загрузить библиотеку с FTP-сайта
- исходных текстов GNOME.
- - см. ftp://ftp.gnome.org/pub/GNOME/MIRRORS.html
- и ищите в sources/libart_lgpl
-
- glib 1.2 (http://www.gtk.org)
- glib-1.2.8 (включено в большинство дистрибутивов)
-
- GTK+ 1.2 (http://www.gtk.org)
- gtk+-1.2.8 (включено в большинство дистрибутивов)
-
- libsndfile (http://www.zip.com.au/~erikd/libsndfile)
- libsndfile-1.0 или выше
-
- libsamplerate (http://www.mega-nerd.com/SRC/)
- libsamplerate 0.0.13 или выше
-
- the LADSPA SDK (http://www.ladspa.org/)
- (см. ниже)
-
- raptor (http://www.redland.opensource.ac.uk/raptor/)
-
- lrdf (needs raptor) (http://plugin.org.uk/lrdf/)
- liblrdf 0.4.0 или выше
-
-Установка LADSPA
-----------------
-
-Сегодня описание интерфейса Linux Audio Developers Simple Plugin API
-(LADSPA) содержит только заголовочный файл (header file), который
-уже включён в дерево исходных текстов Ardour.
-
-Тем не менее, вы можете захотеть установить и модули LADSPA plugins,
-которые входят в состав полного пакета LADSPA SDK. Его можно найти и
-загрузить (размер пакета небольшой) по адресу www.ladspa.org.
-
-Также, я рекомендую загрузить прекрасный набор модулей (plugins) LADSPA
-от Steve Harris с сайта http://plugin.org.uk/. Это намного повысит
-полезные возможности Ardour. Со временем появятся и другие модули LADSPA,
-чтобы быть в курсе - следите за анонсами в списке рассылки Linux Audio
-Development.
-
-2A) Компилирование из CVS
--------------------------
-
-Загрузите или обновите дерево исходных текстов Ardour из CVS. (В приведённом
-ниже примере символ '%' означает приглашение командной строки):
-
-% cd /usr/local/src # в качестве примера, вы можете сделать это где
- пожелаете
-% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour login
- # (нажмите Enter/Return когда появится приглашение
- к вводу пароля)
-% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour -z3 co ardour
-
-2A.1) ЧЕМ РАЗЛИЧАЮТСЯ СПОСОБЫ СБОРКИ ИЗ CVS ?
----------------------------------------------
-Итак, вам нужно решить, являетесь ли вы разработчиком ardour или
-пользователем. Если вы относите себя к первым из перечисленных, то возможно
-ускорить работу, собрав библиотеку libardour как разделяемую. Это позволит
-избавиться от перелинковки после каждого внесения изменений в эту библиотеку.
-Если вы просто пользователь, этот шаг лишь осложнит вам жизнь. Итак,
-если вы разработчик, тогда выполните следующую команду:
-
- touch ardour/libs/ardour/BUILD_FOR_DEVELOPMENT
-
-Теперь библиотека libardour будет скомпилирована как разделяемая (shared).
-Также вы должны использовать ключ --enable-development-build в команде
-configure.
-
-2A.2) ПОДГОТОВКА К СБОРКЕ ИЗ ИСХОДНЫХ ТЕКСТОВ
----------------------------------------------
-
-Создайте autoconf/automake файлы:
-
-% cd ardour
-% sh autogen.sh
-
-Теперь переходим к пункту 3.
-
-2B) СБОРКА ИЗ АРХИВА ИСХОДНЫХ ТЕКСТОВ (tar.gz)
-----------------------------------------------
-
-Всё как обычно, загрузите и распакуйте архив. Файлы исходных текстов
-будут находиться в каталоге с именем ardour-<номер версии>.
-
-3) КАК СКОМПИЛИРОВАТЬ
----------------------
-
- ./configure (с любыми опциями которые пожелаете)
- make
- make install
-
-Если вы являетесь разработчиком и намереваетесь поработать над libardour,
-используйте опцию --enable-development-build, которая включает динамическую
-линковку ardour и его библиотек. Это позволит сэкономить время, так как
-позволит избежать медленной процедуры статической линковки каждый раз, как
-вы поменяете что-либо в libardour.
-
-Если вы хотите скомпилировать Ardour так, чтобы в дальнейшем его можно
-было запустить в отладчике, используйте опцию --disable-optimize.
-В противном случае Ardour будет собран с максимальной оптимизацией,
-что помешает эффективной отладке.
-
-Как обычно в команде ./configure вы можете использовать опции --prefix
-и --sysconfdir, чтобы изменить расположение файлов программы. Они будут
-помещены по указанным путям командой "make install".
-
-Компилирование исходных текстов может занять некоторое время. К примеру,
-с ключом - j3 на системе dual PII-450 занимает около 20 минут.
diff --git a/DOCUMENTATION/CONTRIBUTORS b/DOCUMENTATION/CONTRIBUTORS
index d4b3f441c0..55e8c6649a 100644
--- a/DOCUMENTATION/CONTRIBUTORS
+++ b/DOCUMENTATION/CONTRIBUTORS
@@ -1,62 +1,7 @@
-In addition to those listed in the AUTHORS file, the following people
-are among those who offered financial support, design insights and
-ideas, encouragement, feedback, bug reports and much more during
-Ardour's pre-release development. They generally suffered from days of
-frustration, and withstood hundreds of CVS revisions without
-complaint.
+*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-No thanks or praise is sufficient for their contributions to Ardour.
+ Full information on Ardour's contributors can be found at:
-(in no particular order)
+ http://ardour.org/development
-Joe Hartley
-Marek Peteraj
-Ryan Gallagher
-Rob Holland
-Jan Depner
-Bryan Koschmann
-Patrick Shirkey
-Rob Fell
-Ant <avan@uwm.edu>
-Chris Ross
-Joshua Pritikin
-Rohan Drape
-Johan De Groote
-Bob Ham
-Petter Sundlц╤f
-
-I would particularly like to recognize:
-
-Frank Carmickle
- - first financial supporter of Ardour,
- instigator of ardour/ksi.
-
-Ron Parker (Minneapolis, MN)
- - first user of Ardour in a commercial studio,
- financial contributor, major initiator of
- MTC and MMC functionality.
-
-DuWayne Holsbeck
- - an early financial and infrastructure sponsor
-
-Havoc Pennington & Owen Taylor
- - provided much assistance in understanding, diagnosing and
- cajoling GTK+.
-
-Tom Pincince (Shasta, CA)
- - provided continuous, excellent design insights and
- rationalizations, as well as info on the operation of some
- existing DAW's.
-
-I would also like to thank Jim Hamilton of Rittenhouse Recording,
-Philadelphia, for the partnership, friendship and foresight he showed
-in allowing me to use the studio as the development basis for
-Ardour. I met Jim playing a jazz drumkit at a fundraiser to celebrate
-the 30th anniversary of our children's nursery school. Since then, he
-has continued to open my eyes to both music itself, the process of
-making music, and the life of a working musician. Jim's the best and
-most inventive percussionist I have ever seen, and one of the best
-I've ever heard. He has always believed in the social and philosphical
-implications of Ardour, and his support and interest have been vital
-in Ardour's development. Although as of this writing, Rittenhouse
-Recording is not running Ardour, its only a matter of time!
+*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
diff --git a/DOCUMENTATION/CONTRIBUTORS.es b/DOCUMENTATION/CONTRIBUTORS.es
deleted file mode 100644
index 73c49c8469..0000000000
--- a/DOCUMENTATION/CONTRIBUTORS.es
+++ /dev/null
@@ -1,82 +0,0 @@
-Ademas de aquellos que aparecen mencionados en el archivo AUTHORS.es,
-las siguientes personas estan entre aquellas que ofrecieron soporte
-financiero, observaciones de disenio e ideas, animo, aportes, reportes
-de bugs (errores en codigo) y mucho mas durante el desarrollo del
-pre lanzamiento de Ardour. Generalmente, ellos sufrieron de dias de
-frustracion y soportaron cientas de revisiones de CVS sin quejas.
-
-Ninguna plegaria o agradecimiento posible es suficiente por sus
-contribuciones a Ardour.
-
-(en ningun orden en particular)
-
-Joe Hartley
-Marek Peteraj
-Ryan Gallagher
-Rob Holland
-Jan Depner
-Bryan Koschmann
-Patrick Shirkey
-Rob Fell
-Ant <avan@uwm.edu>
-Chris Ross
-Joshua Pritikin
-Rohan Drape
-Johan De Groote
-Bob Ham
-
-Quisiera destacar particularmente a:
-
-Frank Carmickle
- - primer brinadador de soporte financiero a Ardour,
- instigador de ardour/ksi.
-
-Ron Parker (de Minneapolis, MN)
- - primer usuario de Ardour en un estudio comercial,
- contribuidor financiero, iniciador mayor de
- funcionalidad MTC and MMC.
-
-DuWayne Holsbeck
- - dominio de disenio de sponsors linuxaudiosystems.com ,
- configuro la base de datos bugzilla y mas.
-
-Havoc Pennington & Owen Taylor
- - brindaron mucha asistencia en cuanto a comprension,
- diagnostico y simplificacion de GTK+.
-
-Tom Pincince (de Shasta, CA)
- - contribuyo continuas y exceles observaciones de disenio y
- racionalizaciones, asi como informacion acerca de
- estaciones de trabajo de audio digital existentes.
-
-Tambien quisiera agradecer a Jim Hamilton de Rittenhouse Recording,
-Philadelphia, for el companierismo, amistad y vision que demostro
-al permitirme usar el estudio como base de desarrollo para Ardour.
-Conoci a Jim tocando percusion jazz en un evento de recaudacion de
-fondos para celebrar el 30imo aniversario de la guarderia escolar de
-nuestros hijos. Desde entonces me ha abierto los ojos a ambos, la musica
-misma, el proceso de hacer musica y la vida de un musico trabajando.
-Jim es el mejor y mas inventivo percusionista que haya visto, y uno
-de los mejores que he oido. El siempre ha creido en las implicaciones
-filosoficas y sociales de Ardoury su soporte e interes han sido vitales
-en el desarrollo de Ardour. Es solo cuestion de tiempo hasta que
-Rittenhouse Recording use Ardour.
-
-
-
-
-
-
-
-
-Nota de Traduccion (Spanish Translation Note)
----------------------------------------------
-#Nota del tipeo:la letra pronunciada ENIE aparece en este archivo
-#como ni (letra "n" y letra "i") para mayor compatibilidad con todos
-#los visores de texto.
-#Asi mismo no se han aplicado las tildes(acentos).
-#Estos no son errores de tipeo. Si llegara a encontrar algun otro error
-#en cualquiera de los archivos con extension ".es" por favor
-#hagamelo saber a alexkrohn@fastmail.fm
-# Muchas gracias
-# Alex \ No newline at end of file
diff --git a/DOCUMENTATION/FAQ b/DOCUMENTATION/FAQ
deleted file mode 100644
index 6ac38e8f2f..0000000000
--- a/DOCUMENTATION/FAQ
+++ /dev/null
@@ -1,613 +0,0 @@
-The Ardour FAQ
-January 23, 2004
-
---Problems--
-1.1. Why can't I get configure to run when ...
-1.2. I'm getting syntax errors during build.
-1.3. I get the warning: "Gtk-WARNING **: Unable to locate image file in
-1.4. What's an xrun?
-1.5. The region area overlaps the buttons in the editor.
-1.6. Ardour keeps freezing. Here's the strace...
-1.7. What is "ardev" and why is it a shell script?
-1.8. How do I debug this thing?
-1.9. I want Ardour to run faster.
-
---Features--
-2.1. Are plugins supported?
-2.2. Are VST plugins supported?
-2.3. Does Ardour run on non-Linux systems?
-2.4. Ardour needs to have this feature now.
-2.5. Why doesn't Ardour support MP3s?
-2.6. Does Ardour support MIDI?
-2.7. What soundfile formats are supported?
-2.8. Can I use multiple cards?
-2.9. How do I save captures across partitions?
-
---Usability--
-3.1. How do I pan stereo outputs?
-3.2. Where's the patch bay?
-3.3. How do I do stuff?
-
---Misc--
-4.1. What's the deal with JACK, LAAGA, and Audioengine?
-4.2. Is Ardour internationalized?
-4.3. How do I get support?
-4.4. Well, where's the manual?
-4.5. Why are all these libraries included? I already have ...
-4.6. Why not another frontend to libardour? Why not QT?
-
---------------------------------------------------------------------------------
-
---Problems--
-1.1. Why can't I get configure to run when ...
-
-You can only run configure at the top level of the Ardour source
-tree. You don't want to know why this is true. Don't try to work
-around it.
-
-1.2. I'm getting syntax errors during build.
-
-This probably means that you are using an out of date library. Or you
-might be using a very new library that has changed its API. Check the
-version number. If it is lower than what is listed in the BUILD file,
-update your library. If it is higher than what is listed in the BUILD file,
-email the mailing list. Note that you have to be a member of the mailing
-list to send mail to it, which is done to prevent the list from receiving
-much spam.
-
-1.3. I get the warning: "Gtk-WARNING **: Unable to locate image file in
- pixmap_path: "set-next-button.xpm"
-
-The most common cause of this error is simply that you have not set
-the pixmap pathname correctly. It can be specified in the Ardour
-config file. See the BUILD file.
-
-1.4. What's an xrun?
-
-It's a generic term used to describe a situation where the software
-did not keep up with the hardware, either by feeding it data, or by
-collecting data from it. It generally means that you're having
-trouble with latency. This can be caused by several factors. You
-could have a misconfigured system, you might be trying to do to much,
-or both.
-
-If you're haven't read http://www.linuxdj.com/audio/lad/resourceslatency.php3,
-then your system is probably misconfigured.
-
-If you are running many many tracks, with multiple LADSPA plugins, then it
-is possible that your system just can't keep up with what you want to do.
-Either simplify your music, or upgrade your machine. A dual processor does
-wonders.
-
-You can test your setup with the latencytest tool, available at
-http://www.linuxdj.com .
-
-Jan Depner's HOWTO is loaded with latency tuning tips for Ardour:
-http://myweb.cableone.net/eviltwin69/ALSA_JACK_ARDOUR.html
-
-1.5. The region area overlaps the buttons in the editor.
-
-Make sure that you are using the appropriate font size for your monitor's
-resolution. If you are running at 1024x768 or below, you should use the
-75dpi package, not the 100dpi. This is usually set in /etc/X11/XF86Config.
-
-1.6. Ardour keeps freezing. Here's the strace...
-
-The results from strace aren't very useful. To provide helpful information
-to the developers, run Ardour under gdb. If you don't know how to use
-gdb, this isn't the time to learn. If you do know how to use gdb, read
-section 1.8.
-
-1.7. What is "ardev" and why is it a shell script?
-
-This is only applicable if configure was run with --enable-development-build.
-
-To speed up the process of developing Ardour, we do not statically
-link Ardour and its library, libardour. Instead, we use dynamic
-linking, which allows the developers to avoid the (very) long
-relinking step when they make certain kinds of changes to libardour.
-
-This means that the executable image for Ardour relies on the system
-being able to find libardour whenever you start it. Rather than leave
-this to chance and/or the whims of your system adminstrator (probably
-yourself), we instead use a short shell script to make sure that the
-connection between the two of them can be established.
-
-This has almost zero impact on any aspect of Ardour's operation. The
-only noticeable effect is that it makes debugging slightly more
-difficult. See 1.8 for more on this.
-
-1.8. How do I debug this thing?
-
-+-------------------------------------------------------------------------+
-| NOTE: Newer versions of gdb and/or glibc and/or the kernel have broken
-| gdb in a critical way that make it impossible to run ardour. The gdb
-| development group claim to have fixed this, but on many
-| distributions, the version that is provided is still broken.
-|
-| Under such circumstances, you will have to get a core dump from
-| ardour, and then use gdb to analyse the core dump, rather than
-| using gdb as a "live tool".
-|
-| Many distributions set the default core dump size to 0, to prevent
-| core dumps completely. So the first step is to do enter this
-| at your shell prompt (in a terminal window):
-|
-| ulimit -c 9999999999
-|
-| Then run ardour in whatever way causes a crash. after the crash
-| you should find a file called "core" in your working directory.
-| then run:
-|
-| gdb ardour core
-|
-| When the gdb> prompt appears, type
-|
-| backtrace
-|
-| Collect the output, and file it as an attachment to a Mantis
-| bug report at http://ardour.org/mantis
-|
-| Thanks for helping to improve Ardour.
-+------------------------------------------------------------------------+
-
-A) How to start gdb ....
-
-A1) IF YOU DID NOT USE --enable-development-build
-
-You can use gdb the usual way:
-
- % cd /where/you/built/ardour
- % gdb ardour
-
-
-A2) IF YOU USE --enable-development-build
-
-The first and most basic thing you need to know is how to invoke
-gdb. Because of the dynamic linking between Ardour and its library you
-can't just invoke Ardour and get it to work. Besides, "ardour" itself
-is a shell script (see 1.10 for more on this). So, what you need to do
-is to invoke gdb with LD_LIBRARY_PATH set to point to the place where
-libardour is installed, and use the name of actual executable image.
-
-If you installed in the default location, this command will invoke gdb
-correctly:
-
- env LD_LIBRARY_PATH=/usr/local/lib/ardour gdb /usr/local/lib/ardour/ardourx
-
-If you used a --prefix argument during the build process so that
-Ardour would be installed somewhere other than under /usr/local, then
-replace /usr/local in the command above with whatever "prefix" you
-used.
-
-You could easily make the above a shell alias or a 1 line shell script
-if you think you'll be debugging Ardour with gdb a lot.
-
-A3) ABOUT LADSPA PLUGINS AND GDB
-
-Moving all your LADSPA plugins out of the way will make gdb very much
-quicker to start. For example, if you normally keep them in
-/usr/local/lib/ladspa, you could do something like:
-
- mkdir /usr/local/lib/LADSPA
- mv /usr/local/lib/ladpsa/* /usr/local/lib/LADSPA
-
-gdb doesn't do very well when forced to handle dozens of dynamically
-loaded objects, as typically happens with LADSPA plugins.
-
-It might be easier to redefine LADSPA_PATH to a dummy path.
-
-B) What to do with gdb
-
-When Ardour has crashed or is "stuck", issue the following command
-to gdb (you will need to use Ctrl-C if its "stuck" to get back to the
-gdb command prompt):
-
- thread apply all bt
-
-collect the output from this, and then go to
-
- http://ardour.org/mantis
-
-and file a new bug report with the output attached. This will allow
-us to get the most out of your misfortune.
-
-If you compiled ardour from source and want to be even more helpful,
-recompile it after running
-
- ./configure --disable-optimize
-
-at the top level. This will make the debugging output more useful.
-
-1.9. I want Ardour to run faster.
-
-The --enable-optimize flag is enabled by default which turns
-on compiler features that can make Ardour run up to 50% faster.
-If you downloaded Ardour as a binary package, it should have been
-compiled with that flag already.
-
---Features--
-2.1. Are plugins supported?
-
-LADSPA plugins are supported. To use them, click the middle mouse
-button in the top box at the top of the mixerstrip you wish to have a
-plugin for. This opens up a window which lists all the plugins. Double
-click on the one you wish to use. In the mixer window, click on the
-plugin to toggle it on and off, option-click to edit its values, or
-shift-click to remove it.
-
-2.2. Are VST plugins supported?
-
-There are several issues here:
-
-1) Generic VST support
-
- Many people have asked about VST support within Ardour. Work has been
- done on this, but there are both license issues and technical
- ones. The licensing issues seem relatively easy to resolve.
-
- On the technical front, given that the goal is to not require VST
- developers to build new native Linux versions of their plugins, the
- most promising approach involves using Wine to support native
- Windows VST plugins. It is already possible to run most VST plugins as
- JACK clients and thus use them as inserts with Ardour, but the process
- of doing so is not what most users would term "convenient".
-
- However, Wine cannot currently be used within a complex
- multithreaded application. The Wine development team are working on
- this, and as a rough guess, I'd expect progress within about 6 months
- (i.e end of 2003). At that time, it will be possible to use most VST
- plugins that have their own GUI ("editor") from within Ardour.
-
- However, initially, this functionality will be available only as
- part of a for-cost distribution of Ardour.
-
-2) Specific plugins
-
- a) executable format issues
-
- Plugins are pieces of executable code. The format used for
- the files that store this code is different under windows
- and macos than it is for linux. Some people have managed
- to find workarounds for this --- there are reports of people
- running windows-derived buzz plugins under linux, but nobody
- has looked into trying it with vst plugins.
-
- Linux also runs on a lot more hardware than windows or MacOS.
- We assume that when you say linux, you mean "linux on an intel
- compatible processor", but keep in mind that to most of us,
- linux means more than that --- it includes the PPC, Sparc, Alpha,
- ARM, MIPS and many other chip architectures. Of that list,
- only PPC has any VST plugin support at all.
-
- This problem would go away if a VST plugin was available as source
- code, but to my knowledge, only 1 is (freeverb).
-
- b) OS dependency issues
-
- Most VST plugin writers do not follow Steinberg's design advice,
- and write plugins that have operating system dependencies. As
- a result, even if you could find a way to actually use, say,
- a windows-format VST plugin on Linux on an Intel machine, the
- plugin would contain calls to operating system services that
- don't exist (in the same way) under Linux.
-
-So, the basic answer is "no". I am an active member of the VST-plugins
-mailing list, and I try to encourage people who write free plugins to
-make their source code available so that we can use it under Linux, as
-well as reminding people to try to avoid operating system dependencies
-in their plugins. I think this mostly falls on deaf ears.
-
-2.3. Does Ardour run on non-Linux systems?
-
-Ardour depends on the JACK system to access the sound hardware. Jack
-has (as of this writing) support for Linux, Solaris, and MacOSX. There
-have not been any reports of running Ardour on any platforms besides Linux
-though.
-
-In addition, Ardour has abstracted the JACK dependency, so it can be ported
-to use another sound library. But at the time, it only uses the JACK
-library. The JACK website is http://jackit.sf.net/.
-
-2.4. Ardour needs to have this feature now.
-
-Paul accepts donations through his paypal account. The feature will
-(probably) be added more quickly if you pay him. Contact him first.
-
-2.5. Why doesn't Ardour support MP3s?
-
-Ardour is meant for serious audio work. MP3 is a lossy format
-unsuitable for this. Ardour does export sessions to wav format, which
-is trivial to convert to MP3.
-
-2.6. Does Ardour support MIDI?
-
-Ardour currently supports MIDI in the sense of:
-
- * functioning as a MIDI Timecode master (it generates MTC)
- * functioning as a MIDI Timecode slave (experimental; send reports!)
- * understanding MIDI Machine Control
- * allowing the user to bind GUI controls (sliders, etc.) to
- MIDI Continuous Controller and NoteOn/NoteOff messages
-
-It does not offer any facilities for editing or arranging or recording
-or playing MIDI data. There has been talk of integrating Midi
-Mountain, an excellent midi editor. There hasn't been any progress in
-this direction lately, mostly due to other areas that need to be fixed
-up. It's not a trivial affair if the integration is going to proceed
-in a way leaves the result feeling "natural".
-
-2.7. What soundfile formats are supported?
-
-It depends on what version of libsndfile is installed. This link lists the
-latest formats: http://www.mega-nerd.com/libsndfile/#Features
-
-Please note that Ardour requires the 1.x series of libsndfile.
-
-2.8. Can I use multiple cards?
-
-In a word: maybe.
-
-The sync issues that arise even between the same make and model of a card
-aren't worth the effort of fixing. If you want to have more than two
-channels, buy a professional card.
-
-On the other hand, if you already have two professional cards with word-sync,
-you might be able to get them to work. This is several layers removed from
-Ardour; the proper place to ask for help is at http://www.alsa-project.org .
-
-There is more information at http://www.linuxdj.com/audio/quality/#multi
-
-2.9. How do I save captures across partitions?
-
-Ardour lets you specify multiple directories to save captured audio
-in. In the options editor, in the session path box, specify the full
-paths of the directories you wish to use, seperated by colons (:).
-These can be on different partitions or even different disks. Using
-this "software RAID"-like setup can greatly increase your disk
-bandwidth.
-
---Usability--
-3.1. How do I pan stereo outputs?
-
-Panning works over JACK ports. So even if you have two outputs
-connected to one port, Ardour doesn't consider this to be stereo. You
-need to make sure that you have two ports, and then add one (or more)
-destination to each port.
-
-You need to think of the ports as if they were physical sockets to
-which you can connect as many plugs as you want. A single port means
-mono, even though you can send the signal to many different
-places. Two ports means stereo, even though the right and left signals
-can each go to any number of different places.
-
-3.2. Where's the patch bay?
-
-There is no separate dedicated patch bay. Patch bay functionality
-is integral to the mixer. The mixer can have any number of inputs,
-any number of busses, etc. In other words, it *is* the patchbay.
-
-3.3. How do I do stuff?
-
-Region Dragging (object mode)
------------------------------
-
- click-drag => moves region
- shift-click-drag => moves region with time position held constant
- (i.e. across tracks)
- ctl-click-drag => moves a copy of the region
- ctl-shift-click-drag => time-constrained movement of a copy of the
- region
- snapmod-click-drag => ignores current snap setting
-
-Region Alignment (clicks without motion)
-----------------
-
- [ all alignment uses:
-
- 1) current region selection, if it exists
- 2) else the edit cursor
- ]
-
- ctl-click => aligns start of region
- ctl-shift-click => aligns end of region
- ctl-alt-click => aligns sync point of region
-
-Marks
------
-
- click in tempo track to create a new tempo mark
- click in meter track to create a new meter mark
- click in marker track to create a new marker
- regular edit op for tempo/meter allows editing
- regular delete op for all markers (except initial
- tempo/meter markers)
- snapmod-click-drag to move a marker while ignoring
- current snap mode
-
-Editing
--------
-
- default is ctl-button3 click
-
-
-Deletion
---------
-
- default is shift-button3 click
-
-Context Menu
-------------
-
- button3 click
-
-Snap Modifier
--------------
-
- default is mod3 (typically meta/windows/start key). using
- ctl or shift or alt will cause problems. you can also
- use combinations, but again, combinations using ctl and shift
- will cause problems. mod3 or mod4 are probably your best
- choices.
-
-Selection (RANGE MODE required)
----------
-
- click on a region => make a region selection
- shift-click on a region => add region to region selection
- click-drag => make a range selection
- shift-click-drag => add to range selection
- ctrl-click-drag => move selection
-
-Separation
-----------
-
- in range mode:
-
- a) make a single range selection
-
- then, to split existing region apart
-
- b) right click => Selection => Separate region
-
- OR, to creates a new region without splitting original
-
- b) switch to object mode
- c) click on selection and drag
-
-
-solo/mute/rec-enable
---------------------
-
- to toggle solo/mute/RE for EVERYTHING:
-
- ctl-shift-click on a solo/mute/RE button
-
- to solo/mute/RE mix group (when group is not active)
-
- ctl-click on solo/mute button
-
- to toggle solo-safe status (which appears to not work
- correctly right now)
-
- shift-click on solo button
-
- to momentarily engage solo while pressing a mouse button
-
- use button2 instead of button1
-
-
-gain sliders
-------------
-
- shift-click to reset to 0dB
- ctl-click-drag for finer scale
- ctl-alt-click-drag for even finer scale
-
-panners
--------
-
- (stereo): shift-click to reset to center
-
---Misc--
-4.1. What's the deal with JACK?
-
-JACK is the Jack Audio Connection Kit. There is a basic problem with
-audio+MIDI apps on Linux at this time: they are not able to exchange
-data with each other in situations where low latency is a system goal.
-There are systems (aRts, MidiShare, parts of alsa-lib) that allow data
-sharing, but not when the latencies get down below 20ms.
-
-JACK is an API that solves this problem. Also, and quite importantly,
-JACK drastically simplifies the programming of audio applications.
-Applications that use JACK do not need to know anything about audio
-hardware. They do not interact with it directly in any way
-whatsoever. All they do is provide a few callbacks to the server they
-connect with; the primary callback is responsible for producing and/or
-consuming a specified amount of data whenever it is called. This is a
-'callback' model, and is extremely different from ALSA, OSS, and
-several other audio APIs. It is, however, very similar to Apple's
-CoreAudio, Steinberg's ASIO, the PortAudio library, and most plugin
-APIs. See http://jackit.sf.net/
-
-4.2. Is Ardour internationalized?
-Parts of Ardour are. Work is ongoing to fully internationlize Ardour. If
-you speak a language besides English, feel free to volunteer to help
-translate.
-
-These languages have translations:
-
-gtk-ardour:
-French, German, Italian, Portuguese, Brazilian Portuguese, and Russian
-
-libardour:
-Italian
-
-4.3. How do I get support?
-
-Ardour is a volunteer project. There is no one devoted to providing
-support. However, there is a members only mailing list where someone
-might answer your question. You can join at Ardour's website:
-
- http://ardour.org/
-
-There is also the IRC #ardour channel on the FreeNode network.
-
-Alternatively, you can pay Paul for specific support. Check with him
-for hourly rates.
-
-4.4. Well, where's the manual?
-
-Currently, the existing documentation is sparse. You might want to check out
-the Protools reference; Ardour is rather similar to it. Also, Paul wants
-users to be able to complete the Mackie HDR tutorial using Ardour; so that
-is another manual to check out. Both are available online from
-<a href=http://digidesign.com/support/documents.html>DigiDesign</a> and <a
-href=http://mackie.com>Mackie</a>.
-
-There is the begining of a manual in Ardour's manual directory. Feel
-free to create your own HOWTOs, tips and tricks sheets, tutorials, or
-whatever you feel like adding.
-
-A couple people have written some documentation to get people started with
-Ardour. It is available at http://www.djcj.org/LAU/ardour/
-
-4.5. Why are all these libraries included? I already have ...
-
-Yes, we know that it's quite likely that you already have gtkmm or
-sigc++ installed on your machine, let alone others. There
-are 2 problems.
-
-Ardour requires either the latest version of these libraries or even a
-version with a patch that has not yet been incorporated into a release
-of the library. Rather than require you to get the library source,
-patch it, recompile and install it, Ardour keeps its own copy, builds
-a static, private version of the library and links against it. That
-way, we don't have to worry about crashes caused by you having the
-wrong version of the library.
-
-The second problem is more general. C++ does not yet have a unified
-"Application Binary Interface", even on a single process
-architecture+OS combination. This is unlikely to ever change (it was
-encouraged by the inventor of C++). This means that libraries compiled
-with one compiler are not always compatible with applications compiled
-with another compiler. By "another compiler", we can mean something as
-subtle as a different version of g++. Worse, because many C++
-libraries feature inlined code, we even need to be sure you compile
-against exactly the same version of the library as other parts of
-Ardour will use. Even worse, there are compile time flags you or
-someone else could give to a C++ compiler that would make the library
-incompatible in subtle ways with code compiled with different flags.
-
-After a year of trying to address these problems "the normal way", the
-Ardour team gave up and decided to include every necessary library
-that is written in C++ and/or has patches required. You may not like
-this very much, but trust us, you would like the alternative even
-less.
-
-4.6. Why not another frontend to libardour? Why not QT?
-
-The GTK+ frontend to libardour is almost 7 times the size of libardour. GUIs
-for these sort of programs are very large and detail orientated. It would be
-a waste of time to try to reimplement Ardour with another widget set. This is
-also why there won't be a native port of Ardour to MacOS X.
diff --git a/DOCUMENTATION/README.es b/DOCUMENTATION/README.es
deleted file mode 100644
index bc29f64608..0000000000
--- a/DOCUMENTATION/README.es
+++ /dev/null
@@ -1,139 +0,0 @@
- ARDOUR README.es
-
- Paul Davis <paul@linuxaudiosystems.com> June 2003
-
-Bienvenido a Ardour. Este programa aun esta bajo desarrollo,
-pero ha llegado a un estado en el cual es productivo y util tener
-a otras personas probandolo y tal vez (con suerte!) arreglando errores
-y agregando nuevas caracteristicas.
-
-**** SEGURIDAD *******************************************************
-
-Para ejecutar Ardour con la mas baja latencia posible, es necesario usar
-POSIX Real-Time Scheduling (tiempo Real) como tambien bloquear toda la
-memoria que usa en la memoria fisica de la RAM. Estos requerimientos solo
-se pueden cumplir si Ardour es ejecutado con privilegios de usuario root.
-
-Por otro lado, esto no es tan malo. Si no planea instalar a Ardour
-usando el comando "setuid root"(lo cual no funcionaria de todas formas),
-entonces alguna persona que use su estacion de trabajo debera tener
-que haber "ganado" privilegios de acceso root para hacerlo funcionar
-de esa forma.Si esa otra persona ya tiene acceso de tipo root, Ardour
-es la menor de sus preocupaciones. Asi que, relajese. Usaremos
-capabilities (privilegios root) una vez que los Kernels de Linux empiecen
-a aparecer con estas ya activadas, aunque esto no ayudara mucho a la
-seguridad, ya que las mencionadas "capabilities" habilitarian a cualquier
-hacker astatuto a hacer lo que quiciera.
-
-Alternativamente, usted puede elegir ejecutar a Ardour sin Scheduling
-de Tiempo Real, lo cual no es tan terrible. Simplemente no va a ser util
-en situaciones que demandan baja latencia, las cuales son deseables en
-la mayoria de los ambientes de estudios.
-Note que esto pierde importancia en el caso que usted disponga de
-hardware de audio capaz de hacer "monitorizacion por hardware". Esto
-hace recaer gran parte del peso de procesamiento sobre el dispositivo
-de audio y no sobre el CPU como es el caso de la "monitorizacion por
-software". En el caso de monitorizacion por hardware, la falta de baja
-latencia hara que los controles de la interfaz visual de Ardour
-reaccionen con menos fluidez, sin embargo la monitorizacion durante la
-captura sera excelente.
-
-**** COMPATIBILIDAD DE HARDWARE *************************************
-
-Ardour usa JACK para todo el manejo de entradas y salidas de audio,
-lo cual provee conecciones directas al hardware de audio y a otras
-aplicaciones compatibles con JACK. Este no es el lugar mas apropiado
-para discutir acerca de JACK, pero en caso de que se estubiera
-preguntando:
-
-Aunque JACK usa la libreria ALSA 0.9.0, JACK la aprovecha de una forma
-que ninguna otra aplicacion lo ha hecho hasta ahora y, tambien intenta
-usar ciertas caracteristicas de hardware que nuevamente, ninguna de las
-actuales aplicaciones usa. Como resultado, aunque una completa
-portabilidad a todo el hardware soportado por ALSA es un objetivo
-eventualmente realizable, puede ser que nazcan problemas relacionados
-con la compatibildad de hardware. Por favor recuerde que mi objetivo
-principal con JCK es el de crear un sistema profesional de audio y, con
-Ardour, una estacion de trabajo de audio digital profesional. Si estos
-terminan siendo utiles para personas con placas de 2/4 canales, muy bien,
-pero ese no es mi foco de interes principal.
-
-Otro punto importante es que su dispositivo de sonido debe soportar
-full duplex de entrada/salida (reproduccion y grabacion simultaneas)
-con el mismo formato para la captura y la reproduccion (no se puede
-usar una frecuencia de muestreo de 44.1 khz para reproducir y una
-de 48khz para grabar, ambas deben ser iguales, lo mismo sucede para
-la resolucion en bits. Esto significa, por ejemplo, que la placa
-SoundBlaster AWE no puede ser usada con JACK en modo full duplex.
--Esta placa solo soporta fullduplex si una de las dos (grabacion o
-reproduccion) usa 8 bits y la otra 16 bits.
-Este tipo de limitacion existe solo en algunas placas y, de ser asi
-no son adecuadas para el uso en aplicaciones como JACK y ARDOUR por
-otras razones.
-
-Hasta la fecha, JACK fue probado con las siguientes interfaces de audio:
-
- RME Hammerfall (Digi9652) (26 channels in, 26 channels out)
- RME Hammerfall DSP (hdsp) (26 channels in, 26 channels out)
- RME Hammerfall Light (Digi9636) (18 channels in, 18 channels out)
- Midiman Delta series (ice1712 chipset) (12 channels in, 10 channels out)
-
- Varios chips de sonido de nivel de consumidor (relativamente baratas),
- tipicamente con 2 canales de entrada y 2/4 de salida,incluyendo:
-
- Hoontech 4Dwave-NX (chipset Trident)
- Ensoniq 5880
- Soundblaster 32
- Soundblaster 64
- Creative SBLive64
-
-y muchas mas.
-
-Asi que, basicamente, parece funcionar con practicamente todas aquellas
-placas que son soportadas por ALSA, lo cual es el objetivo.
-
-**********************************************************************
-
-REPORTES DE ERRORES EN CODIGO (BUGS)
--------------------------------------
-
-Los bugs deben ser reportados a http://ardour.org/mantis/ . Es mas probable
-que estos sean recordados y analizados alli. Por favor, chequee alli la lista
-de bugs ya reportados para asegurarse que el que usted encontro no haya sido
-reportado aun o haya sido resuelto en CVS.
-
-PARA COMPILAR ARDOUR
---------------------
-Vea el archivo "BUILD" (por ahora en ingles, espaniol mas adelante).
-
-EJECUTANDO ARDOUR
------------------
-
-NOTA: Debe haber ya un server JACK corriendo antes de ejecutar Ardour
- ---------------------------------------------------------------
-
-* Escribiendo ardour en una consola y presionando ENTER o INTRO deberia iniciar
- el programa.
-
-* "ardour --help" muestra las opciones disponibles desde la linea de comando
-
-
-
-
-
-
-
-
-
-Nota de Traduccion (Spanish Translation Note)
----------------------------------------------
-#Nota del tipeo:la letra pronunciada ENIE aparece en este archivo
-#como ni (letra "n" y letra "i") para mayor compatibilidad con todos
-#los visores de texto.
-#Asi mismo no se han aplicado las tildes(acentos).
-#Estos no son errores de tipeo. Si llegara a encontrar algun otro error
-#en cualquiera de los archivos con extension ".es" por favor
-#hagamelo saber a alexkrohn@fastmail.fm
-# Muchas gracias
-# Alex
-
diff --git a/DOCUMENTATION/README.fr b/DOCUMENTATION/README.fr
deleted file mode 100644
index eba5aafd54..0000000000
--- a/DOCUMENTATION/README.fr
+++ /dev/null
@@ -1,113 +0,0 @@
- ARDOUR -- LISEZ-MOI
-
- Paul Davis <paul@linuxaudiosystems.com> Juin 2003
-
-Bienvenue sur Ardour. Ce programme est encore en cours de dИveloppement,
-mais a atteint un Иtat oЫ il peut Йtre utile et productif afin que
-d'autres personnes puissent le tester et peut-Йtre (je l'espХre !) corriger
-les bogues et ajouter des fonctionnalitИs.
-
-**** SиCURITи *******************************************************
-
-Afin d'utiliser Ardour avec un temps de latence le plus bas possible,
-il est nИcessaire d'utiliser l'ordonnancement temps rИel POSIX ainsi
-que de verrouiller toute la mИmoire qu'il utilise en mИmoire vive physique.
-Ces prИ requis ne peuvent Йtre atteint que lorsque Ardour est lancИ
-avec les privilХges du super-utilisateur (root).
-
-D'un autre cТtИ, ce n'est pas si grave que Гa. Si vous n'essayez pas
-de l'installer en setuid root (ce qui ne marchera pas de toute faГon),
-alors les utilisateurs devront avoir obtenu l'accХs root pour pouvoir le
-lancer comme cela. S'ils ont dИjЮ l'accХs root, Ardour est bien le dernier
-de vos problХmes. Donc tranquillisez-vous. Nous utiliserons les "capacitИs"
-(capabilities en anglais, NdT) quand les noyaux Linux arriverons avec
-leur support activИ, bien que les capacitИs en question autoriserons
-toujours un cracker mal intentionnИ Ю faire Ю peu prХs n'importe quoi.
-
-L'alternative est de lancer Ardour sans ordonnancement temps-rИel, dans
-ce cas, il n'y a plus de souci. Ardour ne sera juste plus trХs utile
-dans des conditions de faible latence, ce qui est dИsirable dans la
-plupart des environnements de studio. Notez que cela n'est pas si important
-lorsque vous avez du matИriel audio qui est capable de faire du
-"monitoring matИriel" -- dans ce cas, un temps de latence trop important
-provoquera juste des temps de rИponse un peu longs pour l'interface
-utilisateur d'Ardour, mais le monitoring pendant l'enregistrement
-sera excellent.
-
-
-**** COMPATIBILITи MATиRIELLE *****************************************
-
-Ardour utilise JACK pour toutes ses entrИs/sorties audio, fournissant
-ainsi des connexions transparentes au matИriel audio ainsi qu'Ю d'autres
-applications. Cela n'est pas du tout l'endroit pour parler de JACK,
-mais dans le cas oЫ vous vous poseriez la question :
-
-Bien que JACK utilise l'API (Application Programming Interface, NdT) ALSA
-0.9.0, il utilise cette API d'une maniХre que nulle autre application
-ne l'a jamais fait jusqu'Ю prИsent, et essaie aussi d'utiliser certaines
-possibilitИs matИrielles qui Иgalement n'ont jamais ИtИ employИes par
-d'autres applications. En consИquence, bien que la portabilitИ complХte de
-tout matИriel supportИ par ALSA est un objectif trХs atteignable, il peut
-y avoir des problХmes concernant la compatibilitИ matИrielle. Veuillez
-garder en mИmoire que le but principal avec JACK est d'obtenir
-un systХme audio professionnel, et avec Ardour, d'obtenir une station
-de travail audio-numИrique professionnelle. S'ils parviennent Ю Йtre
-utilisИs par des gens avec des cartes audio ayant 2/4 canaux, gИnial,
-mais ce n'est pas ma prioritИ.
-
-Un autre problХme important est que votre interface audio doit supporter
-l'entrИe/sortie en mode full duplex avec le mЙme format d'Иchantillonage
-pour l'enregistrement que pour la restitution. Cela veut dire, par exemple,
-que la SoundBlaster AWE ne peut Йtre utilisИe par JACK en mode full duplex
--- elle supporte seulement l'entrИe/sortie en full duplex si l'une des
-deux directions (enregistrement ou restitution) est en 8 bits et
- que l'autre est en 16 bits. TrХs peu de cartes ont cette limitation,
- et si c'est le cas, elles ne sont de toute faГon pas adИquates pour des
-utilisations avec des applications telles que JACK ou Ardour pour d'autres
-raisons.
-
-ю ce jour, JACK a ИtИ utilisИ avec :
-
- RME Hammerfall (Digi9652) (26 canaux en entrИe, 26 canaux en sortie)
- RME Hammerfall DSP (hdsp) (26 canaux en entrИe, 26 canaux en sortie)
- RME Hammerfall Light (Digi9636) (18 canaux en entrИe, 18 canaux en sortie)
- Midiman Delta series (ice1712 chipset) (12 canaux en entrИe, 10 canaux en sortie)
-
-Diverses interface audio grand public, gИnИralement avec deux canaux d'entrИe, deux
-canaux de sortie, incluant :
-
- Hoontech 4Dwave-NX (Trident chipset)
- Ensoniq 5880
- Soundblaster 32
- Soundblaster 64
- Creative SBLive64
-
-et bien d'autres.
-
-Donc, pour rИsumer, il semble fonctionner pour toute carte supportИ par ALSA, ce qui
-est le but.
-
-**********************************************************************
-
-RAPPORT DE BOGUES
------------------
-
-Les bogues doivent Йtre rapportИs sur http://ardour.org/mantis/. Ils seront
-certainement plus Ю mЙme d'Йtre conservИs et traitИs Ю cet endroit. Veuillez
-consulter les bogues existant afin d'Йtre sШr que le votre n'a pas dИjЮ ИtИ
-rapportИ et/ou corrigИ dans le CVS.
-
-
-COMPILER ARDOUR
----------------
-Veuillez consulter le fichier "BUILD".
-
-
-LANCER ARDOUR
--------------
-
-NOTE : Vous devez avoir un serveur JACK lancИ avant de lancer Ardour.
- --------------------------------------------------------------
-
-Taper "ardour" devrait sans doute avoir quelque effet. "ardour --help" liste
-les options disponibles.
diff --git a/DOCUMENTATION/README.it b/DOCUMENTATION/README.it
deleted file mode 100644
index 8a2111fb9c..0000000000
--- a/DOCUMENTATION/README.it
+++ /dev/null
@@ -1,276 +0,0 @@
- ARDOUR README.it
-
- Paul Davis <paul@linuxaudiosystems.com> June 2003
- Italian Traslation by Vieri Verze <poe@softhome.net> August 2002
- Update by Filippo Pappalardo <filippo@email.it> December 2003
-
-Benvenuti in Ardour. Sebbene questo programma sia ancora in via di
-sviluppo, e` pronto a rendervi produttivi, permettervi di testarlo
-e (si spera!) risolvere i bug e aggiungere nuove caratteristiche.
-
-**** SICUREZZA *******************************************************
-
-Per eseguire Ardour con la latenza piu` bassa e` necessario usare il
-POSIX Real-Time Scheduling e disporre di tutta la memoria di cui ha
-bisogno sotto forma di RAM fisica. Queste richieste possono essere
-soddisfatte soltanto se Ardour viene eseguito con i privilegi di root.
-
-D'altra parte non tutto il male viene per nuocere. Se non installate
-Ardour con setuid root (che comunque non funziona), gli altri avranno
-bisogno dei privilegi di root per eseguirlo. Se li hanno Ardour e` il
-vostro ultimo problema. Quindi rilassatevi. Implementeremo le
-capabilities non appena il kernel le supportera`, benche` questo non
-aiuti molto la sicurezza, dal momento che un cracker intelligente
-potra` comunque fare di tutto.
-
-In alternativa, potete scegliere di esguire Ardour senza il RT
-scheduling e non avrete nessun problema. Non sara` molto utile nelle
-situazioni in cui e` necessaria una bassa latenza. Praticamente nella
-maggior parte dei casi. Ricordatevi che tutto questo e` irrilevante se
-possedete una scheda audio capace di fare "hardware monitoring".
-In questo caso una latenza piu` alta rendera` un po` lenti i controlli
-della UI di Ardour, mentre il monitoring durante la capture saranno
-eccellenti.
-
-**** COMPATIBILITA` HARDWARE *****************************************
-
-Ardour usa il server audio JACK per tutte le operazioni di I/O. In
-questo modo fornisce un impareggiabile sistema di comunicazione con il
-substrato hardware audio e le altre applicazioni. Non Х certamente
-questo il luogo per discutere di JACK, ma se vi state chiedendo:
-
-JACK usa le ALSA 0.9.0 API. La particolarita` e` che le sfrutta in
-un modo completamente nuovo soprattutto per quanto riguarda l' uso
-dell' hardware. Come risultato, benche` il totale supporto delle
-periferiche h/w da parte di ALSA sia un successo facilmente ottenibile,
-potrebbero esserci problemi concernenti la compatiblita` h/w. Bisogna
-tenere presente che il mio scopo principale e` di creare con JACK un
-sistem audio professionale, e con Ardour un sistema professionale di
-HDR. Se puo` essere utile a utenti con schede a 2/4 canali, ben venga,
-ma ricordate che questo non e` l' interesse primo.
-
-Un altro aspetto importante e` che la vostra interfaccia audio deve
-supportare l' I/O in full duplex nello stesso formato sia in registrazione
-che suonando. Significa, per esempio, che una Soundblaster AWE non
-potra` essere usata con JACK in modalita` full duplex, a meno che una
-delle due direzioni (registrazione o playback) e` a 8 bit e l' altra a 16.
-Sono poche le schede che hanno questo tipo di limitazione, e non sono
-generalmente adatte ad essere usate con JACK e Ardour per altri motivi.
-
-Ad oggi, Ardour ha girato con:
-
- RME Hammerfall (Digi9652) (26 canali in, 26 canali out)
- RME Hammerfall Light (Digi9636) (18 canali in, 18 canali out)
- Midiman Delta series (ice1712 chipset) (12 canali in, 10 canali out)
-
- Diverse interfacce di fascia consumer, solitamente a 2 canali in,
- 2/4 canali out, incluse:
-
- Hoontech 4Dwave-NX (Trident chipset)
- Ensoniq 5880
- Soundblaster 32
- Soundblaster 64
- Creative SBLive64
-
-Al momento sembra funzionare con tutte le schede supportate da ALSA,
-che e` l'obiettivo proposto.
-
-**** SEGNALARE UN BUG ************************************************
-
-I bug vanno segnalati ad http://ardour.org/mantis/ . Dove Х
-probabile che vengano presi in considerazione e trattati. Prima di
-segnalare un bug Х opportuno accertarsi che non sia gia` stato
-segnalato e/o eliminato in cvs.
-
-**** COMPILAZIONE E INSTALLAZIONE ************************************
-
-1) GNU AUTOCONF RATIONALIZATION
--------------------------------
-
-GNU autoconf e` un sistema intelligente, ma ha una grande lacuna.
-Di default, autoconf (adesso aclocal) controlla UNA sola directory
-alla ricerca dei file di cui ha bisogno. Sarebbe OK se non venissero
-installati altri pacchetti che qualche volta mettono i loro file di
-autoconf in /usr/local/lib/share/aclocal e altre volte in
-/usr/lib/share/aclocal.
-
-Succede che autoconf non riesce a trovare i file di cui ha bisogno per
-costruire Ardour, dal momento che molta gente ha una moltitudine di
-librerie installate dalla distribuzione (i file di autoconf finiscono
-in /usr/local/lib...) e dai pacchetti pre-costruiti (in questo caso i
-pacchetti finiscono solitamente in /usr/lib...).
-
-Per la vostra tranquillita`, vi raccomando di eseguire i seguenti passi
-da root. Controllate i contenuti di entrambe le direcroty prima di
-eseguire questi comandi in modo da non cancellare accidentalmente la
-corretta versione di un file autoconf:
-
- * Se avete esntrambe le directory:
-
- cd /usr/lib/share/aclocal
- cp *.m4 /usr/local/lib/share/aclocal
- cd ..
- rm -rf aclocal
- ln -s /usr/local/lib/share/aclocal .
-
- * Se avete solo /usr/lib/share/aclocal
-
- cd /usr/local/lib
- ln -s /usr/lib/share/aclocal .
-
-Alcune distribuzioni hanno aclocal in altre directory. YMMV.
-
-2. COMPILARE
-------------
-
-Prima di compilare Ardour, accertatevi di avere installato:
-
-* Strumenti:
-
- gcc/g++ 2.95.3 o superiore (funziona anche gcc/g++ 3.x)
- autoconf 2.52 o superiore
- automake 1.5 o superiore
- libtool 1.4.2 o superiore
- gettext 0.11.5 o superiore
- pkgconfig 0.8.0 o superiore
- http://www.freedesktop.org/software/pkgconfig/
-
- sono necessari anche lex e yacc
- andra` bene qualsiasi versione di bison >= 1.35
-
-* Librerie:
-
-Le versioni raccomandate, quando necessario, sono presenti sotto le
-versioni generiche.
-
- ALSA 0.9.X (CVS o snapshot release) (http://www.alsa-project.org)
-
- JACK (http://jackit.sourceforge.net)
-
- libxml2 2.5.X (http://xmlsoft.org/)
-
- libart_lgpl 2.3.X
-
- - available as part of gnome-libs, which you may already
- have on your system.
-
- - also available via download from GNOME source FTP sites.
- - see ftp://ftp.gnome.org/pub/GNOME/MIRRORS.htmland then
- follow to sources/libart_lgpl
-
- glib 1.2 (http://www.gtk.org)
- glib-1.2.8 (inclusa nella maggior parte delle distribuzioni)
-
- GTK+ 1.2 (http://www.gtk.org)
- gtk+-1.2.8 (inclusa nella maggior parte delle distribuzioni)
-
- libsndfile (http://www.zip.com.au/~erikd/libsndfile)
- libsndfile-0.0-28
-
- libsamplerate (http://www.mega-nerd.com/SRC/)
- libsamplerate 0.0.13 o superiore
-
- the LADSPA SDK (http://www.ladspa.org/)
- (Guardate sotto)
-
- raptor (http://www.redland.opensource.ac.uk/raptor/)
-
- lrdf (richiede raptor) (http://plugin.org.uk/lrdf/)
- liblrdf 0.3.1 or higher
-
-Ottenere LADSPA
-
-Nota: La Linux Audio Developers Simple Plugin API (LADSPA) consiste
-in realta` di un semplice file header, giЮ incluso nei sorgenti di
-Ardour
-
-Vorrete usare anche i suoi plugins, percui andate oltre e scaricate
-l' intero pacchetto (non e` grande), da www.ladspa.org.
-
-Vi raccomando di scaricare un eccelente set di plugins per LADSPA,
-programmati da Steve Harris. Il link e` http://plugin.org.uk/.
-Trasformeranno Ardour in una appicazione vermante utile. Altri plugins
-di LADSPA sono in programmazione percui tenete d' occhio la Linux
-Audio Development mailing list.
-
-2A) COMPILARE DA CVS
----------------------
-
-Posizionatevi nel path in cui volete copiare i CVS di Ardour (la '%'
-e` il vostro shell prompt):
-
-% cd /usr/local/src # e` un esempio, potete scegliere un path qualsiasi
-% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour login
- # (premete enter/return quando vi sara` chiesta
- la password)
-% cvs -d:pserver:anoncvs@ardour.org:/cvsroot/ardour -z3 co ardour
-
-2A.1) CHE TIPO DI COMPILAZIONE?
---------------------------------
-
-Il prossimo passo Х quello di decidere se si vuole una installazione per
-sviluppatori o per semplici utenti. Se siete sviluppatori, potrebbe essere
-una buona idea compilare libardour come libreria condivisa, cosi` da evitare
-di collegare l'eseguibile ogni volta che cambiate versione di libreria.
-Se siete semplici utenti, questo renderebbe solo la vita piЫ difficile.
-In caso siate sviluppatori dunque eseguite:
-
- touch ardour/libs/ardour/BUILD_FOR_DEVELOPMENT
-
-Questo fara` si` che libardour sia compilata come libreria condivisa. Dovreste
-conseguentemente passare il parametro --enable-development-build a configure.
-
-2A.2) PREPARARE IL SISTEMA PER LA COMPILAZIONE
-----------------------------------------------
-
-Ora costruite i file autoconf/automake:
-
-% cd ardour
-% sh autogen.sh
-
-Andate al passo 3.
-
-2B) COMPILARE DA UN TARBALL
----------------------------
-
-Come al solito: prelevate e scompattate il tarball. La directory creata,
-ardour-<versione>, e` chiamata piu` sotto "$AD".
-
-3) COME COMPILARE
------------------
-
- ./configure (con tutte i parametri che vorrete passare)
- make
- make install
-
-Se siete uno sviluppatore che intende lavorare su libardour, potreste
-voler usare il parametro --enable-development-build, che colleghera`
-dinamicamente l'eseguibile a libardour, risparmiando molto tempo
-nell'evitare un collegamento statico da effettuare ogni volta che si
-operano cambiamenti su libardour.
-
-Se volete compilare ardour in modo che possiate farne il `debugging`,
-dovreste usare anche il parametro --disable-optimize. Senza questo
-Ardour viene compilato con ottimizzazioni estreme ed il risultato non
-puР essere oggetto di `debugging` in modo efficace.
-
-Come tutti gli script di configurazione, se non volete che
-l' installazione avvenga ne "solito posto", aggiungete un --prefix al
-comando ./configure. Potreste anche considerare di aggiungere un
-parametro --sysconfdir, dal momento che `make install` tenterЮ di
-installare tutti i file di configurazione in un percorso che tiene
-conti di questo parametro.
-
-La compilazione ci mette un po`. Eseguendo make -j3 su un dual PII-450
-l'intero processo impiega circa 10-15 minuti.
-
-4. ESEGUIRE ARDOUR
-------------------
-
-NOTA: Dovete prima di tutto eseguire il server JACK.
- ----------------------------------------------
-
-
-Se avete eseguito "make install", allora potete digitare "ardour" e
-qualcosa succedera`. Col comando "ardour --help" otterrete una
-lista delle possibili opzioni.
diff --git a/DOCUMENTATION/README.ru b/DOCUMENTATION/README.ru
deleted file mode 100644
index fe5697535e..0000000000
--- a/DOCUMENTATION/README.ru
+++ /dev/null
@@ -1,108 +0,0 @@
- ARDOUR README.ru
-
- Paul Davis <paul@linuxaudiosystems.com> June 2003
- Russian translation by Igor Blinov <pitstop@nm.ru> November 2003
-
-Вас приветствует Ardour. Эта программа находится в стадии разработки,
-но уже может использоваться на практике, к тому же полезно когда
-другие люди тестируют её, если случается (почти уверен!) исправляют
-ошибки и расширяют функциональные возможности.
-
-**** БЕЗОПАСНОСТЬ ***************************************************
-
-Работа Ardour требует минимальное время реакции на события (low latency),
-что требует использования POSIX-подсистемы реального времени (POSIX
-Real-Time Scheduling) и вдобавок блокирует всю используемую память
-в ОЗУ (RAM). Эти требования выполнимы, только если Ardour запущен с
-привилегиями пользователя root.
-
-С другой стороны всё не так уж и плохо. Если вы не можете установить
-флаг setuid root (который помогает не во всех случаях), тогда
-необходимо повысить свои привилегии до root для того, чтобы с этими
-правами запустить Ardour. Если вы уже имеете доступ как пользователь
-root, в таком случае запуск Ardour будет наименьшей проблемой. Итак.
-В работе используются некоторые возможности ядра linux, которые не
-способствует безопасности, так как они могут помочь злоумышленнику
-в его планах.
-
-В другом варианте вы можете запустить Ardour без приоритета реального
-времени и забыть про сказанное выше. Однако, это неудобно для ситуаций,
-в которых требуется малое время задержки сигнала, что желательно в обычной
-студийной работе. Замечу, что это не так важно, если ваше аппаратное
-обеспечение поддерживает функцию "hardware monitoring" - в этом случае
-возросшая задержка сигнала увеличивает время реакции при воздействии
-на управляющие элементы графического интерфейса Ardour, зато контроль
-(мониторинг) сигнала в процессе записи будет замечательным.
-
-**** ТРЕБОВАНИЯ К АППАРАТУРЕ ****************************************
-
-Ardour в своей работе для ввода/вывода аудиоданных использует JACK,
-который обеспечивает идеальное подключение приложений к ресурсам
-аппаратуры для работы со звуком. Мы не будем здесь обсуждать JACK,
-но сказанное ниже позволит избежать недоразумений:
-
-Несмотря на то, что JACK работает через ALSA 0.9.0 API, он использует
-его таким образом, что другие приложения в этот момент не могут
-работать с ним, к тому же задействуются некоторые особенности
-аппаратуры, неиспользуемые другими приложениями. Полная совместимость
-со всеми звуковыми картами, поддерживаемыми ALSA, является достижимой
-и очень желательной целью. Следствием этого может явиться поддержка
-оборудования с возможностями окружающего звука (surround sound).
-Однако, моя основная цель - это построение на основе JACK
-профессионального звукового сервера с Ardour в качестве не менее
-профессиональной звукозаписывающей системы (HDR). Если это окажется
-полезным для владельцев обычных 2/4 канальных звуковых карт, то это
-великолепно, но я не заостряю внимание на этом.
-
-Следующим важным моментом является то, что ваша звуковая карта должна
-поддерживать полнодуплексный режим работы, причём одновременно в одном
-формате аудиоданных, как на ввод, так и на вывод. Так, к примеру, карта
-SoundBlaster AWE не может использоваться с JACK в полнодуплексном
-режиме - ею поддерживается только такой полнодуплексный режим, в котором
-одно из двух направлений (запись или воспроизведение сигнала) работает
-в формате 8 бит данных, а другое в формате 16 бит. Очень немногие карты
-имеют это ограничение, и в этом случае они обычно не подходят для работы
-с такими приложениями как JACK или Ardour.
-
-На сегодняшний день, JACK работает со следующими звуковыми картами:
-
- RME Hammerfall (Digi9652) (26 входов, 26 выходов)
- RME Hammerfall Light (Digi9636) (18 входов, 18 выходов)
- Midiman Delta series (ice1712 chipset) (12 входов, 10 выходов)
-
- широко распространённые звуковые карты, обычно 2 входных канала,
- 2/4 выходных канала, включая:
-
- Hoontech 4Dwave-NX (Trident chipset)
- Ensoniq 5880
- Soundblaster 32
- Soundblaster 64
- Creative SBLive64
-
-и многие другие.
-
-Впоследствии он будет работать со всеми звуковыми картами, поддерживаемыми
-ALSA. Это одно из направлений разработки.
-
-**********************************************************************
-
-СООБЩЕНИЯ ОБ ОШИБКАХ
---------------------
-
-Чтобы сообщить об обнаруженых вами ошибках в работе программы воспользуйтесь
-ссылкой http://ardour.org/mantis/ . Возможно о них было сообщено ранее.
-Пожалуйста, проверьте существующие сообщения, чтобы убедиться в том, что
-об обнаруженной вами ошибке уже не сообщалось и/или она не исправлена в CVS.
-
-СБОРКА ARDOUR
--------------
-Подробное описание в файле "BUILD".
-
-ЗАПУСК ARDOUR
--------------
-
-ЗАМЕЧАНИЕ: Вы должны запустить JACK сервер прежде, чем откроете Ardour.
- ------------------------------------------------------------
-Если вы выполнили команду "make install", тогда набрав на клавиатуре
-"ardour" получите желаемый результат. "ardour --help" выводит список
-доступных ключей программы.
diff --git a/DOCUMENTATION/TRANSLATORS b/DOCUMENTATION/TRANSLATORS
index 55b3723d16..a90ef33fe8 100644
--- a/DOCUMENTATION/TRANSLATORS
+++ b/DOCUMENTATION/TRANSLATORS
@@ -1,27 +1,7 @@
-If you would like to see Ardour in your native langauge, please contact
-the Ardour development mailing list. It's members only, but can be joined
-at http://ardour.org.
+*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-Many thanks to these translators for making Ardour available in other
-languages:
+ Full information on Ardour's translators can be found within
+ the "About" window of the program
-French: Alain FrИhel <alain.frehel@free.fr>
- Christophe Combelles <ccomb@free.fr>
-
-German: Karsten Petersen <kapet@kapet.de>
-
-Italian: Filippo Pappalardo <filippo@email.it>
-
-Portuguese: Rui Nuno Capela <rncbc@rncbc.org>
-
-Brazilian Portuguese: Alexander da Franca Fernandes <alexander@nautae.eti.br>
- Chris Ross <chris@tebibyte.org>
-
-Russian: Igor Blinov <pitstop@nm.ru>
-
-Spanish: Alex Krohn <alexkrohn@fastmail.fm>
-
-Swedish: Petter SundlЖf <petter.sundlof@gmail.com>
-
-Polish: Piotr Zaryk <pzaryk@gmail.com>
+*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*